Merging more of the GSoC 2008 RTL branch: AGI

svn-id: r34242
This commit is contained in:
Max Horn 2008-09-01 17:46:05 +00:00
commit 42a5aa567b
13 changed files with 111 additions and 52 deletions

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@ -25,7 +25,6 @@
#include "common/md5.h"
#include "common/events.h"
#include "common/file.h"
#include "common/savefile.h"
#include "common/config-manager.h"
@ -61,9 +60,6 @@ void AgiEngine::processEvents() {
while (_eventMan->pollEvent(event)) {
switch (event.type) {
case Common::EVENT_QUIT:
_game.quitProgNow = true;
break;
case Common::EVENT_PREDICTIVE_DIALOG:
if (_predictiveDialogRunning)
break;
@ -738,6 +734,8 @@ void AgiEngine::initialize() {
_gfx->initVideo();
_sound->initSound();
_lastSaveTime = 0;
_timer->installTimerProc(agiTimerFunctionLow, 10 * 1000, NULL);
_game.ver = -1; /* Don't display the conf file warning */
@ -809,7 +807,17 @@ int AgiEngine::go() {
runGame();
return 0;
return _eventMan->shouldRTL();
}
void AgiEngine::syncSoundSettings() {
int soundVolumeMusic = ConfMan.getInt("music_volume");
int soundVolumeSFX = ConfMan.getInt("music_volume");
int soundVolumeSpeech = ConfMan.getInt("music_volume");
_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, soundVolumeMusic);
_mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, soundVolumeSFX);
_mixer->setVolumeForSoundType(Audio::Mixer::kSpeechSoundType, soundVolumeSpeech);
}
} // End of namespace Agi

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@ -530,7 +530,6 @@ struct AgiGame {
/* internal flags */
int playerControl; /**< player is in control */
int quitProgNow; /**< quit now */
int statusLine; /**< status line on/off */
int clockEnabled; /**< clock is on/off */
int exitAllLogics; /**< break cycle after new.room */
@ -747,6 +746,8 @@ protected:
int go();
void initialize();
uint32 _lastSaveTime;
public:
AgiEngine(OSystem *syst, const AGIGameDescription *gameDesc);
virtual ~AgiEngine();
@ -754,6 +755,8 @@ public:
return _gameId;
}
virtual void syncSoundSettings();
private:
int _keyQueue[KEY_QUEUE_SIZE];

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@ -24,7 +24,6 @@
*/
#include "agi/agi.h"
#include "agi/sprite.h"
#include "agi/graphics.h"
@ -116,7 +115,7 @@ void AgiEngine::interpretCycle() {
oldSound = getflag(fSoundOn);
_game.exitAllLogics = false;
while (runLogic(0) == 0 && !_game.quitProgNow) {
while (runLogic(0) == 0 && !quit()) {
_game.vars[vWordNotFound] = 0;
_game.vars[vBorderTouchObj] = 0;
_game.vars[vBorderCode] = 0;
@ -314,7 +313,6 @@ int AgiEngine::playGame() {
setvar(vTimeDelay, 2); /* "normal" speed */
_game.gfxMode = true;
_game.quitProgNow = false;
_game.clockEnabled = true;
_game.lineUserInput = 22;
@ -354,10 +352,14 @@ int AgiEngine::playGame() {
_game.vars[vKey] = 0;
}
if (_game.quitProgNow == 0xff)
if (quit() == 0xff)
ec = errRestartGame;
} while (_game.quitProgNow == 0);
if (shouldPerformAutoSave(_lastSaveTime)) {
saveGame(getSavegameFilename(0), "Autosave");
}
} while (quit() == 0);
_sound->stopSound();

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@ -2122,11 +2122,22 @@ public:
return "Sierra AGI Engine (C) Sierra On-Line Software";
}
virtual bool hasFeature(MetaEngineFeature f) const;
virtual bool createInstance(OSystem *syst, Engine **engine, const Common::ADGameDescription *desc) const;
virtual SaveStateList listSaves(const char *target) const;
const Common::ADGameDescription *fallbackDetect(const FSList *fslist) const;
};
bool AgiMetaEngine::hasFeature(MetaEngineFeature f) const {
return
(f == kSupportsRTL) ||
(f == kSupportsListSaves) ||
(f == kSupportsDirectLoad) ||
(f == kSupportsDeleteSave);
}
bool AgiMetaEngine::createInstance(OSystem *syst, Engine **engine, const Common::ADGameDescription *desc) const {
const Agi::AGIGameDescription *gd = (const Agi::AGIGameDescription *)desc;
bool res = true;
@ -2147,6 +2158,37 @@ bool AgiMetaEngine::createInstance(OSystem *syst, Engine **engine, const Common:
return res;
}
SaveStateList AgiMetaEngine::listSaves(const char *target) const {
const uint32 AGIflag = MKID_BE('AGI:');
Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
Common::StringList filenames;
char saveDesc[31];
Common::String pattern = target;
pattern += ".???";
filenames = saveFileMan->listSavefiles(pattern.c_str());
sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..)
SaveStateList saveList;
for (Common::StringList::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
// Obtain the last 3 digits of the filename, since they correspond to the save slot
int slotNum = atoi(file->c_str() + file->size() - 3);
if (slotNum >= 0 && slotNum <= 999) {
Common::InSaveFile *in = saveFileMan->openForLoading(file->c_str());
if (in) {
uint32 type = in->readUint32BE();
if (type == AGIflag)
in->read(saveDesc, 31);
saveList.push_back(SaveStateDescriptor(slotNum, Common::String(saveDesc), *file));
delete in;
}
}
}
return saveList;
}
const Common::ADGameDescription *AgiMetaEngine::fallbackDetect(const FSList *fslist) const {
typedef Common::HashMap<Common::String, int32> IntMap;
IntMap allFiles;

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@ -231,7 +231,7 @@ uint8 *AgiLoader_v3::loadVolRes(AgiDir *agid) {
debugC(3, kDebugLevelResources, "x = %x %x", x[0], x[1]);
error("ACK! BAD RESOURCE");
g_system->quit();
_vm->quitGame();
}
agid->len = READ_LE_UINT16((uint8 *) x + 3); /* uncompressed size */

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@ -1213,11 +1213,11 @@ cmd(quit) {
g_sound->stopSound();
if (p0) {
game.quitProgNow = true;
g_agi->quitGame();
} else {
if (g_agi->selectionBox
(" Quit the game, or continue? \n\n\n", buttons) == 0) {
game.quitProgNow = true;
g_agi->quitGame();
}
}
}
@ -1231,7 +1231,7 @@ cmd(restart_game) {
g_agi->selectionBox(" Restart game, or continue? \n\n\n", buttons);
if (sel == 0) {
game.quitProgNow = 0xff;
g_agi->quitGame();
g_agi->setflag(fRestartGame, true);
g_agi->_menu->enableAll();
}
@ -1739,7 +1739,7 @@ int AgiEngine::runLogic(int n) {
curLogic->cIP = curLogic->sIP;
timerHack = 0;
while (ip < _game.logics[n].size && !_game.quitProgNow) {
while (ip < _game.logics[n].size && !quit()) {
if (_debug.enabled) {
if (_debug.steps > 0) {
if (_debug.logic0 || n) {

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@ -24,7 +24,6 @@
*/
#include "agi/agi.h"
#include "agi/keyboard.h"
#include "agi/opcodes.h"
@ -232,7 +231,7 @@ int AgiEngine::testIfCode(int lognum) {
uint8 p[16] = { 0 };
bool end_test = false;
while (retval && !game.quitProgNow && !end_test) {
while (retval && !quit() && !end_test) {
if (_debug.enabled && (_debug.logic0 || lognum))
debugConsole(lognum, lTEST_MODE, NULL);

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@ -23,7 +23,6 @@
*
*/
#include "common/events.h"
#include "common/file.h"
#include "common/savefile.h"
#include "common/config-manager.h"
@ -228,7 +227,7 @@ FIXME (Fingolfin asks): Why are Mickey, Winnie and Troll standalone classes
error("Unknown preagi engine");
break;
}
return 0;
return _eventMan->shouldRTL();
}
} // End of namespace Agi

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@ -23,8 +23,6 @@
*
*/
#include "common/events.h"
#include "agi/preagi.h"
#include "agi/font.h"
#include "agi/graphics.h"
@ -122,11 +120,12 @@ void PreAgiEngine::printStrXOR(char *szMsg) {
int PreAgiEngine::getSelection(SelectionTypes type) {
Common::Event event;
for (;;) {
while (!quit()) {
while (_eventMan->pollEvent(event)) {
switch(event.type) {
case Common::EVENT_RTL:
case Common::EVENT_QUIT:
_system->quit();
return 0;
case Common::EVENT_RBUTTONUP:
return 0;
case Common::EVENT_LBUTTONUP:

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@ -23,7 +23,6 @@
*
*/
#include "common/events.h"
#include "common/savefile.h"
#include "common/stream.h"
@ -343,11 +342,12 @@ bool Mickey::getMenuSelRow(MSA_MENU menu, int *sel0, int *sel1, int iRow) {
drawMenu(menu, *sel0, *sel1);
for (;;) {
for(;;) {
while (_vm->_system->getEventManager()->pollEvent(event)) {
switch(event.type) {
case Common::EVENT_RTL:
case Common::EVENT_QUIT:
exit(0);
return 0;
case Common::EVENT_MOUSEMOVE:
if (iRow < 2) {
x = event.mouse.x / 8;
@ -640,8 +640,8 @@ void Mickey::playSound(ENUM_MSA_SOUND iSound) {
if (iSound == IDI_MSA_SND_THEME) {
while (_vm->_system->getEventManager()->pollEvent(event)) {
switch(event.type) {
case Common::EVENT_RTL:
case Common::EVENT_QUIT:
_vm->_system->quit();
case Common::EVENT_LBUTTONUP:
case Common::EVENT_RBUTTONUP:
case Common::EVENT_KEYDOWN:
@ -1221,7 +1221,7 @@ void Mickey::gameOver() {
}
waitAnyKey();
exit(0);
_vm->quitGame();
}
void Mickey::flipSwitch() {
@ -2060,8 +2060,8 @@ void Mickey::waitAnyKey(bool anim) {
for (;;) {
while (_vm->_system->getEventManager()->pollEvent(event)) {
switch(event.type) {
case Common::EVENT_RTL:
case Common::EVENT_QUIT:
_vm->_system->quit();
case Common::EVENT_KEYDOWN:
case Common::EVENT_LBUTTONUP:
case Common::EVENT_RBUTTONUP:
@ -2160,7 +2160,7 @@ void Mickey::run() {
intro();
// Game loop
for (;;) {
while (!_vm->quit()) {
drawRoom();
if (_game.fIntro) {

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@ -30,8 +30,6 @@
#include "graphics/cursorman.h"
#include "common/events.h"
namespace Agi {
Troll::Troll(PreAgiEngine* vm) : _vm(vm) {
@ -58,11 +56,12 @@ bool Troll::getMenuSel(const char *szMenu, int *iSel, int nSel) {
drawMenu(szMenu, *iSel);
for (;;) {
while (!_vm->quit()) {
while (_vm->_system->getEventManager()->pollEvent(event)) {
switch(event.type) {
case Common::EVENT_RTL:
case Common::EVENT_QUIT:
_vm->_system->quit();
return 0;
case Common::EVENT_MOUSEMOVE:
y = event.mouse.y / 8;
@ -205,8 +204,8 @@ void Troll::waitAnyKeyIntro() {
for (;;) {
while (_vm->_system->getEventManager()->pollEvent(event)) {
switch(event.type) {
case Common::EVENT_RTL:
case Common::EVENT_QUIT:
_vm->_system->quit();
case Common::EVENT_LBUTTONUP:
case Common::EVENT_KEYDOWN:
return;
@ -269,7 +268,7 @@ void Troll::tutorial() {
int iSel = 0;
//char szTreasure[16] = {0};
for (;;) {
while (!_vm->quit()) {
_vm->clearScreen(0xFF);
_vm->printStr(IDS_TRO_TUTORIAL_0);

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@ -29,7 +29,6 @@
#include "graphics/cursorman.h"
#include "common/events.h"
#include "common/savefile.h"
#include "common/stream.h"
@ -797,12 +796,12 @@ void Winnie::getMenuSel(char *szMenu, int *iSel, int fCanSel[]) {
// Show the mouse cursor for the menu
CursorMan.showMouse(true);
for (;;) {
while (!_vm->quit()) {
while (_vm->_system->getEventManager()->pollEvent(event)) {
switch(event.type) {
case Common::EVENT_RTL:
case Common::EVENT_QUIT:
_vm->_system->quit();
break;
return;
case Common::EVENT_MOUSEMOVE:
x = event.mouse.x / 8;
y = event.mouse.y / 8;
@ -1014,7 +1013,7 @@ phase2:
if (parser(hdr.ofsDesc[iBlock] - _roomOffset, iBlock, roomdata) == IDI_WTP_PAR_BACK)
goto phase1;
}
for (;;) {
while (!_vm->quit()) {
for (iBlock = 0; iBlock < IDI_WTP_MAX_BLOCK; iBlock++) {
switch(parser(hdr.ofsBlock[iBlock] - _roomOffset, iBlock, roomdata)) {
case IDI_WTP_PAR_GOTO:

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@ -91,7 +91,7 @@ int AgiEngine::saveGame(const char *fileName, const char *description) {
out->writeSint16BE((int16)_game.lognum);
out->writeSint16BE((int16)_game.playerControl);
out->writeSint16BE((int16)_game.quitProgNow);
out->writeSint16BE((int16)quit());
out->writeSint16BE((int16)_game.statusLine);
out->writeSint16BE((int16)_game.clockEnabled);
out->writeSint16BE((int16)_game.exitAllLogics);
@ -214,6 +214,9 @@ int AgiEngine::saveGame(const char *fileName, const char *description) {
delete out;
debugC(3, kDebugLevelMain | kDebugLevelSavegame, "Closed %s", fileName);
_lastSaveTime = _system->getMillis();
return result;
}
@ -281,7 +284,8 @@ int AgiEngine::loadGame(const char *fileName, bool checkId) {
_game.lognum = in->readSint16BE();
_game.playerControl = in->readSint16BE();
_game.quitProgNow = in->readSint16BE();
if (in->readSint16BE())
quitGame();
_game.statusLine = in->readSint16BE();
_game.clockEnabled = in->readSint16BE();
_game.exitAllLogics = in->readSint16BE();
@ -698,13 +702,18 @@ int AgiEngine::saveGameDialog() {
sprintf(fileName, "%s", getSavegameFilename(slot));
do {
drawWindow(hp, vp, GFX_WIDTH - hp, GFX_HEIGHT - vp);
printText("Select a slot in which you wish to\nsave the game:",
0, hm + 1, vm + 1, w, MSG_BOX_TEXT, MSG_BOX_COLOUR);
slot = selectSlot();
if (slot < 0)
if (slot == 0)
messageBox("That slot is for Autosave only.");
else if (slot < 0)
return errOK;
}
while (slot == 0);
drawWindow(hp, vp + 5 * CHAR_LINES, GFX_WIDTH - hp,
GFX_HEIGHT - vp - 9 * CHAR_LINES);