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AUDIO: Use inline member initialization in SoundHandle
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@ -49,9 +49,7 @@ class Timestamp;
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class SoundHandle {
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friend class Channel;
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friend class MixerImpl;
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uint32 _val;
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public:
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inline SoundHandle() : _val(0xFFFFFFFF) {}
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uint32 _val = 0xffffffff;
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};
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/**
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