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KEYMAPPER: Fix broken implementation of findHardwareKey()
This fixes the keymapper dialog (at least on desktop platforms), but the keymapper itself is still not working (tested with LoL)
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5c9da28119
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@ -97,8 +97,12 @@ public:
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List<const HardwareKey*>::const_iterator it;
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for (it = _keys.begin(); it != _keys.end(); it++) {
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if ((*it)->key == keystate)
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return (*it);
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if ((*it)->key.keycode == keystate.keycode) {
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// Only check for control/alt/shift modifiers, not for sticky
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// modifiers like num lock/caps lock/scroll lock
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if ((*it)->key.flags == (keystate.flags & 7))
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return (*it);
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}
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}
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return 0;
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}
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@ -145,7 +145,7 @@ void Keymap::loadMappings(const HardwareKeySet *hwKeys) {
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const HardwareKey *hwKey = hwKeys->findHardwareKey(it->_value.c_str());
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if (!hwKey) {
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warning("HardwareKey with ID %s not known", it->_value.c_str());
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warning("HardwareKey with ID '%s' not known", it->_value.c_str());
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_configDomain->erase(key);
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continue;
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}
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@ -199,7 +199,7 @@ bool Keymap::isComplete(const HardwareKeySet *hwKeys) {
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// - if an action finds a key with required type but a parent action with
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// higher priority is using it, that key is never used
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void Keymap::automaticMapping(HardwareKeySet *hwKeys) {
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#if 0 //disabling the broken automapper for now
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#if 1 //disabling the broken automapper for now
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// Create copies of action and key lists.
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List<Action*> actions(_actions);
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List<const HardwareKey*> keys(hwKeys->getHardwareKeys());
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