Extended comment on _CLUT_offs a bit

svn-id: r17315
This commit is contained in:
Max Horn 2005-03-31 23:14:09 +00:00
parent bed1629642
commit 3ea3c42242

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@ -2622,13 +2622,16 @@ void ScummEngine::initRoomSubBlocks() {
}
// Locate the standard room palette (for V3-V5 games).
// Note: We used to use findResourceSmall instead of findResourceData;
// TODO: We used to use findResourceSmall instead of findResourceData;
// in the small header case. That means we have to do some ugly trickery
// in order to emulate the old behaviour. It would be very nice to get
// rid of that. That would require some changes to the palette code.
// In particular, it seems only setPaletteFromPtr would have to be
// adapted, which would be trivial, since it now adds _resourceHeaderSize
// to the palette pointer.
//
// And of course this would break savegame compatibility unless extra code
// were added to the save/load system to cope with this.
// Of course this would break savegame compatibility unless extra code
// were added to the save/load system to cope with this.
if (_features & GF_OLD_BUNDLE)
ptr = 0;
else