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Fix objects structure and object scripts in PCE version of Loom.
svn-id: r45335
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512c9cae11
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@ -936,12 +936,13 @@ void ScummEngine_v4::resetRoomObject(ObjectData *od, const byte *room, const byt
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od->x_pos = *(ptr + 8) * 8;
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od->y_pos = ((*(ptr + 9)) & 0x7F) * 8;
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od->parentstate = (*(ptr + 11) & 0x80) ? 1 : 0;
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od->parentstate = (*(ptr + 9) & 0x80) ? 1 : 0;
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od->width = *(ptr + 10) * 8;
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od->parent = *(ptr + 11);
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od->walk_x = *(ptr + 13) * 8;
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od->walk_y = (*(ptr + 14) & 0x1f) * 8;
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// TODO: Where is parent data?
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od->parent = 0;
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od->walk_x = READ_LE_UINT16(ptr + 11);
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od->walk_y = READ_LE_UINT16(ptr + 13);
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od->actordir = (*(ptr + 15)) & 7;
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od->height = *(ptr + 15) & 0xf8;
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} else {
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@ -214,9 +214,10 @@ int ScummEngine::getVerbEntrypoint(int obj, int entry) {
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verbptr += 3;
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} while (1);
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if (_game.id == GID_LOOM && _game.platform == Common::kPlatformPCEngine)
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return verboffs + READ_LE_UINT16(verbptr + 1) + 3;
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else if (_game.features & GF_SMALL_HEADER)
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if (_game.id == GID_LOOM && _game.platform == Common::kPlatformPCEngine) {
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verbptr += READ_LE_UINT16(verbptr + 1) + 3;
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return verbptr - objptr;
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} else if (_game.features & GF_SMALL_HEADER)
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return READ_LE_UINT16(verbptr + 1);
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else
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return verboffs + READ_LE_UINT16(verbptr + 1);
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