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https://github.com/libretro/scummvm.git
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Refactored ScummEngine*::checkExecVerbs method
svn-id: r29284
This commit is contained in:
parent
61c96353cf
commit
3f958711a2
@ -279,6 +279,7 @@ protected:
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virtual void readMAXS(int blockSize);
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virtual void redrawBGAreas();
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virtual void checkExecVerbs();
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byte *defineArray(int array, int type, int dim2start, int dim2end, int dim1start, int dim1end);
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virtual int readArray(int array, int idx2, int idx1);
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@ -359,6 +360,8 @@ protected:
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byte VAR_NUM_CHARSETS;
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byte VAR_POLYGONS_ONLY;
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byte VAR_MOUSE_STATE; // Used in checkExecVerbs();
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};
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class ScummEngine_v80he : public ScummEngine_v72he {
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@ -90,6 +90,8 @@ void ScummEngine::parseEvents() {
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}
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if (_game.heversion >= 80) {
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// FIXME: Move this code & VAR_KEY_STATE to class ScummEngine_v80he
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// Keyboard is controlled via variable
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int keyState = 0;
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@ -332,6 +332,7 @@ protected:
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void setUserState(byte state);
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virtual void handleMouseOver(bool updateInventory);
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virtual void checkExecVerbs();
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void initV2MouseOver();
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void initNESMouseOver();
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@ -443,7 +443,6 @@ ScummEngine::ScummEngine(OSystem *syst, const DetectorResult &dr)
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VAR_NUM_GLOBAL_OBJS = 0xFF;
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VAR_KEY_STATE = 0xFF;
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VAR_MOUSE_STATE = 0xFF;
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// Use g_scumm from error() ONLY
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g_scumm = this;
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@ -780,6 +779,7 @@ ScummEngine_v72he::ScummEngine_v72he(OSystem *syst, const DetectorResult &dr)
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VAR_NUM_IMAGES = 0xFF;
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VAR_NUM_CHARSETS = 0xFF;
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VAR_POLYGONS_ONLY = 0xFF;
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VAR_MOUSE_STATE = 0xFF;
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}
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ScummEngine_v80he::ScummEngine_v80he(OSystem *syst, const DetectorResult &dr)
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@ -1342,7 +1342,6 @@ public:
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byte VAR_NUM_SCRIPT_CYCLES; // Used in runAllScripts()
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byte VAR_KEY_STATE; // Used in parseEvents()
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byte VAR_MOUSE_STATE; // Used in checkExecVerbs();
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// Exists both in V7 and in V72HE:
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byte VAR_NUM_GLOBAL_OBJS;
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@ -26,6 +26,7 @@
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#include "scumm/actor.h"
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#include "scumm/charset.h"
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#include "scumm/he/intern_he.h"
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#include "scumm/intern.h"
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#include "scumm/object.h"
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#include "scumm/resource.h"
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@ -513,18 +514,25 @@ void ScummEngine_v0::handleMouseOver(bool updateInventory) {
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drawSentence();
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}
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void ScummEngine::checkExecVerbs() {
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int i, over;
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VerbSlot *vs;
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if (VAR_MOUSE_STATE != 0xFF)
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VAR(VAR_MOUSE_STATE) = 0;
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#ifndef DISABLE_HE
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void ScummEngine_v72he::checkExecVerbs() {
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VAR(VAR_MOUSE_STATE) = 0;
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if (_userPut <= 0 || _mouseAndKeyboardStat == 0)
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return;
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if (VAR_MOUSE_STATE != 0xFF)
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VAR(VAR_MOUSE_STATE) = _mouseAndKeyboardStat;
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VAR(VAR_MOUSE_STATE) = _mouseAndKeyboardStat;
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ScummEngine::checkExecVerbs();
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}
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#endif
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void ScummEngine::checkExecVerbs() {
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int i, over;
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VerbSlot *vs;
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if (_userPut <= 0 || _mouseAndKeyboardStat == 0)
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return;
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if (_mouseAndKeyboardStat < MBS_MAX_KEY) {
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/* Check keypresses */
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@ -572,7 +580,7 @@ void ScummEngine::checkExecVerbs() {
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if ((_game.platform == Common::kPlatformFMTowns && _game.id == GID_ZAK) &&
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(_mouseAndKeyboardStat >= 315 && _mouseAndKeyboardStat <= 318)) {
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// Hack: Handle switching to a person via F1-F4 keys.
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// This feature isn't available in the scripts of the FM-TOWNS verison.
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// This feature isn't available in the scripts of the FM-TOWNS version.
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int fKey = _mouseAndKeyboardStat - 314;
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int switchSlot = getVerbSlot(36, 0);
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// check if switch-verb is enabled
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@ -590,25 +598,67 @@ void ScummEngine::checkExecVerbs() {
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runInputScript(kKeyClickArea, _mouseAndKeyboardStat, 1);
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} else if (_mouseAndKeyboardStat & MBS_MOUSE_MASK) {
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VirtScreen *zone = findVirtScreen(_mouse.y);
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byte code = _mouseAndKeyboardStat & MBS_LEFT_CLICK ? 1 : 2;
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int inventoryArea = (_game.platform == Common::kPlatformNES) ? 48: 32;
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const byte code = _mouseAndKeyboardStat & MBS_LEFT_CLICK ? 1 : 2;
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// This could be kUnkVirtScreen.
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// Fixes bug #1536932: "MANIACNES: Crash on click in speechtext-area"
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if (!zone)
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return;
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if (_game.version <= 2 && zone->number == kVerbVirtScreen && _mouse.y <= zone->topline + 8) {
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over = findVerbAtPos(_mouse.x, _mouse.y);
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if (over != 0) {
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// Verb was clicked
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runInputScript(kVerbClickArea, _verbs[over].verbid, code);
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} else {
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// Scene was clicked
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runInputScript((zone->number == kMainVirtScreen) ? kSceneClickArea : kVerbClickArea, 0, code);
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}
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}
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}
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void ScummEngine_v2::checkExecVerbs() {
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int i, over;
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VerbSlot *vs;
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if (_userPut <= 0 || _mouseAndKeyboardStat == 0)
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return;
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if (_mouseAndKeyboardStat < MBS_MAX_KEY) {
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/* Check keypresses */
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vs = &_verbs[1];
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for (i = 1; i < _numVerbs; i++, vs++) {
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if (vs->verbid && vs->saveid == 0 && vs->curmode == 1) {
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if (_mouseAndKeyboardStat == vs->key) {
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// Trigger verb as if the user clicked it
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runInputScript(1, vs->verbid, 1);
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return;
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}
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}
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}
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// Generic keyboard input
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runInputScript(4, _mouseAndKeyboardStat, 1);
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} else if (_mouseAndKeyboardStat & MBS_MOUSE_MASK) {
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VirtScreen *zone = findVirtScreen(_mouse.y);
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const byte code = _mouseAndKeyboardStat & MBS_LEFT_CLICK ? 1 : 2;
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const int inventoryArea = (_game.platform == Common::kPlatformNES) ? 48: 32;
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// This could be kUnkVirtScreen.
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// Fixes bug #1536932: "MANIACNES: Crash on click in speechtext-area"
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if (!zone)
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return;
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if (zone->number == kVerbVirtScreen && _mouse.y <= zone->topline + 8) {
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// Click into V2 sentence line
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runInputScript(kSentenceClickArea, 0, 0);
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} else if (_game.version <= 2 && zone->number == kVerbVirtScreen && _mouse.y > zone->topline + inventoryArea) {
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runInputScript(5, 0, 0);
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} else if (zone->number == kVerbVirtScreen && _mouse.y > zone->topline + inventoryArea) {
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// Click into V2 inventory
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((ScummEngine_v2 *)this)->checkV2Inventory(_mouse.x, _mouse.y);
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checkV2Inventory(_mouse.x, _mouse.y);
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} else {
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over = findVerbAtPos(_mouse.x, _mouse.y);
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if (over != 0) {
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// Verb was clicked
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runInputScript(kVerbClickArea, _verbs[over].verbid, code);
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runInputScript(1, _verbs[over].verbid, code);
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} else {
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// Scene was clicked
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runInputScript((zone->number == kMainVirtScreen) ? kSceneClickArea : kVerbClickArea, 0, code);
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