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tinsel: remove the ugly psx l-space workaround, and instead add a check into PlayMidi for psx version
svn-id: r40884
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5e68c1f4a0
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43d38512f1
@ -978,16 +978,6 @@ void PlayFilm(CORO_PARAM, SCNHANDLE hFilm, int x, int y, int actorid, bool splay
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CORO_BEGIN_CODE(_ctx);
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// FIXME: (PSX_THIEF_BUG) this fixes a (script?) bug in Discworld PSX:
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// If the player follows immediately the thief that steals the evocation book
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// from the "past" unseen university, the stack seems to get loaded with wrong
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// values and the game crashes when going into past-ankh map, if instead the
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// player interacts with other objects or goes back to L-space, the past-ankh
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// map works perfectly.
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// This is just a workaround.
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if (TinselV1PSX && hFilm == 4 && actorid == 77)
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return;
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pFilm = (const FILM *)LockMem(hFilm);
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PPINIT ppi;
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@ -1599,7 +1599,7 @@ static void Play(CORO_PARAM, SCNHANDLE hFilm, int x, int y, bool bComplete, int
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*/
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static void PlayMidi(CORO_PARAM, SCNHANDLE hMidi, int loop, bool complete) {
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// FIXME: This is a workaround for the FIXME below
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if (GetMidiVolume() == 0)
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if (GetMidiVolume() == 0 || TinselV1PSX)
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return;
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CORO_BEGIN_CONTEXT;
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@ -3834,11 +3834,6 @@ void Walk(CORO_PARAM, int actor, int x, int y, SCNHANDLE hFilm, int hold, bool i
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bool bQuick = hold != 0;
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PMOVER pMover = GetMover(actor);
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// FIXME: This is part of the workaround for PSX_THIEF_BUG,
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// See the other code and description in PlayFilm() (play.cpp)
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if (TinselV1PSX && actor == 77 && hFilm == 0)
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return;
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assert(pMover); // Can't walk a non-moving actor
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CORO_BEGIN_CODE(_ctx);
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