mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-24 19:45:07 +00:00
SWORD25: Removed a lot of debug/unimplemented/unused functions
svn-id: r55600
This commit is contained in:
parent
cfca829e46
commit
42670975ac
@ -67,7 +67,6 @@ GraphicEngine::GraphicEngine(Kernel *pKernel) :
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_width(0),
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_height(0),
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_bitDepth(0),
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_windowed(0),
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_lastTimeStamp((uint) -1), // max. BS_INT64 um beim ersten Aufruf von _UpdateLastFrameDuration() einen Reset zu erzwingen
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_lastFrameDuration(0),
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_timerActive(true),
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@ -89,7 +88,7 @@ GraphicEngine::~GraphicEngine() {
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delete _thumbnail;
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}
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bool GraphicEngine::init(int width, int height, int bitDepth, int backbufferCount, bool isWindowed_) {
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bool GraphicEngine::init(int width, int height, int bitDepth, int backbufferCount) {
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// Warnung ausgeben, wenn eine nicht unterstützte Bittiefe gewählt wurde.
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if (bitDepth != BIT_DEPTH) {
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warning("Can't use a bit depth of %d (not supported). Falling back to %d.", bitDepth, BIT_DEPTH);
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@ -106,7 +105,6 @@ bool GraphicEngine::init(int width, int height, int bitDepth, int backbufferCoun
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_width = width;
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_height = height;
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_bitDepth = bitDepth;
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_windowed = isWindowed_;
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_screenRect.left = 0;
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_screenRect.top = 0;
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_screenRect.right = _width;
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@ -156,32 +154,6 @@ bool GraphicEngine::endFrame() {
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g_system->updateScreen();
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// Debug-Lines zeichnen
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if (!_debugLines.empty()) {
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#if 0
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glEnable(GL_LINE_SMOOTH);
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glBegin(GL_LINES);
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Common::Array<DebugLine>::const_iterator iter = m_DebugLines.begin();
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for (; iter != m_DebugLines.end(); ++iter) {
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const uint &Color = (*iter).Color;
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const BS_Vertex &Start = (*iter).Start;
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const BS_Vertex &End = (*iter).End;
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glColor4ub((Color >> 16) & 0xff, (Color >> 8) & 0xff, Color & 0xff, Color >> 24);
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glVertex2d(Start.X, Start.Y);
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glVertex2d(End.X, End.Y);
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}
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glEnd();
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glDisable(GL_LINE_SMOOTH);
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#endif
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warning("STUB: Drawing debug lines");
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_debugLines.clear();
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}
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return true;
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}
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@ -367,15 +339,6 @@ bool GraphicEngine::canLoadResource(const Common::String &filename) {
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filename.hasSuffix(".b25s");
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}
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// -----------------------------------------------------------------------------
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// DEBUGGING
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// -----------------------------------------------------------------------------
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void GraphicEngine::drawDebugLine(const Vertex &start, const Vertex &end, uint color) {
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_debugLines.push_back(DebugLine(start, end, color));
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}
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void GraphicEngine::updateLastFrameDuration() {
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// Record current time
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const uint currentTime = Kernel::getInstance()->getMilliTicks();
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@ -117,9 +117,8 @@ public:
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* @param Height The height of the output buffer in pixels. The default value is 600
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* @param BitDepth The bit depth of the desired output buffer in bits. The default value is 16
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* @param BackbufferCount The number of back buffers to be created. The default value is 2
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* @param Windowed Indicates whether the engine is to run in windowed mode.
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*/
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bool init(int width = 800, int height = 600, int bitDepth = 16, int backbufferCount = 2, bool windowed = false);
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bool init(int width = 800, int height = 600, int bitDepth = 16, int backbufferCount = 2);
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/**
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* Begins rendering a new frame.
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@ -138,20 +137,6 @@ public:
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*/
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bool endFrame();
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// Debug methods
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/**
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* Draws a line in the frame buffer
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*
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* This method must be called between calls to StartFrame() and EndFrame(), and is intended only for debugging
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* purposes. The line will only appear for a single frame. If the line is to be shown permanently, it must be
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* called for every frame.
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* @param Start The starting point of the line
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* @param End The ending point of the line
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* @param Color The color of the line. The default is BS_RGB (255,255,255) (White)
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*/
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void drawDebugLine(const Vertex &start, const Vertex &end, uint color = BS_RGB(255, 255, 255));
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/**
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* Creates a thumbnail with the dimensions of 200x125. This will not include the top and bottom of the screen..
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* the interface boards the the image as a 16th of it's original size.
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@ -247,13 +232,6 @@ public:
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*/
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bool getVsync() const;
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/**
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* Returns true if the engine is running in Windowed mode.
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*/
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bool isWindowed() {
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return _windowed;
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}
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/**
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* Fills a rectangular area of the frame buffer with a color.
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* Notes: It is possible to create transparent rectangles by passing a color with an Alpha value of 255.
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@ -330,7 +308,6 @@ protected:
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int _height;
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Common::Rect _screenRect;
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int _bitDepth;
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bool _windowed;
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/**
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* Calculates the time since the last frame beginning has passed.
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@ -367,8 +344,6 @@ private:
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Vertex _end;
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uint _color;
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};
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Common::Array<DebugLine> _debugLines;
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};
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} // End of namespace Sword25
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@ -222,13 +222,10 @@ static int init(lua_State *L) {
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static_cast<int>(luaL_checknumber(L, 3))));
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break;
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case 4:
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default:
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lua_pushbooleancpp(L, pGE->init(static_cast<int>(luaL_checknumber(L, 1)), static_cast<int>(luaL_checknumber(L, 2)),
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static_cast<int>(luaL_checknumber(L, 3)), static_cast<int>(luaL_checknumber(L, 4))));
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break;
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default:
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lua_pushbooleancpp(L, pGE->init(static_cast<int>(luaL_checknumber(L, 1)), static_cast<int>(luaL_checknumber(L, 2)),
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static_cast<int>(luaL_checknumber(L, 3)), static_cast<int>(luaL_checknumber(L, 4)),
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lua_tobooleancpp(L, 5)));
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}
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@ -283,34 +280,6 @@ static int endFrame(lua_State *L) {
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return 1;
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}
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static int drawDebugLine(lua_State *L) {
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GraphicEngine *pGE = getGE();
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Vertex start;
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Vertex end;
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Vertex::luaVertexToVertex(L, 1, start);
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Vertex::luaVertexToVertex(L, 2, end);
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pGE->drawDebugLine(start, end, GraphicEngine::luaColorToARGBColor(L, 3));
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return 0;
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}
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static int getDisplayWidth(lua_State *L) {
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GraphicEngine *pGE = getGE();
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lua_pushnumber(L, pGE->getDisplayWidth());
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return 1;
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}
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static int getDisplayHeight(lua_State *L) {
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GraphicEngine *pGE = getGE();
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lua_pushnumber(L, pGE->getDisplayHeight());
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return 1;
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}
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static int getBitDepth(lua_State *L) {
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GraphicEngine *pGE = getGE();
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@ -335,21 +304,6 @@ static int isVsync(lua_State *L) {
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return 1;
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}
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static int isWindowed(lua_State *L) {
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GraphicEngine *pGE = getGE();
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lua_pushbooleancpp(L, pGE->isWindowed());
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return 1;
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}
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static int getFPSCount(lua_State *L) {
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// Used in a debug function
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lua_pushnumber(L, 0);
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return 1;
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}
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static int getLastFrameDuration(lua_State *L) {
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GraphicEngine *pGE = getGE();
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@ -378,23 +332,15 @@ static int getSecondaryFrameDuration(lua_State *L) {
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return 1;
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}
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static int saveScreenshot(lua_State *L) {
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// This is used by system/debug.lua only. We do not implement this; support
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// for taking screenshots is a backend feature.
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lua_pushbooleancpp(L, false);
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return 1;
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}
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static int saveThumbnailScreenshot(lua_State *L) {
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GraphicEngine *pGE = getGE();
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lua_pushbooleancpp(L, pGE->saveThumbnailScreenshot(luaL_checkstring(L, 1)));
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return 1;
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}
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static int getRepaintedPixels(lua_State *L) {
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// Used in a debug function.
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lua_pushnumber(L, 0);
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// Marks a function that should never be used
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static int dummyFuncError(lua_State *L) {
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error("Dummy function invoked by LUA");
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return 1;
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}
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@ -402,21 +348,21 @@ static const luaL_reg GFX_FUNCTIONS[] = {
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{"Init", init},
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{"StartFrame", startFrame},
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{"EndFrame", endFrame},
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{"DrawDebugLine", drawDebugLine},
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{"DrawDebugLine", dummyFuncError},
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{"SetVsync", setVsync},
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{"GetDisplayWidth", getDisplayWidth},
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{"GetDisplayHeight", getDisplayHeight},
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{"GetDisplayWidth", dummyFuncError},
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{"GetDisplayHeight", dummyFuncError},
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{"GetBitDepth", getBitDepth},
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{"IsVsync", isVsync},
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{"IsWindowed", isWindowed},
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{"GetFPSCount", getFPSCount},
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{"IsWindowed", dummyFuncError},
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{"GetFPSCount", dummyFuncError},
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{"GetLastFrameDuration", getLastFrameDuration},
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{"StopMainTimer", stopMainTimer},
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{"ResumeMainTimer", resumeMainTimer},
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{"GetSecondaryFrameDuration", getSecondaryFrameDuration},
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{"SaveScreenshot", saveScreenshot},
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{"SaveScreenshot", dummyFuncError},
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{"NewAnimationTemplate", newAnimationTemplate},
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{"GetRepaintedPixels", getRepaintedPixels},
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{"GetRepaintedPixels", dummyFuncError},
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{"SaveThumbnailScreenshot", saveThumbnailScreenshot},
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{0, 0}
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};
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@ -812,27 +758,6 @@ static int b_getPixel(lua_State *L) {
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return 1;
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}
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static int b_isScalingAllowed(lua_State *L) {
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RenderObjectPtr<Bitmap> bitmapPtr = checkBitmap(L);
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assert(bitmapPtr.isValid());
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lua_pushbooleancpp(L, bitmapPtr->isScalingAllowed());
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return 1;
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}
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static int b_isAlphaAllowed(lua_State *L) {
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RenderObjectPtr<Bitmap> bitmapPtr = checkBitmap(L);
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assert(bitmapPtr.isValid());
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lua_pushbooleancpp(L, bitmapPtr->isAlphaAllowed());
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return 1;
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}
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static int b_isTintingAllowed(lua_State *L) {
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RenderObjectPtr<Bitmap> bitmapPtr = checkBitmap(L);
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assert(bitmapPtr.isValid());
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lua_pushbooleancpp(L, bitmapPtr->isColorModulationAllowed());
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return 1;
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}
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static int b_remove(lua_State *L) {
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RenderObjectPtr<RenderObject> roPtr = checkRenderObject(L);
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assert(roPtr.isValid());
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@ -855,9 +780,9 @@ static const luaL_reg BITMAP_METHODS[] = {
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{"IsFlipH", b_isFlipH},
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{"IsFlipV", b_isFlipV},
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{"GetPixel", b_getPixel},
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{"IsScalingAllowed", b_isScalingAllowed},
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{"IsAlphaAllowed", b_isAlphaAllowed},
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{"IsTintingAllowed", b_isTintingAllowed},
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{"IsScalingAllowed", dummyFuncError},
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{"IsAlphaAllowed", dummyFuncError},
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{"IsTintingAllowed", dummyFuncError},
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{"Remove", b_remove},
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{0, 0}
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};
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@ -216,16 +216,6 @@ bool InputEngine::wasKeyDown(uint keyCode) {
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((_keyboardState[_currentState ^ 1][keyCode] & 0x80) != 0);
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}
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void InputEngine::setMouseX(int posX) {
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_mouseX = posX;
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g_system->warpMouse(_mouseX, _mouseY);
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}
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void InputEngine::setMouseY(int posY) {
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_mouseY = posY;
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g_system->warpMouse(_mouseX, _mouseY);
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}
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void InputEngine::setCharacterCallback(CharacterCallback callback) {
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_characterCallback = callback;
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}
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@ -230,16 +230,6 @@ public:
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*/
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int getMouseY();
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/**
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* Sets the X position of the cursor in pixels
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*/
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void setMouseX(int posX);
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/**
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* Sets the Y position of the cursor in pixels
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*/
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void setMouseY(int posY);
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/**
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* Returns true if a given key was pressed
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* @param KeyCode The key code to be checked
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@ -167,58 +167,22 @@ static int wasKeyDown(lua_State *L) {
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return 1;
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}
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static int setMouseX(lua_State *L) {
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InputEngine *pIE = getIE();
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pIE->setMouseX((int)luaL_checknumber(L, 1));
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return 0;
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}
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static int setMouseY(lua_State *L) {
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InputEngine *pIE = getIE();
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pIE->setMouseY((int)luaL_checknumber(L, 1));
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return 0;
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}
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static void theCharacterCallback(int character) {
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characterCallbackPtr->_character = static_cast<byte>(character);
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lua_State *L = static_cast<lua_State *>(Kernel::getInstance()->getScript()->getScriptObject());
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characterCallbackPtr->invokeCallbackFunctions(L, 1);
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}
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static int registerCharacterCallback(lua_State *L) {
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luaL_checktype(L, 1, LUA_TFUNCTION);
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characterCallbackPtr->registerCallbackFunction(L, 1);
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return 0;
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}
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static int unregisterCharacterCallback(lua_State *L) {
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luaL_checktype(L, 1, LUA_TFUNCTION);
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characterCallbackPtr->unregisterCallbackFunction(L, 1);
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return 0;
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}
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static void theCommandCallback(int command) {
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commandCallbackPtr->_command = static_cast<InputEngine::KEY_COMMANDS>(command);
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lua_State *L = static_cast<lua_State *>(Kernel::getInstance()->getScript()->getScriptObject());
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commandCallbackPtr->invokeCallbackFunctions(L, 1);
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}
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static int registerCommandCallback(lua_State *L) {
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luaL_checktype(L, 1, LUA_TFUNCTION);
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commandCallbackPtr->registerCallbackFunction(L, 1);
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return 0;
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}
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static int unregisterCommandCallback(lua_State *L) {
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luaL_checktype(L, 1, LUA_TFUNCTION);
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commandCallbackPtr->unregisterCallbackFunction(L, 1);
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return 0;
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// Marks a function that should never be used
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static int dummyFuncError(lua_State *L) {
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error("Dummy function invoked by LUA");
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return 1;
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}
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static const char *PACKAGE_LIBRARY_NAME = "Input";
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@ -233,14 +197,14 @@ static const luaL_reg PACKAGE_FUNCTIONS[] = {
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{"IsLeftDoubleClick", isLeftDoubleClick},
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{"GetMouseX", getMouseX},
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{"GetMouseY", getMouseY},
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{"SetMouseX", setMouseX},
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{"SetMouseY", setMouseY},
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{"SetMouseX", dummyFuncError},
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{"SetMouseY", dummyFuncError},
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{"IsKeyDown", isKeyDown},
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{"WasKeyDown", wasKeyDown},
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{"RegisterCharacterCallback", registerCharacterCallback},
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{"UnregisterCharacterCallback", unregisterCharacterCallback},
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{"RegisterCommandCallback", registerCommandCallback},
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{"UnregisterCommandCallback", unregisterCommandCallback},
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{"RegisterCharacterCallback", dummyFuncError}, // debug
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{"UnregisterCharacterCallback", dummyFuncError},
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{"RegisterCommandCallback", dummyFuncError},
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{"UnregisterCommandCallback", dummyFuncError},
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{0, 0}
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};
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@ -359,45 +359,6 @@ static int r_setY(lua_State *L) {
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return 0;
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}
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static void drawPolygon(const Polygon &polygon, uint color, const Vertex &offset) {
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GraphicEngine *pGE = Kernel::getInstance()->getGfx();
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assert(pGE);
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for (int i = 0; i < polygon.vertexCount - 1; i++)
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pGE->drawDebugLine(polygon.vertices[i] + offset, polygon.vertices[i + 1] + offset, color);
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pGE->drawDebugLine(polygon.vertices[polygon.vertexCount - 1] + offset, polygon.vertices[0] + offset, color);
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}
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static void drawRegion(const Region ®ion, uint color, const Vertex &offset) {
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drawPolygon(region.getContour(), color, offset);
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for (int i = 0; i < region.getHoleCount(); i++)
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drawPolygon(region.getHole(i), color, offset);
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}
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static int r_draw(lua_State *L) {
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Region *pR = checkRegion(L);
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assert(pR);
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switch (lua_gettop(L)) {
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case 3: {
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Vertex offset;
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Vertex::luaVertexToVertex(L, 3, offset);
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drawRegion(*pR, GraphicEngine::luaColorToARGBColor(L, 2), offset);
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}
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break;
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case 2:
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drawRegion(*pR, GraphicEngine::luaColorToARGBColor(L, 2), Vertex(0, 0));
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break;
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default:
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drawRegion(*pR, BS_RGB(255, 255, 255), Vertex(0, 0));
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}
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return 0;
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}
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static int r_getCentroid(lua_State *L) {
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Region *RPtr = checkRegion(L);
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assert(RPtr);
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@ -414,6 +375,12 @@ static int r_delete(lua_State *L) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Marks a function that should never be used
|
||||
static int dummyFuncError(lua_State *L) {
|
||||
error("Dummy function invoked by LUA");
|
||||
return 1;
|
||||
}
|
||||
|
||||
static const luaL_reg REGION_METHODS[] = {
|
||||
{"SetPos", r_setPos},
|
||||
{"SetX", r_setX},
|
||||
@ -423,7 +390,7 @@ static const luaL_reg REGION_METHODS[] = {
|
||||
{"GetX", r_getX},
|
||||
{"GetY", r_getY},
|
||||
{"IsValid", r_isValid},
|
||||
{"Draw", r_draw},
|
||||
{"Draw", dummyFuncError},
|
||||
{"GetCentroid", r_getCentroid},
|
||||
{0, 0}
|
||||
};
|
||||
|
Loading…
x
Reference in New Issue
Block a user