Fix 'randomly placed' doxygen comments (which lead to incorrect documentation, e.g. some of those ended up as doxygen comment for various namespaces, such as Common)

svn-id: r46136
This commit is contained in:
Max Horn 2009-11-25 10:55:25 +00:00
parent 9a39135758
commit 413a048a06
13 changed files with 17 additions and 3 deletions

View File

@ -24,6 +24,7 @@
*/
/**
* @file
* Sound decoder used in engines:
* - agos
* - saga

View File

@ -24,6 +24,7 @@
*/
/**
* @file
* Sound decoder used in engines:
* - saga
* - sword1

View File

@ -24,6 +24,7 @@
*/
/**
* @file
* Sound decoder used in engines:
* - agos
* - kyra

View File

@ -24,6 +24,7 @@
*/
/**
* @file
* Sound decoder used in engines:
* - parallaction
*/

View File

@ -24,6 +24,7 @@
*/
/**
* @file
* Sound decoder used in engines:
* - gob
*/

View File

@ -24,6 +24,7 @@
*/
/**
* @file
* Sound decoder used in engines:
* - agos
* - parallaction

View File

@ -24,6 +24,7 @@
*/
/**
* @file
* Sound decoder used in engines:
* - queen
*/

View File

@ -22,6 +22,7 @@
*/
/**
* @file
* Sound decoder used in engines:
* - cine
*/

View File

@ -24,6 +24,7 @@
*/
/**
* @file
* Sound decoder used in engines:
* - agos
* - kyra

View File

@ -23,9 +23,11 @@
*
*/
/* Sound decoder used in engines:
* sword1 (PSX port of the game)
* sword2 (PSX port of the game)
/**
* @file
* Sound decoder used in engines:
* - sword1 (PSX port of the game)
* - sword2 (PSX port of the game)
*/
#ifndef SOUND_VAG_H

View File

@ -24,6 +24,7 @@
*/
/**
* @file
* Sound decoder used in engines:
* - agos
* - drascula

View File

@ -24,6 +24,7 @@
*/
/**
* @file
* Sound decoder used in engines:
* - agos
* - kyra

View File

@ -24,6 +24,7 @@
*/
/**
* @file
* Sound decoder used in engines:
* - agos
* - gob