BLADERUNNER: Cleanup floating point constants

This commit is contained in:
Eugene Sandulenko 2018-03-08 23:39:56 +01:00
parent 7cc85b156b
commit 3f4c54355c
2 changed files with 6 additions and 6 deletions

View File

@ -33,17 +33,17 @@ void AIScriptBryant::Initialize() {
_animationStateNext = 0;
_animationNext = 0;
World_Waypoint_Set(324, 22, 267.0, -60.299999, 203.0);
World_Waypoint_Set(325, 22, 84.0, -60.299999, 337.0);
World_Waypoint_Set(324, 22, 267.0, -60.30, 203.0);
World_Waypoint_Set(325, 22, 84.0, -60.30, 337.0);
World_Waypoint_Set(326, 2, -36.0, 0.0, 185.0);
World_Waypoint_Set(327, 2, -166.0, 0.0, -103.0);
World_Waypoint_Set(328, 3, -556.0, 252.59, -1018.11);
World_Waypoint_Set(329, 3, -655.0, 252.60001, -1012.0);
World_Waypoint_Set(329, 3, -655.0, 252.60, -1012.0);
World_Waypoint_Set(330, 3, -657.0, 253.0, -1127.0);
World_Waypoint_Set(331, 102, 163.8, 0.0, 67.0);
World_Waypoint_Set(332, 2, -39.0, 0.0, 11.5);
World_Waypoint_Set(333, 102, -34.0, 0.0, 33.0);
World_Waypoint_Set(334, 22, 3.0, -60.299999, -144.0);
World_Waypoint_Set(334, 22, 3.0, -60.30, -144.0);
World_Waypoint_Set(335, 102, -50.0, 0.0, 212.0);
Actor_Put_In_Set(kActorBryant, 22);
Actor_Set_Goal_Number(kActorBryant, 100);

View File

@ -56,7 +56,7 @@ void AIScriptShoeshineMan::ClickedByPlayer() {
if (Actor_Query_Goal_Number(kActorShoeshineMan) != 100)
return;
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1098.15, -0.039999999, -201.53, 0, true, false, 0)) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1098.15, -0.04, -201.53, 0, true, false, 0)) {
Actor_Set_Goal_Number(kActorShoeshineMan, 102);
Actor_Face_Actor(kActorMcCoy, kActorShoeshineMan, true);
Actor_Says_With_Pause(kActorShoeshineMan, 0, 1.2, 13);
@ -104,7 +104,7 @@ bool AIScriptShoeshineMan::GoalChanged(int currentGoalNumber, int newGoalNumber)
if (newGoalNumber - 100 <= 1) {
if (newGoalNumber == 100) {
Actor_Put_In_Set(kActorShoeshineMan, kSetDR01_DR02_DR04);
Actor_Set_At_XYZ(kActorShoeshineMan, -1160.0, -0.039999999, -235.0, 524);
Actor_Set_At_XYZ(kActorShoeshineMan, -1160.0, -0.04, -235.0, 524);
} else {
AI_Movement_Track_Flush(kActorShoeshineMan);
AI_Movement_Track_Append(kActorShoeshineMan, 281, 0);