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Got rid of Screen_LoL::_paletteConvTable.
svn-id: r42443
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6723a1acd2
commit
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@ -912,7 +912,7 @@ void Screen_LoL::mergeOverlay(int x, int y, int w, int h) {
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void Screen_LoL::convertPC98Gfx(uint8 *data, int w, int h, int pitch) {
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while (h--) {
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for (int i = 0; i < w; ++i) {
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*data = _paletteConvTable[*data];
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*data = (*data >> 4) & (*data & 0x0F);
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++data;
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}
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@ -927,7 +927,7 @@ void Screen_LoL::postProcessCursor(uint8 *data, int w, int h, int pitch) {
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while (h--) {
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for (int i = 0; i < w; ++i) {
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if (*data != _cursorColorKey)
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*data = _paletteConvTable[*data];
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*data = (*data >> 4) & (*data & 0x0F);
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++data;
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}
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@ -109,7 +109,6 @@ private:
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uint8 *_levelOverlays[8];
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static const uint8 _paletteConvTable[256];
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void mergeOverlay(int x, int y, int w, int h);
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void postProcessCursor(uint8 *data, int width, int height, int pitch);
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};
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@ -3159,42 +3159,6 @@ const ScreenDim Screen_LoL::_screenDimTable16C[] = {
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const int Screen_LoL::_screenDimTableCount = ARRAYSIZE(Screen_LoL::_screenDimTable256C);
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// 256 -> 16 color conversion table
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const uint8 Screen_LoL::_paletteConvTable[256] = {
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0x0, 0x1, 0x0, 0x3, 0x0, 0x5, 0x0, 0x7,
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0x0, 0x9, 0x0, 0xB, 0x0, 0xD, 0x0, 0xF,
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0x1, 0x1, 0x1, 0x3, 0x1, 0x5, 0x1, 0x7,
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0x1, 0x9, 0x1, 0xB, 0x1, 0xD, 0x1, 0xF,
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0x2, 0x1, 0x2, 0x3, 0x2, 0x5, 0x2, 0x7,
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0x2, 0x9, 0x2, 0xB, 0x2, 0xD, 0x2, 0xF,
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0x3, 0x1, 0x3, 0x3, 0x3, 0x5, 0x3, 0x7,
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0x3, 0x9, 0x3, 0xB, 0x3, 0xD, 0x3, 0xF,
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0x4, 0x1, 0x4, 0x3, 0x4, 0x5, 0x4, 0x7,
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0x4, 0x9, 0x4, 0xB, 0x4, 0xD, 0x4, 0xF,
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0x5, 0x1, 0x5, 0x3, 0x5, 0x5, 0x5, 0x7,
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0x5, 0x9, 0x5, 0xB, 0x5, 0xD, 0x5, 0xF,
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0x6, 0x1, 0x6, 0x3, 0x6, 0x5, 0x6, 0x7,
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0x6, 0x9, 0x6, 0xB, 0x6, 0xD, 0x6, 0xF,
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0x7, 0x1, 0x7, 0x3, 0x7, 0x5, 0x7, 0x7,
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0x7, 0x9, 0x7, 0xB, 0x7, 0xD, 0x7, 0xF,
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0x8, 0x1, 0x8, 0x3, 0x8, 0x5, 0x8, 0x7,
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0x8, 0x9, 0x8, 0xB, 0x8, 0xD, 0x8, 0xF,
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0x9, 0x1, 0x9, 0x3, 0x9, 0x5, 0x9, 0x7,
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0x9, 0x9, 0x9, 0xB, 0x9, 0xD, 0x9, 0xF,
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0xA, 0x1, 0xA, 0x3, 0xA, 0x5, 0xA, 0x7,
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0xA, 0x9, 0xA, 0xB, 0xA, 0xD, 0xA, 0xF,
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0xB, 0x1, 0xB, 0x3, 0xB, 0x5, 0xB, 0x7,
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0xB, 0x9, 0xB, 0xB, 0xB, 0xD, 0xB, 0xF,
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0xC, 0x1, 0xC, 0x3, 0xC, 0x5, 0xC, 0x7,
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0xC, 0x9, 0xC, 0xB, 0xC, 0xD, 0xC, 0xF,
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0xD, 0x1, 0xD, 0x3, 0xD, 0x5, 0xD, 0x7,
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0xD, 0x9, 0xD, 0xB, 0xD, 0xD, 0xD, 0xF,
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0xE, 0x1, 0xE, 0x3, 0xE, 0x5, 0xE, 0x7,
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0xE, 0x9, 0xE, 0xB, 0xE, 0xD, 0xE, 0xF,
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0xF, 0x1, 0xF, 0x3, 0xF, 0x5, 0xF, 0x7,
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0xF, 0x9, 0xF, 0xB, 0xF, 0xD, 0xF, 0xF
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};
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const char * const LoLEngine::_languageExt[] = {
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"ENG",
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"FRE",
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