Fix our DECLARE_SINGLETON macro to conform to the C++ specs.

We need to use a namespace Common { } there to make strict C++ compilers
like clang++ and comeau happy. I also added a slight comment about why
that is needed to the macro definition and a note that you need to use
it from the global namespace.

svn-id: r48254
This commit is contained in:
Johannes Schickel 2010-03-13 21:55:49 +00:00
parent 958fa8d5cb
commit 40562798d6
16 changed files with 31 additions and 19 deletions

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@ -26,7 +26,7 @@
#include "backends/fs/palmos/palmos-fs-factory.h"
#include "backends/fs/palmos/palmos-fs.cpp"
DECLARE_SINGLETON(PalmOSFilesystemFactory);
DECLARE_SINGLETON(PalmOSFilesystemFactory)
AbstractFSNode *PalmOSFilesystemFactory::makeRootFileNode() const {
return new PalmOSFilesystemNode();

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@ -26,7 +26,7 @@
#include "backends/fs/ps2/ps2-fs-factory.h"
#include "backends/fs/ps2/ps2-fs.cpp"
DECLARE_SINGLETON(Ps2FilesystemFactory);
DECLARE_SINGLETON(Ps2FilesystemFactory)
AbstractFSNode *Ps2FilesystemFactory::makeRootFileNode() const {
return new Ps2FilesystemNode();

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@ -26,7 +26,7 @@
#include "backends/fs/psp/psp-fs-factory.h"
#include "backends/fs/psp/psp-fs.cpp"
DECLARE_SINGLETON(PSPFilesystemFactory);
DECLARE_SINGLETON(PSPFilesystemFactory)
AbstractFSNode *PSPFilesystemFactory::makeRootFileNode() const {
return new PSPFilesystemNode();

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@ -36,7 +36,7 @@
#include <smb.h>
#endif
DECLARE_SINGLETON(WiiFilesystemFactory);
DECLARE_SINGLETON(WiiFilesystemFactory)
WiiFilesystemFactory::WiiFilesystemFactory() :
_dvdMounted(false),

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@ -30,7 +30,7 @@
#include "./trace.h"
#include "engine.h"
DECLARE_SINGLETON(PowerManager);
DECLARE_SINGLETON(PowerManager)
#ifdef __PSP_DEBUG_SUSPEND__
void PowerManager::debugPM() {

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@ -51,7 +51,7 @@ extern char __plugin_hole_start; // Indicates start of hole in program file for
extern char __plugin_hole_end; // Indicates end of hole in program file
extern char _gp[]; // Value of gp register
DECLARE_SINGLETON(ShortSegmentManager); // For singleton
DECLARE_SINGLETON(ShortSegmentManager) // For singleton
// Get rid of symbol table in memory
void DLObject::discard_symtab() {

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@ -283,7 +283,7 @@ void FilePluginProvider::addCustomDirectories(Common::FSList &dirs) const {
#pragma mark -
DECLARE_SINGLETON(PluginManager);
DECLARE_SINGLETON(PluginManager)
PluginManager::PluginManager() {
// Always add the static plugin provider.
@ -375,7 +375,7 @@ bool PluginManager::tryLoadPlugin(Plugin *plugin) {
#include "engines/metaengine.h"
DECLARE_SINGLETON(EngineManager);
DECLARE_SINGLETON(EngineManager)
GameDescriptor EngineManager::findGame(const Common::String &gameName, const EnginePlugin **plugin) const {
// Find the GameDescriptor for this target
@ -421,7 +421,7 @@ const EnginePlugin::List &EngineManager::getPlugins() const {
#include "sound/musicplugin.h"
DECLARE_SINGLETON(MusicManager);
DECLARE_SINGLETON(MusicManager)
const MusicPlugin::List &MusicManager::getPlugins() const {
return (const MusicPlugin::List &)PluginManager::instance().getPlugins(PLUGIN_TYPE_MUSIC);

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@ -27,7 +27,7 @@
#include "common/config-manager.h"
DECLARE_SINGLETON(Common::EventRecorder);
DECLARE_SINGLETON(Common::EventRecorder)
namespace Common {

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@ -270,8 +270,6 @@ SeekableReadStream *SearchSet::createReadStreamForMember(const String &name) con
}
DECLARE_SINGLETON(SearchManager);
SearchManager::SearchManager() {
clear(); // Force a reset
}
@ -291,3 +289,6 @@ void SearchManager::clear() {
}
} // namespace Common
DECLARE_SINGLETON(Common::SearchManager)

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@ -29,7 +29,7 @@
#include "common/util.h"
#include "common/system.h"
DECLARE_SINGLETON(Common::ConfigManager);
DECLARE_SINGLETON(Common::ConfigManager)
static bool isValidDomainName(const Common::String &domName) {
const char *p = domName.c_str();

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@ -91,7 +91,18 @@ protected:
typedef T SingletonBaseType;
};
#define DECLARE_SINGLETON(T) template<> T *Common::Singleton<T>::_singleton = 0
/**
* Note that you need to use this macro from the global namespace.
*
* This is because C++ requires initial explicit specialization
* to be placed in the same namespace as the template.
* It has to be put in the global namespace to assure the correct
* namespace Common is referenced.
*/
#define DECLARE_SINGLETON(T) \
namespace Common { \
template<> T *Singleton<T>::_singleton = 0; \
} // End of namespace Common
} // End of namespace Common

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@ -34,7 +34,7 @@
#include "common/endian.h"
#include "sound/midiparser.h"
DECLARE_SINGLETON(Lure::SoundManager);
DECLARE_SINGLETON(Lure::SoundManager)
namespace Lure {

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@ -27,7 +27,7 @@
#include "common/system.h"
#include "common/stack.h"
DECLARE_SINGLETON(Graphics::CursorManager);
DECLARE_SINGLETON(Graphics::CursorManager)
namespace Graphics {

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@ -25,7 +25,7 @@
#include "graphics/fontman.h"
//#include "gui/consolefont.h"
DECLARE_SINGLETON(Graphics::FontManager);
DECLARE_SINGLETON(Graphics::FontManager)
namespace Graphics {

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@ -37,7 +37,7 @@
#include "graphics/cursorman.h"
DECLARE_SINGLETON(GUI::GuiManager);
DECLARE_SINGLETON(GUI::GuiManager)
namespace GUI {

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@ -32,7 +32,7 @@
#include "common/util.h"
#include "common/system.h"
DECLARE_SINGLETON(Audio::AudioCDManager);
DECLARE_SINGLETON(Audio::AudioCDManager)
namespace Audio {