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GOB: move debug channels to metaEngineDetection
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e42e1bcb25
commit
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@ -26,6 +26,23 @@
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#include "gob/dataio.h"
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#include "gob/detection/detection.h"
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#include "gob/detection/tables.h"
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#include "gob/gob.h"
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static const DebugChannelDef debugFlagList[] = {
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{Gob::kDebugFuncOp, "FuncOpcodes", "Script FuncOpcodes debug level"},
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{Gob::kDebugDrawOp, "DrawOpcodes", "Script DrawOpcodes debug level"},
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{Gob::kDebugGobOp, "GoblinOpcodes", "Script GoblinOpcodes debug level"},
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{Gob::kDebugSound, "Sound", "Sound output debug level"},
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{Gob::kDebugExpression, "Expression", "Expression parser debug level"},
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{Gob::kDebugGameFlow, "Gameflow", "Gameflow debug level"},
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{Gob::kDebugFileIO, "FileIO", "File Input/Output debug level"},
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{Gob::kDebugSaveLoad, "SaveLoad", "Saving/Loading debug level"},
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{Gob::kDebugGraphics, "Graphics", "Graphics debug level"},
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{Gob::kDebugVideo, "Video", "IMD/VMD video debug level"},
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{Gob::kDebugHotspots, "Hotspots", "Hotspots debug level"},
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{Gob::kDebugDemo, "Demo", "Demo script debug level"},
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DEBUG_CHANNEL_END
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};
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class GobMetaEngineDetection : public AdvancedMetaEngineDetection {
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public:
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@ -38,6 +55,10 @@ public:
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const char *getName() const override;
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const char *getOriginalCopyright() const override;
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const DebugChannelDef *getDebugChannels() const override {
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return debugFlagList;
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}
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ADDetectedGame fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const override;
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private:
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@ -116,19 +116,6 @@ void PauseDialog::handleKeyDown(Common::KeyState state) {
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GobEngine::GobEngine(OSystem *syst) : Engine(syst), _rnd("gob") {
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DebugMan.addDebugChannel(kDebugFuncOp, "FuncOpcodes", "Script FuncOpcodes debug level");
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DebugMan.addDebugChannel(kDebugDrawOp, "DrawOpcodes", "Script DrawOpcodes debug level");
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DebugMan.addDebugChannel(kDebugGobOp, "GoblinOpcodes", "Script GoblinOpcodes debug level");
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DebugMan.addDebugChannel(kDebugSound, "Sound", "Sound output debug level");
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DebugMan.addDebugChannel(kDebugExpression, "Expression", "Expression parser debug level");
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DebugMan.addDebugChannel(kDebugGameFlow, "Gameflow", "Gameflow debug level");
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DebugMan.addDebugChannel(kDebugFileIO, "FileIO", "File Input/Output debug level");
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DebugMan.addDebugChannel(kDebugSaveLoad, "SaveLoad", "Saving/Loading debug level");
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DebugMan.addDebugChannel(kDebugGraphics, "Graphics", "Graphics debug level");
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DebugMan.addDebugChannel(kDebugVideo, "Video", "IMD/VMD video debug level");
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DebugMan.addDebugChannel(kDebugHotspots, "Hotspots", "Hotspots debug level");
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DebugMan.addDebugChannel(kDebugDemo, "Demo", "Demo script debug level");
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_sound = 0; _mult = 0; _game = 0;
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_global = 0; _dataIO = 0; _goblin = 0;
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_vidPlayer = 0; _init = 0; _inter = 0;
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