BLADERUNNER: Add Game Time class

Not yet used.
This commit is contained in:
Thomas Fach-Pedersen 2018-03-23 23:14:34 +01:00
parent d36a9ce672
commit 41592302eb
5 changed files with 126 additions and 4 deletions

View File

@ -60,6 +60,7 @@
#include "bladerunner/slice_renderer.h"
#include "bladerunner/suspects_database.h"
#include "bladerunner/text_resource.h"
#include "bladerunner/time.h"
#include "bladerunner/ui/elevator.h"
#include "bladerunner/ui/esper.h"
#include "bladerunner/ui/kia.h"
@ -253,12 +254,12 @@ bool BladeRunnerEngine::startup(bool hasSavegames) {
_surfaceBack.create(640, 480, createRGB555());
_surface4.create(640, 480, createRGB555());
_gameTime = new Time(this);
r = openArchive("STARTUP.MIX");
if (!r)
return false;
// TODO: Timer
_gameInfo = new GameInfo(this);
if (!_gameInfo)
return false;
@ -632,8 +633,8 @@ void BladeRunnerEngine::shutdown() {
// TODO: Delete MIXArchives here
// TODO: Delete Timer
delete _gameTime;
_gameTime = nullptr;
// These are static objects in original game

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@ -85,6 +85,7 @@ class SliceRenderer;
class Spinner;
class SuspectsDatabase;
class TextResource;
class Time;
class KIAShapes;
class Vector3;
class View;
@ -139,6 +140,7 @@ public:
SliceRenderer *_sliceRenderer;
Spinner *_spinner;
SuspectsDatabase *_suspectsDatabase;
Time *_gameTime;
View *_view;
VK *_vk;
Waypoints *_waypoints;

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@ -244,6 +244,7 @@ MODULE_OBJS = \
slice_renderer.o \
suspects_database.o \
text_resource.o \
time.o \
ui/elevator.o \
ui/esper.o \
ui/kia.o \

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@ -0,0 +1,68 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "bladerunner/time.h"
#include "bladerunner/bladerunner.h"
#include "common/timer.h"
namespace BladeRunner {
Time::Time(BladeRunnerEngine *vm) {
_vm = vm;
_start = _vm->getTotalPlayTime();
_pauseCount = 0;
_offset = 0;
_pauseStart = 0;
}
int Time::current() {
int time = _vm->getTotalPlayTime() - _offset;
return time - _start;
}
int Time::pause() {
if (_pauseCount == 0) {
_pauseStart = current();
}
return ++_pauseCount;
}
int Time::getPauseStart() {
return _pauseStart;
}
int Time::unpause() {
assert(_pauseCount > 0);
if (--_pauseCount == 0) {
_offset += current() - _pauseStart;
}
return _pauseCount;
}
bool Time::isLocked() {
return _pauseCount > 0;
}
} // End of namespace BladeRunner

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@ -0,0 +1,50 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef BLADERUNNER_TIME_H
#define BLADERUNNER_TIME_H
namespace BladeRunner {
class BladeRunnerEngine;
class Time {
BladeRunnerEngine *_vm;
int _start;
int _pauseCount;
int _offset;
int _pauseStart;
public:
Time(BladeRunnerEngine *vm);
int current();
int pause();
int getPauseStart();
int unpause();
bool isLocked();
};
} // End of namespace BladeRunner
#endif