mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-14 13:50:13 +00:00
Added partial support for main menu. Only load, save and resume buttons are working currently
svn-id: r31375
This commit is contained in:
parent
834badfc95
commit
3dc6f9000d
@ -28,6 +28,8 @@
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#include "kyra/screen.h"
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#include "kyra/text.h"
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#include "common/savefile.h"
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namespace Kyra {
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GUI::GUI(KyraEngine *kyra)
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@ -294,5 +296,18 @@ int GUI::redrawShadedButtonCallback(Button *button) {
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return 0;
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}
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int GUI::getNextSavegameSlot() {
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Common::InSaveFile *in;
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for (int i = 1; i < 1000; i++) {
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if ((in = _vm->_saveFileMan->openForLoading(_vm->getSavegameFilename(i))))
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delete in;
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else
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return i;
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}
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warning("Didn't save: Ran out of saveGame filenames");
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return 0;
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}
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} // end of namespace Kyra
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@ -184,6 +184,8 @@ protected:
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void redrawText(const Menu &menu);
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void redrawHighlight(const Menu &menu);
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int getNextSavegameSlot();
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};
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} // end of namesapce Kyra
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@ -597,19 +597,6 @@ int GUI_v1::resumeGame(Button *button) {
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return 0;
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}
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int GUI_v1::getNextSavegameSlot() {
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Common::InSaveFile *in;
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for (int i = 1; i < 1000; i++) {
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if ((in = _vm->_saveFileMan->openForLoading(_vm->getSavegameFilename(i))))
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delete in;
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else
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return i;
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}
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warning("Didn't save: Ran out of saveGame filenames");
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return 0;
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}
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void GUI_v1::setupSavegames(Menu &menu, int num) {
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Common::InSaveFile *in;
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static char savenames[5][31];
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@ -113,7 +113,6 @@ private:
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void setGUILabels();
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void setupSavegames(Menu &menu, int num);
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int getNextSavegameSlot();
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int resumeGame(Button *button);
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int loadGameMenu(Button *button);
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@ -252,6 +252,7 @@ GUI_v2::GUI_v2(KyraEngine_v2 *vm) : GUI(vm), _vm(vm), _screen(vm->screen_v2()) {
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_currentMenu = 0;
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_isDeathMenu = false;
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_isSaveMenu = false;
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_isLoadMenu = false;
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_scrollUpFunctor = BUTTON_FUNCTOR(GUI_v2, this, &GUI_v2::scrollUpButton);
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_scrollDownFunctor = BUTTON_FUNCTOR(GUI_v2, this, &GUI_v2::scrollDownButton);
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}
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@ -272,7 +273,7 @@ void GUI_v2::processButton(Button *button) {
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}
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return;
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}
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int entry = button->flags2 & 5;
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byte val1 = 0, val2 = 0, val3 = 0;
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@ -1163,7 +1164,8 @@ void GUI_v2::getInput() {
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_vm->removeInputTop();
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if (_vm->quit()) {
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_displayMenu = false;
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_displaySubMenu = false;
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_isLoadMenu = false;
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_isSaveMenu = false;
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}
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}
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@ -1204,12 +1206,16 @@ int GUI_v2::optionsButton(Button *button) {
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_menuButtons[i].data1Callback = _menuButtons[i].data2Callback = _redrawButtonFunctor;
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}
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initMenuLayout(_mainMenu);
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//XXX
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_loadMenu.numberOfItems = 6;
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initMenuLayout(_loadMenu);
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//XXX
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initMenuLayout(_saveMenu);
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initMenuLayout(_savenameMenu);
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initMenuLayout(_deathMenu);
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_currentMenu = &_mainMenu;
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if (_vm->_menuDirectlyToLoad) {
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backUpPage1(_vm->_screenBuffer);
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setupPalette();
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@ -1235,14 +1241,13 @@ int GUI_v2::optionsButton(Button *button) {
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_currentMenu = &_deathMenu;
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_isDeathMenu = true;
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} else {
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//XXX just fail for now
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return 0;
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_isDeathMenu = false;
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}
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backUpPage1(_vm->_screenBuffer);
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setupPalette();
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initMenu(*_currentMenu);
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_madeTempSave = false;
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_madeSave = false;
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_loadedSave = false;
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_vm->_itemInHand = -1;
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updateAllMenuButtons();
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@ -1257,7 +1262,7 @@ int GUI_v2::optionsButton(Button *button) {
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getInput();
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}
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if (_vm->_runFlag && !_loadedSave && !_madeTempSave) {
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if (_vm->_runFlag && !_loadedSave && !_madeSave) {
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restorePalette();
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restorePage1(_vm->_screenBuffer);
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}
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@ -1334,9 +1339,13 @@ void GUI_v2::setupSavegameNames(Menu &menu, int num) {
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menu.item[i].enabled = false;
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}
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int startSlot = 0;
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if (_isSaveMenu && _savegameOffset == 0)
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startSlot = 1;
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KyraEngine::SaveHeader header;
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Common::InSaveFile *in;
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for (int i = 0; i < num; ++i) {
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for (int i = startSlot; i < num; ++i) {
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if ((in = _vm->openSaveForReading(_vm->getSavegameFilename(i + _savegameOffset), header)) != 0) {
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strncpy(_vm->getTableString(menu.item[i].itemId, _vm->_optionsBuffer, 0), header.description.c_str(), 80);
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menu.item[i].saveSlot = i + _savegameOffset;
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@ -1344,11 +1353,19 @@ void GUI_v2::setupSavegameNames(Menu &menu, int num) {
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delete in;
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}
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}
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if (_savegameOffset == 0) {
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char *dst = _vm->getTableString(menu.item[0].itemId, _vm->_optionsBuffer, 0);
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const char *src = _vm->getTableString(_vm->gameFlags().isTalkie ? 34 : 42, _vm->_optionsBuffer, 0);
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strcpy(dst, src);
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if (_isSaveMenu) {
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char *dst = _vm->getTableString(menu.item[0].itemId, _vm->_optionsBuffer, 0);
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const char *src = _vm->getTableString(/*_vm->gameFlags().isTalkie ? */10/* : ??*/, _vm->_optionsBuffer, 0);
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strcpy(dst, src);
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menu.item[0].saveSlot = -2;
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menu.item[0].enabled = true;
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} else {
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char *dst = _vm->getTableString(menu.item[0].itemId, _vm->_optionsBuffer, 0);
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const char *src = _vm->getTableString(_vm->gameFlags().isTalkie ? 34 : 42, _vm->_optionsBuffer, 0);
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strcpy(dst, src);
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}
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}
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}
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@ -1360,11 +1377,14 @@ int GUI_v2::scrollUpButton(Button *button) {
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return 0;
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--_savegameOffset;
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if (_displaySubMenu) {
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if (_isLoadMenu) {
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setupSavegameNames(_loadMenu, 5);
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// original calls something different here...
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initMenu(_loadMenu);
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} else if (_isSaveMenu) {
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setupSavegameNames(_saveMenu, 5);
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// original calls something different here...
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initMenu(_saveMenu);
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}
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return 0;
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@ -1373,11 +1393,14 @@ int GUI_v2::scrollUpButton(Button *button) {
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int GUI_v2::scrollDownButton(Button *button) {
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updateMenuButton(button);
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++_savegameOffset;
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if (_displaySubMenu) {
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if (_isLoadMenu) {
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setupSavegameNames(_loadMenu, 5);
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// original calls something different here...
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initMenu(_loadMenu);
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} else if (_isSaveMenu) {
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setupSavegameNames(_saveMenu, 5);
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// original calls something different here...
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initMenu(_saveMenu);
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}
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return 0;
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@ -1385,6 +1408,12 @@ int GUI_v2::scrollDownButton(Button *button) {
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#pragma mark -
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int GUI_v2::resumeGame(Button *caller) {
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updateMenuButton(caller);
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_displayMenu = false;
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return 0;
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}
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int GUI_v2::loadMenu(Button *caller) {
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if (!_vm->_menuDirectlyToLoad) {
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updateMenuButton(caller);
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@ -1395,18 +1424,18 @@ int GUI_v2::loadMenu(Button *caller) {
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_savegameOffset = 0;
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setupSavegameNames(_loadMenu, 5);
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initMenu(_loadMenu);
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_displaySubMenu = true;
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_cancelSubMenu = false;
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_isLoadMenu = true;
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_noLoadProcess = false;
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_vm->_gameToLoad = -1;
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updateAllMenuButtons();
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_screen->updateScreen();
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while (_displaySubMenu) {
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while (_isLoadMenu) {
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processHighlights(_loadMenu, _vm->_mouseX, _vm->_mouseY);
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getInput();
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}
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if (_cancelSubMenu) {
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if (_noLoadProcess) {
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if (!_vm->_menuDirectlyToLoad) {
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restorePage1(_vm->_screenBuffer);
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backUpPage1(_vm->_screenBuffer);
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@ -1438,11 +1467,242 @@ int GUI_v2::clickLoadSlot(Button *caller) {
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if (item.saveSlot >= 0) {
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_vm->_gameToLoad = item.saveSlot;
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_displaySubMenu = false;
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_isLoadMenu = false;
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}
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return 0;
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}
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int GUI_v2::cancelLoadMenu(Button *caller) {
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updateMenuButton(caller);
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_isLoadMenu = false;
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_noLoadProcess = true;
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return 0;
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}
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int GUI_v2::saveMenu(Button *caller) {
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//XXX
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updateMenuButton(caller);
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restorePage1(_vm->_screenBuffer);
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backUpPage1(_vm->_screenBuffer);
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_isSaveMenu = true;
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_noSaveProcess = false;
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_saveSlot = -1;
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_savegameOffset = 0;
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setupSavegameNames(_saveMenu, 5);
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initMenu(_saveMenu);
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updateAllMenuButtons();
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while (_isSaveMenu) {
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processHighlights(_saveMenu, _vm->_mouseX, _vm->_mouseY);
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getInput();
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}
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if (_noSaveProcess) {
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restorePage1(_vm->_screenBuffer);
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backUpPage1(_vm->_screenBuffer);
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initMenu(*_currentMenu);
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updateAllMenuButtons();
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return 0;
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} else if(_saveSlot <= -1) {
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return 0;
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}
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restorePage1(_vm->_screenBuffer);
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restorePalette();
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//if (getNextSaveGameslot() == _saveSlot) {
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// while (_saveSlot > 1) {
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// rename(_vm->getSavegameFilename(_saveSlot-1), _vm->getSavegameFilename(_saveSlot));
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// --_saveSlot;
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// }
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//}
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_vm->saveGame(_vm->getSavegameFilename(_saveSlot), _saveDescription);
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_displayMenu = false;
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_madeSave = true;
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return 0;
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}
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int GUI_v2::clickSaveSlot(Button *caller) {
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updateMenuButton(caller);
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assert((caller->index-0x10) >= 0 && (caller->index-0x10 <= 6));
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MenuItem &item = _saveMenu.item[caller->index-0x10];
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if (item.saveSlot >= 0) {
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//if (_isDeleteMenu) {
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// _slotToDelete = item.saveSlot;
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// _isDeleteMenu = false;
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// return 0;
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//else {
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_saveSlot = item.saveSlot;
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strcpy(_saveDescription, _vm->getTableString(item.itemId, _vm->_optionsBuffer, 0));
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//}
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} else if (item.saveSlot == -2) {
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_saveSlot = getNextSavegameSlot();
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memset(_saveDescription, 0, sizeof(_saveDescription));
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}
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restorePage1(_vm->_screenBuffer);
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backUpPage1(_vm->_screenBuffer);
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initMenu(_savenameMenu);
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_screen->fillRect(0x26, 0x5B, 0x11F, 0x66, 0xFA);
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const char *desc = nameInputProcess(_saveDescription, 0x27, 0x5C, 0xFD, 0xFA, 0xFE, 0x50);
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restorePage1(_vm->_screenBuffer);
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backUpPage1(_vm->_screenBuffer);
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if (desc) {
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_isSaveMenu = false;
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//_isDeleteMenu = false;
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} else {
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initMenu(_saveMenu);
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}
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return 0;
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}
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int GUI_v2::cancelSaveMenu(Button *caller) {
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updateMenuButton(caller);
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_isSaveMenu = false;
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//_isDeleteMenu = false;
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_noSaveProcess = true;
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return 0;
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}
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const char *GUI_v2::nameInputProcess(char *buffer, int x, int y, uint8 c1, uint8 c2, uint8 c3, int bufferSize) {
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bool running = true;
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int curPos = strlen(buffer);
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int x2 = x, y2 = y;
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_text->printText(buffer, x, y, c1, c2, c2);
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for (int i = 0; i < curPos; ++i)
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x2 += getCharWidth(buffer[i]);
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drawTextfieldBlock(x2, y2, c3);
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_keyPressed.reset();
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_cancelNameInput = _finishNameInput = false;
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while (running) {
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processHighlights(_savenameMenu, _vm->_mouseX, _vm->_mouseY);
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checkTextfieldInput();
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if (_keyPressed.keycode == Common::KEYCODE_RETURN || _keyPressed.keycode == Common::KEYCODE_KP_ENTER || _finishNameInput) {
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if (checkSavegameDescription(buffer, curPos)) {
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buffer[curPos] = 0;
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running = false;
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} else {
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_finishNameInput = false;
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}
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} else if (_keyPressed.keycode == Common::KEYCODE_ESCAPE || _cancelNameInput) {
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running = false;
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return 0;
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} else if ((_keyPressed.keycode == Common::KEYCODE_BACKSPACE || _keyPressed.keycode == Common::KEYCODE_DELETE) && curPos > 0) {
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drawTextfieldBlock(x2, y2, c2);
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--curPos;
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x2 -= getCharWidth(buffer[curPos]);
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drawTextfieldBlock(x2, y2, c3);
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_screen->updateScreen();
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} else if (_keyPressed.ascii > 31 && _keyPressed.ascii < 127 && curPos < bufferSize) {
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if (x2 + getCharWidth(_keyPressed.ascii) + 7 < 0x11F) {
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buffer[curPos] = _keyPressed.ascii;
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const char text[2] = { buffer[curPos], 0 };
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_text->printText(text, x2, y2, c1, c2, c2);
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x2 += getCharWidth(_keyPressed.ascii);
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drawTextfieldBlock(x2, y2, c3);
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++curPos;
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_screen->updateScreen();
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}
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}
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_keyPressed.reset();
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}
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return buffer;
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}
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int GUI_v2::finishSavename(Button *caller) {
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updateMenuButton(caller);
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_finishNameInput = true;
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return 0;
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}
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int GUI_v2::cancelSavename(Button *caller) {
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updateMenuButton(caller);
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_cancelNameInput = true;
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return 0;
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}
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bool GUI_v2::checkSavegameDescription(const char *buffer, int size) {
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if (!buffer || !size)
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return false;
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if (buffer[0] == 0)
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return false;
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for (int i = 0; i < size; ++i) {
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if (buffer[i] != 0x20)
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return true;
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else if (buffer[i] == 0x00)
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return false;
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}
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return false;
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}
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int GUI_v2::getCharWidth(uint8 c) {
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Screen::FontId old = _screen->setFont(Screen::FID_8_FNT);
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_screen->_charWidth = -2;
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int width = _screen->getCharWidth(c);
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_screen->_charWidth = 0;
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_screen->setFont(old);
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return width;
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}
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void GUI_v2::checkTextfieldInput() {
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Common::Event event;
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bool running = true;
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int keys = 0;
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while (_vm->_eventMan->pollEvent(event) && running) {
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switch (event.type) {
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case Common::EVENT_QUIT:
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_vm->_quitFlag = true;
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break;
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case Common::EVENT_KEYDOWN:
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if (event.kbd.keycode == 'q' && event.kbd.flags == Common::KBD_CTRL)
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_vm->_quitFlag = true;
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else
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_keyPressed = event.kbd;
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running = false;
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break;
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case Common::EVENT_LBUTTONUP: {
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Common::Point pos = _vm->getMousePos();
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_vm->_mouseX = pos.x;
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_vm->_mouseY = pos.y;
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keys = 199;
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running = false;
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} break;
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case Common::EVENT_MOUSEMOVE: {
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Common::Point pos = _vm->getMousePos();
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_vm->_mouseX = pos.x;
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_vm->_mouseY = pos.y;
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_screen->updateScreen();
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} break;
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default:
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break;
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}
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}
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processButtonList(_menuButtonList, keys | 0x8000);
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}
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void GUI_v2::drawTextfieldBlock(int x, int y, uint8 c) {
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_screen->fillRect(x+1, y+1, x+7, y+8, c);
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||||
}
|
||||
|
||||
} // end of namespace Kyra
|
||||
|
||||
|
@ -111,7 +111,7 @@ private:
|
||||
Button _menuButtons[7];
|
||||
Button _scrollUpButton;
|
||||
Button _scrollDownButton;
|
||||
Menu _loadMenu, _deathMenu;
|
||||
Menu _mainMenu, _loadMenu, _saveMenu, _savenameMenu, _deathMenu;
|
||||
void initStaticData();
|
||||
|
||||
const char *getMenuTitle(const Menu &menu);
|
||||
@ -149,9 +149,10 @@ private:
|
||||
Button *_unknownButtonList;
|
||||
|
||||
Menu *_currentMenu;
|
||||
bool _isLoadMenu;
|
||||
bool _isDeathMenu;
|
||||
bool _isSaveMenu;
|
||||
bool _madeTempSave;
|
||||
bool _madeSave;
|
||||
bool _loadedSave;
|
||||
bool _restartGame;
|
||||
bool _reloadTemporarySave;
|
||||
@ -160,12 +161,39 @@ private:
|
||||
|
||||
void setupSavegameNames(Menu &menu, int num);
|
||||
|
||||
// main menu
|
||||
int resumeGame(Button *caller);
|
||||
|
||||
// load menu
|
||||
bool _noLoadProcess;
|
||||
int loadMenu(Button *caller);
|
||||
int clickLoadSlot(Button *caller);
|
||||
int cancelLoadMenu(Button *caller);
|
||||
|
||||
static const uint16 MenuStrings_TALKIE[];
|
||||
static const uint16 MenuStrings_OTHER[];
|
||||
// save menu
|
||||
bool _noSaveProcess;
|
||||
int _saveSlot;
|
||||
char _saveDescription[0x50];
|
||||
|
||||
int saveMenu(Button *caller);
|
||||
int clickSaveSlot(Button *caller);
|
||||
int cancelSaveMenu(Button *caller);
|
||||
|
||||
// savename menu
|
||||
bool _finishNameInput, _cancelNameInput;
|
||||
Common::KeyState _keyPressed;
|
||||
|
||||
const char *nameInputProcess(char *buffer, int x, int y, uint8 c1, uint8 c2, uint8 c3, int bufferSize);
|
||||
int finishSavename(Button *caller);
|
||||
int cancelSavename(Button *caller);
|
||||
|
||||
bool checkSavegameDescription(const char *buffer, int size);
|
||||
int getCharWidth(uint8 c);
|
||||
void checkTextfieldInput();
|
||||
void drawTextfieldBlock(int x, int y, uint8 c);
|
||||
|
||||
static const uint16 _menuStringsTalkie[];
|
||||
static const uint16 _menuStringsOther[];
|
||||
};
|
||||
|
||||
} // end of namespace Kyra
|
||||
|
@ -104,6 +104,7 @@ class ScriptHelper;
|
||||
class KyraEngine : public Engine {
|
||||
friend class Debugger;
|
||||
friend class ::KyraMetaEngine;
|
||||
friend class GUI;
|
||||
public:
|
||||
KyraEngine(OSystem *system, const GameFlags &flags);
|
||||
virtual ~KyraEngine();
|
||||
|
@ -795,7 +795,7 @@ void Screen::drawBox(int x1, int y1, int x2, int y2, int color) {
|
||||
|
||||
void Screen::drawShadedBox(int x1, int y1, int x2, int y2, int color1, int color2) {
|
||||
debugC(9, kDebugLevelScreen, "Screen::drawShadedBox(%i, %i, %i, %i, %i, %i)", x1, y1, x2, y2, color1, color2);
|
||||
assert(x1 > 0 && y1 > 0);
|
||||
assert(x1 >= 0 && y1 >= 0);
|
||||
hideMouse();
|
||||
|
||||
fillRect(x1, y1, x2, y1 + 1, color1);
|
||||
|
@ -1506,9 +1506,24 @@ void GUI_v2::initStaticData() {
|
||||
}
|
||||
|
||||
Button::Callback clickLoadSlotFunctor = BUTTON_FUNCTOR(GUI_v2, this, &GUI_v2::clickLoadSlot);
|
||||
Button::Callback clickSaveSlotFunctor = BUTTON_FUNCTOR(GUI_v2, this, &GUI_v2::clickSaveSlot);
|
||||
Button::Callback clickLoadMenuFunctor = BUTTON_FUNCTOR(GUI_v2, this, &GUI_v2::loadMenu);
|
||||
|
||||
const uint16 *menuStr = _vm->gameFlags().isTalkie ? MenuStrings_TALKIE : MenuStrings_OTHER;
|
||||
const uint16 *menuStr = _vm->gameFlags().isTalkie ? _menuStringsTalkie : _menuStringsOther;
|
||||
|
||||
GUI_V2_MENU(_mainMenu, -1, -1, 0x100, 0xAC, 0xF8, 0xF9, 0xFA, menuStr[0 * 8], 0xFB, -1, 8, 0, 7, -1, -1, -1, -1);
|
||||
GUI_V2_MENU_ITEM(_mainMenu.item[0], 1, 0x02, -1, 0x1E, 0xDC, 0x0F, 0xFC, 0xFD, -1, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
|
||||
_mainMenu.item[0].callback = clickLoadMenuFunctor;
|
||||
GUI_V2_MENU_ITEM(_mainMenu.item[1], 1, 0x03, -1, 0x2F, 0xDC, 0x0F, 0xFC, 0xFD, -1, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
|
||||
_mainMenu.item[1].callback = BUTTON_FUNCTOR(GUI_v2, this, &GUI_v2::saveMenu);
|
||||
GUI_V2_MENU_ITEM(_mainMenu.item[2], 1, 0x23, -1, 0x40, 0xDC, 0x0F, 0xFC, 0xFD, -1, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
|
||||
GUI_V2_MENU_ITEM(_mainMenu.item[3], 1, 0x04, -1, 0x51, 0xDC, 0x0F, 0xFC, 0xFD, -1, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
|
||||
GUI_V2_MENU_ITEM(_mainMenu.item[4], 1, 0x25, -1, 0x62, 0xDC, 0x0F, 0xFC, 0xFD, -1, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
|
||||
GUI_V2_MENU_ITEM(_mainMenu.item[5], 1, 0x05, -1, 0x73, 0xDC, 0x0F, 0xFC, 0xFD, -1, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
|
||||
GUI_V2_MENU_ITEM(_mainMenu.item[6], 1, 0x06, -1, 0x90, 0xDC, 0x0F, 0xFC, 0xFD, -1, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
|
||||
_mainMenu.item[6].callback = BUTTON_FUNCTOR(GUI_v2, this, &GUI_v2::resumeGame);
|
||||
for (int i = 0; i < 7; ++i)
|
||||
_mainMenu.item[i].itemId = menuStr[0 * 8 + i + 1];
|
||||
|
||||
GUI_V2_MENU(_loadMenu, -1, -1, 0x120, 0xA0, 0xF8, 0xF9, 0xFA, menuStr[4 * 8], 0xFB, -1, 8, 0, 6, 0x84, 0x16, 0x84, 0x7C);
|
||||
GUI_V2_MENU_ITEM(_loadMenu.item[0], 1, 0x29, -1, 0x27, 0x100, 0xF, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
|
||||
@ -1519,10 +1534,35 @@ void GUI_v2::initStaticData() {
|
||||
for (int i = 0; i <= 4; ++i)
|
||||
_loadMenu.item[i].callback = clickLoadSlotFunctor;
|
||||
GUI_V2_MENU_ITEM(_loadMenu.item[5], 1, 0x0B, 0xB8, 0x86, 0x58, 0xF, 0xFC, 0xFD, -1, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
|
||||
_loadMenu.item[6].enabled = false;
|
||||
_loadMenu.item[5].callback = BUTTON_FUNCTOR(GUI_v2, this, &GUI_v2::cancelLoadMenu);
|
||||
_loadMenu.item[6].enabled = false;
|
||||
for (int i = 0; i < 7; ++i)
|
||||
_loadMenu.item[i].itemId = menuStr[4 * 8 + i + 1];
|
||||
|
||||
GUI_V2_MENU(_saveMenu, -1, -1, 0x120, 0xA0, 0xF8, 0xF9, 0xFA, menuStr[5 * 8], 0xFB, -1, 8, 0, 6, 0x84, 0x16, 0x84, 0x7C);
|
||||
GUI_V2_MENU_ITEM(_saveMenu.item[0], 1, 0x29, -1, 0x27, 0x100, 0xF, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
|
||||
GUI_V2_MENU_ITEM(_saveMenu.item[1], 1, 0x2A, -1, 0x38, 0x100, 0xF, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
|
||||
GUI_V2_MENU_ITEM(_saveMenu.item[2], 1, 0x2B, -1, 0x49, 0x100, 0xF, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
|
||||
GUI_V2_MENU_ITEM(_saveMenu.item[3], 1, 0x2C, -1, 0x5A, 0x100, 0xF, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
|
||||
GUI_V2_MENU_ITEM(_saveMenu.item[4], 1, 0x2D, -1, 0x6B, 0x100, 0xF, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
|
||||
for (int i = 0; i <= 4; ++i)
|
||||
_saveMenu.item[i].callback = clickSaveSlotFunctor;
|
||||
GUI_V2_MENU_ITEM(_saveMenu.item[5], 1, 0x0B, 0xB8, 0x86, 0x58, 0xF, 0xFC, 0xFD, -1, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
|
||||
_saveMenu.item[5].callback = BUTTON_FUNCTOR(GUI_v2, this, &GUI_v2::cancelSaveMenu);
|
||||
_saveMenu.item[6].enabled = false;
|
||||
for (int i = 0; i < 7; ++i)
|
||||
_saveMenu.item[i].itemId = menuStr[5 * 8 + i + 1];
|
||||
|
||||
GUI_V2_MENU(_savenameMenu, -1, -1, 0x140, 0x43, 0xF8, 0xF9, 0xFA, menuStr[6 * 8], 0xFB, -1, 8, 0, 2, -1, -1, -1, -1);
|
||||
GUI_V2_MENU_ITEM(_savenameMenu.item[0], 1, 0xD, 0x18, 0x2C, 0x58, 0x0F, 0xFC, 0xFD, -1, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
|
||||
_savenameMenu.item[0].callback = BUTTON_FUNCTOR(GUI_v2, this, &GUI_v2::finishSavename);
|
||||
GUI_V2_MENU_ITEM(_savenameMenu.item[1], 1, 0xB, 0xD0, 0x2C, 0x58, 0x0F, 0xFC, 0xFD, -1, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
|
||||
_savenameMenu.item[1].callback = BUTTON_FUNCTOR(GUI_v2, this, &GUI_v2::cancelSavename);
|
||||
for (int i = 2; i <= 6; ++i)
|
||||
_savenameMenu.item[i].enabled = false;
|
||||
for (int i = 0; i < 7; ++i)
|
||||
_savenameMenu.item[i].itemId = menuStr[6 * 8 + i + 1];
|
||||
|
||||
GUI_V2_MENU(_deathMenu, -1, -1, 0xD0, 0x4C, 0xF8, 0xF9, 0xFA, menuStr[7 * 8], 0xFB, -1, 8, 0, 2, -1, -1, -1, -1);
|
||||
GUI_V2_MENU_ITEM(_deathMenu.item[0], 1, 2, -1, 0x1E, 0xB4, 0x0F, 0xFC, 0xFD, 8, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
|
||||
_deathMenu.item[0].callback = clickLoadMenuFunctor;
|
||||
@ -1533,7 +1573,7 @@ void GUI_v2::initStaticData() {
|
||||
_deathMenu.item[i].itemId = menuStr[7 * 8 + i + 1];
|
||||
}
|
||||
|
||||
const uint16 GUI_v2::MenuStrings_TALKIE[] = {
|
||||
const uint16 GUI_v2::_menuStringsTalkie[] = {
|
||||
0x001, 0x002, 0x003, 0x023, 0x004, 0x025, 0x005, 0x006, // Main Menu String IDs
|
||||
0x025, 0x000, 0x000, 0x000, 0x010, 0x000, 0x000, 0x000, // Options Menu String IDs
|
||||
0x007, 0x000, 0x000, 0x000, 0x010, 0x000, 0x000, 0x000, // Audio Menu String IDs
|
||||
@ -1544,7 +1584,7 @@ const uint16 GUI_v2::MenuStrings_TALKIE[] = {
|
||||
0x00E, 0x002, 0x005, 0x000, 0x000, 0x000, 0x000, 0x000 // Death Menu String IDs
|
||||
};
|
||||
|
||||
const uint16 GUI_v2::MenuStrings_OTHER[] = {
|
||||
const uint16 GUI_v2::_menuStringsOther[] = {
|
||||
0x009, 0x00A, 0x00B, 0x001, 0x00C, 0x00D, 0x00E, 0x000, // Main Menu String IDs
|
||||
0x00F, 0x02B, 0x02C, 0x02D, 0x02E, 0x018, 0x000, 0x000, // Options Menu String IDs
|
||||
0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, // Dummy
|
||||
|
Loading…
Reference in New Issue
Block a user