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TITANIC: Implemented CDeadArea
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@ -36,6 +36,7 @@
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#include "titanic/core/view_item.h"
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#include "titanic/game/announce.h"
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#include "titanic/game/dead_area.h"
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#include "titanic/game/hammer_dispensor_button.h"
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#include "titanic/game/pet_position.h"
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#include "titanic/game/room_item.h"
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@ -131,6 +132,7 @@ DEFFN(CTreeItem);
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DEFFN(CViewItem);
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DEFFN(CAnnounce);
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DEFFN(CDeadArea);
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DEFFN(CHammerDispensorButton);
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DEFFN(CPETPosition);
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DEFFN(CRoomItem);
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@ -219,6 +221,7 @@ void CSaveableObject::initClassList() {
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ADDFN(CViewItem);
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ADDFN(CAnnounce);
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ADDFN(CDeadArea);
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ADDFN(CHammerDispensorButton);
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ADDFN(CPETPosition);
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ADDFN(CRoomItem);
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40
engines/titanic/game/dead_area.cpp
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40
engines/titanic/game/dead_area.cpp
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@ -0,0 +1,40 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "titanic/game/dead_area.h"
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namespace Titanic {
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CDeadArea::CDeadArea() : CGameObject() {
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}
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void CDeadArea::save(SimpleFile *file, int indent) const {
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file->writeNumberLine(1, indent);
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CGameObject::save(file, indent);
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}
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void CDeadArea::load(SimpleFile *file) {
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file->readNumber();
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CGameObject::load(file);
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}
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} // End of namespace Titanic
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52
engines/titanic/game/dead_area.h
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52
engines/titanic/game/dead_area.h
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@ -0,0 +1,52 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef TITANIC_DEAD_AREA_H
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#define TITANIC_DEAD_AREA_H
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#include "titanic/core/game_object.h"
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namespace Titanic {
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class CDeadArea : public CGameObject {
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public:
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CDeadArea();
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/**
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* Return the class name
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*/
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virtual const char *getClassName() const { return "CDeadArea"; }
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/**
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* Save the data for the class to file
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*/
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virtual void save(SimpleFile *file, int indent) const;
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/**
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* Load the data for the class from file
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*/
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virtual void load(SimpleFile *file);
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};
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} // End of namespace Titanic
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#endif /* TITANIC_DEAD_AREA_H */
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@ -34,6 +34,7 @@ MODULE_OBJS := \
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core/tree_item.o \
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core/view_item.o \
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game/announce.o \
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game/dead_area.o \
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game/hammer_dispensor_button.o \
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game/pet_position.o \
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game/room_item.o \
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