TOOLS: Added engine patch for use with skycpt and updated skycpt README

This patch removes the description for required code modification to sky engine for generation of RESET.* files from the README and places it into a patch file. This patch also adds two modifications which are required to get RESET.* with current codebase not mentioned in the README.

svn-id: r52961
This commit is contained in:
David Turner 2010-09-30 22:45:24 +00:00
parent cc69fa8297
commit 4293dbb7f3
2 changed files with 63 additions and 4 deletions

View File

@ -32,12 +32,17 @@ If you still want to waste your time by creating this file:
v.0.00365: CD Demo v.0.00365: CD Demo
v.0.00368: Full CD version v.0.00368: Full CD version
v.0.00372: Final CD version v.0.00372: Final CD version
4) Change scummvm/sky/logic.cpp, function fnSkipIntroCode 4) Apply the supplied skycpt-engine.patch to a clean copy of the ScummVM
so that it calls _skyControl->doLoadSavePanel() codebase. This modifies the sky engine to allow savefiles to be generated
containing the required data for the skycpt tool.
5) Compile the patched ScummVM. 5) Compile the patched ScummVM.
6) Start each of the BASS versions, enjoy the intro over and over again. 6) Start each of the BASS versions with this patched version, enjoy the intro
over and over again.
Afterwards, it'll automatically show the load/save dialog where you save the game. Afterwards, it'll automatically show the load/save dialog where you save the game.
7) Rename the Savegame files you created to "RESET.*", depending on the version. Except for Demo (v0.00356) which lacks the dialog, so this will autosave to slot 1
at the end of the intro.
7) Rename the Savegame files you created (SKY-VM.000 etc., not the ASD or SAV
file) to "RESET.*", depending on the version.
e.g. RESET.288 for v.0.00288 e.g. RESET.288 for v.0.00288
8) Rename each file with a ".gz" suffix and run gunzip on it. 8) Rename each file with a ".gz" suffix and run gunzip on it.
This removes the ScummVM gzip savefile compression. This removes the ScummVM gzip savefile compression.

View File

@ -0,0 +1,54 @@
Index: engines/sky/compact.cpp
===================================================================
--- engines/sky/compact.cpp (revision 52957)
+++ engines/sky/compact.cpp (working copy)
@@ -138,11 +138,15 @@
if (fileVersion != 0)
error("unknown \"sky.cpt\" version");
+#if 0
+ // Disabled as sky.cpt / compact.dbg used during RESET.* generation is
+ // a different size from expected.
if (SKY_CPT_SIZE != _cptFile->size()) {
GUI::MessageDialog dialog("The \"sky.cpt\" file has an incorrect size.\nPlease (re)download it from www.scummvm.org", "OK", NULL);
dialog.runModal();
error("Incorrect sky.cpt size (%d, expected: %d)", _cptFile->size(), SKY_CPT_SIZE);
}
+#endif
// set the necessary data structs up...
_numDataLists = _cptFile->readUint16LE();
Index: engines/sky/control.cpp
===================================================================
--- engines/sky/control.cpp (revision 52957)
+++ engines/sky/control.cpp (working copy)
@@ -432,7 +432,8 @@
_lastButton = -1;
_curButtonText = 0;
- saveRestorePanel(false);
+ // Parameter modified to true to ensure save dialog, not load is shown
+ saveRestorePanel(true);
memset(_screenBuf, 0, GAME_SCREEN_WIDTH * FULL_SCREEN_HEIGHT);
_system->copyRectToScreen(_screenBuf, GAME_SCREEN_WIDTH, 0, 0, GAME_SCREEN_WIDTH, FULL_SCREEN_HEIGHT);
Index: engines/sky/logic.cpp
===================================================================
--- engines/sky/logic.cpp (revision 52957)
+++ engines/sky/logic.cpp (working copy)
@@ -2376,6 +2376,15 @@
bool Logic::fnSkipIntroCode(uint32 a, uint32 b, uint32 c) {
SkyEngine::_systemVars.pastIntro = true;
+
+ // Demo (v0.0365) lacks Save/Load Panel resources, so
+ // automatically save to Slot 1, rather than displaying dialog
+ if (SkyEngine::isDemo()) {
+ _skyControl->_selectedGame = 1;
+ _skyControl->saveGameToFile();
+ } else {
+ _skyControl->doLoadSavePanel();
+ }
return true;
}