AVALANCHE: Add MainMenu's skeleton.

This commit is contained in:
uruk 2014-03-03 23:12:37 +01:00
parent f0111e92dc
commit 437703962a
6 changed files with 144 additions and 1 deletions

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@ -58,6 +58,7 @@ AvalancheEngine::AvalancheEngine(OSystem *syst, const AvalancheGameDescription *
_ghostroom = nullptr;
_help = nullptr;
_shootemup = nullptr;
_mainmenu = nullptr;
_platform = gd->desc.platform;
initVariables();
@ -83,6 +84,7 @@ AvalancheEngine::~AvalancheEngine() {
delete _ghostroom;
delete _help;
delete _shootemup;
delete _mainmenu;
for (int i = 0; i < 31; i++) {
for (int j = 0; j < 2; j++) {
@ -168,6 +170,7 @@ Common::ErrorCode AvalancheEngine::initialize() {
_ghostroom = new GhostRoom(this);
_help = new Help(this);
_shootemup = new ShootEmUp(this);
_mainmenu = new MainMenu(this);
_graphics->init();
_dialogs->init();

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@ -45,6 +45,7 @@
#include "avalanche/ghostroom.h"
#include "avalanche/help.h"
#include "avalanche/shootemup.h"
#include "avalanche/mainmenu.h"
#include "common/serializer.h"
@ -91,6 +92,7 @@ public:
GhostRoom *_ghostroom;
Help *_help;
ShootEmUp *_shootemup;
MainMenu *_mainmenu;
OSystem *_system;

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@ -210,6 +210,8 @@ void AvalancheEngine::setup() {
loadGame(loadSlot);
} else {
_mainmenu->run();
newGame();
thinkAbout(kObjectMoney, kThing);

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@ -0,0 +1,80 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
* Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
*/
#include "avalanche/avalanche.h"
#include "avalanche/mainmenu.h"
namespace Avalanche {
MainMenu::MainMenu(AvalancheEngine *vm) {
_vm = vm;
registrant = Common::String("");
}
void MainMenu::run() {
icons();
loadMenu();
loadRegiInfo();
option(1, "Play the game.");
option(2, "Read the background.");
option(3, "Preview... perhaps...");
option(4, "View the documentation.");
option(5, "Registration info.");
option(6, "Exit back to DOS.");
centre(275, registrant);
centre(303, "Make your choice, or wait for the demo.");
wait();
}
void MainMenu::icons() {
warning("STUB: MainMenu::icons()");
}
void MainMenu::loadMenu() {
warning("STUB: MainMenu::loadMenu()");
}
void MainMenu::loadRegiInfo() {
warning("STUB: MainMenu::loadRegiInfo()");
}
void MainMenu::option(byte which, Common::String what) {
warning("STUB: MainMenu::option()");
}
void MainMenu::centre(int16 y, Common::String text) {
warning("STUB: MainMenu::centre()");
}
void MainMenu::wait() {
warning("STUB: MainMenu::wait()");
}
} // End of namespace Avalanche

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@ -0,0 +1,55 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
* Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
*/
#ifndef AVALANCHE_MAINMENU_H
#define AVALANCHE_MAINMENU_H
namespace Avalanche {
class AvalancheEngine;
class MainMenu {
public:
MainMenu(AvalancheEngine *vm);
void run();
private:
AvalancheEngine *_vm;
Common::String registrant;
void icons();
void loadMenu();
void loadRegiInfo();
void option(byte which, Common::String what);
void centre(int16 y, Common::String text);
void wait();
};
} // End of namespace Avalanche
#endif // AVALANCHE_MAINMENU_H

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@ -19,7 +19,8 @@ MODULE_OBJS = \
clock.o \
ghostroom.o \
help.o \
shootemup.o
shootemup.o \
mainmenu.o
# This module can be built as a plugin
ifeq ($(ENABLE_AVALANCHE), DYNAMIC_PLUGIN)