Added partial support for main menu. Only load, save and resume buttons are working currently

svn-id: r31375
This commit is contained in:
Johannes Schickel 2008-04-04 06:24:49 +00:00
parent 834badfc95
commit 3dc6f9000d
9 changed files with 374 additions and 42 deletions

View File

@ -28,6 +28,8 @@
#include "kyra/screen.h"
#include "kyra/text.h"
#include "common/savefile.h"
namespace Kyra {
GUI::GUI(KyraEngine *kyra)
@ -294,5 +296,18 @@ int GUI::redrawShadedButtonCallback(Button *button) {
return 0;
}
int GUI::getNextSavegameSlot() {
Common::InSaveFile *in;
for (int i = 1; i < 1000; i++) {
if ((in = _vm->_saveFileMan->openForLoading(_vm->getSavegameFilename(i))))
delete in;
else
return i;
}
warning("Didn't save: Ran out of saveGame filenames");
return 0;
}
} // end of namespace Kyra

View File

@ -184,6 +184,8 @@ protected:
void redrawText(const Menu &menu);
void redrawHighlight(const Menu &menu);
int getNextSavegameSlot();
};
} // end of namesapce Kyra

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@ -597,19 +597,6 @@ int GUI_v1::resumeGame(Button *button) {
return 0;
}
int GUI_v1::getNextSavegameSlot() {
Common::InSaveFile *in;
for (int i = 1; i < 1000; i++) {
if ((in = _vm->_saveFileMan->openForLoading(_vm->getSavegameFilename(i))))
delete in;
else
return i;
}
warning("Didn't save: Ran out of saveGame filenames");
return 0;
}
void GUI_v1::setupSavegames(Menu &menu, int num) {
Common::InSaveFile *in;
static char savenames[5][31];

View File

@ -113,7 +113,6 @@ private:
void setGUILabels();
void setupSavegames(Menu &menu, int num);
int getNextSavegameSlot();
int resumeGame(Button *button);
int loadGameMenu(Button *button);

View File

@ -252,6 +252,7 @@ GUI_v2::GUI_v2(KyraEngine_v2 *vm) : GUI(vm), _vm(vm), _screen(vm->screen_v2()) {
_currentMenu = 0;
_isDeathMenu = false;
_isSaveMenu = false;
_isLoadMenu = false;
_scrollUpFunctor = BUTTON_FUNCTOR(GUI_v2, this, &GUI_v2::scrollUpButton);
_scrollDownFunctor = BUTTON_FUNCTOR(GUI_v2, this, &GUI_v2::scrollDownButton);
}
@ -272,7 +273,7 @@ void GUI_v2::processButton(Button *button) {
}
return;
}
int entry = button->flags2 & 5;
byte val1 = 0, val2 = 0, val3 = 0;
@ -1163,7 +1164,8 @@ void GUI_v2::getInput() {
_vm->removeInputTop();
if (_vm->quit()) {
_displayMenu = false;
_displaySubMenu = false;
_isLoadMenu = false;
_isSaveMenu = false;
}
}
@ -1204,12 +1206,16 @@ int GUI_v2::optionsButton(Button *button) {
_menuButtons[i].data1Callback = _menuButtons[i].data2Callback = _redrawButtonFunctor;
}
initMenuLayout(_mainMenu);
//XXX
_loadMenu.numberOfItems = 6;
initMenuLayout(_loadMenu);
//XXX
initMenuLayout(_saveMenu);
initMenuLayout(_savenameMenu);
initMenuLayout(_deathMenu);
_currentMenu = &_mainMenu;
if (_vm->_menuDirectlyToLoad) {
backUpPage1(_vm->_screenBuffer);
setupPalette();
@ -1235,14 +1241,13 @@ int GUI_v2::optionsButton(Button *button) {
_currentMenu = &_deathMenu;
_isDeathMenu = true;
} else {
//XXX just fail for now
return 0;
_isDeathMenu = false;
}
backUpPage1(_vm->_screenBuffer);
setupPalette();
initMenu(*_currentMenu);
_madeTempSave = false;
_madeSave = false;
_loadedSave = false;
_vm->_itemInHand = -1;
updateAllMenuButtons();
@ -1257,7 +1262,7 @@ int GUI_v2::optionsButton(Button *button) {
getInput();
}
if (_vm->_runFlag && !_loadedSave && !_madeTempSave) {
if (_vm->_runFlag && !_loadedSave && !_madeSave) {
restorePalette();
restorePage1(_vm->_screenBuffer);
}
@ -1334,9 +1339,13 @@ void GUI_v2::setupSavegameNames(Menu &menu, int num) {
menu.item[i].enabled = false;
}
int startSlot = 0;
if (_isSaveMenu && _savegameOffset == 0)
startSlot = 1;
KyraEngine::SaveHeader header;
Common::InSaveFile *in;
for (int i = 0; i < num; ++i) {
for (int i = startSlot; i < num; ++i) {
if ((in = _vm->openSaveForReading(_vm->getSavegameFilename(i + _savegameOffset), header)) != 0) {
strncpy(_vm->getTableString(menu.item[i].itemId, _vm->_optionsBuffer, 0), header.description.c_str(), 80);
menu.item[i].saveSlot = i + _savegameOffset;
@ -1344,11 +1353,19 @@ void GUI_v2::setupSavegameNames(Menu &menu, int num) {
delete in;
}
}
if (_savegameOffset == 0) {
char *dst = _vm->getTableString(menu.item[0].itemId, _vm->_optionsBuffer, 0);
const char *src = _vm->getTableString(_vm->gameFlags().isTalkie ? 34 : 42, _vm->_optionsBuffer, 0);
strcpy(dst, src);
if (_isSaveMenu) {
char *dst = _vm->getTableString(menu.item[0].itemId, _vm->_optionsBuffer, 0);
const char *src = _vm->getTableString(/*_vm->gameFlags().isTalkie ? */10/* : ??*/, _vm->_optionsBuffer, 0);
strcpy(dst, src);
menu.item[0].saveSlot = -2;
menu.item[0].enabled = true;
} else {
char *dst = _vm->getTableString(menu.item[0].itemId, _vm->_optionsBuffer, 0);
const char *src = _vm->getTableString(_vm->gameFlags().isTalkie ? 34 : 42, _vm->_optionsBuffer, 0);
strcpy(dst, src);
}
}
}
@ -1360,11 +1377,14 @@ int GUI_v2::scrollUpButton(Button *button) {
return 0;
--_savegameOffset;
if (_displaySubMenu) {
if (_isLoadMenu) {
setupSavegameNames(_loadMenu, 5);
// original calls something different here...
initMenu(_loadMenu);
} else if (_isSaveMenu) {
setupSavegameNames(_saveMenu, 5);
// original calls something different here...
initMenu(_saveMenu);
}
return 0;
@ -1373,11 +1393,14 @@ int GUI_v2::scrollUpButton(Button *button) {
int GUI_v2::scrollDownButton(Button *button) {
updateMenuButton(button);
++_savegameOffset;
if (_displaySubMenu) {
if (_isLoadMenu) {
setupSavegameNames(_loadMenu, 5);
// original calls something different here...
initMenu(_loadMenu);
} else if (_isSaveMenu) {
setupSavegameNames(_saveMenu, 5);
// original calls something different here...
initMenu(_saveMenu);
}
return 0;
@ -1385,6 +1408,12 @@ int GUI_v2::scrollDownButton(Button *button) {
#pragma mark -
int GUI_v2::resumeGame(Button *caller) {
updateMenuButton(caller);
_displayMenu = false;
return 0;
}
int GUI_v2::loadMenu(Button *caller) {
if (!_vm->_menuDirectlyToLoad) {
updateMenuButton(caller);
@ -1395,18 +1424,18 @@ int GUI_v2::loadMenu(Button *caller) {
_savegameOffset = 0;
setupSavegameNames(_loadMenu, 5);
initMenu(_loadMenu);
_displaySubMenu = true;
_cancelSubMenu = false;
_isLoadMenu = true;
_noLoadProcess = false;
_vm->_gameToLoad = -1;
updateAllMenuButtons();
_screen->updateScreen();
while (_displaySubMenu) {
while (_isLoadMenu) {
processHighlights(_loadMenu, _vm->_mouseX, _vm->_mouseY);
getInput();
}
if (_cancelSubMenu) {
if (_noLoadProcess) {
if (!_vm->_menuDirectlyToLoad) {
restorePage1(_vm->_screenBuffer);
backUpPage1(_vm->_screenBuffer);
@ -1438,11 +1467,242 @@ int GUI_v2::clickLoadSlot(Button *caller) {
if (item.saveSlot >= 0) {
_vm->_gameToLoad = item.saveSlot;
_displaySubMenu = false;
_isLoadMenu = false;
}
return 0;
}
int GUI_v2::cancelLoadMenu(Button *caller) {
updateMenuButton(caller);
_isLoadMenu = false;
_noLoadProcess = true;
return 0;
}
int GUI_v2::saveMenu(Button *caller) {
//XXX
updateMenuButton(caller);
restorePage1(_vm->_screenBuffer);
backUpPage1(_vm->_screenBuffer);
_isSaveMenu = true;
_noSaveProcess = false;
_saveSlot = -1;
_savegameOffset = 0;
setupSavegameNames(_saveMenu, 5);
initMenu(_saveMenu);
updateAllMenuButtons();
while (_isSaveMenu) {
processHighlights(_saveMenu, _vm->_mouseX, _vm->_mouseY);
getInput();
}
if (_noSaveProcess) {
restorePage1(_vm->_screenBuffer);
backUpPage1(_vm->_screenBuffer);
initMenu(*_currentMenu);
updateAllMenuButtons();
return 0;
} else if(_saveSlot <= -1) {
return 0;
}
restorePage1(_vm->_screenBuffer);
restorePalette();
//if (getNextSaveGameslot() == _saveSlot) {
// while (_saveSlot > 1) {
// rename(_vm->getSavegameFilename(_saveSlot-1), _vm->getSavegameFilename(_saveSlot));
// --_saveSlot;
// }
//}
_vm->saveGame(_vm->getSavegameFilename(_saveSlot), _saveDescription);
_displayMenu = false;
_madeSave = true;
return 0;
}
int GUI_v2::clickSaveSlot(Button *caller) {
updateMenuButton(caller);
assert((caller->index-0x10) >= 0 && (caller->index-0x10 <= 6));
MenuItem &item = _saveMenu.item[caller->index-0x10];
if (item.saveSlot >= 0) {
//if (_isDeleteMenu) {
// _slotToDelete = item.saveSlot;
// _isDeleteMenu = false;
// return 0;
//else {
_saveSlot = item.saveSlot;
strcpy(_saveDescription, _vm->getTableString(item.itemId, _vm->_optionsBuffer, 0));
//}
} else if (item.saveSlot == -2) {
_saveSlot = getNextSavegameSlot();
memset(_saveDescription, 0, sizeof(_saveDescription));
}
restorePage1(_vm->_screenBuffer);
backUpPage1(_vm->_screenBuffer);
initMenu(_savenameMenu);
_screen->fillRect(0x26, 0x5B, 0x11F, 0x66, 0xFA);
const char *desc = nameInputProcess(_saveDescription, 0x27, 0x5C, 0xFD, 0xFA, 0xFE, 0x50);
restorePage1(_vm->_screenBuffer);
backUpPage1(_vm->_screenBuffer);
if (desc) {
_isSaveMenu = false;
//_isDeleteMenu = false;
} else {
initMenu(_saveMenu);
}
return 0;
}
int GUI_v2::cancelSaveMenu(Button *caller) {
updateMenuButton(caller);
_isSaveMenu = false;
//_isDeleteMenu = false;
_noSaveProcess = true;
return 0;
}
const char *GUI_v2::nameInputProcess(char *buffer, int x, int y, uint8 c1, uint8 c2, uint8 c3, int bufferSize) {
bool running = true;
int curPos = strlen(buffer);
int x2 = x, y2 = y;
_text->printText(buffer, x, y, c1, c2, c2);
for (int i = 0; i < curPos; ++i)
x2 += getCharWidth(buffer[i]);
drawTextfieldBlock(x2, y2, c3);
_keyPressed.reset();
_cancelNameInput = _finishNameInput = false;
while (running) {
processHighlights(_savenameMenu, _vm->_mouseX, _vm->_mouseY);
checkTextfieldInput();
if (_keyPressed.keycode == Common::KEYCODE_RETURN || _keyPressed.keycode == Common::KEYCODE_KP_ENTER || _finishNameInput) {
if (checkSavegameDescription(buffer, curPos)) {
buffer[curPos] = 0;
running = false;
} else {
_finishNameInput = false;
}
} else if (_keyPressed.keycode == Common::KEYCODE_ESCAPE || _cancelNameInput) {
running = false;
return 0;
} else if ((_keyPressed.keycode == Common::KEYCODE_BACKSPACE || _keyPressed.keycode == Common::KEYCODE_DELETE) && curPos > 0) {
drawTextfieldBlock(x2, y2, c2);
--curPos;
x2 -= getCharWidth(buffer[curPos]);
drawTextfieldBlock(x2, y2, c3);
_screen->updateScreen();
} else if (_keyPressed.ascii > 31 && _keyPressed.ascii < 127 && curPos < bufferSize) {
if (x2 + getCharWidth(_keyPressed.ascii) + 7 < 0x11F) {
buffer[curPos] = _keyPressed.ascii;
const char text[2] = { buffer[curPos], 0 };
_text->printText(text, x2, y2, c1, c2, c2);
x2 += getCharWidth(_keyPressed.ascii);
drawTextfieldBlock(x2, y2, c3);
++curPos;
_screen->updateScreen();
}
}
_keyPressed.reset();
}
return buffer;
}
int GUI_v2::finishSavename(Button *caller) {
updateMenuButton(caller);
_finishNameInput = true;
return 0;
}
int GUI_v2::cancelSavename(Button *caller) {
updateMenuButton(caller);
_cancelNameInput = true;
return 0;
}
bool GUI_v2::checkSavegameDescription(const char *buffer, int size) {
if (!buffer || !size)
return false;
if (buffer[0] == 0)
return false;
for (int i = 0; i < size; ++i) {
if (buffer[i] != 0x20)
return true;
else if (buffer[i] == 0x00)
return false;
}
return false;
}
int GUI_v2::getCharWidth(uint8 c) {
Screen::FontId old = _screen->setFont(Screen::FID_8_FNT);
_screen->_charWidth = -2;
int width = _screen->getCharWidth(c);
_screen->_charWidth = 0;
_screen->setFont(old);
return width;
}
void GUI_v2::checkTextfieldInput() {
Common::Event event;
bool running = true;
int keys = 0;
while (_vm->_eventMan->pollEvent(event) && running) {
switch (event.type) {
case Common::EVENT_QUIT:
_vm->_quitFlag = true;
break;
case Common::EVENT_KEYDOWN:
if (event.kbd.keycode == 'q' && event.kbd.flags == Common::KBD_CTRL)
_vm->_quitFlag = true;
else
_keyPressed = event.kbd;
running = false;
break;
case Common::EVENT_LBUTTONUP: {
Common::Point pos = _vm->getMousePos();
_vm->_mouseX = pos.x;
_vm->_mouseY = pos.y;
keys = 199;
running = false;
} break;
case Common::EVENT_MOUSEMOVE: {
Common::Point pos = _vm->getMousePos();
_vm->_mouseX = pos.x;
_vm->_mouseY = pos.y;
_screen->updateScreen();
} break;
default:
break;
}
}
processButtonList(_menuButtonList, keys | 0x8000);
}
void GUI_v2::drawTextfieldBlock(int x, int y, uint8 c) {
_screen->fillRect(x+1, y+1, x+7, y+8, c);
}
} // end of namespace Kyra

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@ -111,7 +111,7 @@ private:
Button _menuButtons[7];
Button _scrollUpButton;
Button _scrollDownButton;
Menu _loadMenu, _deathMenu;
Menu _mainMenu, _loadMenu, _saveMenu, _savenameMenu, _deathMenu;
void initStaticData();
const char *getMenuTitle(const Menu &menu);
@ -149,9 +149,10 @@ private:
Button *_unknownButtonList;
Menu *_currentMenu;
bool _isLoadMenu;
bool _isDeathMenu;
bool _isSaveMenu;
bool _madeTempSave;
bool _madeSave;
bool _loadedSave;
bool _restartGame;
bool _reloadTemporarySave;
@ -160,12 +161,39 @@ private:
void setupSavegameNames(Menu &menu, int num);
// main menu
int resumeGame(Button *caller);
// load menu
bool _noLoadProcess;
int loadMenu(Button *caller);
int clickLoadSlot(Button *caller);
int cancelLoadMenu(Button *caller);
static const uint16 MenuStrings_TALKIE[];
static const uint16 MenuStrings_OTHER[];
// save menu
bool _noSaveProcess;
int _saveSlot;
char _saveDescription[0x50];
int saveMenu(Button *caller);
int clickSaveSlot(Button *caller);
int cancelSaveMenu(Button *caller);
// savename menu
bool _finishNameInput, _cancelNameInput;
Common::KeyState _keyPressed;
const char *nameInputProcess(char *buffer, int x, int y, uint8 c1, uint8 c2, uint8 c3, int bufferSize);
int finishSavename(Button *caller);
int cancelSavename(Button *caller);
bool checkSavegameDescription(const char *buffer, int size);
int getCharWidth(uint8 c);
void checkTextfieldInput();
void drawTextfieldBlock(int x, int y, uint8 c);
static const uint16 _menuStringsTalkie[];
static const uint16 _menuStringsOther[];
};
} // end of namespace Kyra

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@ -104,6 +104,7 @@ class ScriptHelper;
class KyraEngine : public Engine {
friend class Debugger;
friend class ::KyraMetaEngine;
friend class GUI;
public:
KyraEngine(OSystem *system, const GameFlags &flags);
virtual ~KyraEngine();

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@ -795,7 +795,7 @@ void Screen::drawBox(int x1, int y1, int x2, int y2, int color) {
void Screen::drawShadedBox(int x1, int y1, int x2, int y2, int color1, int color2) {
debugC(9, kDebugLevelScreen, "Screen::drawShadedBox(%i, %i, %i, %i, %i, %i)", x1, y1, x2, y2, color1, color2);
assert(x1 > 0 && y1 > 0);
assert(x1 >= 0 && y1 >= 0);
hideMouse();
fillRect(x1, y1, x2, y1 + 1, color1);

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@ -1506,9 +1506,24 @@ void GUI_v2::initStaticData() {
}
Button::Callback clickLoadSlotFunctor = BUTTON_FUNCTOR(GUI_v2, this, &GUI_v2::clickLoadSlot);
Button::Callback clickSaveSlotFunctor = BUTTON_FUNCTOR(GUI_v2, this, &GUI_v2::clickSaveSlot);
Button::Callback clickLoadMenuFunctor = BUTTON_FUNCTOR(GUI_v2, this, &GUI_v2::loadMenu);
const uint16 *menuStr = _vm->gameFlags().isTalkie ? MenuStrings_TALKIE : MenuStrings_OTHER;
const uint16 *menuStr = _vm->gameFlags().isTalkie ? _menuStringsTalkie : _menuStringsOther;
GUI_V2_MENU(_mainMenu, -1, -1, 0x100, 0xAC, 0xF8, 0xF9, 0xFA, menuStr[0 * 8], 0xFB, -1, 8, 0, 7, -1, -1, -1, -1);
GUI_V2_MENU_ITEM(_mainMenu.item[0], 1, 0x02, -1, 0x1E, 0xDC, 0x0F, 0xFC, 0xFD, -1, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
_mainMenu.item[0].callback = clickLoadMenuFunctor;
GUI_V2_MENU_ITEM(_mainMenu.item[1], 1, 0x03, -1, 0x2F, 0xDC, 0x0F, 0xFC, 0xFD, -1, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
_mainMenu.item[1].callback = BUTTON_FUNCTOR(GUI_v2, this, &GUI_v2::saveMenu);
GUI_V2_MENU_ITEM(_mainMenu.item[2], 1, 0x23, -1, 0x40, 0xDC, 0x0F, 0xFC, 0xFD, -1, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
GUI_V2_MENU_ITEM(_mainMenu.item[3], 1, 0x04, -1, 0x51, 0xDC, 0x0F, 0xFC, 0xFD, -1, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
GUI_V2_MENU_ITEM(_mainMenu.item[4], 1, 0x25, -1, 0x62, 0xDC, 0x0F, 0xFC, 0xFD, -1, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
GUI_V2_MENU_ITEM(_mainMenu.item[5], 1, 0x05, -1, 0x73, 0xDC, 0x0F, 0xFC, 0xFD, -1, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
GUI_V2_MENU_ITEM(_mainMenu.item[6], 1, 0x06, -1, 0x90, 0xDC, 0x0F, 0xFC, 0xFD, -1, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
_mainMenu.item[6].callback = BUTTON_FUNCTOR(GUI_v2, this, &GUI_v2::resumeGame);
for (int i = 0; i < 7; ++i)
_mainMenu.item[i].itemId = menuStr[0 * 8 + i + 1];
GUI_V2_MENU(_loadMenu, -1, -1, 0x120, 0xA0, 0xF8, 0xF9, 0xFA, menuStr[4 * 8], 0xFB, -1, 8, 0, 6, 0x84, 0x16, 0x84, 0x7C);
GUI_V2_MENU_ITEM(_loadMenu.item[0], 1, 0x29, -1, 0x27, 0x100, 0xF, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
@ -1519,10 +1534,35 @@ void GUI_v2::initStaticData() {
for (int i = 0; i <= 4; ++i)
_loadMenu.item[i].callback = clickLoadSlotFunctor;
GUI_V2_MENU_ITEM(_loadMenu.item[5], 1, 0x0B, 0xB8, 0x86, 0x58, 0xF, 0xFC, 0xFD, -1, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
_loadMenu.item[6].enabled = false;
_loadMenu.item[5].callback = BUTTON_FUNCTOR(GUI_v2, this, &GUI_v2::cancelLoadMenu);
_loadMenu.item[6].enabled = false;
for (int i = 0; i < 7; ++i)
_loadMenu.item[i].itemId = menuStr[4 * 8 + i + 1];
GUI_V2_MENU(_saveMenu, -1, -1, 0x120, 0xA0, 0xF8, 0xF9, 0xFA, menuStr[5 * 8], 0xFB, -1, 8, 0, 6, 0x84, 0x16, 0x84, 0x7C);
GUI_V2_MENU_ITEM(_saveMenu.item[0], 1, 0x29, -1, 0x27, 0x100, 0xF, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
GUI_V2_MENU_ITEM(_saveMenu.item[1], 1, 0x2A, -1, 0x38, 0x100, 0xF, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
GUI_V2_MENU_ITEM(_saveMenu.item[2], 1, 0x2B, -1, 0x49, 0x100, 0xF, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
GUI_V2_MENU_ITEM(_saveMenu.item[3], 1, 0x2C, -1, 0x5A, 0x100, 0xF, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
GUI_V2_MENU_ITEM(_saveMenu.item[4], 1, 0x2D, -1, 0x6B, 0x100, 0xF, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
for (int i = 0; i <= 4; ++i)
_saveMenu.item[i].callback = clickSaveSlotFunctor;
GUI_V2_MENU_ITEM(_saveMenu.item[5], 1, 0x0B, 0xB8, 0x86, 0x58, 0xF, 0xFC, 0xFD, -1, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
_saveMenu.item[5].callback = BUTTON_FUNCTOR(GUI_v2, this, &GUI_v2::cancelSaveMenu);
_saveMenu.item[6].enabled = false;
for (int i = 0; i < 7; ++i)
_saveMenu.item[i].itemId = menuStr[5 * 8 + i + 1];
GUI_V2_MENU(_savenameMenu, -1, -1, 0x140, 0x43, 0xF8, 0xF9, 0xFA, menuStr[6 * 8], 0xFB, -1, 8, 0, 2, -1, -1, -1, -1);
GUI_V2_MENU_ITEM(_savenameMenu.item[0], 1, 0xD, 0x18, 0x2C, 0x58, 0x0F, 0xFC, 0xFD, -1, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
_savenameMenu.item[0].callback = BUTTON_FUNCTOR(GUI_v2, this, &GUI_v2::finishSavename);
GUI_V2_MENU_ITEM(_savenameMenu.item[1], 1, 0xB, 0xD0, 0x2C, 0x58, 0x0F, 0xFC, 0xFD, -1, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
_savenameMenu.item[1].callback = BUTTON_FUNCTOR(GUI_v2, this, &GUI_v2::cancelSavename);
for (int i = 2; i <= 6; ++i)
_savenameMenu.item[i].enabled = false;
for (int i = 0; i < 7; ++i)
_savenameMenu.item[i].itemId = menuStr[6 * 8 + i + 1];
GUI_V2_MENU(_deathMenu, -1, -1, 0xD0, 0x4C, 0xF8, 0xF9, 0xFA, menuStr[7 * 8], 0xFB, -1, 8, 0, 2, -1, -1, -1, -1);
GUI_V2_MENU_ITEM(_deathMenu.item[0], 1, 2, -1, 0x1E, 0xB4, 0x0F, 0xFC, 0xFD, 8, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
_deathMenu.item[0].callback = clickLoadMenuFunctor;
@ -1533,7 +1573,7 @@ void GUI_v2::initStaticData() {
_deathMenu.item[i].itemId = menuStr[7 * 8 + i + 1];
}
const uint16 GUI_v2::MenuStrings_TALKIE[] = {
const uint16 GUI_v2::_menuStringsTalkie[] = {
0x001, 0x002, 0x003, 0x023, 0x004, 0x025, 0x005, 0x006, // Main Menu String IDs
0x025, 0x000, 0x000, 0x000, 0x010, 0x000, 0x000, 0x000, // Options Menu String IDs
0x007, 0x000, 0x000, 0x000, 0x010, 0x000, 0x000, 0x000, // Audio Menu String IDs
@ -1544,7 +1584,7 @@ const uint16 GUI_v2::MenuStrings_TALKIE[] = {
0x00E, 0x002, 0x005, 0x000, 0x000, 0x000, 0x000, 0x000 // Death Menu String IDs
};
const uint16 GUI_v2::MenuStrings_OTHER[] = {
const uint16 GUI_v2::_menuStringsOther[] = {
0x009, 0x00A, 0x00B, 0x001, 0x00C, 0x00D, 0x00E, 0x000, // Main Menu String IDs
0x00F, 0x02B, 0x02C, 0x02D, 0x02E, 0x018, 0x000, 0x000, // Options Menu String IDs
0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, // Dummy