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add hack that attempts to workaround the offset hotspot problem in humongous games
svn-id: r6670
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@ -3097,6 +3097,11 @@ void Scumm::setCursorHotspot2(int x, int y)
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{
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_cursor.hotspotX = x;
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_cursor.hotspotY = y;
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// FIXME this hacks around offset cursor in the humongous games
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if (_features & GF_HUMONGOUS) {
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_cursor.hotspotX += 15;
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_cursor.hotspotY += 15;
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}
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}
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void Scumm::updateCursor()
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