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NANCY: Move debug channels in detection.h to avoid pulling whole nancy.h
This one includes C++11 constructs which are not accepted by older compilers
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@ -23,7 +23,6 @@
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#include "common/config-manager.h"
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#include "engines/nancy/detection.h"
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#include "engines/nancy/nancy.h"
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//#include "engines/nancy/dialogs.h"
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const char *const directoryGlobs[] = {
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@ -44,6 +44,12 @@ struct NancyGameDescription {
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GameType gameType;
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};
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enum NancyDebugChannels {
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kDebugEngine = 1 << 0,
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kDebugActionRecord = 1 << 1,
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kDebugScene = 1 << 2
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};
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} // End of namespace Nancy
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#endif // NANCY_DETECTION_H
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@ -55,12 +55,6 @@ namespace Nancy {
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static const int kSavegameVersion = 1;
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enum NancyDebugChannels {
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kDebugEngine = 1 << 0,
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kDebugActionRecord = 1 << 1,
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kDebugScene = 1 << 2
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};
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struct NancyGameDescription;
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class ResourceManager;
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