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Game failure message shouldn't be a debug either.
svn-id: r10038
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parent
ffe7cd3feb
commit
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@ -595,8 +595,7 @@ void GameDetector::setGame(const String &name) {
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g_config->delete_domain("_COMMAND_LINE");
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g_config->delete_domain("_USER_OVERRIDES");
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g_config->set_domain(name);
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if (_debugMode)
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debug(1, "Debuglevel (from config): %d", _debugLevel);
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debug(1, "Debuglevel (from config): %d", _debugLevel);
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}
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int GameDetector::parseGraphicsMode(const char *s) {
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@ -699,7 +698,7 @@ bool GameDetector::detectGame() {
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}
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} while ((++gnl)->filename);
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debug(1, "Failed game detection");
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printf("Failed game detection\n");
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return false;
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}
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