MADS: Some refactoring in scene group 3

This commit is contained in:
Strangerke 2014-05-19 22:50:30 +02:00
parent 499f09a1c0
commit 410ba93433

View File

@ -2138,8 +2138,6 @@ void Scene316::handleRoxInGrate() {
}
void Scene316::enter() {
int series;
if (_globals[kSexOfRex] == REX_MALE) {
_globals._spriteIndexes[1] = _scene->_sprites.addSprites(formAnimName('g', -1));
_globals._spriteIndexes[4] = _scene->_sprites.addSprites("*RXCL_8");
@ -2165,8 +2163,8 @@ void Scene316::enter() {
_game._player._stepEnabled = false;
_game._player._visible = false;
_vm->_sound->command(44);
series = (_globals[kSexOfRex] == REX_MALE) ? 1 : 2;
_globals._sequenceIndexes[1] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[series], false, 6, 1, 0, 0);
int spriteIdx = (_globals[kSexOfRex] == REX_MALE) ? 1 : 2;
_globals._sequenceIndexes[1] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[spriteIdx], false, 6, 1, 0, 0);
_scene->_sequences.setDepth(_globals._sequenceIndexes[1], 2);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[1], SEQUENCE_TRIGGER_EXPIRE, 0, 60);
} else if (_scene->_priorSceneId != -2)
@ -2177,8 +2175,6 @@ void Scene316::enter() {
}
void Scene316::step() {
int temp;
if (_game._trigger == 60) {
_scene->_sequences.updateTimeout(-1, _globals._sequenceIndexes[1]);
_game._player._visible = true;
@ -2200,20 +2196,22 @@ void Scene316::step() {
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[6], SEQUENCE_TRIGGER_EXPIRE, 0, 72);
break;
case 71:
temp = _globals._sequenceIndexes[3];
case 71: {
int synxIdx = _globals._sequenceIndexes[3];
_globals._sequenceIndexes[3] = _scene->_sequences.startCycle(_globals._spriteIndexes[3], false, -2);
_scene->_sequences.setDepth(_globals._sequenceIndexes[3], 3);
_scene->_sequences.updateTimeout(_globals._sequenceIndexes[3], temp);
_scene->_sequences.updateTimeout(_globals._sequenceIndexes[3], synxIdx);
}
break;
case 72:
temp = _globals._sequenceIndexes[6];
case 72: {
int synxIdx = _globals._sequenceIndexes[6];
_globals._sequenceIndexes[6] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[6], false, 12, 1, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[6], 6, 9);
_scene->_sequences.setMsgLayout(_globals._sequenceIndexes[6]);
_scene->_sequences.updateTimeout(_globals._sequenceIndexes[6], temp);
_scene->_sequences.updateTimeout(_globals._sequenceIndexes[6], synxIdx);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[6], SEQUENCE_TRIGGER_EXPIRE, 0, 73);
}
break;
case 73:
@ -2230,11 +2228,12 @@ void Scene316::step() {
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[6], SEQUENCE_TRIGGER_EXPIRE, 0, 75);
break;
case 74:
temp = _globals._sequenceIndexes[3];
case 74: {
int synxIdx = _globals._sequenceIndexes[3];
_globals._sequenceIndexes[3] = _scene->_sequences.startCycle(_globals._spriteIndexes[3], false, 1);
_scene->_sequences.setDepth(_globals._sequenceIndexes[3], 12);
_scene->_sequences.updateTimeout(_globals._sequenceIndexes[3], temp);
_scene->_sequences.updateTimeout(_globals._sequenceIndexes[3], synxIdx);
}
break;
case 75:
@ -2360,17 +2359,15 @@ void Scene318::setup() {
}
void Scene318::handleDialog() {
int temp;
if (!_game._trigger) {
_game._player._stepEnabled = false;
handleRexDialogs(_action._activeAction._verbId);
} else if (_game._trigger == 2) {
temp = _globals._sequenceIndexes[2];
int synxIdx = _globals._sequenceIndexes[2];
_globals._sequenceIndexes[2] = _scene->_sequences.startCycle(_globals._spriteIndexes[2], false, 1);
_scene->_sequences.setDepth(_globals._sequenceIndexes[2], 1);
_scene->_sequences.setMsgPosition(_globals._sequenceIndexes[2], Common::Point(142, 121));
_scene->_sequences.updateTimeout(_globals._sequenceIndexes[2], temp);
_scene->_sequences.updateTimeout(_globals._sequenceIndexes[2], synxIdx);
_vm->_sound->command(3);
_scene->_userInterface.setup(kInputLimitedSentences);
_game._player._stepEnabled = true;