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GOB: Change the NOCD workaround for Urban Runner a bit
Seems like the game does close the CD1.ITK too, so we just open all ITKs right at the start, lest it might blow up when it wants to close the top ITK and that's actually CD4. svn-id: r55461
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@ -28,6 +28,7 @@
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#include "gob/gob.h"
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#include "gob/init.h"
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#include "gob/global.h"
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#include "gob/dataio.h"
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namespace Gob {
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@ -40,9 +41,22 @@ Init_v6::~Init_v6() {
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void Init_v6::initGame() {
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_vm->_global->_noCd = false;
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if (Common::File::exists("cd1.itk") && Common::File::exists("cd2.itk") &&
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Common::File::exists("cd3.itk") && Common::File::exists("cd4.itk")) {
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_vm->_global->_noCd = true;
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if (_vm->getGameType() == kGameTypeUrban) {
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if (Common::File::exists("cd1.itk") && Common::File::exists("cd2.itk") &&
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Common::File::exists("cd3.itk") && Common::File::exists("cd4.itk")) {
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_vm->_global->_noCd = true;
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// WORKAROUND: The CD number detection in Urban Runner is quite daft
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// (it checks CD1.ITK - CD4.ITK and the first that's found determines
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// the CD number), while its NO_CD modus wants everything in CD1.ITK.
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// So we just open the other ITKs, too.
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_vm->_dataIO->openArchive("CD1.ITK", false);
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_vm->_dataIO->openArchive("CD2.ITK", false);
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_vm->_dataIO->openArchive("CD3.ITK", false);
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_vm->_dataIO->openArchive("CD4.ITK", false);
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}
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}
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Init::initGame();
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@ -550,7 +550,6 @@ protected:
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void o6_totSub();
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void o6_playVmdOrMusic();
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void o6_openItk();
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bool o6_loadCursor(OpFuncParams ¶ms);
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bool o6_assign(OpFuncParams ¶ms);
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@ -57,7 +57,6 @@ void Inter_v6::setupOpcodesDraw() {
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OPCODEDRAW(0x40, o6_totSub);
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OPCODEDRAW(0x83, o6_playVmdOrMusic);
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OPCODEDRAW(0x85, o6_openItk);
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}
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void Inter_v6::setupOpcodesFunc() {
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@ -199,27 +198,6 @@ void Inter_v6::o6_playVmdOrMusic() {
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}
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void Inter_v6::o6_openItk() {
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char fileName[32];
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_vm->_game->_script->evalExpr(0);
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Common::strlcpy(fileName, _vm->_game->_script->getResultStr(), 28);
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if (!strchr(fileName, '.'))
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strcat(fileName, ".ITK");
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_vm->_dataIO->openArchive(fileName, false);
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// WORKAROUND: The CD number detection in Urban Runner is quite daft
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// (it checks CD1.ITK - CD4.ITK and the first that's found determines
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// the CD number), while its NO_CD modus wants everything in CD1.ITK.
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// So we just open the other ITKs, too.
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if (_vm->_global->_noCd && !scumm_stricmp(fileName, "CD1.ITK")) {
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_vm->_dataIO->openArchive("CD2.ITK", false);
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_vm->_dataIO->openArchive("CD3.ITK", false);
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_vm->_dataIO->openArchive("CD4.ITK", false);
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}
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}
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bool Inter_v6::o6_loadCursor(OpFuncParams ¶ms) {
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int16 id = _vm->_game->_script->readInt16();
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