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M4: Fixes for compiler errors
svn-id: r52365
This commit is contained in:
parent
212479ab79
commit
4395e75aef
@ -182,6 +182,7 @@ void MadsSceneLogic::initialiseDataMap() {
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MAP_DATA(&_madsVm->_player._playerPos.y);
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MAP_DATA(&_madsVm->_player._direction);
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MAP_DATA(&_madsVm->_player._visible);
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MAP_DATA(&_madsVm->scene()->_animActive);
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}
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DataMap &MadsSceneLogic::dataMap() {
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@ -537,7 +538,7 @@ void MadsSceneLogic::execute(uint32 subOffset) {
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case OP_DSTORE: { // Stores data variable
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param = getParam(scriptOffset, opcode);
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ScriptVar v = stack.pop();
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dataMap().set(param, v.isInt() ? v : 0);
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dataMap().set(param, v.isInt() ? v.get() : 0);
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break;
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}
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@ -876,8 +877,8 @@ void MadsSceneLogic::callSubroutine(int subIndex, Common::Stack<ScriptVar> &stac
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case 19: {
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// Action_isAction
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int verbId = stack.pop();
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int objectNameId = (verbId == 0) ? 0 : stack.pop();
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int indirectObjectId = (objectNameId == 0) ? 0 : stack.pop();
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int objectNameId = (verbId == 0) ? 0 : stack.pop().get();
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int indirectObjectId = (objectNameId == 0) ? 0 : stack.pop().get();
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stack.push(ScriptVar(_madsVm->scene()->_action.isAction(verbId, objectNameId, indirectObjectId)));
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break;
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@ -928,4 +929,4 @@ void MadsSceneLogic::callSubroutine(int subIndex, Common::Stack<ScriptVar> &stac
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#undef EXTRACT_PARAMS
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}
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}
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@ -62,6 +62,7 @@ void SceneNode::load(Common::SeekableReadStream *stream) {
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MadsScene::MadsScene(MadsEngine *vm): _sceneResources(), Scene(vm, &_sceneResources), MadsView(this) {
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_vm = vm;
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_activeAnimation = NULL;
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_animActive = false;
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MadsView::_bgSurface = Scene::_backgroundSurface;
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MadsView::_depthSurface = Scene::_walkSurface;
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@ -216,6 +217,7 @@ void MadsScene::leaveScene() {
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if (_activeAnimation) {
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delete _activeAnimation;
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_activeAnimation = NULL;
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_animActive = false;
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}
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Scene::leaveScene();
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@ -384,6 +386,7 @@ void MadsScene::updateState() {
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if (((MadsAnimation *) _activeAnimation)->freeFlag() || freeFlag) {
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delete _activeAnimation;
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_activeAnimation = NULL;
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_animActive = false;
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}
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}
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@ -455,6 +458,7 @@ void MadsScene::freeAnimation() {
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delete _activeAnimation;
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_activeAnimation = NULL;
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_animActive = false;
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}
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@ -574,6 +578,7 @@ void MadsScene::loadAnimation(const Common::String &animName, int abortTimers) {
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MadsAnimation *anim = new MadsAnimation(_vm, this);
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anim->load(animName.c_str(), abortTimers);
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_activeAnimation = anim;
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_animActive = true;
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}
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bool MadsScene::getDepthHighBit(const Common::Point &pt) {
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@ -108,6 +108,7 @@ public:
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Common::Point _destPos;
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int _destFacing;
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Common::Point _customDest;
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bool _animActive;
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public:
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MadsScene(MadsEngine *vm);
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virtual ~MadsScene();
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