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MADS: Some refactoring in scene group 3
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499f09a1c0
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410ba93433
@ -2138,8 +2138,6 @@ void Scene316::handleRoxInGrate() {
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}
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void Scene316::enter() {
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int series;
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if (_globals[kSexOfRex] == REX_MALE) {
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_globals._spriteIndexes[1] = _scene->_sprites.addSprites(formAnimName('g', -1));
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_globals._spriteIndexes[4] = _scene->_sprites.addSprites("*RXCL_8");
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@ -2165,8 +2163,8 @@ void Scene316::enter() {
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_game._player._stepEnabled = false;
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_game._player._visible = false;
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_vm->_sound->command(44);
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series = (_globals[kSexOfRex] == REX_MALE) ? 1 : 2;
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_globals._sequenceIndexes[1] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[series], false, 6, 1, 0, 0);
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int spriteIdx = (_globals[kSexOfRex] == REX_MALE) ? 1 : 2;
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_globals._sequenceIndexes[1] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[spriteIdx], false, 6, 1, 0, 0);
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_scene->_sequences.setDepth(_globals._sequenceIndexes[1], 2);
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_scene->_sequences.addSubEntry(_globals._sequenceIndexes[1], SEQUENCE_TRIGGER_EXPIRE, 0, 60);
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} else if (_scene->_priorSceneId != -2)
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@ -2177,8 +2175,6 @@ void Scene316::enter() {
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}
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void Scene316::step() {
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int temp;
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if (_game._trigger == 60) {
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_scene->_sequences.updateTimeout(-1, _globals._sequenceIndexes[1]);
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_game._player._visible = true;
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@ -2200,20 +2196,22 @@ void Scene316::step() {
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_scene->_sequences.addSubEntry(_globals._sequenceIndexes[6], SEQUENCE_TRIGGER_EXPIRE, 0, 72);
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break;
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case 71:
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temp = _globals._sequenceIndexes[3];
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case 71: {
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int synxIdx = _globals._sequenceIndexes[3];
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_globals._sequenceIndexes[3] = _scene->_sequences.startCycle(_globals._spriteIndexes[3], false, -2);
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_scene->_sequences.setDepth(_globals._sequenceIndexes[3], 3);
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_scene->_sequences.updateTimeout(_globals._sequenceIndexes[3], temp);
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_scene->_sequences.updateTimeout(_globals._sequenceIndexes[3], synxIdx);
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}
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break;
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case 72:
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temp = _globals._sequenceIndexes[6];
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case 72: {
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int synxIdx = _globals._sequenceIndexes[6];
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_globals._sequenceIndexes[6] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[6], false, 12, 1, 0, 0);
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_scene->_sequences.setAnimRange(_globals._sequenceIndexes[6], 6, 9);
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_scene->_sequences.setMsgLayout(_globals._sequenceIndexes[6]);
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_scene->_sequences.updateTimeout(_globals._sequenceIndexes[6], temp);
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_scene->_sequences.updateTimeout(_globals._sequenceIndexes[6], synxIdx);
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_scene->_sequences.addSubEntry(_globals._sequenceIndexes[6], SEQUENCE_TRIGGER_EXPIRE, 0, 73);
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}
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break;
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case 73:
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@ -2230,11 +2228,12 @@ void Scene316::step() {
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_scene->_sequences.addSubEntry(_globals._sequenceIndexes[6], SEQUENCE_TRIGGER_EXPIRE, 0, 75);
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break;
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case 74:
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temp = _globals._sequenceIndexes[3];
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case 74: {
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int synxIdx = _globals._sequenceIndexes[3];
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_globals._sequenceIndexes[3] = _scene->_sequences.startCycle(_globals._spriteIndexes[3], false, 1);
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_scene->_sequences.setDepth(_globals._sequenceIndexes[3], 12);
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_scene->_sequences.updateTimeout(_globals._sequenceIndexes[3], temp);
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_scene->_sequences.updateTimeout(_globals._sequenceIndexes[3], synxIdx);
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}
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break;
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case 75:
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@ -2360,17 +2359,15 @@ void Scene318::setup() {
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}
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void Scene318::handleDialog() {
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int temp;
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if (!_game._trigger) {
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_game._player._stepEnabled = false;
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handleRexDialogs(_action._activeAction._verbId);
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} else if (_game._trigger == 2) {
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temp = _globals._sequenceIndexes[2];
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int synxIdx = _globals._sequenceIndexes[2];
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_globals._sequenceIndexes[2] = _scene->_sequences.startCycle(_globals._spriteIndexes[2], false, 1);
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_scene->_sequences.setDepth(_globals._sequenceIndexes[2], 1);
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_scene->_sequences.setMsgPosition(_globals._sequenceIndexes[2], Common::Point(142, 121));
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_scene->_sequences.updateTimeout(_globals._sequenceIndexes[2], temp);
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_scene->_sequences.updateTimeout(_globals._sequenceIndexes[2], synxIdx);
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_vm->_sound->command(3);
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_scene->_userInterface.setup(kInputLimitedSentences);
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_game._player._stepEnabled = true;
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