SWORD25: Removed a lot of debug/unimplemented/unused functions

svn-id: r55600
This commit is contained in:
Filippos Karapetis 2011-01-28 20:52:52 +00:00
parent cfca829e46
commit 42670975ac
7 changed files with 33 additions and 259 deletions

View File

@ -67,7 +67,6 @@ GraphicEngine::GraphicEngine(Kernel *pKernel) :
_width(0),
_height(0),
_bitDepth(0),
_windowed(0),
_lastTimeStamp((uint) -1), // max. BS_INT64 um beim ersten Aufruf von _UpdateLastFrameDuration() einen Reset zu erzwingen
_lastFrameDuration(0),
_timerActive(true),
@ -89,7 +88,7 @@ GraphicEngine::~GraphicEngine() {
delete _thumbnail;
}
bool GraphicEngine::init(int width, int height, int bitDepth, int backbufferCount, bool isWindowed_) {
bool GraphicEngine::init(int width, int height, int bitDepth, int backbufferCount) {
// Warnung ausgeben, wenn eine nicht unterstützte Bittiefe gewählt wurde.
if (bitDepth != BIT_DEPTH) {
warning("Can't use a bit depth of %d (not supported). Falling back to %d.", bitDepth, BIT_DEPTH);
@ -106,7 +105,6 @@ bool GraphicEngine::init(int width, int height, int bitDepth, int backbufferCoun
_width = width;
_height = height;
_bitDepth = bitDepth;
_windowed = isWindowed_;
_screenRect.left = 0;
_screenRect.top = 0;
_screenRect.right = _width;
@ -156,32 +154,6 @@ bool GraphicEngine::endFrame() {
g_system->updateScreen();
// Debug-Lines zeichnen
if (!_debugLines.empty()) {
#if 0
glEnable(GL_LINE_SMOOTH);
glBegin(GL_LINES);
Common::Array<DebugLine>::const_iterator iter = m_DebugLines.begin();
for (; iter != m_DebugLines.end(); ++iter) {
const uint &Color = (*iter).Color;
const BS_Vertex &Start = (*iter).Start;
const BS_Vertex &End = (*iter).End;
glColor4ub((Color >> 16) & 0xff, (Color >> 8) & 0xff, Color & 0xff, Color >> 24);
glVertex2d(Start.X, Start.Y);
glVertex2d(End.X, End.Y);
}
glEnd();
glDisable(GL_LINE_SMOOTH);
#endif
warning("STUB: Drawing debug lines");
_debugLines.clear();
}
return true;
}
@ -367,15 +339,6 @@ bool GraphicEngine::canLoadResource(const Common::String &filename) {
filename.hasSuffix(".b25s");
}
// -----------------------------------------------------------------------------
// DEBUGGING
// -----------------------------------------------------------------------------
void GraphicEngine::drawDebugLine(const Vertex &start, const Vertex &end, uint color) {
_debugLines.push_back(DebugLine(start, end, color));
}
void GraphicEngine::updateLastFrameDuration() {
// Record current time
const uint currentTime = Kernel::getInstance()->getMilliTicks();

View File

@ -117,9 +117,8 @@ public:
* @param Height The height of the output buffer in pixels. The default value is 600
* @param BitDepth The bit depth of the desired output buffer in bits. The default value is 16
* @param BackbufferCount The number of back buffers to be created. The default value is 2
* @param Windowed Indicates whether the engine is to run in windowed mode.
*/
bool init(int width = 800, int height = 600, int bitDepth = 16, int backbufferCount = 2, bool windowed = false);
bool init(int width = 800, int height = 600, int bitDepth = 16, int backbufferCount = 2);
/**
* Begins rendering a new frame.
@ -138,20 +137,6 @@ public:
*/
bool endFrame();
// Debug methods
/**
* Draws a line in the frame buffer
*
* This method must be called between calls to StartFrame() and EndFrame(), and is intended only for debugging
* purposes. The line will only appear for a single frame. If the line is to be shown permanently, it must be
* called for every frame.
* @param Start The starting point of the line
* @param End The ending point of the line
* @param Color The color of the line. The default is BS_RGB (255,255,255) (White)
*/
void drawDebugLine(const Vertex &start, const Vertex &end, uint color = BS_RGB(255, 255, 255));
/**
* Creates a thumbnail with the dimensions of 200x125. This will not include the top and bottom of the screen..
* the interface boards the the image as a 16th of it's original size.
@ -247,13 +232,6 @@ public:
*/
bool getVsync() const;
/**
* Returns true if the engine is running in Windowed mode.
*/
bool isWindowed() {
return _windowed;
}
/**
* Fills a rectangular area of the frame buffer with a color.
* Notes: It is possible to create transparent rectangles by passing a color with an Alpha value of 255.
@ -330,7 +308,6 @@ protected:
int _height;
Common::Rect _screenRect;
int _bitDepth;
bool _windowed;
/**
* Calculates the time since the last frame beginning has passed.
@ -367,8 +344,6 @@ private:
Vertex _end;
uint _color;
};
Common::Array<DebugLine> _debugLines;
};
} // End of namespace Sword25

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@ -222,13 +222,10 @@ static int init(lua_State *L) {
static_cast<int>(luaL_checknumber(L, 3))));
break;
case 4:
default:
lua_pushbooleancpp(L, pGE->init(static_cast<int>(luaL_checknumber(L, 1)), static_cast<int>(luaL_checknumber(L, 2)),
static_cast<int>(luaL_checknumber(L, 3)), static_cast<int>(luaL_checknumber(L, 4))));
break;
default:
lua_pushbooleancpp(L, pGE->init(static_cast<int>(luaL_checknumber(L, 1)), static_cast<int>(luaL_checknumber(L, 2)),
static_cast<int>(luaL_checknumber(L, 3)), static_cast<int>(luaL_checknumber(L, 4)),
lua_tobooleancpp(L, 5)));
}
@ -283,34 +280,6 @@ static int endFrame(lua_State *L) {
return 1;
}
static int drawDebugLine(lua_State *L) {
GraphicEngine *pGE = getGE();
Vertex start;
Vertex end;
Vertex::luaVertexToVertex(L, 1, start);
Vertex::luaVertexToVertex(L, 2, end);
pGE->drawDebugLine(start, end, GraphicEngine::luaColorToARGBColor(L, 3));
return 0;
}
static int getDisplayWidth(lua_State *L) {
GraphicEngine *pGE = getGE();
lua_pushnumber(L, pGE->getDisplayWidth());
return 1;
}
static int getDisplayHeight(lua_State *L) {
GraphicEngine *pGE = getGE();
lua_pushnumber(L, pGE->getDisplayHeight());
return 1;
}
static int getBitDepth(lua_State *L) {
GraphicEngine *pGE = getGE();
@ -335,21 +304,6 @@ static int isVsync(lua_State *L) {
return 1;
}
static int isWindowed(lua_State *L) {
GraphicEngine *pGE = getGE();
lua_pushbooleancpp(L, pGE->isWindowed());
return 1;
}
static int getFPSCount(lua_State *L) {
// Used in a debug function
lua_pushnumber(L, 0);
return 1;
}
static int getLastFrameDuration(lua_State *L) {
GraphicEngine *pGE = getGE();
@ -378,23 +332,15 @@ static int getSecondaryFrameDuration(lua_State *L) {
return 1;
}
static int saveScreenshot(lua_State *L) {
// This is used by system/debug.lua only. We do not implement this; support
// for taking screenshots is a backend feature.
lua_pushbooleancpp(L, false);
return 1;
}
static int saveThumbnailScreenshot(lua_State *L) {
GraphicEngine *pGE = getGE();
lua_pushbooleancpp(L, pGE->saveThumbnailScreenshot(luaL_checkstring(L, 1)));
return 1;
}
static int getRepaintedPixels(lua_State *L) {
// Used in a debug function.
lua_pushnumber(L, 0);
// Marks a function that should never be used
static int dummyFuncError(lua_State *L) {
error("Dummy function invoked by LUA");
return 1;
}
@ -402,21 +348,21 @@ static const luaL_reg GFX_FUNCTIONS[] = {
{"Init", init},
{"StartFrame", startFrame},
{"EndFrame", endFrame},
{"DrawDebugLine", drawDebugLine},
{"DrawDebugLine", dummyFuncError},
{"SetVsync", setVsync},
{"GetDisplayWidth", getDisplayWidth},
{"GetDisplayHeight", getDisplayHeight},
{"GetDisplayWidth", dummyFuncError},
{"GetDisplayHeight", dummyFuncError},
{"GetBitDepth", getBitDepth},
{"IsVsync", isVsync},
{"IsWindowed", isWindowed},
{"GetFPSCount", getFPSCount},
{"IsWindowed", dummyFuncError},
{"GetFPSCount", dummyFuncError},
{"GetLastFrameDuration", getLastFrameDuration},
{"StopMainTimer", stopMainTimer},
{"ResumeMainTimer", resumeMainTimer},
{"GetSecondaryFrameDuration", getSecondaryFrameDuration},
{"SaveScreenshot", saveScreenshot},
{"SaveScreenshot", dummyFuncError},
{"NewAnimationTemplate", newAnimationTemplate},
{"GetRepaintedPixels", getRepaintedPixels},
{"GetRepaintedPixels", dummyFuncError},
{"SaveThumbnailScreenshot", saveThumbnailScreenshot},
{0, 0}
};
@ -812,27 +758,6 @@ static int b_getPixel(lua_State *L) {
return 1;
}
static int b_isScalingAllowed(lua_State *L) {
RenderObjectPtr<Bitmap> bitmapPtr = checkBitmap(L);
assert(bitmapPtr.isValid());
lua_pushbooleancpp(L, bitmapPtr->isScalingAllowed());
return 1;
}
static int b_isAlphaAllowed(lua_State *L) {
RenderObjectPtr<Bitmap> bitmapPtr = checkBitmap(L);
assert(bitmapPtr.isValid());
lua_pushbooleancpp(L, bitmapPtr->isAlphaAllowed());
return 1;
}
static int b_isTintingAllowed(lua_State *L) {
RenderObjectPtr<Bitmap> bitmapPtr = checkBitmap(L);
assert(bitmapPtr.isValid());
lua_pushbooleancpp(L, bitmapPtr->isColorModulationAllowed());
return 1;
}
static int b_remove(lua_State *L) {
RenderObjectPtr<RenderObject> roPtr = checkRenderObject(L);
assert(roPtr.isValid());
@ -855,9 +780,9 @@ static const luaL_reg BITMAP_METHODS[] = {
{"IsFlipH", b_isFlipH},
{"IsFlipV", b_isFlipV},
{"GetPixel", b_getPixel},
{"IsScalingAllowed", b_isScalingAllowed},
{"IsAlphaAllowed", b_isAlphaAllowed},
{"IsTintingAllowed", b_isTintingAllowed},
{"IsScalingAllowed", dummyFuncError},
{"IsAlphaAllowed", dummyFuncError},
{"IsTintingAllowed", dummyFuncError},
{"Remove", b_remove},
{0, 0}
};

View File

@ -216,16 +216,6 @@ bool InputEngine::wasKeyDown(uint keyCode) {
((_keyboardState[_currentState ^ 1][keyCode] & 0x80) != 0);
}
void InputEngine::setMouseX(int posX) {
_mouseX = posX;
g_system->warpMouse(_mouseX, _mouseY);
}
void InputEngine::setMouseY(int posY) {
_mouseY = posY;
g_system->warpMouse(_mouseX, _mouseY);
}
void InputEngine::setCharacterCallback(CharacterCallback callback) {
_characterCallback = callback;
}

View File

@ -230,16 +230,6 @@ public:
*/
int getMouseY();
/**
* Sets the X position of the cursor in pixels
*/
void setMouseX(int posX);
/**
* Sets the Y position of the cursor in pixels
*/
void setMouseY(int posY);
/**
* Returns true if a given key was pressed
* @param KeyCode The key code to be checked

View File

@ -167,58 +167,22 @@ static int wasKeyDown(lua_State *L) {
return 1;
}
static int setMouseX(lua_State *L) {
InputEngine *pIE = getIE();
pIE->setMouseX((int)luaL_checknumber(L, 1));
return 0;
}
static int setMouseY(lua_State *L) {
InputEngine *pIE = getIE();
pIE->setMouseY((int)luaL_checknumber(L, 1));
return 0;
}
static void theCharacterCallback(int character) {
characterCallbackPtr->_character = static_cast<byte>(character);
lua_State *L = static_cast<lua_State *>(Kernel::getInstance()->getScript()->getScriptObject());
characterCallbackPtr->invokeCallbackFunctions(L, 1);
}
static int registerCharacterCallback(lua_State *L) {
luaL_checktype(L, 1, LUA_TFUNCTION);
characterCallbackPtr->registerCallbackFunction(L, 1);
return 0;
}
static int unregisterCharacterCallback(lua_State *L) {
luaL_checktype(L, 1, LUA_TFUNCTION);
characterCallbackPtr->unregisterCallbackFunction(L, 1);
return 0;
}
static void theCommandCallback(int command) {
commandCallbackPtr->_command = static_cast<InputEngine::KEY_COMMANDS>(command);
lua_State *L = static_cast<lua_State *>(Kernel::getInstance()->getScript()->getScriptObject());
commandCallbackPtr->invokeCallbackFunctions(L, 1);
}
static int registerCommandCallback(lua_State *L) {
luaL_checktype(L, 1, LUA_TFUNCTION);
commandCallbackPtr->registerCallbackFunction(L, 1);
return 0;
}
static int unregisterCommandCallback(lua_State *L) {
luaL_checktype(L, 1, LUA_TFUNCTION);
commandCallbackPtr->unregisterCallbackFunction(L, 1);
return 0;
// Marks a function that should never be used
static int dummyFuncError(lua_State *L) {
error("Dummy function invoked by LUA");
return 1;
}
static const char *PACKAGE_LIBRARY_NAME = "Input";
@ -233,14 +197,14 @@ static const luaL_reg PACKAGE_FUNCTIONS[] = {
{"IsLeftDoubleClick", isLeftDoubleClick},
{"GetMouseX", getMouseX},
{"GetMouseY", getMouseY},
{"SetMouseX", setMouseX},
{"SetMouseY", setMouseY},
{"SetMouseX", dummyFuncError},
{"SetMouseY", dummyFuncError},
{"IsKeyDown", isKeyDown},
{"WasKeyDown", wasKeyDown},
{"RegisterCharacterCallback", registerCharacterCallback},
{"UnregisterCharacterCallback", unregisterCharacterCallback},
{"RegisterCommandCallback", registerCommandCallback},
{"UnregisterCommandCallback", unregisterCommandCallback},
{"RegisterCharacterCallback", dummyFuncError}, // debug
{"UnregisterCharacterCallback", dummyFuncError},
{"RegisterCommandCallback", dummyFuncError},
{"UnregisterCommandCallback", dummyFuncError},
{0, 0}
};

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@ -359,45 +359,6 @@ static int r_setY(lua_State *L) {
return 0;
}
static void drawPolygon(const Polygon &polygon, uint color, const Vertex &offset) {
GraphicEngine *pGE = Kernel::getInstance()->getGfx();
assert(pGE);
for (int i = 0; i < polygon.vertexCount - 1; i++)
pGE->drawDebugLine(polygon.vertices[i] + offset, polygon.vertices[i + 1] + offset, color);
pGE->drawDebugLine(polygon.vertices[polygon.vertexCount - 1] + offset, polygon.vertices[0] + offset, color);
}
static void drawRegion(const Region &region, uint color, const Vertex &offset) {
drawPolygon(region.getContour(), color, offset);
for (int i = 0; i < region.getHoleCount(); i++)
drawPolygon(region.getHole(i), color, offset);
}
static int r_draw(lua_State *L) {
Region *pR = checkRegion(L);
assert(pR);
switch (lua_gettop(L)) {
case 3: {
Vertex offset;
Vertex::luaVertexToVertex(L, 3, offset);
drawRegion(*pR, GraphicEngine::luaColorToARGBColor(L, 2), offset);
}
break;
case 2:
drawRegion(*pR, GraphicEngine::luaColorToARGBColor(L, 2), Vertex(0, 0));
break;
default:
drawRegion(*pR, BS_RGB(255, 255, 255), Vertex(0, 0));
}
return 0;
}
static int r_getCentroid(lua_State *L) {
Region *RPtr = checkRegion(L);
assert(RPtr);
@ -414,6 +375,12 @@ static int r_delete(lua_State *L) {
return 0;
}
// Marks a function that should never be used
static int dummyFuncError(lua_State *L) {
error("Dummy function invoked by LUA");
return 1;
}
static const luaL_reg REGION_METHODS[] = {
{"SetPos", r_setPos},
{"SetX", r_setX},
@ -423,7 +390,7 @@ static const luaL_reg REGION_METHODS[] = {
{"GetX", r_getX},
{"GetY", r_getY},
{"IsValid", r_isValid},
{"Draw", r_draw},
{"Draw", dummyFuncError},
{"GetCentroid", r_getCentroid},
{0, 0}
};