TOLTECS: Reduce a variable scope, move a variable to boolean

This commit is contained in:
Strangerke 2014-03-02 11:43:46 +01:00
parent fd995fa449
commit 418de45d9c
3 changed files with 8 additions and 10 deletions

View File

@ -55,28 +55,28 @@ goto done
echo.
echo Creating project files with all engines enabled (stable and unstable)
echo.
create_project ..\.. --enable-all-engines --msvc --msvc-version 9
create_project ..\.. --enable-all-engines --msvc --msvc-version 9 --disable-taskbar --disable-freetype --disable-jpeg --disable-engine=zvision
goto done
:stable
echo.
echo Creating normal project files, with only the stable engines enabled
echo.
create_project ..\.. --msvc --msvc-version 9
create_project ..\.. --msvc --msvc-version 9 --disable-taskbar --disable-freetype --disable-jpeg --disable-engine=zvision
goto done
:tools
echo.
echo Creating tools project files
echo.
create_project ..\.. --tools --msvc --msvc-version 9
create_project ..\.. --tools --msvc --msvc-version 9 --disable-taskbar --disable-freetype --disable-jpeg --disable-engine=zvision
goto done
:tests
echo.
echo Creating tests project files
echo.
create_project ..\.. --tests --msvc --msvc-version 9
create_project ..\.. --tests --msvc --msvc-version 9 --disable-taskbar --disable-freetype --disable-jpeg --disable-engine=zvision
goto done
:clean_check

View File

@ -118,10 +118,7 @@ Common::Rect * MicroTileArray::getRectangles(int *num_rects, int min_x, int min_
for (y = 0; y < _tilesH; ++y) {
for (x = 0; x < _tilesW; ++x) {
int finish = 0;
BoundingBox boundingBox;
boundingBox = _tiles[i];
BoundingBox boundingBox = _tiles[i];
if (isBoundingBoxEmpty(boundingBox)) {
++i;
@ -139,6 +136,7 @@ Common::Rect * MicroTileArray::getRectangles(int *num_rects, int min_x, int min_
// FIXME: Why is the following code in an #if block?
#if 1
if (TileX1(boundingBox) == TileSize - 1 && x != _tilesW - 1) { // check if the tile continues
bool finish = false;
while (!finish) {
++x;
++i;
@ -150,13 +148,12 @@ Common::Rect * MicroTileArray::getRectangles(int *num_rects, int min_x, int min_
{
--x;
--i;
finish = 1;
finish = true;
}
}
}
#endif
x1 = (x * TileSize) + TileX1(_tiles[i]);
x1 = CLIP (x1, min_x, max_x);
// FIXME: Why is the following code in an #if block?

View File

@ -150,6 +150,7 @@ void SceneManager::fadeInIfNecessary() {
void SceneManager::changeScene(int newSceneNumber) {
debug(1, "changeScene(%d)", newSceneNumber);
warning("Scene %d", newSceneNumber);
// Fade out the scene
ScenePalette scenePalette;