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SCI: Restore deleted LSL6 workaround for crash on loading
This was probably accidentally removed in 194081e7ae79a632ce446653cc7119b74d3a6fac. The TODO/CHECKME on it still applies. Reported in bug #3366329.
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@ -283,6 +283,8 @@ const SciWorkaroundEntry kGraphSaveBox_workarounds[] = {
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// gameID, room,script,lvl, object-name, method-name, call,index, workaround
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const SciWorkaroundEntry kGraphRestoreBox_workarounds[] = {
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{ GID_LSL6, -1, 86, 0, "LL6Inv", "show", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // happens when restoring, is called with hunk segment, but hunk is not allocated at that time
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// ^^ TODO: check, if this is really a script error or an issue with our restore code
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{ GID_LSL6, -1, 86, 0, "LL6Inv", "hide", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // happens during the game, gets called with 1 extra parameter
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{ GID_SQ5, 850, 850, 0, NULL, "changeState", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // happens while playing Battle Cruiser (invalid segment) - bug #3056811
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SCI_WORKAROUNDENTRY_TERMINATOR
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