TITANIC: Implemented CDeadArea

This commit is contained in:
Paul Gilbert 2016-02-26 22:15:08 -05:00
parent bc3e044008
commit 405c1d9733
4 changed files with 96 additions and 0 deletions

View File

@ -36,6 +36,7 @@
#include "titanic/core/view_item.h"
#include "titanic/game/announce.h"
#include "titanic/game/dead_area.h"
#include "titanic/game/hammer_dispensor_button.h"
#include "titanic/game/pet_position.h"
#include "titanic/game/room_item.h"
@ -131,6 +132,7 @@ DEFFN(CTreeItem);
DEFFN(CViewItem);
DEFFN(CAnnounce);
DEFFN(CDeadArea);
DEFFN(CHammerDispensorButton);
DEFFN(CPETPosition);
DEFFN(CRoomItem);
@ -219,6 +221,7 @@ void CSaveableObject::initClassList() {
ADDFN(CViewItem);
ADDFN(CAnnounce);
ADDFN(CDeadArea);
ADDFN(CHammerDispensorButton);
ADDFN(CPETPosition);
ADDFN(CRoomItem);

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@ -0,0 +1,40 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/game/dead_area.h"
namespace Titanic {
CDeadArea::CDeadArea() : CGameObject() {
}
void CDeadArea::save(SimpleFile *file, int indent) const {
file->writeNumberLine(1, indent);
CGameObject::save(file, indent);
}
void CDeadArea::load(SimpleFile *file) {
file->readNumber();
CGameObject::load(file);
}
} // End of namespace Titanic

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@ -0,0 +1,52 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TITANIC_DEAD_AREA_H
#define TITANIC_DEAD_AREA_H
#include "titanic/core/game_object.h"
namespace Titanic {
class CDeadArea : public CGameObject {
public:
CDeadArea();
/**
* Return the class name
*/
virtual const char *getClassName() const { return "CDeadArea"; }
/**
* Save the data for the class to file
*/
virtual void save(SimpleFile *file, int indent) const;
/**
* Load the data for the class from file
*/
virtual void load(SimpleFile *file);
};
} // End of namespace Titanic
#endif /* TITANIC_DEAD_AREA_H */

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@ -34,6 +34,7 @@ MODULE_OBJS := \
core/tree_item.o \
core/view_item.o \
game/announce.o \
game/dead_area.o \
game/hammer_dispensor_button.o \
game/pet_position.o \
game/room_item.o \