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IPHONE: Remove dead code.
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@ -1,48 +0,0 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/scummsys.h"
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#include "blit_arm.h"
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void blitLandscapeScreenRect16bpp(uint16 *dst, uint16 *src, int width, int height, int screenWidth, int screenHeight)
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{
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for (int x = width; x > 0; x--) {
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for (int y = height; y > 0; y--) {
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*(dst++) = *src;
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src += screenWidth;
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}
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dst -= screenHeight + height;
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src += 1 - height * screenWidth;
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}
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}
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void blitLandscapeScreenRect8bpp(uint16 *dst, byte *src, int width, int height, uint16 *palette, int screenWidth, int screenHeight)
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{
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for (int x = width; x > 0; x--) {
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for (int y = height; y > 0; y--) {
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*(dst++) = palette[*src];
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src += screenWidth;
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}
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dst -= screenHeight + height;
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src += 1 - height * screenWidth;
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}
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}
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@ -1,35 +0,0 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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extern "C" void blitLandscapeScreenRect16bpp(uint16 *dst, uint16 *src,
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int width,
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int height,
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int screenWidth,
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int screenHeight);
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extern "C" void blitLandscapeScreenRect8bpp(uint16 *dst,
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byte *src,
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int width,
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int height,
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uint16 *palette,
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int screenWidth,
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int screenHeight);
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@ -1,137 +0,0 @@
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@ ScummVM - Graphic Adventure Engine
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@
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@ ScummVM is the legal property of its developers, whose names
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@ are too numerous to list here. Please refer to the COPYRIGHT
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@ file distributed with this source distribution.
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@
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@ This program is free software@ you can redistribute it and/or
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@ modify it under the terms of the GNU General Public License
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@ as published by the Free Software Foundation@ either version 2
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@ of the License, or (at your option) any later version.
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@
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@ This program is distributed in the hope that it will be useful,
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@ but WITHOUT ANY WARRANTY@ without even the implied warranty of
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@ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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@ GNU General Public License for more details.
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@
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@ You should have received a copy of the GNU General Public License
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@ along with this program@ if not, write to the Free Software
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@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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@
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@ @author Robin Watts (robin@wss.co.uk)
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.text
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.global _blitLandscapeScreenRect16bpp
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.global _blitLandscapeScreenRect8bpp
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_blitLandscapeScreenRect16bpp:
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@ r0 = dst
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@ r1 = src
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@ r2 = w
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@ r3 = h
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@ <> = _screenWidth
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@ <> = _screenHeight
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mov r12,r13
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stmfd r13!,{r4-r11,r14}
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ldmfd r12,{r12,r14} @ r12 = _screenWidth
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@ r14 = _screenHeight
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add r14,r14,r3 @ r14 = _screenHeight + h
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mvn r11,#0
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mla r11,r3,r12,r11 @ r11= _screenWidth*h-1
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add r12,r12,r12
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xloop:
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subs r4,r3,#5 @ r4 = y = h
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ble thin
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yloop:
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ldrh r5, [r1],r12 @ r5 = *src src += _screenWidth
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ldrh r6, [r1],r12 @ r6 = *src src += _screenWidth
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ldrh r7, [r1],r12 @ r7 = *src src += _screenWidth
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ldrh r8, [r1],r12 @ r8 = *src src += _screenWidth
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ldrh r9, [r1],r12 @ r9 = *src src += _screenWidth
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ldrh r10,[r1],r12 @ r10= *src src += _screenWidth
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subs r4,r4,#6
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strh r5, [r0],#2 @ *dst++ = r5
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strh r6, [r0],#2 @ *dst++ = r6
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strh r7, [r0],#2 @ *dst++ = r7
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strh r8, [r0],#2 @ *dst++ = r8
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strh r9, [r0],#2 @ *dst++ = r9
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strh r10,[r0],#2 @ *dst++ = r10
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bgt yloop
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thin:
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adds r4,r4,#5
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beq lineend
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thin_loop:
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ldrh r5,[r1],r12 @ r5 = *src src += _screenWidth
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subs r4,r4,#1
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strh r5,[r0],#2 @ *dst++ = r5
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bgt thin_loop
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lineend:
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sub r0,r0,r14,LSL #1 @ dst -= _screenHeight + h
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sub r1,r1,r11,LSL #1 @ src += 1-_screenWidth*h
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subs r2,r2,#1
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bgt xloop
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ldmfd r13!,{r4-r11,PC}
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_blitLandscapeScreenRect8bpp:
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@ r0 = dst
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@ r1 = src
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@ r2 = w
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@ r3 = h
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@ <> = _palette
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@ <> = _screenWidth
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@ <> = _screenHeight
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mov r12,r13
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stmfd r13!,{r4-r11,r14}
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ldmfd r12,{r11,r12,r14} @ r11 = _palette
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@ r12 = _screenWidth
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@ r14 = _screenHeight
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add r14,r14,r3 @ r14 = _screenHeight + h
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mvn r6,#0
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mla r6,r3,r12,r6 @ r6 = _screenWidth*h-1
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xloop8:
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mov r4,r3 @ r4 = y = h
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subs r4,r3,#4 @ r4 = y = h
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ble thin8
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yloop8:
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ldrb r5, [r1],r12 @ r5 = *src src += _screenWidth
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ldrb r7, [r1],r12 @ r7 = *src src += _screenWidth
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ldrb r8, [r1],r12 @ r8 = *src src += _screenWidth
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ldrb r9, [r1],r12 @ r9 = *src src += _screenWidth
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ldrb r10,[r1],r12 @ r10= *src src += _screenWidth
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add r5, r5, r5
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add r7, r7, r7
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add r8, r8, r8
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add r9, r9, r9
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add r10,r10,r10
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ldrh r5, [r11,r5]
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ldrh r7, [r11,r7]
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ldrh r8, [r11,r8]
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ldrh r9, [r11,r9]
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ldrh r10,[r11,r10]
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subs r4,r4,#5
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strh r5, [r0],#2 @ *dst++ = r5
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strh r7, [r0],#2 @ *dst++ = r7
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strh r8, [r0],#2 @ *dst++ = r8
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strh r9, [r0],#2 @ *dst++ = r9
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strh r10,[r0],#2 @ *dst++ = r10
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bgt yloop8
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thin8:
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adds r4,r4,#4
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beq lineend8
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thin_loop8:
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ldrb r5,[r1],r12 @ r5 = *src src += _screenWidth
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add r5,r5,r5
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ldrh r5,[r11,r5]
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subs r4,r4,#1
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strh r5,[r0],#2 @ *dst++ = r5
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bgt thin_loop8
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lineend8:
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sub r0,r0,r14,LSL #1 @ dst -= _screenHeight + h
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sub r1,r1,r6 @ src += 1-_screenWidth*h
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subs r2,r2,#1
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bgt xloop8
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ldmfd r13!,{r4-r11,PC}
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@ -7,8 +7,7 @@ MODULE_OBJS := \
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osys_video.o \
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iphone_main.o \
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iphone_video.o \
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iphone_keyboard.o \
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blit_arm.o
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iphone_keyboard.o
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# We don't use rules.mk but rather manually update OBJS and MODULE_DIRS.
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MODULE_OBJS := $(addprefix $(MODULE)/, $(MODULE_OBJS))
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