Merge branch 'hopkins_dirtyRects'

Conflicts:
	engines/hopkins/anim.cpp
	engines/hopkins/computer.cpp
	engines/hopkins/dialogs.cpp
	engines/hopkins/graphics.cpp
	engines/hopkins/hopkins.cpp
This commit is contained in:
Paul Gilbert 2013-03-17 11:29:00 -04:00
commit 4372bd8306
12 changed files with 300 additions and 175 deletions

View File

@ -100,6 +100,8 @@ void AnimationManager::playAnim(const Common::String &filename, uint32 rate1, ui
else
_vm->_graphicsManager.m_scroll16(screenP, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, 0, 0);
_vm->_graphicsManager.unlockScreen();
_vm->_graphicsManager.addRefreshRect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
_vm->_graphicsManager.updateScreen();
}
_vm->_eventsManager._rateCounter = 0;
@ -155,6 +157,8 @@ void AnimationManager::playAnim(const Common::String &filename, uint32 rate1, ui
_vm->_graphicsManager.copyVideoVbe16(screenP);
}
_vm->_graphicsManager.unlockScreen();
_vm->_graphicsManager.addRefreshRect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
_vm->_graphicsManager.updateScreen();
_vm->_soundManager.checkSoundEnd();
}
@ -263,6 +267,7 @@ void AnimationManager::playAnim2(const Common::String &filename, uint32 rate1, u
_vm->_graphicsManager.lockScreen();
_vm->_graphicsManager.clearScreen();
_vm->_graphicsManager.unlockScreen();
_vm->_graphicsManager._maxX = SCREEN_WIDTH;
if (_vm->_graphicsManager.WinScan / 2 > SCREEN_WIDTH) {
hasScreenCopy = true;
@ -280,7 +285,10 @@ void AnimationManager::playAnim2(const Common::String &filename, uint32 rate1, u
_vm->_graphicsManager.m_scroll16A(screenCopy, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, 0, 0);
else
_vm->_graphicsManager.m_scroll16(screenP, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, 0, 0);
_vm->_graphicsManager.unlockScreen();
_vm->_graphicsManager.addRefreshRect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
_vm->_graphicsManager.updateScreen();
}
_vm->_eventsManager._rateCounter = 0;
@ -329,6 +337,8 @@ void AnimationManager::playAnim2(const Common::String &filename, uint32 rate1, u
}
}
_vm->_graphicsManager.unlockScreen();
_vm->_graphicsManager.addRefreshRect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
_vm->_graphicsManager.updateScreen();
_vm->_soundManager.checkSoundEnd();
}
@ -385,6 +395,7 @@ void AnimationManager::playAnim2(const Common::String &filename, uint32 rate1, u
_vm->_graphicsManager.lockScreen();
_vm->_graphicsManager.clearScreen();
_vm->_graphicsManager.unlockScreen();
_vm->_graphicsManager._scrollPosX = oldScrollPosX;
_vm->_graphicsManager.scrollScreen(oldScrollPosX);
if (_vm->_graphicsManager._largeScreenFl) {
@ -400,6 +411,8 @@ void AnimationManager::playAnim2(const Common::String &filename, uint32 rate1, u
_vm->_graphicsManager.m_scroll16(_vm->_graphicsManager._vesaBuffer, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, 0, 0);
}
_vm->_graphicsManager.unlockScreen();
_vm->_graphicsManager.addRefreshRect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
_vm->_graphicsManager.fadeInShort();
_vm->_graphicsManager.updateScreen();
@ -648,6 +661,8 @@ void AnimationManager::playSequence(const Common::String &file, uint32 rate1, ui
else
_vm->_graphicsManager.m_scroll16(screenP, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, 0, 0);
_vm->_graphicsManager.unlockScreen();
_vm->_graphicsManager.addRefreshRect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
_vm->_graphicsManager.updateScreen();
}
bool skipFl = false;
@ -728,6 +743,8 @@ void AnimationManager::playSequence(const Common::String &file, uint32 rate1, ui
_vm->_graphicsManager.copyVideoVbe16a(screenP);
}
_vm->_graphicsManager.unlockScreen();
_vm->_graphicsManager.addRefreshRect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
_vm->_graphicsManager.updateScreen();
_vm->_soundManager.checkSoundEnd();
}
@ -808,6 +825,8 @@ void AnimationManager::playSequence2(const Common::String &file, uint32 rate1, u
else
_vm->_graphicsManager.m_scroll16(screenP, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, 0, 0);
_vm->_graphicsManager.unlockScreen();
_vm->_graphicsManager.addRefreshRect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
_vm->_graphicsManager.updateScreen();
}
_vm->_eventsManager._rateCounter = 0;
@ -854,6 +873,8 @@ void AnimationManager::playSequence2(const Common::String &file, uint32 rate1, u
_vm->_graphicsManager.copyVideoVbe16a(screenP);
}
_vm->_graphicsManager.unlockScreen();
_vm->_graphicsManager.addRefreshRect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
_vm->_graphicsManager.updateScreen();
_vm->_soundManager.checkSoundEnd();
}

View File

@ -127,7 +127,7 @@ void ComputerManager::setTextPosition(int yp, int xp) {
*/
void ComputerManager::showComputer(ComputerEnum mode) {
_vm->_eventsManager._escKeyFl = false;
_vm->_graphicsManager.resetVesaSegment();
_vm->_graphicsManager.resetDirtyRects();
setVideoMode();
setTextColor(4);
setTextPosition(2, 4);
@ -287,7 +287,7 @@ void ComputerManager::showComputer(ComputerEnum mode) {
else // Free access or Samantha
_vm->_globals._exitId = 14;
_vm->_graphicsManager.resetVesaSegment();
_vm->_graphicsManager.resetDirtyRects();
}
static const char _englishText[] =
@ -426,13 +426,13 @@ void ComputerManager::displayMessage(int xp, int yp, int textIdx) {
x1 -= _vm->_fontManager._fontFixedWidth;
x2 = x1 + 2 * _vm->_fontManager._fontFixedWidth;
_vm->_graphicsManager.Copy_Mem(_vm->_graphicsManager._vesaScreen, x1, yp, 3 * _vm->_fontManager._fontFixedWidth, 12, _vm->_graphicsManager._vesaBuffer, x1, yp);
_vm->_graphicsManager.addVesaSegment(x1, yp, x2, yp + 12);
_vm->_graphicsManager.addDirtyRect(x1, yp, x2, yp + 12);
_vm->_fontManager.displayTextVesa(x1, yp, "_", 252);
}
if (mappedChar != '*') {
char newChar = mappedChar;
_vm->_graphicsManager.Copy_Mem(_vm->_graphicsManager._vesaScreen, x1, yp, _vm->_fontManager._fontFixedWidth, 12, _vm->_graphicsManager._vesaBuffer, x1, yp);
_vm->_graphicsManager.addVesaSegment(x1, yp, _vm->_fontManager._fontFixedWidth + x1, yp + 12);
_vm->_graphicsManager.addDirtyRect(x1, yp, _vm->_fontManager._fontFixedWidth + x1, yp + 12);
_inputBuf[textIndex] = newChar;
Common::String charString = Common::String::format("%c_", newChar);
@ -444,7 +444,7 @@ void ComputerManager::displayMessage(int xp, int yp, int textIdx) {
} while (textIndex != textIdx && curChar != 13);
_vm->_graphicsManager.Copy_Mem(_vm->_graphicsManager._vesaScreen, x1, yp, _vm->_fontManager._fontFixedWidth, 12, _vm->_graphicsManager._vesaBuffer, x1, yp);
_vm->_graphicsManager.addVesaSegment(x1, yp, _vm->_fontManager._fontFixedWidth + x1, yp + 12);
_vm->_graphicsManager.addDirtyRect(x1, yp, _vm->_fontManager._fontFixedWidth + x1, yp + 12);
_vm->_eventsManager.refreshScreenAndEvents();
_inputBuf[textIndex] = 0;
@ -556,10 +556,12 @@ void ComputerManager::displayGamesSubMenu() {
_breakoutSpr = _vm->_fileManager.loadFile("CASSE.SPR");
loadHiscore();
setModeVGA256();
newLevel();
_vm->_graphicsManager.resetVesaSegment();
_vm->_graphicsManager.DD_VBL();
playBreakout();
_vm->_graphicsManager.resetVesaSegment();
_vm->_graphicsManager.resetDirtyRects();
_breakoutSpr = _vm->_globals.freeMemory(_breakoutSpr);
_breakoutLevel = (int16 *)_vm->_globals.freeMemory((byte *)_breakoutLevel);
_vm->_objectsManager._sprite[0]._spriteData = oldSpriteData;
@ -642,12 +644,15 @@ void ComputerManager::newLevel() {
_breakoutLevel = (int16 *)_vm->_fileManager.loadFile(file);
displayBricks();
_vm->_objectsManager.addStaticSprite(_breakoutSpr, Common::Point(150, 192), 0, 13, 0, false, 0, 0);
_vm->_objectsManager.addStaticSprite(_breakoutSpr, Common::Point(164, 187), 1, 14, 0, false, 0, 0);
_ballPosition = Common::Point(164, 187);
_padPositionX = 150;
_vm->_objectsManager.animateSprite(0);
_vm->_objectsManager.animateSprite(1);
_vm->_eventsManager.mouseOn();
_vm->_soundManager.playSample(3, 5);
}
@ -664,11 +669,11 @@ void ComputerManager::displayBricks() {
int cellTop;
int cellType;
for (int levelIdx = 0; ; levelIdx += 6) {
cellLeft = level[levelIdx];
cellLeft = (int16)FROM_LE_16(level[levelIdx]);
if (cellLeft == -1)
break;
cellTop = level[levelIdx + 1];
cellType = level[levelIdx + 4];
cellTop = FROM_LE_16(level[levelIdx + 1]);
cellType = FROM_LE_16(level[levelIdx + 4]);
if (cellType <= 6)
++_breakoutBrickNbr;
@ -696,8 +701,6 @@ void ComputerManager::displayBricks() {
_vm->_graphicsManager.AFFICHE_SPEEDVGA(_breakoutSpr, cellLeft, cellTop, 23);
break;
}
levelIdx += 6;
}
displayScore();
@ -712,6 +715,8 @@ void ComputerManager::displayLives() {
for (int i = 0, xp = 10; i < _breakoutLives - 1; i++, xp += 7)
_vm->_graphicsManager.AFFICHE_SPEEDVGA(_breakoutSpr, xp, 10, 14);
_vm->_graphicsManager.DD_VBL();
}
/**
@ -726,7 +731,8 @@ void ComputerManager::playBreakout() {
_ballPosition = Common::Point(_padPositionX + 14, 187);
_vm->_objectsManager.setSpriteY(1, 187);
_vm->_objectsManager.setSpriteX(1, _ballPosition.x);
_vm->_graphicsManager.resetVesaSegment();
_vm->_graphicsManager.resetDirtyRects();
_vm->_eventsManager.refreshScreenAndEvents();
_vm->_graphicsManager.fadeInBreakout();
@ -763,7 +769,7 @@ void ComputerManager::playBreakout() {
} while (!_vm->shouldQuit() && !lastBreakoutEvent);
if (lastBreakoutEvent != 1)
break;
_vm->_graphicsManager.fateOutBreakout();
--_breakoutLives;
if (_breakoutLives) {
@ -771,6 +777,8 @@ void ComputerManager::playBreakout() {
if (_breakoutLives)
continue;
}
_vm->_graphicsManager.fadeOutBreakout();
_vm->_eventsManager.mouseOn();
_vm->_objectsManager.removeSprite(0);
_vm->_objectsManager.removeSprite(1);
@ -791,7 +799,7 @@ void ComputerManager::playBreakout() {
}
if (lastBreakoutEvent != 2)
return;
_vm->_graphicsManager.fateOutBreakout();
_vm->_graphicsManager.fadeOutBreakout();
newLevel();
}
}
@ -801,7 +809,7 @@ void ComputerManager::playBreakout() {
* @return The selected button index: 1 = Game, 2 = Quit
*/
int ComputerManager::displayHiscores() {
_vm->_graphicsManager.resetVesaSegment();
_vm->_graphicsManager.resetDirtyRects();
loadHiscore();
_vm->_graphicsManager.loadVgaImage("HISCORE.PCX");
byte *ptr = _vm->_fileManager.loadFile("ALPHA.SPR");
@ -827,7 +835,7 @@ int ComputerManager::displayHiscores() {
}
_vm->_graphicsManager.fadeInBreakout();
_vm->_graphicsManager.resetVesaSegment();
_vm->_graphicsManager.resetDirtyRects();
int buttonIndex = 0;
do {
_vm->_eventsManager.refreshEvents();
@ -843,7 +851,7 @@ int ComputerManager::displayHiscores() {
} while (!buttonIndex && !_vm->shouldQuit());
_vm->_eventsManager.mouseOff();
_vm->_graphicsManager.fateOutBreakout();
_vm->_graphicsManager.fadeOutBreakout();
_vm->_globals.freeMemory(ptr);
return buttonIndex;
}
@ -886,7 +894,7 @@ void ComputerManager::getScoreName() {
for (int i = scoreLen, scorePos = 8; i >= 0; i--) {
_score[5]._score.setChar(score[i], scorePos--);
}
_vm->_graphicsManager.fateOutBreakout();
_vm->_graphicsManager.fadeOutBreakout();
_vm->_globals.freeMemory(ptr);
saveScore();
}

View File

@ -30,10 +30,23 @@ namespace Hopkins {
Debugger::Debugger() : GUI::Debugger() {
DCmd_Register("continue", WRAP_METHOD(Debugger, Cmd_Exit));
DCmd_Register("rects", WRAP_METHOD(Debugger, cmd_DirtyRects));
}
void Debugger::setParent(HopkinsEngine *vm) {
_vm = vm;
}
// Turns dirty rects on or off
bool Debugger::cmd_DirtyRects(int argc, const char **argv) {
if (argc != 2) {
DebugPrintf("%s: [on | off]\n", argv[0]);
return true;
} else {
_vm->_graphicsManager._showDirtyRects = !strcmp(argv[1], "on");
return false;
}
}
} // End of namespace Hopkins

View File

@ -38,6 +38,8 @@ public:
Debugger();
virtual ~Debugger() {}
void setParent(HopkinsEngine *vm);
bool cmd_DirtyRects(int argc, const char **argv);
};
} // End of namespace Hopkins

View File

@ -303,8 +303,7 @@ void DialogsManager::showOptionsDialog() {
_vm->_graphicsManager.copySurface(_vm->_graphicsManager._vesaScreen, scrollOffset + 164,
107, 335, 215, _vm->_graphicsManager._vesaBuffer, scrollOffset + 164, 107);
_vm->_graphicsManager.addVesaSegment(scrollOffset + 164, 107,
scrollOffset + 498, 320);
_vm->_graphicsManager.addDirtyRect(scrollOffset + 164, 107, scrollOffset + 498, 320);
_vm->_globals._optionDialogSpr = _vm->_globals.freeMemory(_vm->_globals._optionDialogSpr);
_vm->_globals._optionDialogFl = false;
@ -454,7 +453,7 @@ void DialogsManager::showInventory() {
if (_inventDisplayedFl) {
_inventDisplayedFl = false;
_vm->_graphicsManager.copySurface(_vm->_graphicsManager._vesaScreen, _inventX, 114, _inventWidth, _inventHeight, _vm->_graphicsManager._vesaBuffer, _inventX, 114);
_vm->_graphicsManager.addVesaSegment(_inventX, 114, _inventX + _inventWidth, _inventWidth + 114);
_vm->_graphicsManager.addDirtyRect(_inventX, 114, _inventX + _inventWidth, _inventWidth + 114);
_vm->_objectsManager.BOBTOUS = true;
}
@ -486,7 +485,7 @@ void DialogsManager::inventAnim() {
if (_vm->_objectsManager._eraseVisibleCounter && !_vm->_objectsManager._visibleFl) {
_vm->_graphicsManager.copySurface(_vm->_graphicsManager._vesaScreen, _vm->_objectsManager._oldInventoryPosX, 27, 48, 38,
_vm->_graphicsManager._vesaBuffer, _vm->_objectsManager._oldInventoryPosX, 27);
_vm->_graphicsManager.addVesaSegment(_vm->_objectsManager._oldInventoryPosX, 27, _vm->_objectsManager._oldInventoryPosX + 48, 65);
_vm->_graphicsManager.addDirtyRect(_vm->_objectsManager._oldInventoryPosX, 27, _vm->_objectsManager._oldInventoryPosX + 48, 65);
--_vm->_objectsManager._eraseVisibleCounter;
}
@ -496,10 +495,10 @@ void DialogsManager::inventAnim() {
_vm->_graphicsManager.copySurface(_vm->_graphicsManager._vesaScreen, _vm->_objectsManager._oldInventoryPosX, 27, 48, 38,
_vm->_graphicsManager._vesaBuffer, _vm->_objectsManager._oldInventoryPosX, 27);
_vm->_graphicsManager.addVesaSegment(_vm->_objectsManager._oldInventoryPosX, 27, _vm->_objectsManager._oldInventoryPosX + 48, 65);
_vm->_graphicsManager.addDirtyRect(_vm->_objectsManager._oldInventoryPosX, 27, _vm->_objectsManager._oldInventoryPosX + 48, 65);
int newOffset = _vm->_graphicsManager._scrollOffset + 2;
_vm->_graphicsManager.Sprite_Vesa(_vm->_graphicsManager._vesaBuffer, _inventoryIcons, newOffset + 300, 327, 0);
_vm->_graphicsManager.addVesaSegment(newOffset, 27, newOffset + 45, 62);
_vm->_graphicsManager.addDirtyRect(newOffset, 27, newOffset + 45, 62);
_vm->_objectsManager._oldInventoryPosX = newOffset;
}
@ -508,17 +507,17 @@ void DialogsManager::inventAnim() {
_vm->_graphicsManager.Affiche_Perfect(_vm->_graphicsManager._vesaBuffer, _vm->_objectsManager._headSprites, 832, 325, 0, 0, 0, false);
if (_vm->_globals._saveData->_data[svField355] == 1)
_vm->_graphicsManager.Affiche_Perfect(_vm->_graphicsManager._vesaBuffer, _vm->_objectsManager._headSprites, 866, 325, 1, 0, 0, false);
_vm->_graphicsManager.addVesaSegment(532, 25, 560, 60);
_vm->_graphicsManager.addVesaSegment(566, 25, 594, 60);
_vm->_graphicsManager.addDirtyRect(532, 25, 560, 60);
_vm->_graphicsManager.addDirtyRect(566, 25, 594, 60);
}
if (_vm->_globals._saveData->_data[svField356] == 1) {
_vm->_graphicsManager.Affiche_Perfect(_vm->_graphicsManager._vesaBuffer, _vm->_objectsManager._headSprites, 832, 325, 0, 0, 0, false);
_vm->_graphicsManager.addVesaSegment(532, 25, 560, 60);
_vm->_graphicsManager.addDirtyRect(532, 25, 560, 60);
}
if (_vm->_globals._saveData->_data[svField354] == 1) {
_vm->_graphicsManager.Affiche_Perfect(_vm->_graphicsManager._vesaBuffer, _vm->_objectsManager._headSprites, 832, 325, 0, 0, 0, false);
_vm->_graphicsManager.addVesaSegment(532, 25, 560, 60);
_vm->_graphicsManager.addDirtyRect(532, 25, 560, 60);
}
}
@ -577,7 +576,7 @@ void DialogsManager::showLoadGame() {
} while (!_vm->shouldQuit() && (!slotNumber || _vm->_eventsManager.getMouseButton() != 1));
_vm->_objectsManager._saveLoadFl = false;
_vm->_graphicsManager.copySurface(_vm->_graphicsManager._vesaScreen, _vm->_eventsManager._startPos.x + 183, 60, 274, 353, _vm->_graphicsManager._vesaBuffer, _vm->_eventsManager._startPos.x + 183, 60);
_vm->_graphicsManager.addVesaSegment(_vm->_eventsManager._startPos.x + 183, 60, 457, 413);
_vm->_graphicsManager.addDirtyRect(_vm->_eventsManager._startPos.x + 183, 60, 457, 413);
_vm->_objectsManager.BOBTOUS = true;
_vm->_objectsManager._saveLoadSprite = _vm->_globals.freeMemory(_vm->_objectsManager._saveLoadSprite);
_vm->_objectsManager._saveLoadSprite2 = _vm->_globals.freeMemory(_vm->_objectsManager._saveLoadSprite2);
@ -606,7 +605,7 @@ void DialogsManager::showSaveGame() {
_vm->_objectsManager._saveLoadFl = false;
_vm->_graphicsManager.copySurface(_vm->_graphicsManager._vesaScreen, _vm->_eventsManager._startPos.x + 183, 60, 274, 353, _vm->_graphicsManager._vesaBuffer, _vm->_eventsManager._startPos.x + 183, 60);
_vm->_graphicsManager.addVesaSegment(_vm->_eventsManager._startPos.x + 183, 60, _vm->_eventsManager._startPos.x + 457, 413);
_vm->_graphicsManager.addDirtyRect(_vm->_eventsManager._startPos.x + 183, 60, _vm->_eventsManager._startPos.x + 457, 413);
_vm->_objectsManager.BOBTOUS = true;
_vm->_objectsManager._saveLoadSprite = _vm->_globals.freeMemory(_vm->_objectsManager._saveLoadSprite);
_vm->_objectsManager._saveLoadSprite2 = _vm->_globals.freeMemory(_vm->_objectsManager._saveLoadSprite2);

View File

@ -222,7 +222,7 @@ void EventsManager::checkForNextFrameCounter() {
if ((milli - _priorFrameTime) >= GAME_FRAME_TIME) {
++_gameCounter;
_priorFrameTime = milli;
g_system->updateScreen();
_vm->_graphicsManager.DD_VBL();
// Signal the ScummVM debugger
_vm->_debugger.onFrame();
@ -411,7 +411,7 @@ void EventsManager::refreshScreenAndEvents() {
}
} else if (yp < _vm->_graphicsManager._maxY && xp < _vm->_graphicsManager._maxX && width > 1 && height > 1) {
_vm->_eventsManager.updateCursor();
_vm->_graphicsManager.addVesaSegment(xp, yp, right, bottom);
_vm->_graphicsManager.addDirtyRect(xp, yp, right, bottom);
}
_vm->_globals._speed = 2;
@ -446,7 +446,7 @@ void EventsManager::refreshScreenAndEvents() {
_vm->_globals._speed = 2;
_rateCounter = 0;
if (!_vm->_graphicsManager._largeScreenFl || _vm->_graphicsManager._scrollStatus == 1) {
_vm->_graphicsManager.displayVesaSegment();
_vm->_graphicsManager.displayDirtyRects();
} else {
if (_vm->_graphicsManager._scrollStatus != 2) {
if (getMouseX() > _vm->_graphicsManager._scrollPosX + 620)
@ -459,15 +459,17 @@ void EventsManager::refreshScreenAndEvents() {
if (_vm->_graphicsManager._scrollPosX > SCREEN_WIDTH)
_vm->_graphicsManager._scrollPosX = SCREEN_WIDTH;
if (_vm->_graphicsManager._oldScrollPosX == _vm->_graphicsManager._scrollPosX) {
_vm->_graphicsManager.displayVesaSegment();
_vm->_graphicsManager.displayDirtyRects();
} else {
_vm->_fontManager.hideText(9);
_vm->_graphicsManager.lockScreen();
_vm->_graphicsManager.m_scroll16(_vm->_graphicsManager._vesaBuffer, _vm->_graphicsManager._scrollPosX, 20, SCREEN_WIDTH, 440, 0, 20);
_vm->_graphicsManager.unlockScreen();
_vm->_graphicsManager.dstrect[0] = Common::Rect(0, 20, SCREEN_WIDTH, 460);
_vm->_graphicsManager.resetRefreshRects();
_vm->_graphicsManager.addRefreshRect(0, 20, SCREEN_WIDTH, SCREEN_HEIGHT - 20);
_vm->_graphicsManager.resetVesaSegment();
_vm->_graphicsManager.resetDirtyRects();
_startPos.x = _vm->_graphicsManager._scrollPosX;
_vm->_graphicsManager._scrollOffset = _vm->_graphicsManager._scrollPosX;

View File

@ -182,7 +182,7 @@ void FontManager::box(int idx, int messageId, const Common::String &filename, in
yp,
_text[idx]._width,
_text[idx]._height);
_vm->_graphicsManager.addVesaSegment(xp, yp, xp + width, yp + height);
_vm->_graphicsManager.addDirtyRect(xp, yp, xp + width, yp + height);
}
} else {
int lineCount = 0;
@ -421,7 +421,7 @@ void FontManager::displayTextVesa(int xp, int yp, const Common::String &message,
}
}
_vm->_graphicsManager.addVesaSegment(xp, yp, currentX, yp + 12);
_vm->_graphicsManager.addDirtyRect(xp, yp, currentX, yp + 12);
}
/**
@ -479,7 +479,7 @@ void FontManager::renderTextDisplay(int xp, int yp, const Common::String &msg, i
int charStartPosX = charEndPosX;
charEndPosX += charWidth;
_vm->_graphicsManager.addVesaSegment(charStartPosX, yp, charEndPosX, yp + 12);
_vm->_graphicsManager.addDirtyRect(charStartPosX, yp, charEndPosX, yp + 12);
if (_vm->_eventsManager._escKeyFl) {
_vm->_globals.iRegul = 1;
_vm->_eventsManager.refreshScreenAndEvents();

View File

@ -47,7 +47,10 @@ GraphicsManager::GraphicsManager() {
_scrollPosX = 0;
_largeScreenFl = false;
_oldScrollPosX = 0;
NBBLOC = 0;
_vesaScreen = NULL;
_vesaBuffer = NULL;
_screenBuffer = NULL;
_showDirtyRects = false;
_lineNbr2 = 0;
Agr_x = Agr_y = 0;
@ -72,15 +75,12 @@ GraphicsManager::GraphicsManager() {
Common::fill(&_colorTable[0], &_colorTable[PALETTE_EXT_BLOCK_SIZE], 0);
Common::fill(&_palette[0], &_palette[PALETTE_EXT_BLOCK_SIZE], 0);
Common::fill(&_oldPalette[0], &_oldPalette[PALETTE_EXT_BLOCK_SIZE], 0);
for (int i = 0; i < 250; ++i)
Common::fill((byte *)&BLOC[i], (byte *)&BLOC[i] + sizeof(BlocItem), 0);
}
GraphicsManager::~GraphicsManager() {
_vm->_globals.freeMemory(_vesaScreen);
_vm->_globals.freeMemory(_vesaBuffer);
_vm->_globals.freeMemory(_screenBuffer);
}
void GraphicsManager::setParent(HopkinsEngine *vm) {
@ -107,14 +107,13 @@ void GraphicsManager::setGraphicalMode(int width, int height) {
// Init surfaces
_vesaScreen = _vm->_globals.allocMemory(SCREEN_WIDTH * 2 * SCREEN_HEIGHT);
_vesaBuffer = _vm->_globals.allocMemory(SCREEN_WIDTH * 2 * SCREEN_HEIGHT);
_screenBuffer = _vm->_globals.allocMemory(SCREEN_WIDTH * 2 * SCREEN_HEIGHT);
_videoPtr = NULL;
_screenWidth = width;
_screenHeight = height;
// Clear the screen pitch. This will be set on the first lockScreen call
WinScan = 0;
WinScan = SCREEN_WIDTH * 2;
PAL_PIXELS = SD_PIXELS;
_lineNbr = width;
@ -128,14 +127,12 @@ void GraphicsManager::setGraphicalMode(int width, int height) {
* (try to) Lock Screen
*/
void GraphicsManager::lockScreen() {
if (_skipVideoLockFl)
return;
if (_lockCounter++ == 0) {
_videoPtr = g_system->lockScreen();
if (WinScan == 0)
WinScan = _videoPtr->pitch;
}
if (!_skipVideoLockFl) {
if (_lockCounter++ == 0) {
_videoPtr = _screenBuffer;
WinScan = SCREEN_WIDTH * 2;
}
}
}
/**
@ -144,7 +141,6 @@ void GraphicsManager::lockScreen() {
void GraphicsManager::unlockScreen() {
assert(_videoPtr);
if (--_lockCounter == 0) {
g_system->unlockScreen();
_videoPtr = NULL;
}
}
@ -154,7 +150,15 @@ void GraphicsManager::unlockScreen() {
*/
void GraphicsManager::clearScreen() {
assert(_videoPtr);
_videoPtr->fillRect(Common::Rect(0, 0, _screenWidth, _screenHeight), 0);
Common::fill(_screenBuffer, _screenBuffer + WinScan * _screenHeight, 0);
addRefreshRect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
}
void GraphicsManager::clearVesaScreen() {
Common::fill(_vesaScreen, _vesaScreen + WinScan * _screenHeight, 0);
Common::fill(_vesaBuffer, _vesaBuffer + WinScan * _screenHeight, 0);
addDirtyRect(Common::Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT));
}
/**
@ -181,6 +185,7 @@ void GraphicsManager::loadVgaImage(const Common::String &file) {
lockScreen();
copy16bFromSurfaceScaleX2(_vesaBuffer);
addRefreshRect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
unlockScreen();
fadeInBreakout();
@ -191,6 +196,7 @@ void GraphicsManager::loadVgaImage(const Common::String &file) {
*/
void GraphicsManager::loadScreen(const Common::String &file) {
Common::File f;
assert(!_videoPtr);
bool flag = true;
if (_vm->_fileManager.searchCat(file, RES_PIC) == g_PTRNUL) {
@ -230,7 +236,7 @@ void GraphicsManager::loadScreen(const Common::String &file) {
}
}
memcpy(_vesaBuffer, _vesaScreen, SCREEN_WIDTH * 2 * SCREEN_HEIGHT);
memcpy(_vesaBuffer, _vesaScreen, SCREEN_WIDTH * 2 * SCREEN_HEIGHT);
}
void GraphicsManager::initColorTable(int minIndex, int maxIndex, byte *palette) {
@ -396,14 +402,10 @@ void GraphicsManager::loadPCX320(byte *surface, const Common::String &file, byte
}
// Clear Palette
// CHECKME: Some versions of the game don't include it, some contains nothing more than
// than a loop doing nothing, some others just map the last value. While debugging, it
// seems that this function is called once the palette is already cleared, so it would be useless
// This code could most likely be removed.
void GraphicsManager::clearPalette() {
uint16 col0 = mapRGB(0, 0, 0);
for (int i = 0; i < 512; i += 2)
WRITE_LE_UINT16(&SD_PIXELS[i], col0);
// As weird as it sounds, this is what the original Linux executable does,
// and not a full array clear.
SD_PIXELS[0] = 0;
}
void GraphicsManager::setScreenWidth(int pitch) {
@ -418,7 +420,7 @@ void GraphicsManager::m_scroll16(const byte *surface, int xs, int ys, int width,
assert(_videoPtr);
const byte *srcP = xs + _lineNbr2 * ys + surface;
byte *destP = (byte *)_videoPtr->pixels + destX * 2 + WinScan * destY;
byte *destP = (byte *)_videoPtr + destX * 2 + WinScan * destY;
for (int yp = 0; yp < height; ++yp) {
// Copy over the line, using the source pixels as lookups into the pixels palette
@ -437,6 +439,7 @@ void GraphicsManager::m_scroll16(const byte *surface, int xs, int ys, int width,
}
unlockScreen();
addRefreshRect(destX, destY, destX + width, destY + height);
}
// TODO: See if PAL_PIXELS can be converted to a uint16 array
@ -449,7 +452,7 @@ void GraphicsManager::m_scroll16A(const byte *surface, int xs, int ys, int width
assert(_videoPtr);
const byte *srcP = xs + _lineNbr2 * ys + surface;
byte *destP = (byte *)_videoPtr->pixels + destX + destX + WinScan * destY;
byte *destP = (byte *)_videoPtr + destX + destX + WinScan * destY;
int yNext = height;
Agr_x = 0;
Agr_y = 0;
@ -495,6 +498,8 @@ void GraphicsManager::m_scroll16A(const byte *surface, int xs, int ys, int width
srcP = _lineNbr2 + srcCopyP;
yNext = yCtr - 1;
} while (yCtr != 1);
addRefreshRect(destX, destY, destX + width, destY + width);
}
void GraphicsManager::Copy_Vga16(const byte *surface, int xp, int yp, int width, int height, int destX, int destY) {
@ -507,7 +512,7 @@ void GraphicsManager::Copy_Vga16(const byte *surface, int xp, int yp, int width,
assert(_videoPtr);
const byte *srcP = surface + xp + 320 * yp;
byte *destP = (byte *)_videoPtr->pixels + 30 * WinScan + destX + destX + destX + destX + WinScan * 2 * destY;
byte *destP = (byte *)_videoPtr + 30 * WinScan + destX + destX + destX + destX + WinScan * 2 * destY;
int yCount = height;
int xCount = width;
@ -532,6 +537,8 @@ void GraphicsManager::Copy_Vga16(const byte *surface, int xp, int yp, int width,
srcP = loopSrcP + 320;
yCount = yCtr - 1;
} while (yCtr != 1);
addRefreshRect(destX, destY, destX + width, destY + width);
}
/**
@ -603,7 +610,8 @@ void GraphicsManager::fadeOut(const byte *palette, int step, const byte *surface
setPaletteVGA256(palData);
m_scroll16(surface, _vm->_eventsManager._startPos.x, 0, SCREEN_WIDTH, SCREEN_HEIGHT, 0, 0);
return updateScreen();
updateScreen();
}
/**
@ -668,7 +676,7 @@ void GraphicsManager::fadeInBreakout() {
/**
* Fade out used by for the breakout mini-game
*/
void GraphicsManager::fateOutBreakout() {
void GraphicsManager::fadeOutBreakout() {
byte palette[PALETTE_EXT_BLOCK_SIZE];
memset(palette, 0, PALETTE_EXT_BLOCK_SIZE);
@ -727,6 +735,11 @@ uint16 GraphicsManager::mapRGB(byte r, byte g, byte b) {
void GraphicsManager::updateScreen() {
// TODO: Is this okay here?
// Display any aras of the screen that need refreshing
displayDirtyRects();
displayRefreshRects();
// Update the screen
g_system->updateScreen();
}
@ -817,7 +830,7 @@ void GraphicsManager::copyVideoVbe16(const byte *srcData) {
if (srcByte == 211) {
int pixelCount = srcP[1];
int pixelIndex = srcP[2];
byte *destP = (byte *)_videoPtr->pixels + destOffset * 2;
byte *destP = (byte *)_videoPtr + destOffset * 2;
destOffset += pixelCount;
while (pixelCount--) {
@ -830,7 +843,7 @@ void GraphicsManager::copyVideoVbe16(const byte *srcData) {
} else {
int pixelCount = srcByte - 211;
int pixelIndex = srcP[1];
byte *destP = (byte *)_videoPtr->pixels + destOffset * 2;
byte *destP = (byte *)_videoPtr + destOffset * 2;
destOffset += pixelCount;
while (pixelCount--) {
@ -842,7 +855,7 @@ void GraphicsManager::copyVideoVbe16(const byte *srcData) {
srcP += 2;
}
} else {
byte *destP = (byte *)_videoPtr->pixels + destOffset * 2;
byte *destP = (byte *)_videoPtr + destOffset * 2;
destP[0] = PAL_PIXELS[2 * srcByte];
destP[1] = PAL_PIXELS[(2 * srcByte) + 1];
++srcP;
@ -876,7 +889,7 @@ void GraphicsManager::copyVideoVbe16a(const byte *srcData) {
}
}
WRITE_LE_UINT16((byte *)_videoPtr->pixels + destOffset * 2, READ_LE_UINT16(PAL_PIXELS + 2 * srcByte));
WRITE_LE_UINT16((byte *)_videoPtr + destOffset * 2, READ_LE_UINT16(PAL_PIXELS + 2 * srcByte));
++srcP;
++destOffset;
}
@ -1080,86 +1093,139 @@ void GraphicsManager::displayAllBob() {
}
}
void GraphicsManager::resetVesaSegment() {
for (int idx = 0; idx <= NBBLOC; idx++)
BLOC[idx]._activeFl = false;
NBBLOC = 0;
void GraphicsManager::resetDirtyRects() {
_dirtyRects.clear();
}
// Add VESA Segment
void GraphicsManager::addVesaSegment(int x1, int y1, int x2, int y2) {
int tempX = x1;
bool addFlag = true;
if (x2 > _maxX)
x2 = _maxX;
if (y2 > _maxY)
y2 = _maxY;
if (x1 < _minX)
tempX = _minX;
if (y1 < _minY)
y1 = _minY;
void GraphicsManager::resetRefreshRects() {
_refreshRects.clear();
}
for (int blocIndex = 0; blocIndex <= NBBLOC; blocIndex++) {
BlocItem &bloc = BLOC[blocIndex];
if (bloc._activeFl && tempX >= bloc._x1 && x2 <= bloc._x2 && y1 >= bloc._y1 && y2 <= bloc._y2)
addFlag = false;
};
// Add a game area dirty rectangle
void GraphicsManager::addDirtyRect(int x1, int y1, int x2, int y2) {
x1 = CLIP(x1, _minX, _maxX);
y1 = CLIP(y1, _minY, _maxY);
x2 = CLIP(x2, _minX, _maxX);
y2 = CLIP(y2, _minY, _maxY);
if (addFlag) {
assert(NBBLOC < 250);
BlocItem &bloc = BLOC[++NBBLOC];
if ((x2 > x1) && (y2 > y1))
addRectToArray(_dirtyRects, Common::Rect(x1, y1, x2, y2));
}
bloc._activeFl = true;
bloc._x1 = tempX;
bloc._x2 = x2;
bloc._y1 = y1;
bloc._y2 = y2;
// Add a refresh rect
void GraphicsManager::addRefreshRect(int x1, int y1, int x2, int y2) {
x1 = MAX(x1, 0);
y1 = MAX(y1, 0);
x2 = MIN(x2, SCREEN_WIDTH);
y2 = MIN(y2, SCREEN_HEIGHT);
if ((x2 > x1) && (y2 > y1))
addRectToArray(_refreshRects, Common::Rect(x1, y1, x2, y2));
}
void GraphicsManager::addRectToArray(Common::Array<Common::Rect> &rects, const Common::Rect &newRect) {
// Scan for an intersection with existing rects
uint rectIndex;
for (rectIndex = 0; rectIndex < rects.size(); ++rectIndex) {
Common::Rect &r = rects[rectIndex];
if (r.intersects(newRect)) {
// Rect either intersects or is completely inside existing one, so extend existing one as necessary
r.extend(newRect);
break;
}
}
if (rectIndex == rects.size()) {
// Rect not intersecting any existing one, so add it in
assert(rects.size() < DIRTY_RECTS_SIZE);
rects.push_back(newRect);
}
// Take care of merging the existing rect list. This is done as a separate check even if
// a previous extending above has been done, since the merging of the new rect above may
// result in further rects now able to be merged
for (int srcIndex = rects.size() - 1; srcIndex > 0; --srcIndex) {
const Common::Rect &srcRect = rects[srcIndex];
// Loop through all the other rects to see if it intersects them
for (int destIndex = srcIndex - 1; destIndex >= 0; --destIndex) {
if (rects[destIndex].intersects(srcRect)) {
// Found an intersection, so extend the found one, and delete the original
rects[destIndex].extend(srcRect);
rects.remove_at(srcIndex);
break;
}
}
}
}
// Display VESA Segment
void GraphicsManager::displayVesaSegment() {
if (NBBLOC == 0)
// Draw any game dirty rects onto the screen intermediate surface
void GraphicsManager::displayDirtyRects() {
if (_dirtyRects.size() == 0)
return;
lockScreen();
for (int idx = 1; idx <= NBBLOC; ++idx) {
BlocItem &bloc = BLOC[idx];
Common::Rect &dstRect = dstrect[idx - 1];
if (!bloc._activeFl)
continue;
// Refresh the entire screen
for (uint idx = 0; idx < _dirtyRects.size(); ++idx) {
Common::Rect &r = _dirtyRects[idx];
Common::Rect dstRect;
if (_vm->_eventsManager._breakoutFl) {
Copy_Vga16(_vesaBuffer, bloc._x1, bloc._y1, bloc._x2 - bloc._x1, bloc._y2 - bloc._y1, bloc._x1, bloc._y1);
dstRect.left = bloc._x1 * 2;
dstRect.top = bloc._y1 * 2 + 30;
dstRect.setWidth((bloc._x2 - bloc._x1) * 2);
dstRect.setHeight((bloc._y2 - bloc._y1) * 2);
} else if (bloc._x2 > _vm->_eventsManager._startPos.x && bloc._x1 < _vm->_eventsManager._startPos.x + SCREEN_WIDTH) {
if (bloc._x1 < _vm->_eventsManager._startPos.x)
bloc._x1 = _vm->_eventsManager._startPos.x;
if (bloc._x2 > _vm->_eventsManager._startPos.x + SCREEN_WIDTH)
bloc._x2 = _vm->_eventsManager._startPos.x + SCREEN_WIDTH;
Copy_Vga16(_vesaBuffer, r.left, r.top, r.right - r.left, r.bottom - r.top, r.left, r.top);
dstRect.left = r.left * 2;
dstRect.top = r.top * 2 + 30;
dstRect.setWidth((r.right - r.left) * 2);
dstRect.setHeight((r.bottom - r.top) * 2);
} else if (r.right > _vm->_eventsManager._startPos.x && r.left < _vm->_eventsManager._startPos.x + SCREEN_WIDTH) {
if (r.left < _vm->_eventsManager._startPos.x)
r.left = _vm->_eventsManager._startPos.x;
if (r.right > _vm->_eventsManager._startPos.x + SCREEN_WIDTH)
r.right = _vm->_eventsManager._startPos.x + SCREEN_WIDTH;
// WORKAROUND: Original didn't lock the screen for access
lockScreen();
m_scroll16(_vesaBuffer, bloc._x1, bloc._y1, bloc._x2 - bloc._x1, bloc._y2 - bloc._y1, bloc._x1 - _vm->_eventsManager._startPos.x, bloc._y1);
m_scroll16(_vesaBuffer, r.left, r.top, r.right - r.left, r.bottom - r.top, r.left - _vm->_eventsManager._startPos.x, r.top);
dstRect.left = bloc._x1 - _vm->_eventsManager._startPos.x;
dstRect.top = bloc._y1;
dstRect.setWidth(bloc._x2 - bloc._x1);
dstRect.setHeight(bloc._y2 - bloc._y1);
dstRect.left = r.left - _vm->_eventsManager._startPos.x;
dstRect.top = r.top;
dstRect.setWidth(r.right - r.left);
dstRect.setHeight(r.bottom - r.top);
unlockScreen();
}
BLOC[idx]._activeFl = false;
// If it's a valid rect, then add it to the list of areas to refresh on the screen
if (dstRect.isValidRect() && dstRect.width() > 0 && dstRect.height() > 0)
addRectToArray(_refreshRects, dstRect);
}
NBBLOC = 0;
unlockScreen();
resetDirtyRects();
}
void GraphicsManager::displayRefreshRects() {
Graphics::Surface *screenSurface = NULL;
if (_showDirtyRects) {
screenSurface = g_system->lockScreen();
g_system->copyRectToScreen(_screenBuffer, WinScan, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
}
// Loop through copying over any specified rects to the screen
for (uint idx = 0; idx < _refreshRects.size(); ++idx) {
const Common::Rect &r = _refreshRects[idx];
byte *srcP = _screenBuffer + WinScan * r.top + (r.left * 2);
g_system->copyRectToScreen(srcP, WinScan, r.left, r.top, r.width(), r.height());
if (_showDirtyRects)
screenSurface->frameRect(r, 0xffffff);
}
if (_showDirtyRects)
g_system->unlockScreen();
resetRefreshRects();
}
void GraphicsManager::AFFICHE_SPEEDVGA(const byte *objectData, int xp, int yp, int idx, bool addSegment) {
@ -1173,7 +1239,7 @@ void GraphicsManager::AFFICHE_SPEEDVGA(const byte *objectData, int xp, int yp, i
Sprite_Vesa(_vesaScreen, objectData, xp + 300, yp + 300, idx);
}
if (addSegment)
addVesaSegment(xp, yp, xp + width, yp + height);
addDirtyRect(xp, yp, xp + width, yp + height);
}
/**
@ -1185,7 +1251,7 @@ void GraphicsManager::copy16bFromSurfaceScaleX2(const byte *surface) {
assert(_videoPtr);
const byte *curSurface = surface;
byte *destPtr = 30 * WinScan + (byte *)_videoPtr->pixels;
byte *destPtr = 30 * WinScan + (byte *)_videoPtr;
for (int y = 200; y; y--) {
byte *oldDestPtr = destPtr;
for (int x = 320; x; x--) {
@ -1592,7 +1658,7 @@ void GraphicsManager::fastDisplay(const byte *spriteData, int xp, int yp, int sp
Sprite_Vesa(_vesaScreen, spriteData, xp + 300, yp + 300, spriteIndex);
}
if (addSegment)
addVesaSegment(xp, yp, xp + width, yp + height);
addDirtyRect(xp, yp, xp + width, yp + height);
}
void GraphicsManager::copySurface(const byte *surface, int x1, int y1, int width, int height, byte *destSurface, int destX, int destY) {
@ -1618,7 +1684,7 @@ void GraphicsManager::copySurface(const byte *surface, int x1, int y1, int width
if (croppedWidth > 0 && croppedHeight > 0) {
int height2 = croppedHeight;
Copy_Mem(surface, left, top, croppedWidth, croppedHeight, destSurface, destX, destY);
addVesaSegment(left, top, left + croppedWidth, top + height2);
addDirtyRect(left, top, left + croppedWidth, top + height2);
}
}

View File

@ -24,6 +24,7 @@
#define HOPKINS_GRAPHICS_H
#include "common/scummsys.h"
#include "common/array.h"
#include "common/endian.h"
#include "common/rect.h"
#include "common/str.h"
@ -31,6 +32,7 @@
namespace Hopkins {
#define DIRTY_RECTS_SIZE 250
#define PALETTE_SIZE 256
#define PALETTE_BLOCK_SIZE (PALETTE_SIZE * 3)
#define PALETTE_EXT_BLOCK_SIZE 800
@ -45,14 +47,6 @@ struct RGB8 {
byte b;
};
struct BlocItem {
uint16 _activeFl;
int _x1;
int _y1;
int _x2;
int _y2;
};
class HopkinsEngine;
class GraphicsManager {
@ -63,7 +57,7 @@ private:
bool _initGraphicsFl;
int _screenWidth;
int _screenHeight;
Graphics::Surface *_videoPtr;
byte *_videoPtr;
int _width;
int _posXClipped, _posYClipped;
bool _clipFl;
@ -94,6 +88,7 @@ public:
byte _oldPalette[PALETTE_EXT_BLOCK_SIZE];
byte *_vesaScreen;
byte *_vesaBuffer;
byte *_screenBuffer;
int _scrollOffset;
int _scrollPosX;
bool _largeScreenFl;
@ -103,13 +98,19 @@ public:
int _minX, _minY;
int _maxX, _maxY;
bool _noFadingFl;
Common::Rect dstrect[50];
int _scrollStatus;
bool _skipVideoLockFl;
int _fadeDefaultSpeed;
int NBBLOC;
BlocItem BLOC[250];
/**
* The _dirtyRects list contains paletted game areas that need to be redrawn.
* The _dstrect array is the list of areas of the screen that ScummVM needs to be redrawn.
* Some areas, such as the animation managers, skip the _dirtyRects and use _dstrec directly.
*/
Common::Array<Common::Rect> _dirtyRects;
Common::Array<Common::Rect> _refreshRects;
bool _showDirtyRects;
int WinScan;
byte *PAL_PIXELS;
bool MANU_SCROLL;
@ -123,7 +124,15 @@ public:
void unlockScreen();
void clearPalette();
void clearScreen();
void addVesaSegment(int x1, int y1, int x2, int y2);
void clearVesaScreen();
void resetDirtyRects();
void resetRefreshRects();
void addDirtyRect(int x1, int y1, int x2, int y2);
void addDirtyRect(const Common::Rect &r) { addDirtyRect(r.left, r.top, r.right, r.bottom); }
void addRefreshRect(int x1, int y1, int x2, int y2);
void addRectToArray(Common::Array<Common::Rect> &rects, const Common::Rect &newRect);
void displayDirtyRects();
void displayRefreshRects();
void copySurface(const byte *surface, int x1, int y1, int width, int height, byte *destSurface, int destX, int destY);
void loadImage(const Common::String &file);
void loadVgaImage(const Common::String &file);
@ -132,12 +141,10 @@ public:
void fadeInDefaultLength(const byte *surface);
void fadeInShort();
void fadeOutDefaultLength(const byte *surface);
void fateOutBreakout();
void fadeOutBreakout();
void fadeOutLong();
void fadeOutShort();
void fastDisplay(const byte *spriteData, int xp, int yp, int spriteIndex, bool addSegment = true);
void displayVesaSegment();
void resetVesaSegment();
void copyWinscanVbe3(const byte *srcData, byte *destSurface);
void copyWinscanVbe(const byte *srcP, byte *destP);
void copyVideoVbe16(const byte *srcData);

View File

@ -172,7 +172,7 @@ bool HopkinsEngine::runWin95Demo() {
}
}
if (g_system->getEventManager()->shouldQuit())
if (shouldQuit())
return false;
switch (_globals._exitId) {
@ -343,7 +343,7 @@ bool HopkinsEngine::runWin95Demo() {
memset(_graphicsManager._vesaBuffer, 0, 307200);
memset(_graphicsManager._vesaScreen, 0, 307200);
_graphicsManager.clearPalette();
_graphicsManager.resetVesaSegment();
_graphicsManager.resetDirtyRects();
break;
case 114:
@ -452,14 +452,14 @@ bool HopkinsEngine::runLinuxDemo() {
if (!_globals._exitId) {
_globals._exitId = _menuManager.menu();
if (_globals._exitId == -1) {
if (!g_system->getEventManager()->shouldQuit())
if (!shouldQuit())
endLinuxDemo();
_globals.PERSO = _globals.freeMemory(_globals.PERSO);
restoreSystem();
}
}
if (g_system->getEventManager()->shouldQuit())
if (shouldQuit())
return false;
switch (_globals._exitId) {
@ -661,7 +661,7 @@ bool HopkinsEngine::runLinuxDemo() {
memset(_graphicsManager._vesaBuffer, 0, 307200);
memset(_graphicsManager._vesaScreen, 0, 307200);
_graphicsManager.clearPalette();
_graphicsManager.resetVesaSegment();
_graphicsManager.resetDirtyRects();
break;
case 114:
@ -757,6 +757,7 @@ bool HopkinsEngine::runFull() {
_graphicsManager.fadeInLong();
_eventsManager.delay(500);
_graphicsManager.fadeOutLong();
_graphicsManager.clearVesaScreen();
} else {
// This piece of code, though named "display_version" in the original,
// displays a "loading please wait" screen.
@ -764,6 +765,8 @@ bool HopkinsEngine::runFull() {
_graphicsManager.fadeInLong();
_eventsManager.delay(500);
_graphicsManager.fadeOutLong();
_graphicsManager.clearVesaScreen();
_globals.iRegul = 1;
}
@ -787,8 +790,11 @@ bool HopkinsEngine::runFull() {
_graphicsManager.fadeOutLong();
}
if (!_eventsManager._escKeyFl)
if (!_eventsManager._escKeyFl) {
playIntro();
if (shouldQuit())
return false;
}
if (getPlatform() != Common::kPlatformLinux) {
_graphicsManager.fadeOutShort();
_graphicsManager.loadImage("H2");
@ -816,7 +822,7 @@ bool HopkinsEngine::runFull() {
}
}
if (g_system->getEventManager()->shouldQuit())
if (shouldQuit())
return false;
switch (_globals._exitId) {
@ -1434,7 +1440,7 @@ bool HopkinsEngine::runFull() {
memset(_graphicsManager._vesaBuffer, 0, 307200);
memset(_graphicsManager._vesaScreen, 0, 307200);
_graphicsManager.clearPalette();
_graphicsManager.resetVesaSegment();
_graphicsManager.resetDirtyRects();
break;
case 114:
@ -1893,7 +1899,7 @@ void HopkinsEngine::restoreSystem() {
void HopkinsEngine::endLinuxDemo() {
_globals._linuxEndDemoFl = true;
_graphicsManager.resetVesaSegment();
_graphicsManager.resetDirtyRects();
_objectsManager._forestFl = false;
_eventsManager._breakoutFl = false;
_globals._disableInventFl = true;
@ -1912,7 +1918,7 @@ void HopkinsEngine::endLinuxDemo() {
if (_eventsManager.getMouseButton() == 1)
mouseClicked = true;
} while (!mouseClicked && !g_system->getEventManager()->shouldQuit());
} while (!mouseClicked && !shouldQuit());
// Original tried to open a web browser link here. Since ScummVM doesn't support
// that, it's being skipped in favor of simply exiting
@ -2505,7 +2511,7 @@ void HopkinsEngine::displayCredits() {
_globals._creditsEndX = -1;
_globals._creditsStartY = -1;
_globals._creditsEndY = -1;
} while ((_eventsManager.getMouseButton() != 1) && (!g_system->getEventManager()->shouldQuit()));
} while ((_eventsManager.getMouseButton() != 1) && (!shouldQuit()));
_graphicsManager.fadeOutLong();
_globals.iRegul = 1;
_eventsManager._mouseFl = true;
@ -2800,8 +2806,9 @@ void HopkinsEngine::handleOceanMaze(int16 curExitId, Common::String backgroundFi
handleOceanMouseEvents();
_linesManager.checkZone();
setSubmarineSprites();
_eventsManager.refreshScreenAndEvents();
if (_globals._exitId || g_system->getEventManager()->shouldQuit())
if (_globals._exitId || shouldQuit())
break;
}

View File

@ -414,7 +414,7 @@ void ObjectsManager::displaySprite() {
_vm->_graphicsManager.Sprite_Vesa(_vm->_graphicsManager._vesaBuffer, _vm->_dialogsManager._inventBuf2, _oldBorderPos.x + 300, _oldBorderPos.y + 300, _oldBorderSpriteIndex + 1);
if (_borderPos.x && _borderPos.y)
_vm->_graphicsManager.Sprite_Vesa(_vm->_graphicsManager._vesaBuffer, _vm->_dialogsManager._inventBuf2, _borderPos.x + 300, _borderPos.y + 300, _borderSpriteIndex);
_vm->_graphicsManager.addVesaSegment(_vm->_dialogsManager._inventX, _vm->_dialogsManager._inventY, _vm->_dialogsManager._inventX + _vm->_dialogsManager._inventWidth, _vm->_dialogsManager._inventY + _vm->_dialogsManager._inventHeight);
_vm->_graphicsManager.addDirtyRect(_vm->_dialogsManager._inventX, _vm->_dialogsManager._inventY, _vm->_dialogsManager._inventX + _vm->_dialogsManager._inventWidth, _vm->_dialogsManager._inventY + _vm->_dialogsManager._inventHeight);
}
if (_saveLoadFl) {
@ -422,7 +422,7 @@ void ObjectsManager::displaySprite() {
if (_saveLoadX && _saveLoadY)
_vm->_graphicsManager.Sprite_Vesa(_vm->_graphicsManager._vesaBuffer, _saveLoadSprite2, _saveLoadX + _vm->_eventsManager._startPos.x + 300, _saveLoadY + 300, 0);
_vm->_graphicsManager.addVesaSegment(_vm->_eventsManager._startPos.x + 183, 60, _vm->_eventsManager._startPos.x + 457, 413);
_vm->_graphicsManager.addDirtyRect(_vm->_eventsManager._startPos.x + 183, 60, _vm->_eventsManager._startPos.x + 457, 413);
}
// If the Options dialog is activated, draw the elements
@ -443,7 +443,7 @@ void ObjectsManager::displaySprite() {
_vm->_eventsManager._startPos.x + 600, 522, _vm->_globals._menuDisplayType);
_vm->_graphicsManager.Sprite_Vesa(_vm->_graphicsManager._vesaBuffer, _vm->_globals._optionDialogSpr,
_vm->_eventsManager._startPos.x + 611, 502, _vm->_globals._menuScrollSpeed);
_vm->_graphicsManager.addVesaSegment(_vm->_eventsManager._startPos.x + 164, 107, _vm->_eventsManager._startPos.x + 498, 320);
_vm->_graphicsManager.addDirtyRect(_vm->_eventsManager._startPos.x + 164, 107, _vm->_eventsManager._startPos.x + 498, 320);
}
// Loop to draw any on-screen text
@ -565,7 +565,7 @@ void ObjectsManager::setBobInfo(int idx) {
_vm->_globals.Liste2[idx]._visibleFl = false;
if (_vm->_globals.Liste2[idx]._visibleFl)
_vm->_graphicsManager.addVesaSegment(
_vm->_graphicsManager.addDirtyRect(
_vm->_globals.Liste2[idx]._posX,
_vm->_globals.Liste2[idx]._posY,
_vm->_globals.Liste2[idx]._posX + _vm->_globals.Liste2[idx]._width,
@ -808,7 +808,7 @@ void ObjectsManager::DEF_SPRITE(int idx) {
list->_visibleFl = false;
if (list->_visibleFl)
_vm->_graphicsManager.addVesaSegment( list->_posX, list->_posY, list->_posX + list->_width, list->_posY + list->_height);
_vm->_graphicsManager.addDirtyRect( list->_posX, list->_posY, list->_posX + list->_width, list->_posY + list->_height);
}
void ObjectsManager::displayHiding(int idx) {
@ -816,7 +816,7 @@ void ObjectsManager::displayHiding(int idx) {
_vm->_graphicsManager.Sprite_Vesa(_vm->_graphicsManager._vesaBuffer, _vm->_globals._hidingItemData[1],
hid->_x + 300, hid->_y + 300, hid->_spriteIndex);
_vm->_graphicsManager.addVesaSegment(hid->_x, hid->_y, hid->_x + hid->_width, hid->_y + hid->_height);
_vm->_graphicsManager.addDirtyRect(hid->_x, hid->_y, hid->_x + hid->_width, hid->_y + hid->_height);
}
// Compute Sprite
@ -1078,7 +1078,7 @@ void ObjectsManager::displayVBob() {
_vm->_graphicsManager.restoreSurfaceRect(_vm->_graphicsManager._vesaBuffer, vbob->_surface,
vbob->_xp, vbob->_yp, width, height);
_vm->_graphicsManager.addVesaSegment(vbob->_xp, vbob->_yp, vbob->_xp + width, height + vbob->_yp);
_vm->_graphicsManager.addDirtyRect(vbob->_xp, vbob->_yp, vbob->_xp + width, height + vbob->_yp);
vbob->_surface = _vm->_globals.freeMemory(vbob->_surface);
vbob->field4 = 0;
@ -1102,7 +1102,7 @@ void ObjectsManager::displayVBob() {
_vm->_graphicsManager.restoreSurfaceRect(_vm->_graphicsManager._vesaBuffer, vbob->_surface,
vbob->_oldX, vbob->_oldY, width, height);
_vm->_graphicsManager.addVesaSegment(vbob->_oldX, vbob->_oldY, vbob->_oldX + width, vbob->_oldY + height);
_vm->_graphicsManager.addDirtyRect(vbob->_oldX, vbob->_oldY, vbob->_oldX + width, vbob->_oldY + height);
vbob->field4 = 1;
vbob->_oldSpriteData = vbob->_spriteData;
@ -1141,7 +1141,7 @@ void ObjectsManager::displayVBob() {
vbob->_xp + 300, vbob->_yp + 300, vbob->_frameIndex);
}
_vm->_graphicsManager.addVesaSegment(vbob->_xp, vbob->_yp , vbob->_xp + width, vbob->_yp + height);
_vm->_graphicsManager.addDirtyRect(vbob->_xp, vbob->_yp , vbob->_xp + width, vbob->_yp + height);
vbob->field4 = 2;
}
}
@ -2077,7 +2077,7 @@ void ObjectsManager::clearScreen() {
_changeVerbFl = false;
_vm->_linesManager._route = (RouteItem *)g_PTRNUL;
_vm->_globals._oldDirection = DIR_NONE;
_vm->_graphicsManager.resetVesaSegment();
_vm->_graphicsManager.resetDirtyRects();
}
/**
@ -2090,7 +2090,7 @@ void ObjectsManager::changeCharacterHead(PlayerCharacter oldCharacter, PlayerCha
_changeHeadFl = true;
_vm->_graphicsManager.copySurface(_vm->_graphicsManager._vesaScreen, 532, 25, 65, 40, _vm->_graphicsManager._vesaBuffer, 532, 25);
_vm->_graphicsManager.addVesaSegment(532, 25, 597, 65);
_vm->_graphicsManager.addDirtyRect(532, 25, 597, 65);
_vm->_globals._checkDistanceFl = true;
_vm->_linesManager._route = (RouteItem *)g_PTRNUL;

View File

@ -2353,7 +2353,7 @@ int ScriptManager::handleOpcode(byte *dataP) {
memcpy(_vm->_graphicsManager._oldPalette, _vm->_graphicsManager._palette, 769);
_vm->_animationManager.playAnim2("PLAN.ANM", 50, 10, 800);
}
_vm->_graphicsManager.NBBLOC = 0;
_vm->_graphicsManager.resetDirtyRects();
break;
case 608: