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HDB: Fix AI::loadSaveFile()
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458646981f
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@ -1780,12 +1780,17 @@ void AI::loadSaveFile(Common::InSaveFile *in) {
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}
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// Load ArrowPaths
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_arrowPaths->resize(in->readUint32LE());
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for (i = 0; (uint)i < _arrowPaths->size(); i++) {
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_arrowPaths->operator[](i)->type = in->readUint16LE();
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_arrowPaths->operator[](i)->dir = (AIDir)in->readSint32LE();
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_arrowPaths->operator[](i)->tileX = in->readUint16LE();
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_arrowPaths->operator[](i)->tileY = in->readUint16LE();
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uint32 arrowPathSIze = in->readUint32LE();
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for (i = 0; (uint)i < arrowPathSIze; i++) {
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ArrowPath *arrowPath = new ArrowPath;
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arrowPath->type = in->readUint16LE();
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arrowPath->dir = (AIDir)in->readSint32LE();
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arrowPath->tileX = in->readUint16LE();
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arrowPath->tileY = in->readUint16LE();
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_arrowPaths->push_back(arrowPath);
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}
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// Load HereT List
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@ -1797,15 +1802,19 @@ void AI::loadSaveFile(Common::InSaveFile *in) {
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}
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// Load Triggers
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_triggerList->resize(in->readUint32LE());
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for (i = 0; (uint)i < _triggerList->size(); i++) {
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in->read(_triggerList->operator[](i)->id, 32);
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_triggerList->operator[](i)->x = in->readUint16LE();
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_triggerList->operator[](i)->y = in->readUint16LE();
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_triggerList->operator[](i)->value1 = in->readUint16LE();
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_triggerList->operator[](i)->value2 = in->readUint16LE();
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in->read(_triggerList->operator[](i)->luaFuncInit, 32);
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in->read(_triggerList->operator[](i)->luaFuncUse, 32);
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uint32 tsize = in->readUint32LE();
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for (i = 0; (uint)i < tsize; i++) {
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Trigger *t = new Trigger;
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in->read(t->id, 32);
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t->x = in->readUint16LE();
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t->y = in->readUint16LE();
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t->value1 = in->readUint16LE();
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t->value2 = in->readUint16LE();
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in->read(t->luaFuncInit, 32);
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in->read(t->luaFuncUse, 32);
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_triggerList->push_back(t);
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}
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AIEntity *e;
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@ -1814,8 +1823,8 @@ void AI::loadSaveFile(Common::InSaveFile *in) {
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EntFuncPtr draw;
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// Load Floats
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_floats->resize(in->readUint32LE());
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for (i = 0; (uint)i < _floats->size(); i++) {
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uint32 fsize = in->readUint32LE();
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for (i = 0; (uint)i < fsize; i++) {
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e = new AIEntity;
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action = init = init2 = use = NULL;
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draw = NULL;
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@ -1890,8 +1899,8 @@ void AI::loadSaveFile(Common::InSaveFile *in) {
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}
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// Load Ents
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_ents->resize(in->readUint32LE());
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for (i = 0; (uint)i < _ents->size(); i++) {
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uint32 esize = in->readUint32LE();
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for (i = 0; (uint)i < esize; i++) {
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e = new AIEntity;
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action = init = init2 = use = NULL;
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draw = NULL;
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