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ICB: Fixed compilation for non SDL target. Fixed unsigned char type compilation.
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commit
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@ -28,6 +28,8 @@
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#ifndef _PX_INC_PROJECT_X_COMMON_H
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#define _PX_INC_PROJECT_X_COMMON_H
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#include "common/scummsys.h"
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#include "px_rccommon.h"
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#include "px_rcutypes.h"
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@ -39,7 +39,8 @@ typedef const char *cstr;
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typedef unsigned int uint; // Short hand for unsigned int
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#if CHAR_MAX == 255
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#error Char type must be signed - (WATCOM compile with /j option)
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typedef signed char int8;
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typedef unsigned char uint8;
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#else
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typedef char int8;
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typedef unsigned char uint8;
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@ -28,7 +28,9 @@
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#include "engines/icb/common/px_rccommon.h"
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#include "engines/icb/common/px_windows.h"
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#if defined (SDL_BACKEND)
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#include <SDL/SDL_joystick.h>
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#endif
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#include "p4_generic.h"
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#include "debug.h"
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#include "p4.h"
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@ -111,7 +113,9 @@ typedef struct {
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class NTJoystickHandler {
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private:
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int joyThere[16]; // 1 if joystick is plugged in, 0 otherwise
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#if defined (SDL_BACKEND)
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SDL_Joystick *joy[16];
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#endif
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JoyInfo cached_joyinfo[16];
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public:
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@ -147,19 +151,26 @@ NTJoystickHandler::~NTJoystickHandler(void) {
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void NTJoystickHandler::Init() {
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for (int x = 0; x < QueryJoystick(); x++) {
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#if defined (SDL_BACKEND)
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SDL_Joystick *j = SDL_JoystickOpen(x);
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if (j) {
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// there *is* a joystick 'x' installed!
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++joyThere[x];
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joy[x] = j;
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}
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#endif
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}
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UpdateJoystick();
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}
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int NTJoystickHandler::QueryJoystick(void) {
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// if no joystick(s), returns 0 else number of joysticks attached.
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return (SDL_NumJoysticks());
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return
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#if defined (SDL_BACKEND)
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(SDL_NumJoysticks());
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#else
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0;
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#endif
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}
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int normalize(int val, int minval, int maxval) {
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@ -25,7 +25,7 @@
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*
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*/
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#ifdef ENABLE_OPENGL
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#if defined (SDL_BACKEND) && defined (ENABLE_OPENGL)
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#include <stdlib.h>
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#include <stdio.h>
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@ -30,7 +30,7 @@
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#include "gfxstub_dutch.h"
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#ifdef ENABLE_OPENGL
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#if defined (SDL_BACKEND) && defined (ENABLE_OPENGL)
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#include <SDL/SDL_opengl.h>
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#endif
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@ -43,7 +43,7 @@ public:
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int w;
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int h;
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int bpp;
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#ifdef ENABLE_OPENGL
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#if defined (SDL_BACKEND) && defined (ENABLE_OPENGL)
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GLuint textureId;
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#endif
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};
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@ -31,6 +31,11 @@
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#define FORBIDDEN_SYMBOL_EXCEPTION_fread
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#define FORBIDDEN_SYMBOL_EXCEPTION_ftell
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#define FORBIDDEN_SYMBOL_EXCEPTION_FILE
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#define FORBIDDEN_SYMBOL_EXCEPTION_stderr
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#define FORBIDDEN_SYMBOL_EXCEPTION_getwd
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#define FORBIDDEN_SYMBOL_EXCEPTION_getcwd
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#define FORBIDDEN_SYMBOL_EXCEPTION_chdir
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#define FORBIDDEN_SYMBOL_EXCEPTION_unlink
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#include "engines/icb/common/px_common.h"
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@ -134,18 +139,18 @@ int async_loadThread(void *v) {
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{
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if (rm->async_loading == 1) {
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z = rm->async_data.zipped;
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fn = new char[1 + strlen(rm->async_data.fn)];
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strcpy(fn, rm->async_data.fn);
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fn = new int8[1 + strlen(rm->async_data.fn)];
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strcpy((char *)fn, rm->async_data.fn);
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p = rm->async_data.p;
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size = rm->async_data.size;
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g_system->unlockMutex(rm->hResManMutex); // ReleaseMutex(rm->hResManMutex);
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if (z)
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memUncompress(p, fn); // TODO: Use wrapCompressedStream to solve?
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memUncompress(p, (const char *)fn); // TODO: Use wrapCompressedStream to solve?
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else {
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uint32 timer = g_system->getMillis();
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in = openDiskFileForBinaryRead(fn);
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in = openDiskFileForBinaryRead((char *)fn);
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newSize = size;
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while (newSize != 0) {
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if (newSize > 1024) {
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@ -259,7 +264,7 @@ async_PacketType res_man::async_shiftArray() {
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// Add item to list
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void res_man::async_addFile(const int8 *fn, uint8 *p, int32 size, int32 zipped, int32 memListNo) {
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async_PacketType a;
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a.fn = fn;
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a.fn = (char *)fn;
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a.p = p;
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a.size = size;
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a.zipped = zipped;
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@ -25,7 +25,9 @@
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*
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*/
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#if defined (SDL_BACKEND)
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#include <SDL/SDL.h>
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#endif
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#include "engines/icb/sound/direct_sound.h"
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#include "engines/icb/sound/music_manager.h"
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@ -41,6 +43,7 @@ SpeechManager *g_theSpeechManager = NULL;
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FxManager *g_theFxManager = NULL;
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bool8 g_TimerOn = TRUE8;
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#if defined (SDL_BACKEND)
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SDL_TimerID g_timer_id = 0;
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Uint32 SoundEngineTimer(Uint32 interval, void *) {
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@ -59,11 +62,14 @@ Uint32 SoundEngineTimer(Uint32 interval, void *) {
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return interval;
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}
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#endif
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bool8 Init_Sound_Engine() {
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// DO THIS FIRST INCASE REST OF INIT FAILS
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// Create a timer to poll the sound engine at 100 millisecond intervals
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#if defined (SDL_BACKEND)
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g_timer_id = SDL_AddTimer(100, SoundEngineTimer, NULL);
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#endif
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// Initalize the other sections (ie music, fx and speech)
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g_theMusicManager = new MusicManager();
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@ -74,8 +80,10 @@ bool8 Init_Sound_Engine() {
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}
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bool8 Close_Sound_Engine() {
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#if defined (SDL_BACKEND)
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// Kill the sound engine timer
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SDL_RemoveTimer(g_timer_id);
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#endif
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// Destroy the fx manager
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if (g_theFxManager) {
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@ -38,6 +38,7 @@
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namespace ICB {
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#if defined (SDL_BACKEND) && defined (ENABLE_OPENGL)
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PFNGLGENFRAMEBUFFERSEXTPROC glGenFramebuffers;
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PFNGLDELETEFRAMEBUFFERSEXTPROC glDeleteFramebuffers;
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PFNGLBINDFRAMEBUFFEREXTPROC glBindFramebuffer;
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@ -51,6 +52,8 @@ PFNGLRENDERBUFFERSTORAGEEXTPROC glRenderbufferStorage;
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GLuint g_RGBFrameBuffer;
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#endif
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#define FIRST_CLIENT_SURFACE 2
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uint32 working_buffer_id;
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@ -58,8 +61,6 @@ uint32 bg_buffer_id;
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uint32 effect_time; // Time spent doing postprocessing effects (fades ect)
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uint32 flipTime;
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HWND g_mainHWnd = NULL;
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_surface::~_surface() {
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// Is the surface there
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if (m_dds) {
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@ -81,9 +82,6 @@ _surface::_surface() {
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}
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void _surface_manager::PrintDebugLabel(const char *mess, uint32 c) {
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#if 0
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HDC dc;
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#endif
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static int y = 100;
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if (mess == NULL) {
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@ -106,9 +104,6 @@ void _surface_manager::PrintTimer(char label, uint32 time, uint32 limit) {
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0x00ff0000, // 4x - 5x
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0x00ffffff }; // 5x +
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*/
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#if 0
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HDC dc;
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#endif
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static int x = 20;
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if (limit == 0) {
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@ -32,7 +32,9 @@
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#include "engines/icb/common/px_array.h"
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#include "engines/icb/common/px_assert.h"
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#ifdef ENABLE_OPENGL
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#include <SDL/SDL_opengl.h>
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#endif
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#include "graphics/surface.h"
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#include "graphics/pixelbuffer.h"
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@ -60,8 +62,10 @@ extern uint32 bg_buffer_id;
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// Define this here so we can get rid of the <ddraw.h> include
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#define DDBLT_KEYSRC 0x00008000l
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#if defined (SDL_BACKEND) && defined (ENABLE_OPENGL)
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extern PFNGLBINDFRAMEBUFFEREXTPROC glBindFramebuffer;
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extern GLuint g_RGBFrameBuffer;
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#endif
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class _surface {
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public:
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@ -80,11 +84,12 @@ class _surface_manager {
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private:
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Graphics::Surface *sdl_screen;
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TinyGL::FrameBuffer *_zb;
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#if defined (SDL_BACKEND) && defined (ENABLE_OPENGL)
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GLuint RGBFrameBufferTexture;
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GLuint RGBFrameBuffer;
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GLuint renderBuffer;
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GLuint sdlTextureId;
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#endif
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RECT m_screen_rect; // The screen rectangle
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public:
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rcAutoPtrArray<_surface> m_Surfaces; // List of client surface
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