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fixed const errors
svn-id: r9243
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a57263fa0a
commit
43cd0cac87
@ -105,7 +105,6 @@ int32 FN_back_par0_sprite(int32 *params);
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int32 FN_back_par1_sprite(int32 *params);
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int32 FN_fore_par0_sprite(int32 *params);
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int32 FN_fore_par1_sprite(int32 *params);
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int32 FN_fore_par1_sprite(int32 *params);
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int32 FN_set_player_action_event(int32 *params);
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int32 FN_set_scroll_coordinate(int32 *params);
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int32 FN_stand_at_anim(int32 *params);
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@ -299,7 +298,7 @@ void SetGlobalInterpreterVariables(int32 *vars)
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#ifdef INSIDE_LINC // Are we running in linc?
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int RunScript ( MCBOVirtualSword &engine , const char * scriptData , char * objectData , uint32 *offset )
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#else
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int RunScript ( const char * scriptData , char * objectData , uint32 *offset )
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int RunScript ( char * scriptData , char * objectData , uint32 *offset )
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#endif
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{
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#define STACK_SIZE 10
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@ -328,16 +327,13 @@ int RunScript ( const char * scriptData , char * objectData , uint32 *offset )
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// Get the start of variables and start of code
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DEBUG3("Enter interpreter data %x, object %x, offset %d",scriptData,objectData,*offset);
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// FIXME: The following is a fundamental (?) flaw in the code.
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// Both "variables" and "scriptData" are const pointers. However,
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// later the code actually writes code into "variables". Both can't
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// be the case at the same time. Either the const qualifiers have
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// to be removed, or the writes to *variables are bogus.
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const char *variables = scriptData + sizeof(int);
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// FIXME: 'scriptData' and 'variables' used to be const. However,
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// this code writes into 'variables' so it can not be const.
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char *variables = scriptData + sizeof(int);
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const char *code = scriptData + *((int *)scriptData) + sizeof(int);
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uint32 noScripts = *((int32 *)code);
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uint32 noScripts = *((const int32 *)code);
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if ( (*offset) < noScripts)
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{ ip = ((int *)code)[(*offset)+1];
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{ ip = ((const int *)code)[(*offset)+1];
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DEBUG2("Start script %d with offset %d",*offset,ip);
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}
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else
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@ -355,7 +351,7 @@ int RunScript ( const char * scriptData , char * objectData , uint32 *offset )
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#else
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// Code should nopw be pointing at an identifier and a checksum
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int *checksumBlock = (int *)code;
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const int *checksumBlock = (const int *)code;
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code += sizeof(int) * 3;
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if (checksumBlock[0] != 12345678)
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@ -428,7 +424,7 @@ int RunScript ( const char * scriptData , char * objectData , uint32 *offset )
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{
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Read16ip(parameter)
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ASSERT(parameter <= MAX_FN_NUMBER);
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value = *((int8 *)(code+ip)); // amount to adjust stack by (no of parameters)
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value = *((const int8 *)(code+ip)); // amount to adjust stack by (no of parameters)
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ip ++;
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DEBUG2("Call mcode %d with stack = %x",parameter,stack2+(stackPointer2-value));
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#ifdef INSIDE_LINC
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@ -503,10 +499,10 @@ int RunScript ( const char * scriptData , char * objectData , uint32 *offset )
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int foundCase = 0;
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for (int count = 0 ; (count < caseCount) && (!foundCase) ; count++)
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{
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if (value == *((int32 *)(code+ip)))
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if (value == *((const int32 *)(code+ip)))
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{ // We have found the case, so lets jump to it
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foundCase = 1;
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ip += *((int32 *)(code+ip+sizeof(int32)));
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ip += *((const int32 *)(code+ip+sizeof(int32)));
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}
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else
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ip += sizeof(int32) * 2;
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@ -514,7 +510,7 @@ int RunScript ( const char * scriptData , char * objectData , uint32 *offset )
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// If we found no matching case then use the default
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if (!foundCase)
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{
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ip += *((int32 *)(code+ip));
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ip += *((const int32 *)(code+ip));
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}
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}
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break;
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@ -695,15 +691,15 @@ int RunScript ( const char * scriptData , char * objectData , uint32 *offset )
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case CP_JUMP_ON_RETURNED: // 29
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{ // Jump to a part of the script depending on the return value from an mcode routine
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parameter = *((int8 *)(code+ip)); // Get the maximum value
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parameter = *((const int8 *)(code+ip)); // Get the maximum value
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ip++;
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#ifdef INSIDE_LINC
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TRACE("ip %d: Parameter %d skip %d\r\n", ip,
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parameterReturnedFromMcodeFunction,
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((int32*)(code+ip))[parameterReturnedFromMcodeFunction] );
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((const int32 *)(code+ip))[parameterReturnedFromMcodeFunction] );
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#endif
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ip += ((int32 *)(code+ip))[parameterReturnedFromMcodeFunction];
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ip += ((const int32 *)(code+ip))[parameterReturnedFromMcodeFunction];
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}
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break;
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@ -732,7 +728,7 @@ int RunScript ( const char * scriptData , char * objectData , uint32 *offset )
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int foundScript = 0;
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uint32 count = 0;
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for (count = 1 ; (count < noScripts) && (!foundScript) ; count++)
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{ if (ip < ((int *)tempScrPtr)[count+1])
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{ if (ip < ((const int *)tempScrPtr)[count+1])
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{ scriptNumber = count - 1 ;
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foundScript = 1;
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}
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@ -740,13 +736,13 @@ int RunScript ( const char * scriptData , char * objectData , uint32 *offset )
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if (!foundScript)
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scriptNumber = count - 1 ;
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// So we know what script we are running, lets restart it
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ip = ((int *)tempScrPtr)[scriptNumber+1];
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ip = ((const int *)tempScrPtr)[scriptNumber+1];
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break;
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}
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case CP_PUSH_STRING: // 33
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{ // Push the address of a string on to the stack
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parameter = *((int8 *)(code+ip)); // Get the string size
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parameter = *((const int8 *)(code+ip)); // Get the string size
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ip += 1;
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// ip points to the string
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PUSHONSTACK( (int)(code+ip) );
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@ -70,7 +70,7 @@ void SetGlobalInterpreterVariables(int32 *vars);
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#ifdef INSIDE_LINC // Are we running in linc?
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int RunScript ( MCBOVirtualSword &engine , const char * scriptData , char * /*objectData*/ , uint32 *offset );
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#else
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int RunScript ( const char * scriptData , char * /*objectData*/ , uint32 *offset );
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int RunScript ( char * scriptData , char * /*objectData*/ , uint32 *offset );
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#endif
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