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Implemented the original game cheat key for displaying the current mouse cursor position
svn-id: r50913
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parent
13eb510baf
commit
4366262511
@ -66,6 +66,8 @@ MadsScene::MadsScene(MadsEngine *vm): _sceneResources(), Scene(vm, &_sceneResour
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MadsView::_bgSurface = Scene::_backgroundSurface;
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MadsView::_depthSurface = Scene::_walkSurface;
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_interfaceSurface = new MadsInterfaceView(vm);
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_showMousePos = false;
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_mouseMsgIndex = -1;
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}
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MadsScene::~MadsScene() {
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@ -349,6 +351,16 @@ void MadsScene::update() {
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void MadsScene::updateState() {
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_madsVm->_player.update();
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// Handle refreshing the mouse position display
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if (_mouseMsgIndex != -1)
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_madsVm->scene()->_kernelMessages.remove(_mouseMsgIndex);
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if (_showMousePos) {
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char buffer[20];
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sprintf(buffer, "(%d,%d)", _madsVm->_mouse->currentPos().x, _madsVm->_mouse->currentPos().y);
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_mouseMsgIndex = _madsVm->scene()->_kernelMessages.add(Common::Point(5, 5), 0x203, 0, 0, 1, buffer);
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}
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// Step through the scene
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_sceneLogic.sceneStep();
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@ -1158,8 +1170,13 @@ bool MadsInterfaceView::handleCheatKey(int32 keycode) {
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// TODO: Move player to current destination
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return true;
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case Common::KEYCODE_t | (Common::KEYCODE_LALT):
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case Common::KEYCODE_t | (Common::KEYCODE_RALT):
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case Common::KEYCODE_c | (Common::KBD_CTRL << 24):
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// Toggle display of mouse position
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_madsVm->scene()->_showMousePos = !_madsVm->scene()->_showMousePos;
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break;
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case Common::KEYCODE_t | (Common::KEYCODE_LALT << 24):
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case Common::KEYCODE_t | (Common::KEYCODE_RALT << 24):
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{
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// Teleport to room
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//Scene *sceneView = (Scene *)vm->_viewManager->getView(VIEWID_SCENE);
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@ -109,6 +109,7 @@ private:
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MadsSceneLogic _sceneLogic;
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SpriteAsset *_playerSprites;
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int _mouseMsgIndex;
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void drawElements();
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void loadScene2(const char *aaName, int sceneNumber);
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@ -119,6 +120,7 @@ private:
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void setAction();
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public:
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char _aaName[100];
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bool _showMousePos;
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public:
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MadsScene(MadsEngine *vm);
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virtual ~MadsScene();
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