mirror of
https://github.com/libretro/scummvm.git
synced 2025-05-13 09:36:21 +00:00
- Split the SAGA resource manager in 3 different ones, depending on the resource type (RSC for ITE, RES for IHNM and HRS for DINO/FTA2). The SAGA 2 HRS resource manager is still a stub
- Added detection for the voice file of FTA2 svn-id: r35484
This commit is contained in:
parent
1f669687a3
commit
437384a838
@ -31,7 +31,7 @@
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#include "saga/events.h"
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#include "saga/isomap.h"
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#include "saga/objectmap.h"
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#include "saga/rscfile.h"
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#include "saga/resource.h"
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#include "saga/script.h"
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#include "saga/sndres.h"
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#include "saga/sound.h"
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@ -32,7 +32,7 @@
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#include "saga/events.h"
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#include "saga/interface.h"
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#include "saga/render.h"
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#include "saga/rscfile.h"
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#include "saga/resource.h"
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#include "saga/scene.h"
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#include "saga/animation.h"
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@ -37,7 +37,7 @@
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#include "saga/animation.h"
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#include "saga/displayinfo.h"
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#include "saga/events.h"
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#include "saga/rscfile.h"
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#include "saga/resource.h"
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#include "saga/interface.h"
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#include "saga/scene.h"
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@ -35,7 +35,7 @@
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#include "saga/palanim.h"
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#include "saga/render.h"
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#include "saga/sndres.h"
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#include "saga/rscfile.h"
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#include "saga/resource.h"
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#include "saga/music.h"
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#include "saga/actor.h"
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@ -27,7 +27,7 @@
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#include "saga/saga.h"
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#include "saga/gfx.h"
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#include "saga/rscfile.h"
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#include "saga/resource.h"
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#include "saga/font.h"
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#include "saga/render.h"
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@ -28,7 +28,7 @@
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#include "saga/saga.h"
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#include "saga/gfx.h"
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#include "saga/interface.h"
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#include "saga/rscfile.h"
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#include "saga/resource.h"
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#include "saga/scene.h"
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#include "saga/render.h"
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@ -42,7 +42,7 @@
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#include "saga/script.h"
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#include "saga/sound.h"
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#include "saga/sprite.h"
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#include "saga/rscfile.h"
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#include "saga/resource.h"
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#include "saga/interface.h"
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@ -32,7 +32,7 @@
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#include "saga/events.h"
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#include "saga/interface.h"
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#include "saga/render.h"
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#include "saga/rscfile.h"
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#include "saga/resource.h"
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#include "saga/sndres.h"
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#include "saga/music.h"
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@ -36,7 +36,7 @@
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#include "saga/music.h"
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#include "saga/scene.h"
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#include "saga/rscfile.h"
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#include "saga/resource.h"
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namespace Saga {
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@ -24,7 +24,10 @@ MODULE_OBJS := \
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palanim.o \
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puzzle.o \
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render.o \
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rscfile.o \
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resource.o \
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resource_hrs.o \
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resource_res.o \
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resource_rsc.o \
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saga.o \
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saveload.o \
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scene.o \
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@ -27,7 +27,7 @@
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#include "saga/saga.h"
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#include "saga/rscfile.h"
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#include "saga/resource.h"
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#include "saga/music.h"
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#include "sound/audiostream.h"
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@ -31,7 +31,7 @@
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#include "saga/animation.h"
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#include "saga/interface.h"
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#include "saga/music.h"
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#include "saga/rscfile.h"
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#include "saga/resource.h"
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#include "saga/scene.h"
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#include "saga/sndres.h"
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@ -39,32 +39,6 @@
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namespace Saga {
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struct MacResMap {
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int16 resAttr;
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int16 typeOffset;
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int16 nameOffset;
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int16 numTypes;
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};
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struct MacResource {
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int16 id;
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int16 nameOffset;
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byte attr;
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int32 dataOffset;
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byte name[255];
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};
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struct MacResType {
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uint32 id;
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int16 items;
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int16 maxItemId;
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int16 offset;
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MacResource *resources;
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};
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#define ID_MIDI MKID_BE('Midi')
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Resource::Resource(SagaEngine *vm): _vm(vm) {
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_contexts = NULL;
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_contextsCount = 0;
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@ -74,7 +48,7 @@ Resource::~Resource() {
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clearContexts();
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}
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bool Resource::loadResContext(ResourceContext *context, uint32 contextOffset, uint32 contextSize) {
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bool Resource::loadResContext_v1(ResourceContext *context, uint32 contextOffset, uint32 contextSize) {
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size_t i;
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bool result;
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byte tableInfo[RSC_TABLEINFO_SIZE];
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@ -132,141 +106,6 @@ bool Resource::loadResContext(ResourceContext *context, uint32 contextOffset, ui
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return result;
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}
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bool Resource::loadMacContext(ResourceContext *context) {
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int32 macDataSize, macDataSizePad;
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int32 macResSize, macResSizePad;
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int32 macResOffset;
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uint32 macMapLength;
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uint32 macDataLength;
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uint32 macMapOffset;
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uint32 macDataOffset;
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MacResMap macResMap;
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MacResType *macResTypes;
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MacResType *macResType;
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MacResource *macResource;
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int i, j;
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byte macNameLen;
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bool notSagaContext = false;
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if (context->file->size() < RSC_MIN_FILESIZE + MAC_BINARY_HEADER_SIZE) {
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return false;
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}
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if (context->file->readByte() != 0) {
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return false;
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}
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context->file->readByte(); //MAX Name Len
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context->file->seek(74);
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if (context->file->readByte() != 0) {
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return false;
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}
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context->file->seek(82);
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if (context->file->readByte() != 0) {
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return false;
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}
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macDataSize = context->file->readSint32BE();
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macResSize = context->file->readSint32BE();
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macDataSizePad = (((macDataSize + 127) >> 7) << 7);
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macResSizePad = (((macResSize + 127) >> 7) << 7);
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macResOffset = MAC_BINARY_HEADER_SIZE + macDataSizePad;
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context->file->seek(macResOffset);
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macDataOffset = context->file->readUint32BE() + macResOffset;
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macMapOffset = context->file->readUint32BE() + macResOffset;
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macDataLength = context->file->readUint32BE();
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macMapLength = context->file->readUint32BE();
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if (macDataOffset >= (uint)context->file->size() || macMapOffset >= (uint)context->file->size() ||
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macDataLength + macMapLength > (uint)context->file->size()) {
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return false;
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}
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context->file->seek(macMapOffset + 22);
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macResMap.resAttr = context->file->readUint16BE();
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macResMap.typeOffset = context->file->readUint16BE();
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macResMap.nameOffset = context->file->readUint16BE();
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macResMap.numTypes = context->file->readUint16BE();
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macResMap.numTypes++;
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context->file->seek(macMapOffset + macResMap.typeOffset + 2);
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macResTypes = (MacResType *)calloc(macResMap.numTypes, sizeof(*macResTypes));
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for (i = macResMap.numTypes, macResType = macResTypes; i > 0; i--, macResType++) {
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macResType->id = context->file->readUint32BE();
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macResType->items = context->file->readUint16BE();
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macResType->offset = context->file->readUint16BE();
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macResType->items++;
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macResType->resources = (MacResource*)calloc(macResType->items, sizeof(*macResType->resources));
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}
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for (i = macResMap.numTypes, macResType = macResTypes; i > 0; i--, macResType++) {
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context->file->seek(macResType->offset + macMapOffset + macResMap.typeOffset);
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for (j = macResType->items, macResource = macResType->resources; j > 0; j--, macResource++) {
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macResource->id = context->file->readUint16BE();
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macResource->nameOffset = context->file->readUint16BE();
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macResource->dataOffset = context->file->readUint32BE();
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macResSize = context->file->readUint32BE();
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macResource->attr = macResource->dataOffset >> 24;
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macResource->dataOffset &= 0xFFFFFF;
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if (macResource->id > macResType->maxItemId) {
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macResType->maxItemId = macResource->id;
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}
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}
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for (j = macResType->items, macResource = macResType->resources; j > 0; j--, macResource++) {
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if (macResource->nameOffset != -1) {
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context->file->seek(macResource->nameOffset + macMapOffset + macResMap.nameOffset);
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macNameLen = context->file->readByte();
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context->file->read(macResource->name, macNameLen);
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}
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}
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}
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//
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for (i = macResMap.numTypes, macResType = macResTypes; i > 0; i--, macResType++) {
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//getting offsets & sizes of midi
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if (((context->fileType & GAME_MUSICFILE_GM) > 0) && (macResType->id == ID_MIDI)) {
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context->count = macResType->maxItemId + 1;
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context->table = (ResourceData *)calloc(context->count, sizeof(*context->table));
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for (j = macResType->items, macResource = macResType->resources; j > 0; j--, macResource++) {
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context->file->seek(macDataOffset + macResource->dataOffset);
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context->table[macResource->id].size = context->file->readUint32BE();
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context->table[macResource->id].offset = context->file->pos();
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}
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notSagaContext = true;
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break;
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}
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}
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//free
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for (i = 0; i < macResMap.numTypes; i++) {
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free(macResTypes[i].resources);
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}
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free(macResTypes);
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if ((!notSagaContext) && (!loadResContext(context, MAC_BINARY_HEADER_SIZE, macDataSize))) {
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return false;
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}
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return true;
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}
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bool Resource::loadHResContext(ResourceContext *context, uint32 contextSize) {
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// Stub for now
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return true;
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}
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bool Resource::loadContext(ResourceContext *context) {
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size_t i;
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const GamePatchDescription *patchDescription;
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@ -293,16 +132,8 @@ bool Resource::loadContext(ResourceContext *context) {
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context->fileType &= ~GAME_MACBINARY;
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if (!isMacBinary) {
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if (!_vm->isSaga2()) {
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// ITE, IHNM
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if (!loadResContext(context, 0, context->file->size())) {
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return false;
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}
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} else {
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// DINO, FTA2
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if (!loadHResContext(context, context->file->size())) {
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return false;
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}
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if (!loadResContext(context, 0, context->file->size())) {
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return false;
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}
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} else {
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if (!loadMacContext(context)) {
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@ -401,22 +232,44 @@ bool Resource::createContexts() {
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//// Detect and add SFX files ////////////////////////////////////////////////
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SoundFileInfo sfxFilesITE[] = {
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{ "sounds.rsc", false },
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{ "sounds.cmp", true },
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{ "soundsd.rsc", false },
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{ "soundsd.cmp", true }
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{ "sounds.rsc", false },
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{ "sounds.cmp", true },
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{ "soundsd.rsc", false },
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{ "soundsd.cmp", true }
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};
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SoundFileInfo sfxFilesIHNM[] = {
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{ "sfx.res", false },
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{ "sfx.cmp", true }
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{ "sfx.res", false },
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{ "sfx.cmp", true }
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};
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SoundFileInfo sfxFilesFTA2[] = {
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{ "ftasound.hrs", false }
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};
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if (!soundFileInArray) {
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// If the sound file is not specified in the detector table, add it here
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fileFound = false;
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curSoundfiles = _vm->getGameId() == GID_ITE ? sfxFilesITE : sfxFilesIHNM;
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maxFile = _vm->getGameId() == GID_ITE ? 4 : 2;
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switch (_vm->getGameId()) {
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case GID_ITE:
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curSoundfiles = sfxFilesITE;
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maxFile = 4;
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break;
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case GID_IHNM:
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curSoundfiles = sfxFilesIHNM;
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maxFile = 2;
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break;
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case GID_DINO:
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// TODO
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curSoundfiles = NULL;
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maxFile = 0;
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break;
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case GID_FTA2:
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curSoundfiles = sfxFilesFTA2;
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maxFile = 1;
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break;
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}
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for (i = 0; i < maxFile; i++) {
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if (Common::File::exists(curSoundfiles[i].fileName)) {
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@ -457,10 +310,32 @@ bool Resource::createContexts() {
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{ "voicesd.cmp", true },
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};
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SoundFileInfo voiceFilesFTA2[] = {
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{ "ftavoice.hrs", false },
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};
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// Detect and add voice files
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fileFound = false;
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curSoundfiles = _vm->getGameId() == GID_ITE ? voiceFilesITE : voiceFilesIHNM;
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maxFile = _vm->getGameId() == GID_ITE ? 7 : 4;
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switch (_vm->getGameId()) {
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case GID_ITE:
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curSoundfiles = voiceFilesITE;
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maxFile = 7;
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break;
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case GID_IHNM:
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curSoundfiles = voiceFilesIHNM;
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maxFile = 4;
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break;
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case GID_DINO:
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// TODO
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curSoundfiles = NULL;
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maxFile = 0;
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break;
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case GID_FTA2:
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curSoundfiles = voiceFilesFTA2;
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maxFile = 1;
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break;
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}
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for (i = 0; i < maxFile; i++) {
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if (Common::File::exists(curSoundfiles[i].fileName)) {
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@ -614,21 +489,6 @@ void Resource::clearContexts() {
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_contexts = NULL;
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}
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uint32 Resource::convertResourceId(uint32 resourceId) {
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if (_vm->getGameId() == GID_ITE && _vm->isMacResources()) {
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if (resourceId > 1537) {
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return resourceId - 2;
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} else {
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if (resourceId == 1535 || resourceId == 1536) {
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error("Wrong resource number %d for Mac ITE", resourceId);
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}
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}
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}
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return resourceId;
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}
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void Resource::loadResource(ResourceContext *context, uint32 resourceId, byte*&resourceBuffer, size_t &resourceSize) {
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Common::File *file;
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uint32 resourceOffset;
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@ -658,179 +518,4 @@ void Resource::loadResource(ResourceContext *context, uint32 resourceId, byte*&r
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file->close();
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}
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static int metaResourceTable[] = { 0, 326, 517, 677, 805, 968, 1165, 0, 1271 };
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static int metaResourceTableDemo[] = { 0, 0, 0, 0, 0, 0, 0, 285, 0 };
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void Resource::loadGlobalResources(int chapter, int actorsEntrance) {
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if (chapter < 0)
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chapter = (!(_vm->getFeatures() & GF_IHNM_DEMO)) ? 8 : 7;
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_vm->_script->_globalVoiceLUT.freeMem();
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// TODO: close chapter context, or rather reassign it in our case
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ResourceContext *resourceContext;
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ResourceContext *soundContext;
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int i;
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resourceContext = _vm->_resource->getContext(GAME_RESOURCEFILE);
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if (resourceContext == NULL) {
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error("Resource::loadGlobalResources() resource context not found");
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}
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soundContext = _vm->_resource->getContext(GAME_SOUNDFILE);
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if (soundContext == NULL) {
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error("Resource::loadGlobalResources() sound context not found");
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}
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byte *resourcePointer;
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size_t resourceLength;
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if (!(_vm->getFeatures() & GF_IHNM_DEMO)) {
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_vm->_resource->loadResource(resourceContext, metaResourceTable[chapter],
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resourcePointer, resourceLength);
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} else {
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_vm->_resource->loadResource(resourceContext, metaResourceTableDemo[chapter],
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resourcePointer, resourceLength);
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}
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if (resourceLength == 0) {
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error("Resource::loadGlobalResources wrong metaResource");
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}
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MemoryReadStream metaS(resourcePointer, resourceLength);
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_metaResource.sceneIndex = metaS.readSint16LE();
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_metaResource.objectCount = metaS.readSint16LE();
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_metaResource.objectsStringsResourceID = metaS.readSint32LE();
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_metaResource.inventorySpritesID = metaS.readSint32LE();
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_metaResource.mainSpritesID = metaS.readSint32LE();
|
||||
_metaResource.objectsResourceID = metaS.readSint32LE();
|
||||
_metaResource.actorCount = metaS.readSint16LE();
|
||||
_metaResource.actorsStringsResourceID = metaS.readSint32LE();
|
||||
_metaResource.actorsResourceID = metaS.readSint32LE();
|
||||
_metaResource.protagFaceSpritesID = metaS.readSint32LE();
|
||||
_metaResource.field_22 = metaS.readSint32LE();
|
||||
_metaResource.field_26 = metaS.readSint16LE();
|
||||
_metaResource.protagStatesCount = metaS.readSint16LE();
|
||||
_metaResource.protagStatesResourceID = metaS.readSint32LE();
|
||||
_metaResource.cutawayListResourceID = metaS.readSint32LE();
|
||||
_metaResource.songTableID = metaS.readSint32LE();
|
||||
|
||||
free(resourcePointer);
|
||||
|
||||
_vm->_actor->loadActorList(actorsEntrance, _metaResource.actorCount,
|
||||
_metaResource.actorsResourceID, _metaResource.protagStatesCount,
|
||||
_metaResource.protagStatesResourceID);
|
||||
|
||||
_vm->_actor->_protagonist->_sceneNumber = _metaResource.sceneIndex;
|
||||
|
||||
_vm->_actor->_objectsStrings.freeMem();
|
||||
|
||||
_vm->_resource->loadResource(resourceContext, _metaResource.objectsStringsResourceID, resourcePointer, resourceLength);
|
||||
_vm->loadStrings(_vm->_actor->_objectsStrings, resourcePointer, resourceLength);
|
||||
free(resourcePointer);
|
||||
|
||||
if (chapter >= _vm->_sndRes->_fxTableIDsLen) {
|
||||
error("Chapter ID exceeds fxTableIDs length");
|
||||
}
|
||||
|
||||
debug(0, "Going to read %d of %d", chapter, _vm->_sndRes->_fxTableIDs[chapter]);
|
||||
_vm->_resource->loadResource(soundContext, _vm->_sndRes->_fxTableIDs[chapter],
|
||||
resourcePointer, resourceLength);
|
||||
|
||||
if (resourceLength == 0) {
|
||||
error("Resource::loadGlobalResources Can't load sound effects for current track");
|
||||
}
|
||||
|
||||
free(_vm->_sndRes->_fxTable);
|
||||
|
||||
_vm->_sndRes->_fxTableLen = resourceLength / 4;
|
||||
_vm->_sndRes->_fxTable = (FxTable *)malloc(sizeof(FxTable) * _vm->_sndRes->_fxTableLen);
|
||||
|
||||
MemoryReadStream fxS(resourcePointer, resourceLength);
|
||||
|
||||
for (i = 0; i < _vm->_sndRes->_fxTableLen; i++) {
|
||||
_vm->_sndRes->_fxTable[i].res = fxS.readSint16LE();
|
||||
_vm->_sndRes->_fxTable[i].vol = fxS.readSint16LE();
|
||||
}
|
||||
free(resourcePointer);
|
||||
|
||||
_vm->_interface->_defPortraits.freeMem();
|
||||
_vm->_sprite->loadList(_metaResource.protagFaceSpritesID, _vm->_interface->_defPortraits);
|
||||
|
||||
_vm->_actor->_actorsStrings.freeMem();
|
||||
|
||||
_vm->_resource->loadResource(resourceContext, _metaResource.actorsStringsResourceID, resourcePointer, resourceLength);
|
||||
_vm->loadStrings(_vm->_actor->_actorsStrings, resourcePointer, resourceLength);
|
||||
free(resourcePointer);
|
||||
|
||||
_vm->_sprite->_inventorySprites.freeMem();
|
||||
_vm->_sprite->loadList(_metaResource.inventorySpritesID, _vm->_sprite->_inventorySprites);
|
||||
|
||||
_vm->_sprite->_mainSprites.freeMem();
|
||||
_vm->_sprite->loadList(_metaResource.mainSpritesID, _vm->_sprite->_mainSprites);
|
||||
|
||||
_vm->_actor->loadObjList(_metaResource.objectCount, _metaResource.objectsResourceID);
|
||||
|
||||
_vm->_resource->loadResource(resourceContext, _metaResource.cutawayListResourceID, resourcePointer, resourceLength);
|
||||
|
||||
if (resourceLength == 0) {
|
||||
error("Resource::loadGlobalResources Can't load cutaway list");
|
||||
}
|
||||
|
||||
_vm->_anim->loadCutawayList(resourcePointer, resourceLength);
|
||||
|
||||
if (_metaResource.songTableID > 0) {
|
||||
_vm->_resource->loadResource(resourceContext, _metaResource.songTableID, resourcePointer, resourceLength);
|
||||
|
||||
if (chapter == 6) {
|
||||
int32 id = READ_LE_UINT32(&resourcePointer[actorsEntrance * 4]);
|
||||
free(resourcePointer);
|
||||
_vm->_resource->loadResource(resourceContext, id, resourcePointer, resourceLength);
|
||||
}
|
||||
|
||||
if (resourceLength == 0) {
|
||||
error("Resource::loadGlobalResources Can't load songs list for current track");
|
||||
}
|
||||
|
||||
free(_vm->_music->_songTable);
|
||||
|
||||
_vm->_music->_songTableLen = resourceLength / 4;
|
||||
_vm->_music->_songTable = (int32 *)malloc(sizeof(int32) * _vm->_music->_songTableLen);
|
||||
|
||||
MemoryReadStream songS(resourcePointer, resourceLength);
|
||||
|
||||
for (i = 0; i < _vm->_music->_songTableLen; i++)
|
||||
_vm->_music->_songTable[i] = songS.readSint32LE();
|
||||
free(resourcePointer);
|
||||
} else {
|
||||
// The IHNM demo has a fixed music track and doesn't load a song table
|
||||
_vm->_music->setVolume(_vm->_musicVolume, 1);
|
||||
_vm->_music->play(3, MUSIC_LOOP);
|
||||
free(resourcePointer);
|
||||
}
|
||||
|
||||
int voiceLUTResourceID = 0;
|
||||
|
||||
if (chapter != 7) {
|
||||
int voiceBank = (chapter == 8) ? 0 : chapter;
|
||||
_vm->_sndRes->setVoiceBank(voiceBank);
|
||||
voiceLUTResourceID = 22 + voiceBank;
|
||||
} else {
|
||||
// IHNM demo
|
||||
_vm->_sndRes->setVoiceBank(0);
|
||||
voiceLUTResourceID = 17;
|
||||
}
|
||||
|
||||
if (voiceLUTResourceID) {
|
||||
_vm->_resource->loadResource(resourceContext, voiceLUTResourceID, resourcePointer, resourceLength);
|
||||
_vm->_script->loadVoiceLUT(_vm->_script->_globalVoiceLUT, resourcePointer, resourceLength);
|
||||
free(resourcePointer);
|
||||
}
|
||||
|
||||
_vm->_spiritualBarometer = 0;
|
||||
_vm->_scene->setChapterNumber(chapter);
|
||||
}
|
||||
|
||||
} // End of namespace Saga
|
@ -25,8 +25,8 @@
|
||||
|
||||
// RSC Resource file management header file
|
||||
|
||||
#ifndef SAGA_RSCFILE_H
|
||||
#define SAGA_RSCFILE_H
|
||||
#ifndef SAGA_RESOURCE_H
|
||||
#define SAGA_RESOURCE_H
|
||||
|
||||
#include "common/file.h"
|
||||
|
||||
@ -134,9 +134,9 @@ public:
|
||||
bool createContexts();
|
||||
void clearContexts();
|
||||
void loadResource(ResourceContext *context, uint32 resourceId, byte*&resourceBuffer, size_t &resourceSize);
|
||||
uint32 convertResourceId(uint32 resourceId);
|
||||
|
||||
void loadGlobalResources(int chapter, int actorsEntrance);
|
||||
virtual uint32 convertResourceId(uint32 resourceId) = 0;
|
||||
virtual void loadGlobalResources(int chapter, int actorsEntrance) = 0;
|
||||
|
||||
ResourceContext *getContext(uint16 fileType, int serial = 0) {
|
||||
int i;
|
||||
@ -148,21 +148,70 @@ public:
|
||||
return NULL;
|
||||
}
|
||||
|
||||
private:
|
||||
protected:
|
||||
SagaEngine *_vm;
|
||||
ResourceContext *_contexts;
|
||||
int _contextsCount;
|
||||
char _voicesFileName[8][256];
|
||||
|
||||
bool loadContext(ResourceContext *context);
|
||||
bool loadMacContext(ResourceContext *context);
|
||||
bool loadResContext(ResourceContext *context, uint32 contextOffset, uint32 contextSize);
|
||||
bool loadHResContext(ResourceContext *context, uint32 contextSize);
|
||||
|
||||
virtual bool loadMacContext(ResourceContext *context) = 0;
|
||||
virtual bool loadResContext(ResourceContext *context, uint32 contextOffset, uint32 contextSize) = 0;
|
||||
bool loadResContext_v1(ResourceContext *context, uint32 contextOffset, uint32 contextSize);
|
||||
public:
|
||||
virtual MetaResource* getMetaResource() = 0;
|
||||
};
|
||||
|
||||
// ITE
|
||||
class Resource_RSC : public Resource {
|
||||
public:
|
||||
Resource_RSC(SagaEngine *vm) : Resource(vm) {}
|
||||
virtual uint32 convertResourceId(uint32 resourceId);
|
||||
virtual void loadGlobalResources(int chapter, int actorsEntrance) {}
|
||||
virtual MetaResource* getMetaResource() {
|
||||
MetaResource *dummy = 0;
|
||||
return dummy;
|
||||
}
|
||||
private:
|
||||
virtual bool loadMacContext(ResourceContext *context);
|
||||
virtual bool loadResContext(ResourceContext *context, uint32 contextOffset, uint32 contextSize) {
|
||||
return loadResContext_v1(context, contextOffset, contextSize);
|
||||
}
|
||||
};
|
||||
|
||||
// IHNM
|
||||
class Resource_RES : public Resource {
|
||||
public:
|
||||
Resource_RES(SagaEngine *vm) : Resource(vm) {}
|
||||
virtual uint32 convertResourceId(uint32 resourceId) { return resourceId; }
|
||||
virtual void loadGlobalResources(int chapter, int actorsEntrance);
|
||||
virtual MetaResource* getMetaResource() { return &_metaResource; };
|
||||
private:
|
||||
virtual bool loadMacContext(ResourceContext *context) { return false; }
|
||||
virtual bool loadResContext(ResourceContext *context, uint32 contextOffset, uint32 contextSize) {
|
||||
return loadResContext_v1(context, contextOffset, contextSize);
|
||||
}
|
||||
MetaResource _metaResource;
|
||||
};
|
||||
|
||||
// DINO, FTA2
|
||||
class Resource_HRS : public Resource {
|
||||
public:
|
||||
Resource_HRS(SagaEngine *vm) : Resource(vm) {}
|
||||
virtual uint32 convertResourceId(uint32 resourceId) { return resourceId; }
|
||||
virtual void loadGlobalResources(int chapter, int actorsEntrance) {}
|
||||
virtual MetaResource* getMetaResource() {
|
||||
MetaResource *dummy = 0;
|
||||
return dummy;
|
||||
}
|
||||
private:
|
||||
virtual bool loadMacContext(ResourceContext *context) { return false; }
|
||||
virtual bool loadResContext(ResourceContext *context, uint32 contextOffset, uint32 contextSize) {
|
||||
return loadResContext_v2(context, contextOffset, contextSize);
|
||||
}
|
||||
bool loadResContext_v2(ResourceContext *context, uint32 contextOffset, uint32 contextSize);
|
||||
};
|
||||
|
||||
} // End of namespace Saga
|
||||
|
||||
#endif
|
47
engines/saga/resource_hrs.cpp
Normal file
47
engines/saga/resource_hrs.cpp
Normal file
@ -0,0 +1,47 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*
|
||||
* $URL$
|
||||
* $Id$
|
||||
*
|
||||
*/
|
||||
|
||||
// HRS Resource file management module (SAGA 2, used in DINO and FTA2)
|
||||
|
||||
#include "saga/saga.h"
|
||||
|
||||
#include "saga/actor.h"
|
||||
#include "saga/animation.h"
|
||||
#include "saga/interface.h"
|
||||
#include "saga/music.h"
|
||||
#include "saga/resource.h"
|
||||
#include "saga/scene.h"
|
||||
#include "saga/sndres.h"
|
||||
|
||||
#include "common/advancedDetector.h"
|
||||
|
||||
namespace Saga {
|
||||
|
||||
bool Resource_HRS::loadResContext_v2(ResourceContext *context, uint32 contextOffset, uint32 contextSize) {
|
||||
// STUB
|
||||
return true;
|
||||
}
|
||||
|
||||
} // End of namespace Saga
|
217
engines/saga/resource_res.cpp
Normal file
217
engines/saga/resource_res.cpp
Normal file
@ -0,0 +1,217 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*
|
||||
* $URL$
|
||||
* $Id$
|
||||
*
|
||||
*/
|
||||
|
||||
// RSC Resource file management module (SAGA 1, used in IHNM)
|
||||
|
||||
#include "saga/saga.h"
|
||||
|
||||
#include "saga/actor.h"
|
||||
#include "saga/animation.h"
|
||||
#include "saga/interface.h"
|
||||
#include "saga/music.h"
|
||||
#include "saga/resource.h"
|
||||
#include "saga/scene.h"
|
||||
#include "saga/sndres.h"
|
||||
|
||||
#include "common/advancedDetector.h"
|
||||
|
||||
namespace Saga {
|
||||
|
||||
static int metaResourceTable[] = { 0, 326, 517, 677, 805, 968, 1165, 0, 1271 };
|
||||
static int metaResourceTableDemo[] = { 0, 0, 0, 0, 0, 0, 0, 285, 0 };
|
||||
|
||||
void Resource_RES::loadGlobalResources(int chapter, int actorsEntrance) {
|
||||
if (chapter < 0)
|
||||
chapter = (!(_vm->getFeatures() & GF_IHNM_DEMO)) ? 8 : 7;
|
||||
|
||||
_vm->_script->_globalVoiceLUT.freeMem();
|
||||
|
||||
// TODO: close chapter context, or rather reassign it in our case
|
||||
|
||||
ResourceContext *resourceContext;
|
||||
ResourceContext *soundContext;
|
||||
int i;
|
||||
|
||||
resourceContext = _vm->_resource->getContext(GAME_RESOURCEFILE);
|
||||
if (resourceContext == NULL) {
|
||||
error("Resource::loadGlobalResources() resource context not found");
|
||||
}
|
||||
|
||||
soundContext = _vm->_resource->getContext(GAME_SOUNDFILE);
|
||||
if (soundContext == NULL) {
|
||||
error("Resource::loadGlobalResources() sound context not found");
|
||||
}
|
||||
|
||||
byte *resourcePointer;
|
||||
size_t resourceLength;
|
||||
|
||||
if (!(_vm->getFeatures() & GF_IHNM_DEMO)) {
|
||||
_vm->_resource->loadResource(resourceContext, metaResourceTable[chapter],
|
||||
resourcePointer, resourceLength);
|
||||
} else {
|
||||
_vm->_resource->loadResource(resourceContext, metaResourceTableDemo[chapter],
|
||||
resourcePointer, resourceLength);
|
||||
}
|
||||
|
||||
if (resourceLength == 0) {
|
||||
error("Resource::loadGlobalResources wrong metaResource");
|
||||
}
|
||||
|
||||
MemoryReadStream metaS(resourcePointer, resourceLength);
|
||||
|
||||
_metaResource.sceneIndex = metaS.readSint16LE();
|
||||
_metaResource.objectCount = metaS.readSint16LE();
|
||||
_metaResource.objectsStringsResourceID = metaS.readSint32LE();
|
||||
_metaResource.inventorySpritesID = metaS.readSint32LE();
|
||||
_metaResource.mainSpritesID = metaS.readSint32LE();
|
||||
_metaResource.objectsResourceID = metaS.readSint32LE();
|
||||
_metaResource.actorCount = metaS.readSint16LE();
|
||||
_metaResource.actorsStringsResourceID = metaS.readSint32LE();
|
||||
_metaResource.actorsResourceID = metaS.readSint32LE();
|
||||
_metaResource.protagFaceSpritesID = metaS.readSint32LE();
|
||||
_metaResource.field_22 = metaS.readSint32LE();
|
||||
_metaResource.field_26 = metaS.readSint16LE();
|
||||
_metaResource.protagStatesCount = metaS.readSint16LE();
|
||||
_metaResource.protagStatesResourceID = metaS.readSint32LE();
|
||||
_metaResource.cutawayListResourceID = metaS.readSint32LE();
|
||||
_metaResource.songTableID = metaS.readSint32LE();
|
||||
|
||||
free(resourcePointer);
|
||||
|
||||
_vm->_actor->loadActorList(actorsEntrance, _metaResource.actorCount,
|
||||
_metaResource.actorsResourceID, _metaResource.protagStatesCount,
|
||||
_metaResource.protagStatesResourceID);
|
||||
|
||||
_vm->_actor->_protagonist->_sceneNumber = _metaResource.sceneIndex;
|
||||
|
||||
_vm->_actor->_objectsStrings.freeMem();
|
||||
|
||||
_vm->_resource->loadResource(resourceContext, _metaResource.objectsStringsResourceID, resourcePointer, resourceLength);
|
||||
_vm->loadStrings(_vm->_actor->_objectsStrings, resourcePointer, resourceLength);
|
||||
free(resourcePointer);
|
||||
|
||||
if (chapter >= _vm->_sndRes->_fxTableIDsLen) {
|
||||
error("Chapter ID exceeds fxTableIDs length");
|
||||
}
|
||||
|
||||
debug(0, "Going to read %d of %d", chapter, _vm->_sndRes->_fxTableIDs[chapter]);
|
||||
_vm->_resource->loadResource(soundContext, _vm->_sndRes->_fxTableIDs[chapter],
|
||||
resourcePointer, resourceLength);
|
||||
|
||||
if (resourceLength == 0) {
|
||||
error("Resource::loadGlobalResources Can't load sound effects for current track");
|
||||
}
|
||||
|
||||
free(_vm->_sndRes->_fxTable);
|
||||
|
||||
_vm->_sndRes->_fxTableLen = resourceLength / 4;
|
||||
_vm->_sndRes->_fxTable = (FxTable *)malloc(sizeof(FxTable) * _vm->_sndRes->_fxTableLen);
|
||||
|
||||
MemoryReadStream fxS(resourcePointer, resourceLength);
|
||||
|
||||
for (i = 0; i < _vm->_sndRes->_fxTableLen; i++) {
|
||||
_vm->_sndRes->_fxTable[i].res = fxS.readSint16LE();
|
||||
_vm->_sndRes->_fxTable[i].vol = fxS.readSint16LE();
|
||||
}
|
||||
free(resourcePointer);
|
||||
|
||||
_vm->_interface->_defPortraits.freeMem();
|
||||
_vm->_sprite->loadList(_metaResource.protagFaceSpritesID, _vm->_interface->_defPortraits);
|
||||
|
||||
_vm->_actor->_actorsStrings.freeMem();
|
||||
|
||||
_vm->_resource->loadResource(resourceContext, _metaResource.actorsStringsResourceID, resourcePointer, resourceLength);
|
||||
_vm->loadStrings(_vm->_actor->_actorsStrings, resourcePointer, resourceLength);
|
||||
free(resourcePointer);
|
||||
|
||||
_vm->_sprite->_inventorySprites.freeMem();
|
||||
_vm->_sprite->loadList(_metaResource.inventorySpritesID, _vm->_sprite->_inventorySprites);
|
||||
|
||||
_vm->_sprite->_mainSprites.freeMem();
|
||||
_vm->_sprite->loadList(_metaResource.mainSpritesID, _vm->_sprite->_mainSprites);
|
||||
|
||||
_vm->_actor->loadObjList(_metaResource.objectCount, _metaResource.objectsResourceID);
|
||||
|
||||
_vm->_resource->loadResource(resourceContext, _metaResource.cutawayListResourceID, resourcePointer, resourceLength);
|
||||
|
||||
if (resourceLength == 0) {
|
||||
error("Resource::loadGlobalResources Can't load cutaway list");
|
||||
}
|
||||
|
||||
_vm->_anim->loadCutawayList(resourcePointer, resourceLength);
|
||||
|
||||
if (_metaResource.songTableID > 0) {
|
||||
_vm->_resource->loadResource(resourceContext, _metaResource.songTableID, resourcePointer, resourceLength);
|
||||
|
||||
if (chapter == 6) {
|
||||
int32 id = READ_LE_UINT32(&resourcePointer[actorsEntrance * 4]);
|
||||
free(resourcePointer);
|
||||
_vm->_resource->loadResource(resourceContext, id, resourcePointer, resourceLength);
|
||||
}
|
||||
|
||||
if (resourceLength == 0) {
|
||||
error("Resource::loadGlobalResources Can't load songs list for current track");
|
||||
}
|
||||
|
||||
free(_vm->_music->_songTable);
|
||||
|
||||
_vm->_music->_songTableLen = resourceLength / 4;
|
||||
_vm->_music->_songTable = (int32 *)malloc(sizeof(int32) * _vm->_music->_songTableLen);
|
||||
|
||||
MemoryReadStream songS(resourcePointer, resourceLength);
|
||||
|
||||
for (i = 0; i < _vm->_music->_songTableLen; i++)
|
||||
_vm->_music->_songTable[i] = songS.readSint32LE();
|
||||
free(resourcePointer);
|
||||
} else {
|
||||
// The IHNM demo has a fixed music track and doesn't load a song table
|
||||
_vm->_music->setVolume(_vm->_musicVolume, 1);
|
||||
_vm->_music->play(3, MUSIC_LOOP);
|
||||
free(resourcePointer);
|
||||
}
|
||||
|
||||
int voiceLUTResourceID = 0;
|
||||
|
||||
if (chapter != 7) {
|
||||
int voiceBank = (chapter == 8) ? 0 : chapter;
|
||||
_vm->_sndRes->setVoiceBank(voiceBank);
|
||||
voiceLUTResourceID = 22 + voiceBank;
|
||||
} else {
|
||||
// IHNM demo
|
||||
_vm->_sndRes->setVoiceBank(0);
|
||||
voiceLUTResourceID = 17;
|
||||
}
|
||||
|
||||
if (voiceLUTResourceID) {
|
||||
_vm->_resource->loadResource(resourceContext, voiceLUTResourceID, resourcePointer, resourceLength);
|
||||
_vm->_script->loadVoiceLUT(_vm->_script->_globalVoiceLUT, resourcePointer, resourceLength);
|
||||
free(resourcePointer);
|
||||
}
|
||||
|
||||
_vm->_spiritualBarometer = 0;
|
||||
_vm->_scene->setChapterNumber(chapter);
|
||||
}
|
||||
|
||||
} // End of namespace Saga
|
212
engines/saga/resource_rsc.cpp
Normal file
212
engines/saga/resource_rsc.cpp
Normal file
@ -0,0 +1,212 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*
|
||||
* $URL$
|
||||
* $Id$
|
||||
*
|
||||
*/
|
||||
|
||||
// RSC Resource file management module (SAGA 1, used in ITE)
|
||||
|
||||
#include "saga/saga.h"
|
||||
|
||||
#include "saga/actor.h"
|
||||
#include "saga/animation.h"
|
||||
#include "saga/interface.h"
|
||||
#include "saga/music.h"
|
||||
#include "saga/resource.h"
|
||||
#include "saga/scene.h"
|
||||
#include "saga/sndres.h"
|
||||
|
||||
#include "common/advancedDetector.h"
|
||||
|
||||
namespace Saga {
|
||||
|
||||
struct MacResMap {
|
||||
int16 resAttr;
|
||||
int16 typeOffset;
|
||||
int16 nameOffset;
|
||||
int16 numTypes;
|
||||
};
|
||||
|
||||
struct MacResource {
|
||||
int16 id;
|
||||
int16 nameOffset;
|
||||
byte attr;
|
||||
int32 dataOffset;
|
||||
byte name[255];
|
||||
};
|
||||
|
||||
struct MacResType {
|
||||
uint32 id;
|
||||
int16 items;
|
||||
int16 maxItemId;
|
||||
int16 offset;
|
||||
MacResource *resources;
|
||||
};
|
||||
|
||||
#define ID_MIDI MKID_BE('Midi')
|
||||
|
||||
uint32 Resource_RSC::convertResourceId(uint32 resourceId) {
|
||||
|
||||
if (_vm->isMacResources()) {
|
||||
if (resourceId > 1537) {
|
||||
return resourceId - 2;
|
||||
} else {
|
||||
if (resourceId == 1535 || resourceId == 1536) {
|
||||
error("Wrong resource number %d for Mac ITE", resourceId);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return resourceId;
|
||||
}
|
||||
|
||||
bool Resource_RSC::loadMacContext(ResourceContext *context) {
|
||||
int32 macDataSize, macDataSizePad;
|
||||
int32 macResSize, macResSizePad;
|
||||
int32 macResOffset;
|
||||
|
||||
uint32 macMapLength;
|
||||
uint32 macDataLength;
|
||||
uint32 macMapOffset;
|
||||
uint32 macDataOffset;
|
||||
|
||||
MacResMap macResMap;
|
||||
MacResType *macResTypes;
|
||||
|
||||
MacResType *macResType;
|
||||
MacResource *macResource;
|
||||
int i, j;
|
||||
byte macNameLen;
|
||||
bool notSagaContext = false;
|
||||
|
||||
if (context->file->size() < RSC_MIN_FILESIZE + MAC_BINARY_HEADER_SIZE) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (context->file->readByte() != 0) {
|
||||
return false;
|
||||
}
|
||||
context->file->readByte(); //MAX Name Len
|
||||
context->file->seek(74);
|
||||
if (context->file->readByte() != 0) {
|
||||
return false;
|
||||
}
|
||||
context->file->seek(82);
|
||||
if (context->file->readByte() != 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
macDataSize = context->file->readSint32BE();
|
||||
macResSize = context->file->readSint32BE();
|
||||
macDataSizePad = (((macDataSize + 127) >> 7) << 7);
|
||||
macResSizePad = (((macResSize + 127) >> 7) << 7);
|
||||
|
||||
macResOffset = MAC_BINARY_HEADER_SIZE + macDataSizePad;
|
||||
context->file->seek(macResOffset);
|
||||
|
||||
macDataOffset = context->file->readUint32BE() + macResOffset;
|
||||
macMapOffset = context->file->readUint32BE() + macResOffset;
|
||||
macDataLength = context->file->readUint32BE();
|
||||
macMapLength = context->file->readUint32BE();
|
||||
|
||||
if (macDataOffset >= (uint)context->file->size() || macMapOffset >= (uint)context->file->size() ||
|
||||
macDataLength + macMapLength > (uint)context->file->size()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
context->file->seek(macMapOffset + 22);
|
||||
|
||||
macResMap.resAttr = context->file->readUint16BE();
|
||||
macResMap.typeOffset = context->file->readUint16BE();
|
||||
macResMap.nameOffset = context->file->readUint16BE();
|
||||
macResMap.numTypes = context->file->readUint16BE();
|
||||
macResMap.numTypes++;
|
||||
|
||||
context->file->seek(macMapOffset + macResMap.typeOffset + 2);
|
||||
|
||||
macResTypes = (MacResType *)calloc(macResMap.numTypes, sizeof(*macResTypes));
|
||||
|
||||
for (i = macResMap.numTypes, macResType = macResTypes; i > 0; i--, macResType++) {
|
||||
macResType->id = context->file->readUint32BE();
|
||||
macResType->items = context->file->readUint16BE();
|
||||
macResType->offset = context->file->readUint16BE();
|
||||
macResType->items++;
|
||||
macResType->resources = (MacResource*)calloc(macResType->items, sizeof(*macResType->resources));
|
||||
}
|
||||
|
||||
for (i = macResMap.numTypes, macResType = macResTypes; i > 0; i--, macResType++) {
|
||||
context->file->seek(macResType->offset + macMapOffset + macResMap.typeOffset);
|
||||
|
||||
for (j = macResType->items, macResource = macResType->resources; j > 0; j--, macResource++) {
|
||||
macResource->id = context->file->readUint16BE();
|
||||
macResource->nameOffset = context->file->readUint16BE();
|
||||
macResource->dataOffset = context->file->readUint32BE();
|
||||
macResSize = context->file->readUint32BE();
|
||||
|
||||
macResource->attr = macResource->dataOffset >> 24;
|
||||
macResource->dataOffset &= 0xFFFFFF;
|
||||
if (macResource->id > macResType->maxItemId) {
|
||||
macResType->maxItemId = macResource->id;
|
||||
}
|
||||
}
|
||||
|
||||
for (j = macResType->items, macResource = macResType->resources; j > 0; j--, macResource++) {
|
||||
if (macResource->nameOffset != -1) {
|
||||
context->file->seek(macResource->nameOffset + macMapOffset + macResMap.nameOffset);
|
||||
macNameLen = context->file->readByte();
|
||||
context->file->read(macResource->name, macNameLen);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
for (i = macResMap.numTypes, macResType = macResTypes; i > 0; i--, macResType++) {
|
||||
//getting offsets & sizes of midi
|
||||
if (((context->fileType & GAME_MUSICFILE_GM) > 0) && (macResType->id == ID_MIDI)) {
|
||||
|
||||
context->count = macResType->maxItemId + 1;
|
||||
context->table = (ResourceData *)calloc(context->count, sizeof(*context->table));
|
||||
for (j = macResType->items, macResource = macResType->resources; j > 0; j--, macResource++) {
|
||||
context->file->seek(macDataOffset + macResource->dataOffset);
|
||||
context->table[macResource->id].size = context->file->readUint32BE();
|
||||
context->table[macResource->id].offset = context->file->pos();
|
||||
}
|
||||
notSagaContext = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
//free
|
||||
for (i = 0; i < macResMap.numTypes; i++) {
|
||||
free(macResTypes[i].resources);
|
||||
}
|
||||
free(macResTypes);
|
||||
|
||||
if ((!notSagaContext) && (!loadResContext(context, MAC_BINARY_HEADER_SIZE, macDataSize))) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
} // End of namespace Saga
|
@ -34,7 +34,7 @@
|
||||
|
||||
#include "saga/saga.h"
|
||||
|
||||
#include "saga/rscfile.h"
|
||||
#include "saga/resource.h"
|
||||
#include "saga/gfx.h"
|
||||
#include "saga/render.h"
|
||||
#include "saga/actor.h"
|
||||
@ -164,7 +164,18 @@ Common::Error SagaEngine::init() {
|
||||
if (_readingSpeed > 3)
|
||||
_readingSpeed = 0;
|
||||
|
||||
_resource = new Resource(this);
|
||||
switch(getGameId()) {
|
||||
case GID_ITE:
|
||||
_resource = new Resource_RSC(this);
|
||||
break;
|
||||
case GID_IHNM:
|
||||
_resource = new Resource_RES(this);
|
||||
break;
|
||||
case GID_DINO:
|
||||
case GID_FTA2:
|
||||
_resource = new Resource_HRS(this);
|
||||
break;
|
||||
}
|
||||
|
||||
// Detect game and open resource files
|
||||
if (!initGame()) {
|
||||
|
@ -42,7 +42,7 @@
|
||||
|
||||
#include "saga/scene.h"
|
||||
#include "saga/actor.h"
|
||||
#include "saga/rscfile.h"
|
||||
#include "saga/resource.h"
|
||||
|
||||
#include "graphics/iff.h"
|
||||
#include "common/util.h"
|
||||
@ -667,7 +667,7 @@ void Scene::loadScene(LoadSceneParams *loadSceneParams) {
|
||||
if (_vm->getGameId() == GID_IHNM) {
|
||||
if (loadSceneParams->loadFlag == kLoadBySceneNumber) // When will we get rid of it?
|
||||
if (loadSceneParams->sceneDescriptor <= 0)
|
||||
loadSceneParams->sceneDescriptor = _vm->_resource->_metaResource.sceneIndex;
|
||||
loadSceneParams->sceneDescriptor = _vm->_resource->getMetaResource()->sceneIndex;
|
||||
}
|
||||
|
||||
switch (loadSceneParams->loadFlag) {
|
||||
|
@ -37,7 +37,7 @@
|
||||
#include "saga/actor.h"
|
||||
#include "saga/objectmap.h"
|
||||
#include "saga/isomap.h"
|
||||
#include "saga/rscfile.h"
|
||||
#include "saga/resource.h"
|
||||
|
||||
namespace Saga {
|
||||
|
||||
|
@ -40,7 +40,7 @@
|
||||
#include "saga/render.h"
|
||||
#include "saga/sound.h"
|
||||
#include "saga/sndres.h"
|
||||
#include "saga/rscfile.h"
|
||||
#include "saga/resource.h"
|
||||
|
||||
#include "saga/script.h"
|
||||
#include "saga/objectmap.h"
|
||||
|
@ -28,7 +28,7 @@
|
||||
#include "saga/saga.h"
|
||||
|
||||
#include "saga/itedata.h"
|
||||
#include "saga/rscfile.h"
|
||||
#include "saga/resource.h"
|
||||
#include "saga/sndres.h"
|
||||
#include "saga/sound.h"
|
||||
|
||||
|
@ -29,7 +29,7 @@
|
||||
|
||||
#include "saga/gfx.h"
|
||||
#include "saga/scene.h"
|
||||
#include "saga/rscfile.h"
|
||||
#include "saga/resource.h"
|
||||
#include "saga/font.h"
|
||||
|
||||
#include "saga/sprite.h"
|
||||
|
Loading…
x
Reference in New Issue
Block a user