BLADERUNNER: Performance fixes

Pixel format functions and CLIP functions are too slow in debug builds,
replacing them with static code makes debug builds faster.
This commit is contained in:
Peter Kohaut 2019-09-04 17:22:35 +02:00
parent a7e30d0e7f
commit 4355c42044
4 changed files with 18 additions and 4 deletions

View File

@ -329,6 +329,18 @@ static inline const Graphics::PixelFormat gameDataPixelFormat() {
return Graphics::PixelFormat(2, 5, 5, 5, 1, 10, 5, 0, 15);
}
static inline void getGameDataColor(uint16 color, uint8 &a, uint8 &r, uint8 &g, uint8 &b) {
// gameDataPixelFormat().colorToARGB(vqaColor, a, r, g, b);
// using pixel format functions is too slow on some ports because of runtime checks
uint8 r5 = (color >> 10) & 0x1F;
uint8 g5 = (color >> 5) & 0x1F;
uint8 b5 = (color ) & 0x1F;
a = color >> 15;
r = (r5 << 3) | (r5 >> 2);
g = (g5 << 3) | (g5 >> 2);
b = (b5 << 3) | (b5 >> 2);
}
static inline const Graphics::PixelFormat screenPixelFormat() {
return ((BladeRunnerEngine*)g_engine)->_screenPixelFormat;
}

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@ -140,7 +140,7 @@ void Font::drawChar(Graphics::Surface *dst, uint32 chr, int x, int y, uint32 col
int endX = width + x - 1;
while (currentX <= endX && currentX < dst->w) {
uint8 a, r, g, b;
gameDataPixelFormat().colorToARGB(*srcPtr, a, r, g, b);
getGameDataColor(*srcPtr, a, r, g, b);
if (!a) { // Alpha is inversed
uint32 outColor = color;
if (_useFontColor) {

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@ -111,7 +111,7 @@ void Shape::draw(Graphics::Surface &surface, int x, int y) const {
src_p += 2;
uint8 a, r, g, b;
gameDataPixelFormat().colorToARGB(shpColor, a, r, g, b);
getGameDataColor(shpColor, a, r, g, b);
if (!a) {
// Ignore the alpha in the output as it is inversed in the input

View File

@ -834,10 +834,12 @@ void VQADecoder::VQAVideoTrack::VPTRWriteBlock(Graphics::Surface *surface, unsig
src_p += 2;
uint8 a, r, g, b;
gameDataPixelFormat().colorToARGB(vqaColor, a, r, g, b);
getGameDataColor(vqaColor, a, r, g, b);
if (!(alpha && a)) {
void* dstPtr = surface->getBasePtr(CLIP(dst_x + x, (uint32)0, (uint32)(surface->w - 1)), CLIP(dst_y + y, (uint32)0, (uint32)(surface->h - 1)));
// clip is too slow and it is not needed
// void* dstPtr = surface->getBasePtr(CLIP(dst_x + x, (uint32)0, (uint32)(surface->w - 1)), CLIP(dst_y + y, (uint32)0, (uint32)(surface->h - 1)));
void* dstPtr = surface->getBasePtr(dst_x + x, dst_y + y);
// Ignore the alpha in the output as it is inversed in the input
drawPixel(*surface, dstPtr, surface->format.RGBToColor(r, g, b));
}