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https://github.com/libretro/scummvm.git
synced 2025-01-17 23:44:22 +00:00
cleanup
svn-id: r48230
This commit is contained in:
parent
c97ee14a65
commit
43abd0e019
@ -31,10 +31,9 @@
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namespace Scumm {
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Player_MOD::Player_MOD(Audio::Mixer *mixer) {
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Player_MOD::Player_MOD(Audio::Mixer *mixer)
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: _mixer(mixer), _sampleRate(mixer->getOutputRate()) {
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int i;
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_mixer = mixer;
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_samplerate = _mixer->getOutputRate();
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_mixamt = 0;
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_mixpos = 0;
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@ -69,7 +68,7 @@ void Player_MOD::setMusicVolume(int vol) {
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void Player_MOD::setUpdateProc(ModUpdateProc *proc, void *param, int freq) {
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_playproc = proc;
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_playparam = param;
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_mixamt = _samplerate / freq;
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_mixamt = _sampleRate / freq;
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}
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void Player_MOD::clearUpdateProc() {
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_playproc = NULL;
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@ -185,7 +184,7 @@ void Player_MOD::do_mix(int16 *data, uint len) {
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Audio::st_volume_t vol_r = (127 + _channels[i].pan) * _channels[i].vol / 127;
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for (uint j = 0; j < dlen; j++) {
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// simple linear resample, unbuffered
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int delta = (uint32)(_channels[i].freq * 0x10000) / _samplerate;
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int delta = (uint32)(_channels[i].freq * 0x10000) / _sampleRate;
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uint16 cfrac = ~_channels[i].ctr & 0xFFFF;
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if (_channels[i].ctr + delta < 0x10000)
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cfrac = delta;
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@ -63,7 +63,7 @@ public:
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}
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bool isStereo() const { return true; }
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bool endOfData() const { return false; }
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int getRate() const { return _samplerate; }
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int getRate() const { return _sampleRate; }
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private:
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enum {
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@ -86,7 +86,7 @@ private:
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uint32 _mixamt;
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uint32 _mixpos;
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int _samplerate;
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const int _sampleRate;
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soundChan _channels[MOD_MAXCHANS];
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@ -591,10 +591,10 @@ Player_NES::Player_NES(ScummEngine *scumm, Audio::Mixer *mixer) {
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int i;
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_vm = scumm;
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_mixer = mixer;
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_sample_rate = _mixer->getOutputRate();
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_apu = new APUe::APU(_sample_rate);
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_sampleRate = _mixer->getOutputRate();
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_apu = new APUe::APU(_sampleRate);
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_samples_per_frame = _sample_rate / 60;
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_samples_per_frame = _sampleRate / 60;
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_current_sample = 0;
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for (i = 0; i < NUMSLOTS; i++) {
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@ -60,7 +60,7 @@ public:
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int readBuffer(int16 *buffer, const int numSamples);
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bool isStereo() const { return false; }
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bool endOfData() const { return false; }
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int getRate() const { return _sample_rate; }
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int getRate() const { return _sampleRate; }
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private:
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@ -81,7 +81,7 @@ private:
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Audio::Mixer *_mixer;
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Audio::SoundHandle _soundHandle;
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APUe::APU *_apu;
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int _sample_rate;
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int _sampleRate;
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int _samples_per_frame;
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int _current_sample;
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int _maxvol;
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@ -717,14 +717,14 @@ Player_PCE::Player_PCE(ScummEngine *scumm, Audio::Mixer *mixer) {
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}
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_mixer = mixer;
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_sample_rate = _mixer->getOutputRate();
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_sampleRate = _mixer->getOutputRate();
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_vm = scumm;
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_samplesPerPeriod = 2 * (int)(_sample_rate / UPDATE_FREQ);
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_samplesPerPeriod = 2 * (int)(_sampleRate / UPDATE_FREQ);
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_sampleBuffer = new int16[_samplesPerPeriod];
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_sampleBufferCnt = 0;
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_psg = new PSG_HuC6280(PSG_CLOCK, _sample_rate);
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_psg = new PSG_HuC6280(PSG_CLOCK, _sampleRate);
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_mixer->playInputStream(Audio::Mixer::kPlainSoundType, &_soundHandle, this, -1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::NO, true);
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}
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@ -89,13 +89,13 @@ public:
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int readBuffer(int16 *buffer, const int numSamples);
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bool isStereo() const { return true; }
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bool endOfData() const { return false; }
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int getRate() const { return _sample_rate; }
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int getRate() const { return _sampleRate; }
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private:
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ScummEngine *_vm;
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Audio::Mixer *_mixer;
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Audio::SoundHandle _soundHandle;
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int _sample_rate;
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int _sampleRate;
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int _maxvol;
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private:
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@ -1249,7 +1249,7 @@ Player_SID::Player_SID(ScummEngine *scumm, Audio::Mixer *mixer) {
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_music_timer = 0;
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_mixer = mixer;
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_sample_rate = _mixer->getOutputRate();
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_sampleRate = _mixer->getOutputRate();
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_vm = scumm;
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// sound speed is slightly different on NTSC and PAL machines
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@ -1314,7 +1314,7 @@ void Player_SID::initSID() {
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_sid = new Resid::SID();
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_sid->set_sampling_parameters(
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timingProps[_videoSystem].clockFreq,
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_sample_rate);
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_sampleRate);
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_sid->enable_filter(true);
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_sid->reset();
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@ -71,7 +71,7 @@ public:
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int readBuffer(int16 *buffer, const int numSamples);
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bool isStereo() const { return false; }
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bool endOfData() const { return false; }
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int getRate() const { return _sample_rate; }
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int getRate() const { return _sampleRate; }
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private:
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Resid::SID *_sid;
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@ -85,7 +85,7 @@ private:
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ScummEngine *_vm;
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Audio::Mixer *_mixer;
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Audio::SoundHandle _soundHandle;
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int _sample_rate;
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int _sampleRate;
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int _maxvol;
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Common::Mutex _mutex;
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@ -42,7 +42,7 @@ Player_V1::Player_V1(ScummEngine *scumm, Audio::Mixer *mixer, bool pcjr)
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for (int i = 0; i < 4; ++i)
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clear_channel(i);
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_mplex_step = (_sample_rate << FIXP_SHIFT) / 1193000;
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_mplex_step = (_sampleRate << FIXP_SHIFT) / 1193000;
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_next_chunk = _repeat_chunk = 0;
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_forced_level = 0;
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_random_lsr = 0;
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@ -339,7 +339,7 @@ Player_V2::Player_V2(ScummEngine *scumm, Audio::Mixer *mixer, bool pcjr) {
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_isV3Game = (scumm->_game.version >= 3);
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_vm = scumm;
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_mixer = mixer;
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_sample_rate = _mixer->getOutputRate();
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_sampleRate = _mixer->getOutputRate();
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_header_len = (scumm->_game.features & GF_OLD_BUNDLE) ? 4 : 6;
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@ -352,7 +352,7 @@ Player_V2::Player_V2(ScummEngine *scumm, Audio::Mixer *mixer, bool pcjr) {
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clear_channel(i);
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_next_tick = 0;
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_tick_len = (_sample_rate << FIXP_SHIFT) / FREQ_HZ;
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_tick_len = (_sampleRate << FIXP_SHIFT) / FREQ_HZ;
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// Initialize V3 music timer
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_music_timer_ctr = _music_timer = 0;
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@ -381,11 +381,11 @@ void Player_V2::set_pcjr(bool pcjr) {
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if (_pcjr) {
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_decay = PCJR_DECAY;
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_update_step = (_sample_rate << FIXP_SHIFT) / (111860 * 2);
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_update_step = (_sampleRate << FIXP_SHIFT) / (111860 * 2);
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_freqs_table = pcjr_freq_table;
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} else {
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_decay = SPK_DECAY;
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_update_step = (_sample_rate << FIXP_SHIFT) / (1193000 * 2);
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_update_step = (_sampleRate << FIXP_SHIFT) / (1193000 * 2);
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_freqs_table = spk_freq_table;
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}
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@ -393,7 +393,7 @@ void Player_V2::set_pcjr(bool pcjr) {
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* sample rate doubles.
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*/
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int i;
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for (i = 0; (_sample_rate << i) < 30000; i++)
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for (i = 0; (_sampleRate << i) < 30000; i++)
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_decay = _decay * _decay / 65536;
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@ -90,7 +90,7 @@ public:
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}
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bool isStereo() const { return true; }
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bool endOfData() const { return false; }
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int getRate() const { return _sample_rate; }
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int getRate() const { return _sampleRate; }
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protected:
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bool _isV3Game;
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@ -101,7 +101,7 @@ protected:
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bool _pcjr;
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int _header_len;
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uint32 _sample_rate;
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uint32 _sampleRate;
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uint32 _next_tick;
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uint32 _tick_len;
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unsigned int _update_step;
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@ -177,7 +177,7 @@ public:
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int readBuffer(int16 *buffer, const int numSamples);
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bool isStereo() const { return true; }
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bool endOfData() const { return false; }
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int getRate() const { return _sample_rate; }
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int getRate() const { return _sampleRate; }
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protected:
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@ -289,7 +289,7 @@ protected:
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int _header_len;
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uint32 _sample_rate;
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uint32 _sampleRate;
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uint32 _next_tick;
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uint32 _tick_len;
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@ -30,6 +30,7 @@
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#include "sound/mixer.h"
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namespace Scumm {
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#define FREQ_HZ 236 // Don't change!
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#define FIXP_SHIFT 16
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@ -55,8 +56,7 @@ namespace Scumm {
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#define PROCESS_VIBRATO 5
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/* this structure defines a channel */
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struct saa1099_channel
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{
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struct saa1099_channel {
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int frequency; /* frequency (0x00..0xff) */
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int freq_enable; /* frequency enable */
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int noise_enable; /* noise enable */
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@ -71,8 +71,7 @@ struct saa1099_channel
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};
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/* this structure defines a noise channel */
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struct saa1099_noise
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{
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struct saa1099_noise {
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/* vars to simulate the noise generator output */
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double counter;
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double freq;
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@ -80,8 +79,7 @@ struct saa1099_noise
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};
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/* this structure defines a SAA1099 chip */
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struct SAA1099
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{
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struct SAA1099 {
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int stream; /* our stream */
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int noise_params[2]; /* noise generators parameters */
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int env_enable[2]; /* envelope generators enable */
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@ -818,7 +816,7 @@ Player_V2CMS::Player_V2CMS(ScummEngine *scumm, Audio::Mixer *mixer) {
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_vm = scumm;
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_mixer = mixer;
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// debug("mixer rate: %d", _mixer->getOutputRate());
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_sample_rate = CMS_RATE;
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_sampleRate = CMS_RATE;
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_header_len = (scumm->_game.features & GF_OLD_BUNDLE) ? 4 : 6;
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@ -831,7 +829,7 @@ Player_V2CMS::Player_V2CMS(ScummEngine *scumm, Audio::Mixer *mixer) {
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clear_channel(i);
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_next_tick = 0;
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_tick_len = (_sample_rate << FIXP_SHIFT) / FREQ_HZ;
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_tick_len = (_sampleRate << FIXP_SHIFT) / FREQ_HZ;
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// Initialize V3 music timer
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_music_timer_ctr = _music_timer = 0;
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@ -878,7 +876,7 @@ Player_V2CMS::Player_V2CMS(ScummEngine *scumm, Audio::Mixer *mixer) {
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_cmsVoices[7].octaveOutput = &(_cmsChips[1].octave[1]);
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// inits the CMS Emulator like in the original
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g_cmsEmu = new CMSEmulator(_sample_rate);
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g_cmsEmu = new CMSEmulator(_sampleRate);
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static const byte cmsInitData[13*2] = {
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0x1C, 0x02,
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0x00, 0x00, 0x01, 0x00, 0x02, 0x00, 0x03, 0x00, 0x04, 0x00, 0x05, 0x00,
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