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AVALANCHE: Add MainMenu's skeleton.
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@ -58,6 +58,7 @@ AvalancheEngine::AvalancheEngine(OSystem *syst, const AvalancheGameDescription *
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_ghostroom = nullptr;
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_help = nullptr;
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_shootemup = nullptr;
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_mainmenu = nullptr;
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_platform = gd->desc.platform;
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initVariables();
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@ -83,6 +84,7 @@ AvalancheEngine::~AvalancheEngine() {
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delete _ghostroom;
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delete _help;
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delete _shootemup;
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delete _mainmenu;
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for (int i = 0; i < 31; i++) {
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for (int j = 0; j < 2; j++) {
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@ -168,6 +170,7 @@ Common::ErrorCode AvalancheEngine::initialize() {
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_ghostroom = new GhostRoom(this);
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_help = new Help(this);
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_shootemup = new ShootEmUp(this);
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_mainmenu = new MainMenu(this);
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_graphics->init();
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_dialogs->init();
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@ -45,6 +45,7 @@
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#include "avalanche/ghostroom.h"
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#include "avalanche/help.h"
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#include "avalanche/shootemup.h"
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#include "avalanche/mainmenu.h"
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#include "common/serializer.h"
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@ -91,6 +92,7 @@ public:
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GhostRoom *_ghostroom;
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Help *_help;
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ShootEmUp *_shootemup;
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MainMenu *_mainmenu;
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OSystem *_system;
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@ -210,6 +210,8 @@ void AvalancheEngine::setup() {
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loadGame(loadSlot);
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} else {
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_mainmenu->run();
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newGame();
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thinkAbout(kObjectMoney, kThing);
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80
engines/avalanche/mainmenu.cpp
Normal file
80
engines/avalanche/mainmenu.cpp
Normal file
@ -0,0 +1,80 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
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* Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
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*/
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#include "avalanche/avalanche.h"
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#include "avalanche/mainmenu.h"
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namespace Avalanche {
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MainMenu::MainMenu(AvalancheEngine *vm) {
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_vm = vm;
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registrant = Common::String("");
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}
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void MainMenu::run() {
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icons();
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loadMenu();
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loadRegiInfo();
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option(1, "Play the game.");
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option(2, "Read the background.");
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option(3, "Preview... perhaps...");
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option(4, "View the documentation.");
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option(5, "Registration info.");
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option(6, "Exit back to DOS.");
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centre(275, registrant);
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centre(303, "Make your choice, or wait for the demo.");
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wait();
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}
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void MainMenu::icons() {
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warning("STUB: MainMenu::icons()");
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}
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void MainMenu::loadMenu() {
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warning("STUB: MainMenu::loadMenu()");
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}
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void MainMenu::loadRegiInfo() {
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warning("STUB: MainMenu::loadRegiInfo()");
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}
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void MainMenu::option(byte which, Common::String what) {
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warning("STUB: MainMenu::option()");
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}
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void MainMenu::centre(int16 y, Common::String text) {
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warning("STUB: MainMenu::centre()");
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}
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void MainMenu::wait() {
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warning("STUB: MainMenu::wait()");
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}
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} // End of namespace Avalanche
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55
engines/avalanche/mainmenu.h
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55
engines/avalanche/mainmenu.h
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@ -0,0 +1,55 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
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* Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
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*/
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#ifndef AVALANCHE_MAINMENU_H
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#define AVALANCHE_MAINMENU_H
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namespace Avalanche {
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class AvalancheEngine;
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class MainMenu {
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public:
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MainMenu(AvalancheEngine *vm);
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void run();
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private:
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AvalancheEngine *_vm;
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Common::String registrant;
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void icons();
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void loadMenu();
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void loadRegiInfo();
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void option(byte which, Common::String what);
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void centre(int16 y, Common::String text);
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void wait();
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};
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} // End of namespace Avalanche
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#endif // AVALANCHE_MAINMENU_H
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@ -19,7 +19,8 @@ MODULE_OBJS = \
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clock.o \
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ghostroom.o \
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help.o \
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shootemup.o
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shootemup.o \
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mainmenu.o
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# This module can be built as a plugin
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ifeq ($(ENABLE_AVALANCHE), DYNAMIC_PLUGIN)
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