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Enable original load/save system in HE100 games.
svn-id: r31529
This commit is contained in:
parent
607039db01
commit
3db5db1127
@ -1571,7 +1571,6 @@ void ScummEngine_v100he::o100_redimArray() {
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void ScummEngine_v100he::o100_roomOps() {
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int a, b, c, d, e;
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byte filename[100];
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byte subOp = fetchScriptByte();
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@ -1635,9 +1634,17 @@ void ScummEngine_v100he::o100_roomOps() {
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break;
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case 137:
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copyScriptString(filename, sizeof(filename));
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byte buffer[256];
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int r;
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copyScriptString((byte *)buffer, sizeof(buffer));
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r = convertFilePath(buffer);
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memcpy(_saveLoadFileName, buffer + r, sizeof(buffer) - r);
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debug(1, "o100_roomOps: case 137: filename %s", _saveLoadFileName);
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_saveLoadFlag = pop();
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_saveLoadSlot = 1;
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_saveLoadSlot = 255;
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_saveTemporaryState = true;
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break;
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@ -1820,7 +1820,7 @@ void ScummEngine_v72he::o72_deleteFile() {
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copyScriptString(buffer, sizeof(buffer));
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const char *filename = (char *)buffer + convertFilePath(buffer);
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debug(1, "stub o72_deleteFile(%s)", filename);
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debug(1, "o72_deleteFile(%s)", filename);
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_saveFileMan->removeSavefile(filename);
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}
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@ -1836,7 +1836,7 @@ void ScummEngine_v72he::o72_rename() {
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_saveFileMan->renameSavefile(oldFilename, newFilename);
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debug(1, "stub o72_rename(%s to %s)", oldFilename, newFilename);
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debug(1, "o72_rename(%s to %s)", oldFilename, newFilename);
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}
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void ScummEngine_v72he::o72_getPixel() {
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