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added fnSetPaletteToFade/fnSetPaletteToCut
svn-id: r11851
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parent
a6fb0fd553
commit
42cea0975a
@ -889,12 +889,12 @@ int SwordLogic::fnSetFadeTargetPalette(BsObject *cpt, int32 id, int32 spritePal,
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}
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int SwordLogic::fnSetPaletteToFade(BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x) {
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warning("fnSetPaletteToFade(xx, %d, %d, %d, %d)", id, c, d, e);
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SwordEngine::_systemVars.wantFade = true;
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return SCRIPT_CONT;
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}
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int SwordLogic::fnSetPaletteToCut(BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x) {
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warning("fnSetPaletteToCut(xx, %d, %d, %d, %d)", id, c, d, e);
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SwordEngine::_systemVars.wantFade = false;
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return SCRIPT_CONT;
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}
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@ -30,6 +30,7 @@
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#include "common/util.h"
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#include "system.h"
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#include "menu.h"
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#include "sword1.h"
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#define SCROLL_FRACTION 16
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#define MAX_SCROLL_DISTANCE 8
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@ -106,7 +107,7 @@ void SwordScreen::fnSetPalette(uint8 start, uint16 length, uint32 id, bool fadeU
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memset(_currentPalette, 0, 256 * 4);
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_system->set_palette(_currentPalette, 0, 256);
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} else
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_system->set_palette(_targetPalette, start, length);
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_system->set_palette(_targetPalette + 4 * start, start, length);
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}
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void SwordScreen::refreshPalette(void) {
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@ -259,8 +260,8 @@ void SwordScreen::newScreen(uint32 screen) {
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if (_roomDefTable[_currentScreen].parallax[1])
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_parallax[1] = (uint8*)_resMan->openFetchRes(_roomDefTable[_currentScreen].parallax[1]);
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fnSetPalette(0, 184, _roomDefTable[_currentScreen].palettes[0], true);
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fnSetPalette(184, 72, _roomDefTable[_currentScreen].palettes[1], true);
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fnSetPalette(0, 184, _roomDefTable[_currentScreen].palettes[0], SwordEngine::_systemVars.wantFade);
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fnSetPalette(184, 72, _roomDefTable[_currentScreen].palettes[1], SwordEngine::_systemVars.wantFade);
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}
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void SwordScreen::quitScreen(void) {
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@ -159,6 +159,7 @@ void SwordEngine::reinitialize(void) {
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_objectMan->initialize(); // resources which have just been wiped.
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_mouse->initialize();
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// todo: reinitialize swordmenu.
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_systemVars.wantFade = true;
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}
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void SwordEngine::startPositions(int32 startNumber) {
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@ -1116,9 +1117,8 @@ uint8 SwordEngine::mainLoop(void) {
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// do something smart here to implement pausing the game. If we even want that, that is.
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} while ((SwordLogic::_scriptVars[SCREEN] == SwordLogic::_scriptVars[NEW_SCREEN]) && (retCode == 0));
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if (retCode == 0) {
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if (SwordLogic::_scriptVars[SCREEN] != 53) // we don't fade down after syria pan (53).
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_screen->fadeDownPalette();
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if ((retCode == 0) && (SwordLogic::_scriptVars[SCREEN] != 53) && _systemVars.wantFade) {
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_screen->fadeDownPalette();
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while (_screen->stillFading()) {
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_music->stream();
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_screen->updateScreen();
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@ -46,6 +46,7 @@ struct SystemVars {
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uint8 deathScreenFlag; // 1 death screen version of the control panel, 2 = successful end of game, 3 = force restart
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bool forceRestart;
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bool wantFade; // when true => fade during scene change, else cut.
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uint8 playSpeech;
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uint8 showText;
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uint8 language;
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