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c&p bug, it should not break loop but continue
svn-id: r13614
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443d7ec553
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@ -330,7 +330,7 @@ void IMuseDigital::callback() {
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if (_track[l]->curRegion == -1) {
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switchToNextRegion(l);
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if (_track[l]->toBeRemoved)
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break;
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continue;
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}
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int bits = _sound->getBits(_track[l]->soundHandle);
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