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FREESCAPE: never render faces with color 0 in driller
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@ -88,10 +88,7 @@ void DrillerEngine::gotoArea(uint16 areaID, int entranceID) {
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debugC(1, kFreescapeDebugMove, "starting player position: %f, %f, %f", _position.x(), _position.y(), _position.z());
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playSound(5, false);
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// Ignore sky/ground fields
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if (_currentArea->getAreaFlags() == 1)
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_gfx->_keyColor = 0;
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else
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_gfx->_keyColor = 255;
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_gfx->_keyColor = 0;
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if (isAmiga() || isAtariST())
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swapPalette(areaID);
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