HYPNO: skipped two black pixels lines in the ship view in wet

This commit is contained in:
neuromancer 2022-04-03 13:34:36 +02:00
parent 3382e49338
commit 405fe868d9

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@ -526,7 +526,11 @@ void WetEngine::drawPlayer() {
else if (_arcadeMode == "Y4")
_playerFrameIdx = 2;
drawImage(*_playerFrames[_playerFrameIdx], 0, 200 - _playerFrames[_playerFrameIdx]->h + 1, true);
int offset = 0;
if (_levelId == 31) // Ugly, but seems to be necessary
offset = 2;
drawImage(*_playerFrames[_playerFrameIdx], 0, 200 - _playerFrames[_playerFrameIdx]->h + offset, true);
}
void WetEngine::drawHealth() {