Revert mistaken commit of local debug code

svn-id: r21220
This commit is contained in:
Travis Howell 2006-03-12 01:06:23 +00:00
parent f9797f3ac3
commit 3e72b26adc
4 changed files with 2 additions and 57 deletions

View File

@ -2640,11 +2640,9 @@ void ScummEngine_v100he::o100_getSpriteInfo() {
byte subOp = fetchScriptByte();
printf("o100_getSpriteInfo: subOp %d\n", subOp);
switch (subOp) {
case 3:
spriteId = pop();
printf("spriteId is %d\n", spriteId);
if (spriteId)
push(_sprite->getSpriteFlagAutoAnim(spriteId));
else

View File

@ -621,8 +621,6 @@ void ScummEngine_v72he::decodeScriptString(byte *dst, bool scriptString) {
len = resStrLen(string) + 1;
}
printf("String %s\n", string);
// Decode string
num = 0;
val = 0;

View File

@ -925,8 +925,8 @@ void Sprite::setGroupBounds(int spriteGroupId, int x1, int y1, int x2, int y2) {
_spriteGroups[spriteGroupId].flags |= kSGFClipBox;
_spriteGroups[spriteGroupId].bbox.left = x1;
_spriteGroups[spriteGroupId].bbox.top = y1;
_spriteGroups[spriteGroupId].bbox.right = x2 + 1;
_spriteGroups[spriteGroupId].bbox.bottom = y2 + 1;
_spriteGroups[spriteGroupId].bbox.right = x2;
_spriteGroups[spriteGroupId].bbox.bottom = y2;
redrawSpriteGroup(spriteGroupId);
}

View File

@ -516,16 +516,6 @@ int ScummEngine::fetchScriptDWordSigned() {
int ScummEngine::readVar(uint var) {
int a;
// Putt Zoo
if (var == 450)
printf("Found HolyMoley\n");
if (_game.features & GF_16BIT_COLOR && var == 89) {
error("Reading the video color depth");
}
debugC(DEBUG_VARS, "readvar(%d)", var);
if ((var & 0x2000) && (_game.version <= 5)) {
@ -608,47 +598,6 @@ int ScummEngine::readVar(uint var) {
void ScummEngine::writeVar(uint var, int value) {
debugC(DEBUG_VARS, "writeVar(%d, %d)", var, value);
// Used as mini game loads in spyfox2
if (_game.heversion >= 99 && var == 126) {
warning("Video method was set to %d", value);
}
// Used when chase loads level
if (_game.heversion >= 90 && var == 121) {
warning("Resource unknown set to %d", value);
}
if (_game.heversion >= 72 && var == 40 && value != 0) {
printf("Set script VAR40 to %d\n", value);
}
if (_game.heversion >= 80 && var == 90 && value != 0) {
printf("Set msg VAR90 to %s\n", getStringAddress(90));
}
if (_game.heversion >= 80 && var == 93) {
error("Set the default background color to %d", value);
}
if (_game.heversion >= 80 && var == 94) {
error("Set the default actor color to %d", value);
}
if (_game.heversion >= 80 && var == 87) {
error("Sound Script was set to %d", value);
}
if (_game.heversion >= 100 && var == 138) {
error("Main Script 2 was set to %d", value);
}
if (_game.heversion >= 100 && var == 139) {
error("Sprite bit was set to %d", value);
}
if (!(var & 0xF000)) {
checkRange(_numVariables - 1, 0, var, "Variable %d out of range(w)");