BACKENDS3D: Shader code files shouldn't be moved

This commit is contained in:
Paweł Kołodziejski 2022-01-10 02:38:44 +01:00
parent 27773309b7
commit 3dd3e76bc2
5 changed files with 3 additions and 3 deletions

View File

@ -159,9 +159,6 @@ endif
ifdef USE_OPENGL
MODULE_OBJS += \
graphics/openglsdl/openglsdl-graphics.o \
graphics3d/opengl/box_shaders.o \
graphics3d/opengl/control_shaders.o \
graphics3d/opengl/compat_shaders.o \
graphics3d/opengl/framebuffer.o \
graphics3d/opengl/surfacerenderer.o \
graphics3d/opengl/texture.o \

View File

@ -29,7 +29,10 @@ MODULE_OBJS := \
macgui/macwindowmanager.o \
managed_surface.o \
nine_patch.o \
opengl/box_shaders.o \
opengl/context.o \
opengl/control_shaders.o \
opengl/compat_shaders.o \
opengl/shader.o \
pixelformat.o \
primitives.o \