IPHONE: Remove dead code.

This commit is contained in:
Johannes Schickel 2012-02-19 20:32:16 +01:00
parent 7a3df4681b
commit 4244663020
4 changed files with 1 additions and 222 deletions

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@ -1,48 +0,0 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/scummsys.h"
#include "blit_arm.h"
void blitLandscapeScreenRect16bpp(uint16 *dst, uint16 *src, int width, int height, int screenWidth, int screenHeight)
{
for (int x = width; x > 0; x--) {
for (int y = height; y > 0; y--) {
*(dst++) = *src;
src += screenWidth;
}
dst -= screenHeight + height;
src += 1 - height * screenWidth;
}
}
void blitLandscapeScreenRect8bpp(uint16 *dst, byte *src, int width, int height, uint16 *palette, int screenWidth, int screenHeight)
{
for (int x = width; x > 0; x--) {
for (int y = height; y > 0; y--) {
*(dst++) = palette[*src];
src += screenWidth;
}
dst -= screenHeight + height;
src += 1 - height * screenWidth;
}
}

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@ -1,35 +0,0 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
extern "C" void blitLandscapeScreenRect16bpp(uint16 *dst, uint16 *src,
int width,
int height,
int screenWidth,
int screenHeight);
extern "C" void blitLandscapeScreenRect8bpp(uint16 *dst,
byte *src,
int width,
int height,
uint16 *palette,
int screenWidth,
int screenHeight);

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@ -1,137 +0,0 @@
@ ScummVM - Graphic Adventure Engine
@
@ ScummVM is the legal property of its developers, whose names
@ are too numerous to list here. Please refer to the COPYRIGHT
@ file distributed with this source distribution.
@
@ This program is free software@ you can redistribute it and/or
@ modify it under the terms of the GNU General Public License
@ as published by the Free Software Foundation@ either version 2
@ of the License, or (at your option) any later version.
@
@ This program is distributed in the hope that it will be useful,
@ but WITHOUT ANY WARRANTY@ without even the implied warranty of
@ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
@ GNU General Public License for more details.
@
@ You should have received a copy of the GNU General Public License
@ along with this program@ if not, write to the Free Software
@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
@
@ @author Robin Watts (robin@wss.co.uk)
.text
.global _blitLandscapeScreenRect16bpp
.global _blitLandscapeScreenRect8bpp
_blitLandscapeScreenRect16bpp:
@ r0 = dst
@ r1 = src
@ r2 = w
@ r3 = h
@ <> = _screenWidth
@ <> = _screenHeight
mov r12,r13
stmfd r13!,{r4-r11,r14}
ldmfd r12,{r12,r14} @ r12 = _screenWidth
@ r14 = _screenHeight
add r14,r14,r3 @ r14 = _screenHeight + h
mvn r11,#0
mla r11,r3,r12,r11 @ r11= _screenWidth*h-1
add r12,r12,r12
xloop:
subs r4,r3,#5 @ r4 = y = h
ble thin
yloop:
ldrh r5, [r1],r12 @ r5 = *src src += _screenWidth
ldrh r6, [r1],r12 @ r6 = *src src += _screenWidth
ldrh r7, [r1],r12 @ r7 = *src src += _screenWidth
ldrh r8, [r1],r12 @ r8 = *src src += _screenWidth
ldrh r9, [r1],r12 @ r9 = *src src += _screenWidth
ldrh r10,[r1],r12 @ r10= *src src += _screenWidth
subs r4,r4,#6
strh r5, [r0],#2 @ *dst++ = r5
strh r6, [r0],#2 @ *dst++ = r6
strh r7, [r0],#2 @ *dst++ = r7
strh r8, [r0],#2 @ *dst++ = r8
strh r9, [r0],#2 @ *dst++ = r9
strh r10,[r0],#2 @ *dst++ = r10
bgt yloop
thin:
adds r4,r4,#5
beq lineend
thin_loop:
ldrh r5,[r1],r12 @ r5 = *src src += _screenWidth
subs r4,r4,#1
strh r5,[r0],#2 @ *dst++ = r5
bgt thin_loop
lineend:
sub r0,r0,r14,LSL #1 @ dst -= _screenHeight + h
sub r1,r1,r11,LSL #1 @ src += 1-_screenWidth*h
subs r2,r2,#1
bgt xloop
ldmfd r13!,{r4-r11,PC}
_blitLandscapeScreenRect8bpp:
@ r0 = dst
@ r1 = src
@ r2 = w
@ r3 = h
@ <> = _palette
@ <> = _screenWidth
@ <> = _screenHeight
mov r12,r13
stmfd r13!,{r4-r11,r14}
ldmfd r12,{r11,r12,r14} @ r11 = _palette
@ r12 = _screenWidth
@ r14 = _screenHeight
add r14,r14,r3 @ r14 = _screenHeight + h
mvn r6,#0
mla r6,r3,r12,r6 @ r6 = _screenWidth*h-1
xloop8:
mov r4,r3 @ r4 = y = h
subs r4,r3,#4 @ r4 = y = h
ble thin8
yloop8:
ldrb r5, [r1],r12 @ r5 = *src src += _screenWidth
ldrb r7, [r1],r12 @ r7 = *src src += _screenWidth
ldrb r8, [r1],r12 @ r8 = *src src += _screenWidth
ldrb r9, [r1],r12 @ r9 = *src src += _screenWidth
ldrb r10,[r1],r12 @ r10= *src src += _screenWidth
add r5, r5, r5
add r7, r7, r7
add r8, r8, r8
add r9, r9, r9
add r10,r10,r10
ldrh r5, [r11,r5]
ldrh r7, [r11,r7]
ldrh r8, [r11,r8]
ldrh r9, [r11,r9]
ldrh r10,[r11,r10]
subs r4,r4,#5
strh r5, [r0],#2 @ *dst++ = r5
strh r7, [r0],#2 @ *dst++ = r7
strh r8, [r0],#2 @ *dst++ = r8
strh r9, [r0],#2 @ *dst++ = r9
strh r10,[r0],#2 @ *dst++ = r10
bgt yloop8
thin8:
adds r4,r4,#4
beq lineend8
thin_loop8:
ldrb r5,[r1],r12 @ r5 = *src src += _screenWidth
add r5,r5,r5
ldrh r5,[r11,r5]
subs r4,r4,#1
strh r5,[r0],#2 @ *dst++ = r5
bgt thin_loop8
lineend8:
sub r0,r0,r14,LSL #1 @ dst -= _screenHeight + h
sub r1,r1,r6 @ src += 1-_screenWidth*h
subs r2,r2,#1
bgt xloop8
ldmfd r13!,{r4-r11,PC}

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@ -7,8 +7,7 @@ MODULE_OBJS := \
osys_video.o \
iphone_main.o \
iphone_video.o \
iphone_keyboard.o \
blit_arm.o
iphone_keyboard.o
# We don't use rules.mk but rather manually update OBJS and MODULE_DIRS.
MODULE_OBJS := $(addprefix $(MODULE)/, $(MODULE_OBJS))