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TITANIC: Implement display of initial copyright screen
I've left it disabled for now, whilst the engine is still being worked on
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@ -49,19 +49,24 @@ CMainGameWindow::CMainGameWindow(TitanicEngine *vm): _vm(vm),
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CMainGameWindow::~CMainGameWindow() {
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}
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bool CMainGameWindow::Create() {
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Image image;
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image.load("TITANIC");
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// TODO: Stuff
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return true;
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}
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void CMainGameWindow::applicationStarting() {
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// Set the video mode
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CScreenManager *screenManager = CScreenManager::setCurrent();
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screenManager->setMode(640, 480, 16, 0, true);
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#if 0
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// Show the initial copyright & info screen for the game
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if (gDebugLevel <= 0) {
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Image image;
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image.load("Bitmap/TITANIC");
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_vm->_screen->blitFrom(image, Point(
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SCREEN_WIDTH / 2 - image.w / 2,
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SCREEN_HEIGHT / 2 - image.h / 2
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));
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_vm->_events->sleep(5000);
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}
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#endif
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// Set up the game project, and get game slot
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int saveSlot = getSavegameSlot();
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if (saveSlot == -2)
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@ -103,11 +103,6 @@ public:
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virtual void keyDown(Common::KeyState keyState);
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virtual void keyUp(Common::KeyState keyState);
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/**
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* Creates the window
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*/
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bool Create();
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/**
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* Called when the application starts
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*/
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