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Fix next to last Zak bugs.
Zak256 is now completable apart from getting stuck in the shop (walkbox issue) svn-id: r4242
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@ -900,9 +900,6 @@ void Scumm::o5_chainScript()
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cur = _currentScript;
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if (vm.slot[cur].cutsceneOverride != 0)
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error("Script %d chaining with active cutscene/override");
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vm.slot[cur].number = 0;
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vm.slot[cur].status = 0;
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_currentScript = 0xFF;
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@ -1012,6 +1009,7 @@ void Scumm::o5_delay()
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delay |= fetchScriptByte() << 16;
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vm.slot[_currentScript].delay = delay;
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vm.slot[_currentScript].status = 1;
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o5_breakHere();
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}
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@ -1398,6 +1396,8 @@ void Scumm::o5_getDist()
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&& r < 60)
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r = 60;
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if (r > 0) // FIXME: Fixes several off-by-one errors (eg,
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r--; // zak's tv). Find real cause of bug.
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setResult(r);
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}
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@ -1606,13 +1606,6 @@ void Scumm::o5_loadRoom()
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{
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int room;
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/* Begin: Autosave
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_saveLoadSlot = 0;
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sprintf(_saveLoadName, "Autosave", _saveLoadSlot);
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_saveLoadFlag = 1;
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_saveLoadCompatible = false;
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End: Autosave */
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room = getVarOrDirectByte(0x80);
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startScene(room, 0, 0);
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_fullRedraw = 1;
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@ -1623,13 +1616,6 @@ void Scumm::o5_loadRoomWithEgo()
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int obj, room, x, y;
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Actor *a;
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/* Begin: Autosave
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_saveLoadSlot = 0;
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sprintf(_saveLoadName, "Autosave", _saveLoadSlot);
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_saveLoadFlag = 1;
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_saveLoadCompatible = false;
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End: Autosave */
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obj = getVarOrDirectWord(0x80);
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room = getVarOrDirectByte(0x40);
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@ -1287,6 +1287,8 @@ void Scumm::mainRun()
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delta = 5;
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} else {
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delta = scummLoop(delta);
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if (delta < 1) // Ensure we don't get into a loop
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delta = 1; // by not decreasing sleepers.
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}
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}
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}
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