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HUGO: Improve mouse support in H3 DOS version
- Fix description of Penelope lying (when using mouse) - Use H3 Win logic in order to handle horizon - Add a workaround for a data bug in scenery1.dat, fixing the pathfinding bug in Crash screen svn-id: r55292
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@ -1054,6 +1054,10 @@ void HugoEngine::readScreenFiles(int screenNum) {
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_file->readOverlay(screenNum, _boundary, BOUNDARY); // Boundary file
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_file->readOverlay(screenNum, _overlay, OVERLAY); // Overlay file
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_file->readOverlay(screenNum, _ovlBase, OVLBASE); // Overlay base file
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if ((screenNum == 0) && (_gameVariant == 5)) // H3 Dos
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clearScreenBoundary(50, 311, 152);
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}
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/**
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@ -1171,6 +1175,24 @@ void HugoEngine::clearBoundary(int x1, int x2, int y) {
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}
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}
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/**
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* Clear a horizontal line segment in the screen boundary file
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* Used to fix some data issues
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*/
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void HugoEngine::clearScreenBoundary(int x1, int x2, int y) {
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debugC(5, kDebugEngine, "clearScreenBoundary(%d, %d, %d)", x1, x2, y);
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for (int i = x1 >> 3; i <= x2 >> 3; i++) { // For each byte in line
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byte *b = &_boundary[y * XBYTES + i]; // get boundary byte
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if (i == x2 >> 3) // Adjust right end
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*b &= ~(0xff << ((i << 3) + 7 - x2));
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else if (i == x1 >> 3) // Adjust left end
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*b &= ~(0xff >> (x1 - (i << 3)));
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else
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*b = 0;
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}
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}
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/**
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* Search background command list for this screen for supplied object.
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* Return first associated verb (not "look") or 0 if none found.
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@ -36,7 +36,7 @@
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#include "hugo/file.h"
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#define HUGO_DAT_VER_MAJ 0 // 1 byte
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#define HUGO_DAT_VER_MIN 39 // 1 byte
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#define HUGO_DAT_VER_MIN 40 // 1 byte
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#define DATAALIGNMENT 4
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#define EDGE 10 // Closest object can get to edge of screen
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#define EDGE2 (EDGE * 2) // Push object further back on edge collision
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@ -209,6 +209,7 @@ public:
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void initGamePart(const HugoGameDescription *gd);
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void boundaryCollision(object_t *obj);
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void clearBoundary(int x1, int x2, int y);
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void clearScreenBoundary(int x1, int x2, int y);
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void endGame();
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void initStatus();
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void readScreenFiles(int screen);
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@ -157,6 +157,7 @@ void ObjectHandler_v3d::moveObjects() {
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}
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if (obj->vx || obj->vy)
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obj->cycling = CYCLE_FORWARD;
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break;
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default:
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; // Really, nothing
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@ -261,6 +262,9 @@ void ObjectHandler_v3d::swapImages(int objNumb1, int objNumb2) {
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restoreSeq(&_objects[objNumb1]);
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_objects[objNumb2].currImagePtr = _objects[objNumb2].seqList[0].seqPtr;
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_vm->_heroImage = (_vm->_heroImage == HERO) ? objNumb2 : HERO;
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// Make sure baseline stays constant
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_objects[objNumb1].y += _objects[objNumb2].currImagePtr->y2 - _objects[objNumb1].currImagePtr->y2;
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}
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} // End of namespace Hugo
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@ -31,7 +31,7 @@
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#define DATAALIGNMENT 4
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#define HUGO_DAT_VER_MAJ 0 // 1 byte
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#define HUGO_DAT_VER_MIN 39 // 1 byte
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#define HUGO_DAT_VER_MIN 40 // 1 byte
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typedef unsigned char uint8;
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typedef unsigned char byte;
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@ -125,9 +125,12 @@ enum seqTextData_3d {
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kDTtnatgirl_3d, kDTtflask_3d, kDTtmouse_3d, kDTtcage_3d, kDTtpipe_3d,
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kDTtelephant_3d, kDTtbouillon_3d, kDTtcheese_3d, kDTtspider_3d, kDTtscroll_3d,
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kDTtcrystal_3d, kDTtghost_3d, kDTtbell_3d, kDTtbook_3d, kDTtcandle_3d,
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kDTsong0_3d, kDTsong1_3d, kDTsong2_3d, kDTsong3_3d, kDTsong3a_3d,
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kDTsong4_3d, kDTsong5_3d, kDTsong6_3d, kDTsong7_3d, kDTsong8_3d,
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kDTsong9_3d, kDTsong10_3d, kDTsong11_3d, kDTsong12_3d
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// Added by Strangerke to improve Mouse support
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kDTtplie_3d,
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//
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kDTsong0_3d, kDTsong1_3d, kDTsong2_3d, kDTsong3_3d,
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kDTsong3a_3d, kDTsong4_3d, kDTsong5_3d, kDTsong6_3d, kDTsong7_3d,
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kDTsong8_3d, kDTsong9_3d, kDTsong10_3d, kDTsong11_3d, kDTsong12_3d
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};
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enum seqNouns_1w {
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@ -709,37 +712,39 @@ enum seqActList_3d {
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kALfillord_3d, kALfilltest2_3d, kALfilltest3_3d, kALfindbook_3d, kALfindcrystal_3d,
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kALfindit_3d, kALflash_3d, kALflask_3d, kALflasktest2_3d, kALflasktest3_3d,
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kALgarden_wbase_3d, kALgettest2_3d, kALgive_3d, kALgiveb_3d, kALgivetest_3d,
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kALgot_3d, kALgotit_3d, kALholel_3d, kALholer_3d, kALhorizon_3d,
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kALhut_camp_3d, kALhut_enter_3d, kALhut_in_3d, kALhut_out_3d, kALhut_village_c_3d,
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kALhut_village_r_3d, kALleft_3d, kALlookfall_3d, kALlooknofall_3d, kALlookwfall_3d,
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kALmagictip_3d, kALmakeclay_3d, kALmakeit_3d, kALmap0_3d, kALmap1_3d,
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kALmission_3d, kALmodeltip_3d, kALmouse_3d, kALmousego_3d, kALmousegone_3d,
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kALmousel_3d, kALmouser_3d, kALmousetip_3d, kALnat1_3d, kALnat2_3d,
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kALnat3_3d, kALnat4_3d, kALnat5_3d, kALnat6_3d, kALnat7_3d,
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kALnat8_3d, kALnat9_3d, kALnative_3d, kALnoblow_3d, kALnocarry_3d,
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kALnoclay_3d, kALnofill_3d, kALnomake_3d, kALnopurps_3d, kALnoremedy_3d,
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kALnospell_3d, kALnostick_3d, kALnostickpin_3d, kALnotakecb_3d, kALnothanks2_3d,
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kALnothanks_3d, kALnotip_3d, kALnottied_3d, kALok_3d, kALoktoleave1_3d,
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kALoktoleave2_3d, kALold2_3d, kALold3_3d, kALold4_3d, kALold5_3d,
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kALold6_3d, kALold7_3d, kALoldfirst_3d, kALoldman_3d, kALoldmantip_3d,
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kALoldsubseq_3d, kALopencage_3d, kALopencdoor_3d, kALopendoor_3d, kALpath_3d,
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kALpath_brg_3d, kALpath_stream_3d, kALpath_village_3d, kALpath_web_3d, kALplane_3d,
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kALplanetip_3d, kALpostest_3d, kALprod_3d, kALputitdown_3d, kALreadbook_3d,
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kALreadord_3d, kALreadtest2_3d, kALrefuse_3d, kALrefuseflask_3d, kALremedy_3d,
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kALremedytip_3d, kALreturn_3d, kALright_3d, kALscare_3d, kALscared_3d,
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kALsleepy_3d, kALslope_clftop_3d, kALslope_stream_3d, kALsong3_3d, kALspider_3d,
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kALspirit_3d, kALstalk_3d, kALstick_3d, kALstickpin_3d, kALsticktest1_3d,
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kALsticktest2_3d, kALsticktest4_3d, kALsticktip_3d, kALstream1_3d, kALstream2_3d,
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kALstream_path_3d, kALstream_slope_3d, kALstuckpin_3d, kALsunset_3d, kALswing_3d,
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kALswingtip_3d, kALtakecage_3d, kALtakecb_3d, kALtakecheese_3d, kALtakechs_3d,
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kALtakeit_3d, kALtaketest1_3d, kALtaketest2_3d, kALtalknat_3d, kALtalktest1_3d,
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kALtalktest2_3d, kALtalkweb_3d, kALtied_3d, kALtievine_3d, kALtrapped_3d,
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kALturn_cave_3d, kALturn_village_3d, kALuntie_3d, kALuntie_vine_3d, kALup_3d,
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kALvillage_camp_l_3d, kALvillage_camp_r_3d, kALvillage_path_3d, kALvillage_thing_3d, kALvillage_turn_3d,
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kALvine_3d, kALwarn_3d, kALwaterfall_3d, kALwaternofall_3d, kALwbase_garden_3d,
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kALwbase_wfall_3d, kALweb_3d, kALweb_crash_3d, kALweb_path_3d, kALwebtest2_3d,
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kALwfall_cave_3d, kALwfall_clf_3d, kALwfall_wbase_3d, kALwfallb_cave_3d, kALwfallb_clf_3d,
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kALwfallb_wbase_3d, kALwrong_3d
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kALgot_3d, kALgotit_3d, kALholel_3d, kALholer_3d, kALhut_camp_3d,
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kALhut_enter_3d, kALhut_in_3d, kALhut_out_3d, kALhut_village_c_3d, kALhut_village_r_3d,
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kALleft_3d, kALlookfall_3d, kALlooknofall_3d, kALlookwfall_3d, kALmagictip_3d,
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kALmakeclay_3d, kALmakeit_3d, kALmap0_3d, kALmap1_3d, kALmission_3d,
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kALmodeltip_3d, kALmouse_3d, kALmousego_3d, kALmousegone_3d, kALmousel_3d,
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kALmouser_3d, kALmousetip_3d, kALnat1_3d, kALnat2_3d, kALnat3_3d,
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kALnat4_3d, kALnat5_3d, kALnat6_3d, kALnat7_3d, kALnat8_3d,
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kALnat9_3d, kALnative_3d, kALnoblow_3d, kALnocarry_3d, kALnoclay_3d,
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kALnofill_3d, kALnomake_3d, kALnopurps_3d, kALnoremedy_3d, kALnospell_3d,
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kALnostick_3d, kALnostickpin_3d, kALnotakecb_3d, kALnothanks2_3d, kALnothanks_3d,
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kALnotip_3d, kALnottied_3d, kALok_3d, kALoktoleave1_3d, kALoktoleave2_3d,
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kALold2_3d, kALold3_3d, kALold4_3d, kALold5_3d, kALold6_3d,
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kALold7_3d, kALoldfirst_3d, kALoldman_3d, kALoldmantip_3d, kALoldsubseq_3d,
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kALopencage_3d, kALopencdoor_3d, kALopendoor_3d, kALpath_3d, kALpath_brg_3d,
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kALpath_stream_3d, kALpath_village_3d, kALpath_web_3d, kALplane_3d, kALplanetip_3d,
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kALpostest_3d, kALprod_3d, kALputitdown_3d, kALreadbook_3d, kALreadord_3d,
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kALreadtest2_3d, kALrefuse_3d, kALrefuseflask_3d, kALremedy_3d, kALremedytip_3d,
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kALreturn_3d, kALright_3d, kALscare_3d, kALscared_3d, kALsleepy_3d,
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kALslope_clftop_3d, kALslope_stream_3d, kALsong3_3d, kALspider_3d, kALspirit_3d,
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kALstalk_3d, kALstick_3d, kALstickpin_3d, kALsticktest1_3d, kALsticktest2_3d,
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kALsticktest4_3d, kALsticktip_3d, kALstream1_3d, kALstream2_3d, kALstream_path_3d,
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kALstream_slope_3d, kALstuckpin_3d, kALsunset_3d, kALswing_3d, kALswingtip_3d,
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kALtakecage_3d, kALtakecb_3d, kALtakecheese_3d, kALtakechs_3d, kALtakeit_3d,
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kALtaketest1_3d, kALtaketest2_3d, kALtalknat_3d, kALtalktest1_3d, kALtalktest2_3d,
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kALtalkweb_3d, kALtied_3d, kALtievine_3d, kALtrapped_3d, kALturn_cave_3d,
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kALturn_village_3d, kALuntie_3d, kALuntie_vine_3d, kALup_3d, kALvillage_camp_l_3d,
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kALvillage_camp_r_3d, kALvillage_path_3d, kALvillage_thing_3d, kALvillage_turn_3d, kALvine_3d,
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kALwarn_3d, kALwaterfall_3d, kALwaternofall_3d, kALwbase_garden_3d, kALwbase_wfall_3d,
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kALweb_3d, kALweb_crash_3d, kALweb_path_3d, kALwebtest2_3d, kALwfall_cave_3d,
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kALwfall_clf_3d, kALwfall_wbase_3d, kALwfallb_cave_3d, kALwfallb_clf_3d, kALwfallb_wbase_3d,
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kALwrong_3d,
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// Added by Strangerke for Mouse support
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kALhorizdn_3d, kALhorizon_3d, kALhorizup_3d
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};
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// Enumerate picture files. All screens must have an entry here, in order
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@ -1405,47 +1410,47 @@ enum objid_1w {
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};
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enum objid_2w {
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/* HERO_2w,*/ PENNY_2w = 1, SMOKE_2w, DOOR1_2w, DOOR5_2w, DOOR6_2w,
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LIPS_2w, MAID_2w, HALLGO_2w, PENNYLIE_2w, PENFALL_2w, BOOKCASE_2w,
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BOOK_2w, KEYHOLE_2w, BED_2w, PANEL_2w, CUPBOARD1_2w, BIRD_2w,
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MATCHES_2w, DUMB1_2w, PHONE_2w, BLOTPAD_2w, DRAWER_2w, SWITCH_2w,
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KEYHOLE2_2w, MURDER_2w, BALLOON_2w, BLOCKS_2w, PLAYPEN_2w, WINDOW1_2w,
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WINDOW2_2w, DUMB2_2w, CUPBOARD2_2w, GARLIC_2w, KDOOR_2w, KWINDOW_2w,
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GARDENER_2w, REDBUTTON_2w, YELLOWBUTTON_2w, GREENBUTTON_2w, BLUEBUTTON_2w, BUTTON_2w,
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SHEDLIGHT_2w, TOOLS_2w, MAGNIFY_2w, FLY1_2w, FLY2_2w, FLY3_2w,
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LEAF1_2w, LEAF2_2w, LEAF3_2w, LEAF4_2w, LEAF5_2w, LEAF6_2w,
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LEAF7_2w, LEAF8_2w, GATELIGHT_2w, GATES_2w, CATNIP_2w, BRIDGE_2w,
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ZAPPER_2w, BUG1_2w, BUG2_2w, BUG3_2w, BUG4_2w, BUG5_2w,
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OLDMAN_2w, WELL_2w, SNAKE_2w, TARDIS_2w, GRAFFITI_2w, STICK_2w,
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DYNAMITE_2w, KENNEL_2w, DOG_2w, ROCKFALL_2w, ROPE1_2w, ROPE2_2w,
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OILLAMP_2w, BANANA_2w, HOLE_2w, GENIE_2w, SAFE_2w, WILL_2w,
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MOUSEHOLE_2w, TWINDOW_2w, PICTURE3_2w, WINDOW4_2w, WINDOW5_2w, WINDOW6_2w,
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PLANT3_2w, CUPBOARD3_2w, PDOOR_2w, ALBUM_2w, CAT_2w, PWINDOW1_2w,
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PWINDOW2_2w, POST_2w, DOOR4_2w, PAPER_2w, PENCIL_2w, CHUTE_2w,
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BOX_2w, DOOR2_2w, DOOR3_2w, DOOR7_2w, MIRROR_2w, HARRY_2w,
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OWINDOW_2w, OPICTURE_2w, OPLANT_2w, ORGAN2_2w, HESTER_2w, LETTER_2w,
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BOOKCASE2_2w, PICTURE2_2w, PLANT2_2w, WINDOW3_2w, DOCTOR_2w, ROBOT_2w,
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SCREW_2w, DOOR8_2w, DOOR9_2w, DOOR10_2w, HPICTURE_2w, HPLANT_2w,
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COOK_2w, COOKB_2w, COP_2w, HORACE_2w, BELL_2w, GUN_2w,
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BOTTLE_2w, LASTOBJ_2w
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/* HERO_2w,*/ PENNY_2w = 1, SMOKE_2w, DOOR1_2w, DOOR5_2w, DOOR6_2w,
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LIPS_2w, MAID_2w, HALLGO_2w, PENNYLIE_2w, PENFALL_2w, BOOKCASE_2w,
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BOOK_2w, KEYHOLE_2w, BED_2w, PANEL_2w, CUPBOARD1_2w, BIRD_2w,
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MATCHES_2w, DUMB1_2w, PHONE_2w, BLOTPAD_2w, DRAWER_2w, SWITCH_2w,
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KEYHOLE2_2w, MURDER_2w, BALLOON_2w, BLOCKS_2w, PLAYPEN_2w, WINDOW1_2w,
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WINDOW2_2w, DUMB2_2w, CUPBOARD2_2w, GARLIC_2w, KDOOR_2w, KWINDOW_2w,
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GARDENER_2w, REDBUTTON_2w, YELLOWBUTTON_2w, GREENBUTTON_2w, BLUEBUTTON_2w, BUTTON_2w,
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SHEDLIGHT_2w, TOOLS_2w, MAGNIFY_2w, FLY1_2w, FLY2_2w, FLY3_2w,
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LEAF1_2w, LEAF2_2w, LEAF3_2w, LEAF4_2w, LEAF5_2w, LEAF6_2w,
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LEAF7_2w, LEAF8_2w, GATELIGHT_2w, GATES_2w, CATNIP_2w, BRIDGE_2w,
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ZAPPER_2w, BUG1_2w, BUG2_2w, BUG3_2w, BUG4_2w, BUG5_2w,
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OLDMAN_2w, WELL_2w, SNAKE_2w, TARDIS_2w, GRAFFITI_2w, STICK_2w,
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DYNAMITE_2w, KENNEL_2w, DOG_2w, ROCKFALL_2w, ROPE1_2w, ROPE2_2w,
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OILLAMP_2w, BANANA_2w, HOLE_2w, GENIE_2w, SAFE_2w, WILL_2w,
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MOUSEHOLE_2w, TWINDOW_2w, PICTURE3_2w, WINDOW4_2w, WINDOW5_2w, WINDOW6_2w,
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PLANT3_2w, CUPBOARD3_2w, PDOOR_2w, ALBUM_2w, CAT_2w, PWINDOW1_2w,
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PWINDOW2_2w, POST_2w, DOOR4_2w, PAPER_2w, PENCIL_2w, CHUTE_2w,
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BOX_2w, DOOR2_2w, DOOR3_2w, DOOR7_2w, MIRROR_2w, HARRY_2w,
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OWINDOW_2w, OPICTURE_2w, OPLANT_2w, ORGAN2_2w, HESTER_2w, LETTER_2w,
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BOOKCASE2_2w, PICTURE2_2w, PLANT2_2w, WINDOW3_2w, DOCTOR_2w, ROBOT_2w,
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SCREW_2w, DOOR8_2w, DOOR9_2w, DOOR10_2w, HPICTURE_2w, HPLANT_2w,
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COOK_2w, COOKB_2w, COP_2w, HORACE_2w, BELL_2w, GUN_2w,
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BOTTLE_2w, LASTOBJ_2w
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};
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enum objid_3w {
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/* HERO,*/ WHERO_3w = 1, PENNY_3w, PENNYLIE_3w, LIPS_3w, INPLANE_3w, DOOR_3w,
|
||||
PLANT1_3w, INPLANE2_3w, WATER1_3w, WATER2_3w, WATER3_3w, WATER4_3w, WATER5_3w,
|
||||
WATER6_3w, CLAY_3w, NEEDLES_3w, FLASK_3w, BOUILLON_3w, CHEESE_3w, SPIDER_3w,
|
||||
PLANT3_3w, PLANT4_3w, BLOCK1_3w, BLOCK2_3w, BLOCK3_3w, BLOCK4_3w, VINE_3w,
|
||||
VINE1_3w, VINE2_3w, SWINGER_3w, STEPS_3w, DOCTOR_3w, DOCLIE_3w, CDOOR_3w,
|
||||
/* HERO,*/ WHERO_3w = 1, PENNY_3w, PENNYLIE_3w, LIPS_3w, INPLANE_3w, DOOR_3w,
|
||||
PLANT1_3w, INPLANE2_3w, WATER1_3w, WATER2_3w, WATER3_3w, WATER4_3w, WATER5_3w,
|
||||
WATER6_3w, CLAY_3w, NEEDLES_3w, FLASK_3w, BOUILLON_3w, CHEESE_3w, SPIDER_3w,
|
||||
PLANT3_3w, PLANT4_3w, BLOCK1_3w, BLOCK2_3w, BLOCK3_3w, BLOCK4_3w, VINE_3w,
|
||||
VINE1_3w, VINE2_3w, SWINGER_3w, STEPS_3w, DOCTOR_3w, DOCLIE_3w, CDOOR_3w,
|
||||
MOUSE_3w, MOUSHOLE_3w, CAGE_3w, POST_FIRE1_3w, POST_FIRE2_3w, CAMPFIRE_3w, HUTFIRE_3w,
|
||||
POT_3w, WINDOW_3w, NAT1_3w, NAT2_3w, NAT3_3w, NATB_3w, NATG_3w,
|
||||
BLOWPIPE_3w, HUT_3w, ELEPHANT_3w, E_EYES_3w, HERO_OLD_3w, AIRCRAFT_3w, SCROLL_3w,
|
||||
CRYSTAL_3w, ROCK_3w, PLANT2_3w, GHOST_3w, BELL_3w, BOOK_3w, CANDLE_3w,
|
||||
VINE3_3w, RUSH1_3w, RUSH2_3w, O_EYE_3w, FIRE_4_3w, MOUTH_3w, POLE_3w,
|
||||
POT_3w, WINDOW_3w, NAT1_3w, NAT2_3w, NAT3_3w, NATB_3w, NATG_3w,
|
||||
BLOWPIPE_3w, HUT_3w, ELEPHANT_3w, E_EYES_3w, HERO_OLD_3w, AIRCRAFT_3w, SCROLL_3w,
|
||||
CRYSTAL_3w, ROCK_3w, PLANT2_3w, GHOST_3w, BELL_3w, BOOK_3w, CANDLE_3w,
|
||||
VINE3_3w, RUSH1_3w, RUSH2_3w, O_EYE_3w, FIRE_4_3w, MOUTH_3w, POLE_3w,
|
||||
PLANT5_3w, LASTOBJ_3w
|
||||
};
|
||||
|
||||
enum objid_1d {
|
||||
/* HERO,*/ DOOR1_1d = 1, EYES1_1d, EYES2_1d, BAT_1d,
|
||||
/* HERO,*/ DOOR1_1d = 1, EYES1_1d, EYES2_1d, BAT_1d,
|
||||
PKIN_1d, KEY_1d, DOOR2_1d, DOOR3_1d, EYES3_1d,
|
||||
EYES4_1d, CANDLE_1d, CUPBOARD_1d, KNIFE_1d, WHISTLE_1d,
|
||||
WARD_1d, WDOORL_1d, WDOORR_1d, MASK_1d, MONKEY_1d,
|
||||
@ -1459,7 +1464,7 @@ enum objid_1d {
|
||||
};
|
||||
|
||||
enum objid_2d {
|
||||
/* HERO,*/ PENNY_2d = 1, SMOKE_2d, DOOR1_2d, LIPS_2d,
|
||||
/* HERO,*/ PENNY_2d = 1, SMOKE_2d, DOOR1_2d, LIPS_2d,
|
||||
MAID_2d, PENNYLIE_2d, PENFALL_2d, BOOKCASE_2d, BOOK_2d,
|
||||
KEYHOLE_2d, PANEL_2d, CUPBOARD1_2d, BIRD_2d, MATCHES_2d,
|
||||
DUMB1_2d, MURDER_2d, BALLOON_2d, DUMB2_2d, CUPBOARD2_2d,
|
||||
@ -1480,7 +1485,7 @@ enum objid_2d {
|
||||
};
|
||||
|
||||
enum objid_3d {
|
||||
/* HERO,*/ WHERO_3d = 1, PENNY_3d, PENNYLIE_3d, LIPS_3d,
|
||||
/* HERO,*/ WHERO_3d = 1, PENNY_3d, PENNYLIE_3d, LIPS_3d,
|
||||
INPLANE_3d, DOOR_3d, PLANT1_3d, INPLANE2_3d, WATER1_3d,
|
||||
WATER2_3d, WATER3_3d, WATER4_3d, CLAY_3d, NEEDLES_3d,
|
||||
FLASK_3d, BOUILLON_3d, CHEESE_3d, SPIDER_3d, PLANT3_3d,
|
||||
|
@ -604,6 +604,9 @@ const char *textData_3d[] = {
|
||||
"The book is old and very worn.\nThe pages although yellow with\nage, still have discernible\nwriting on them. You feel\nthe book has hidden powers.",
|
||||
//50
|
||||
"The candle stick is golden and\nvery heavy. The flickering of\nthe candle feels comforting,\neven in the daylight.",
|
||||
//Added by Strangerke to improve mouse support
|
||||
"Poor Penelope doesn't\nlook very well!",
|
||||
//
|
||||
".",
|
||||
".O4L1C.C.C.",
|
||||
".O1L2ECEG^C.vBL6^CvGAL2G.FL6E.",
|
||||
@ -612,8 +615,8 @@ const char *textData_3d[] = {
|
||||
".O1L1AbAAbFAbAAbFAbAAbFAbAAbFAbAAbFAbAAbFAbAAbFAbAAbF.",
|
||||
".O0L1CC#CC#CC#CC#CC#CC#CC#CC#CC#.",
|
||||
".O1L3^CvL1G.GL3G#L1G.....L1B..^C.",
|
||||
"O3L1E.vE^EF.vF^FE.vE^EF.vF^FE.F.G.A.G.A.B.^C.D.DbCvB.^D.Db.C.E.F.L4EFL6E.",
|
||||
// 60
|
||||
"O3L1E.vE^EF.vF^FE.vE^EF.vF^FE.F.G.A.G.A.B.^C.D.DbCvB.^D.Db.C.E.F.L4EFL6E.",
|
||||
"O2L4G^CvGEL6CL2AGEL4GL9D.",
|
||||
".O2L1AAbAA#BAL2G^CvGL1^CvC.",
|
||||
".O2L1DGB^D.vB^L5D.",
|
||||
@ -1357,7 +1360,8 @@ const char *vMagic_1w[] = {"sesame", "abraca", "xyzzy", "zelda", ""};// Befo
|
||||
const char *vRude_1w[] = {"fuck", "fart", ""};
|
||||
const char *vStroke_1w[] = {"stroke", ""};
|
||||
const char *vHide_1w[] = {"hide", "behind", ""};
|
||||
// Added by Strangerke to ease usage of hugo.dat
|
||||
|
||||
// Added by Strangerke to ease usage of hugo.dat
|
||||
const char *vBolt_1w[] = {"bolt", "~", "bolt", ""};
|
||||
const char *vHero_1w[] = {"hero", "self", "Hugo", "hugo", ""};
|
||||
|
||||
@ -2125,7 +2129,6 @@ hotspot_t hotspots_2d[] = {
|
||||
|
||||
hotspot_t hotspots_3d[] = {
|
||||
{CRASH_3d, 0, 163, 30, 190, kALcrash_web_3d, 11, 176, Common::KEYCODE_LEFT},
|
||||
{CRASH_3d, 65, 148, 309, 158, kALhorizon_3d, -1, -1, -1},
|
||||
{CRASH_3d, 164, 102, 205, 144, kALplane_3d, 178, 153, Common::KEYCODE_UP}, // Added by Strangerke to enter plane cockpit
|
||||
{PLANE_3d, 120, 126, 220, 170, kALexit_3d, 0, 0, Common::KEYCODE_DOWN}, // Added by Strangerke to exit plane cockpit
|
||||
{WEB_3d, 296, 73, 319, 190, kALweb_crash_3d, 307, 149, Common::KEYCODE_RIGHT},
|
||||
@ -5050,14 +5053,14 @@ const uint16 *screenActs_2d[] = {
|
||||
0, 0, 0
|
||||
};
|
||||
|
||||
uint16 s0acts_3d[] = {kALcrashStory_3d, 0}; // Crash site
|
||||
uint16 s1acts_3d[] = {kALweb_3d, 0}; // Spider's web
|
||||
uint16 s2acts_3d[] = {kALbridgetip_3d, 0}; // Bridge1
|
||||
uint16 s13acts_3d[] = {kALhut_in_3d, kALmouse_3d, 0}; // In hut
|
||||
uint16 s15acts_3d[] = {kALoldman_3d, kALflash_3d, 0}; // Oldman
|
||||
uint16 s18acts_3d[] = {kALcamp_3d, 0}; // At camp
|
||||
uint16 s19acts_3d[] = {kALsunset_3d, 0}; // Bye bye!
|
||||
uint16 s23acts_3d[] = {kALpath_3d, 0}; // Elephant
|
||||
uint16 s0acts_3d[] = {kALcrashStory_3d, kALhorizon_3d, 0}; // Crash site
|
||||
uint16 s1acts_3d[] = {kALweb_3d, 0}; // Spider's web
|
||||
uint16 s2acts_3d[] = {kALbridgetip_3d, 0}; // Bridge1
|
||||
uint16 s13acts_3d[] = {kALhut_in_3d, kALmouse_3d, 0}; // In hut
|
||||
uint16 s15acts_3d[] = {kALoldman_3d, kALflash_3d, 0}; // Oldman
|
||||
uint16 s18acts_3d[] = {kALcamp_3d, 0}; // At camp
|
||||
uint16 s19acts_3d[] = {kALsunset_3d, 0}; // Bye bye!
|
||||
uint16 s23acts_3d[] = {kALpath_3d, 0}; // Elephant
|
||||
const uint16 *screenActs_3d[] = {
|
||||
/* 0 */ s0acts_3d, s1acts_3d, s2acts_3d, 0, 0,
|
||||
0, 0, 0, 0, 0,
|
||||
@ -5472,52 +5475,52 @@ object_t objects_1d[] = {
|
||||
// Screen 2: (Bedroom 1)
|
||||
// Note how wardrobe doors are catered for: The wardrobe has a name but no images,
|
||||
// the right and left doors have no reference but are cycled by the wardrobe action list
|
||||
{kNWard_1d, kDTtward_1d, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 1, 4, 4, 30, 2, 172, 113, 90, 90, 0, 0, 0, 1, kCMDward_1d, 0, 0, 1, FOREGROUND, 168, 117, Common::KEYCODE_UP, 0, 0, 0, 0},
|
||||
{kNWdoorl_1d, 0, 0, AUTO, 0, 0, 0, THING4, NOT_CYCLING, 1, 4, 4, 0, 2, 150, 56, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0},
|
||||
{kNWdoorr_1d, 0, 0, AUTO, 0, 0, 0, THING4, NOT_CYCLING, 1, 4, 4, 0, 2, 174, 56, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0},
|
||||
{kNMask_1d, kDTtmask_1d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 10, 2, 155, 100, 90, 90, 0, 0, 4, 7, kCMDmask_1d, 0, 0, 0, FLOATING, -1, 0, 0, 0, 0, 0, 0},
|
||||
{kNMonkey_1d, 0, 0, AUTO, 0, 0, 0, PERSON, INVISIBLE, 0, 0, 0, 0, 2, 229, 144, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0},
|
||||
{kNWard_1d, kDTtward_1d, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 1, 4, 4, 30, 2, 172, 113, 90, 90, 0, 0, 0, 1, kCMDward_1d, 0, 0, 1, FOREGROUND, 168, 117, Common::KEYCODE_UP, 0, 0, 0, 0},
|
||||
{kNWdoorl_1d, 0, 0, AUTO, 0, 0, 0, THING4, NOT_CYCLING, 1, 4, 4, 0, 2, 150, 56, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0},
|
||||
{kNWdoorr_1d, 0, 0, AUTO, 0, 0, 0, THING4, NOT_CYCLING, 1, 4, 4, 0, 2, 174, 56, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0},
|
||||
{kNMask_1d, kDTtmask_1d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 10, 2, 155, 100, 90, 90, 0, 0, 4, 7, kCMDmask_1d, 0, 0, 0, FLOATING, -1, 0, 0, 0, 0, 0, 0},
|
||||
{kNMonkey_1d, 0, 0, AUTO, 0, 0, 0, PERSON, INVISIBLE, 0, 0, 0, 0, 2, 229, 144, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0},
|
||||
// Screen 3: (Dining room)
|
||||
{kNButler_1d, kDTtbutler_1d, 0, AUTO, 0, 0, kALbutler_1d, PERSON, NOT_CYCLING, 0, 0, 0, DX, 3, 70, 78, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0},
|
||||
{kNChop_1d, kDTtchop_1d, 0, AUTO, 0, 0, 0, THING1, INVISIBLE, 0, 0, 0, 20, 3, 69, 161, 90, 90, 0, 0, 8, 7, kCMDchop_1d, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0},
|
||||
{kNRedeyes_1d, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 0, 3, 212, 108, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FOREGROUND, 0, 0, 0, 0, 0, 0, 0},
|
||||
{kNLips_1d, 0, 0, AUTO, 0, 0, 0, THING2, NOT_CYCLING, 0, 1, 1, 0, 3, 113, 105, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FOREGROUND, 0, 0, 0, 0, 0, 0, 0},
|
||||
{kNArm_1d, 0, 0, AUTO, 0, 0, 0, THING2, NOT_CYCLING, 0, 5, 5, 0, 3, 166, 122, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0},
|
||||
{kNHdlshero_1d, 0, 0, AUTO, 0, 0, 0, THING1, INVISIBLE, 0, 0, 0, 10, 0, 24, 177, 90, 90, 0, 0, 0, 7, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0},
|
||||
{kNButler_1d, kDTtbutler_1d, 0, AUTO, 0, 0, kALbutler_1d, PERSON, NOT_CYCLING, 0, 0, 0, DX, 3, 70, 78, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0},
|
||||
{kNChop_1d, kDTtchop_1d, 0, AUTO, 0, 0, 0, THING1, INVISIBLE, 0, 0, 0, 20, 3, 69, 161, 90, 90, 0, 0, 8, 7, kCMDchop_1d, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0},
|
||||
{kNRedeyes_1d, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 0, 3, 212, 108, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FOREGROUND, 0, 0, 0, 0, 0, 0, 0},
|
||||
{kNLips_1d, 0, 0, AUTO, 0, 0, 0, THING2, NOT_CYCLING, 0, 1, 1, 0, 3, 113, 105, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FOREGROUND, 0, 0, 0, 0, 0, 0, 0},
|
||||
{kNArm_1d, 0, 0, AUTO, 0, 0, 0, THING2, NOT_CYCLING, 0, 5, 5, 0, 3, 166, 122, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0},
|
||||
{kNHdlshero_1d, 0, 0, AUTO, 0, 0, 0, THING1, INVISIBLE, 0, 0, 0, 10, 0, 24, 177, 90, 90, 0, 0, 0, 7, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0},
|
||||
// Screen 6: (Garden)
|
||||
{kNDoor_1d, kDTtdoor_1d, 0, AUTO, 0, 0, 0, THING4, NOT_CYCLING, 1, 4, 4, 16, 6, 226, 58, 90, 90, 0, 0, 0, 1, kCMDdoor4_1d, 0, 0, 0, FLOATING, 224, 104, Common::KEYCODE_UP, 0, 0, 0, 0},
|
||||
{kNShed_1d, 0, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 60, 6, 277, 39, 214, 37, 0, 0, 0, 1, kCMDshed_1d, 0, 0, 1, FOREGROUND, 213, 103, Common::KEYCODE_RIGHT, 0, 0, 0, 0},
|
||||
{kNOilcan_1d, kDTtoilcan_1d, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 40, 6, 240, 65, 90, 90, 0, 0, 4, 3, kCMDoilcan_1d, 0, 0, 0, FOREGROUND, 0, 0, 0, 0, 0, 0, 0},
|
||||
{kNDoor_1d, kDTtdoor_1d, 0, AUTO, 0, 0, 0, THING4, NOT_CYCLING, 1, 4, 4, 16, 6, 226, 58, 90, 90, 0, 0, 0, 1, kCMDdoor4_1d, 0, 0, 0, FLOATING, 224, 104, Common::KEYCODE_UP, 0, 0, 0, 0},
|
||||
{kNShed_1d, 0, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 60, 6, 277, 39, 214, 37, 0, 0, 0, 1, kCMDshed_1d, 0, 0, 1, FOREGROUND, 213, 103, Common::KEYCODE_RIGHT, 0, 0, 0, 0},
|
||||
{kNOilcan_1d, kDTtoilcan_1d, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 40, 6, 240, 65, 90, 90, 0, 0, 4, 3, kCMDoilcan_1d, 0, 0, 0, FOREGROUND, 0, 0, 0, 0, 0, 0, 0},
|
||||
// Screen 7: (Store room)
|
||||
{kNDog_1d, kDTtdog_1d, 0, AUTO, 0, 0, kALdoggy_1d, ANIMAL, NOT_CYCLING, 0, 0, 0, 20, 7, 105, 119, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0},
|
||||
{kNCarpet_1d, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 50, 7, 191, 142, 90, 90, 0, 0, 0, 0, kCMDcarpet_1d, 0, 0, 0, BACKGROUND, 234, 153, Common::KEYCODE_LEFT, 0, 0, 0, 0},
|
||||
{kNTrap_1d, 0, 0, AUTO, 0, 0, 0, THING4, INVISIBLE, 0, 2, 2, 20, 7, 216, 140, 90, 90, 0, 0, 0, 1, kCMDtrap_1d, 0, 0, 0, BACKGROUND, 240, 152, Common::KEYCODE_LEFT, 0, 0, 0, 0},
|
||||
{kNBolt_1d, 0, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 20, 7, 220, 145, 237, 151, 0, 0, 0, 1, kCMDbolt_1d, 0, 0, 0, FOREGROUND, 240, 152, Common::KEYCODE_LEFT, 0, 0, 0, 0},
|
||||
{kNHerodead_1d, 0, 0, AUTO, 0, 0, 0, THING1, INVISIBLE, 0, 0, 0, 10, 0, 24, 177, 90, 90, 0, 0, 0, 7, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0},
|
||||
{kNDog_1d, kDTtdog_1d, 0, AUTO, 0, 0, kALdoggy_1d, ANIMAL, NOT_CYCLING, 0, 0, 0, 20, 7, 105, 119, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0},
|
||||
{kNCarpet_1d, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 50, 7, 191, 142, 90, 90, 0, 0, 0, 0, kCMDcarpet_1d, 0, 0, 0, BACKGROUND, 234, 153, Common::KEYCODE_LEFT, 0, 0, 0, 0},
|
||||
{kNTrap_1d, 0, 0, AUTO, 0, 0, 0, THING4, INVISIBLE, 0, 2, 2, 20, 7, 216, 140, 90, 90, 0, 0, 0, 1, kCMDtrap_1d, 0, 0, 0, BACKGROUND, 240, 152, Common::KEYCODE_LEFT, 0, 0, 0, 0},
|
||||
{kNBolt_1d, 0, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 20, 7, 220, 145, 237, 151, 0, 0, 0, 1, kCMDbolt_1d, 0, 0, 0, FOREGROUND, 240, 152, Common::KEYCODE_LEFT, 0, 0, 0, 0},
|
||||
{kNHerodead_1d, 0, 0, AUTO, 0, 0, 0, THING1, INVISIBLE, 0, 0, 0, 10, 0, 24, 177, 90, 90, 0, 0, 0, 7, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0},
|
||||
// Screen 9: (Batcave)
|
||||
{kNBat_1d, kDTtbat_1d, 0, AUTO, 0, 0, kALbats_1d, THING1, NOT_CYCLING, 0, 0, 0, 16, 9, 65, 25, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0},
|
||||
{kNBat_1d, kDTtbat_1d, 0, AUTO, 0, 0, kALbats_1d, THING1, NOT_CYCLING, 0, 0, 0, 16, 9, 55, 65, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0},
|
||||
{kNBat_1d, kDTtbat_1d, 0, AUTO, 0, 0, kALbats_1d, THING1, NOT_CYCLING, 0, 0, 0, 16, 9, 55, 120, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0},
|
||||
{kNBat_1d, kDTtbat_1d, 0, AUTO, 0, 0, kALbats_1d, THING1, NOT_CYCLING, 0, 0, 0, 16, 9, 55, 130, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0},
|
||||
{kNBat_1d, kDTtbat_1d, 0, AUTO, 0, 0, kALbats_1d, THING1, NOT_CYCLING, 0, 0, 0, 16, 9, 65, 25, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0},
|
||||
{kNBat_1d, kDTtbat_1d, 0, AUTO, 0, 0, kALbats_1d, THING1, NOT_CYCLING, 0, 0, 0, 16, 9, 55, 65, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0},
|
||||
{kNBat_1d, kDTtbat_1d, 0, AUTO, 0, 0, kALbats_1d, THING1, NOT_CYCLING, 0, 0, 0, 16, 9, 55, 120, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0},
|
||||
{kNBat_1d, kDTtbat_1d, 0, AUTO, 0, 0, kALbats_1d, THING1, NOT_CYCLING, 0, 0, 0, 16, 9, 55, 130, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0},
|
||||
// Screen 10: (Mummy room)
|
||||
{kNMummy_1d, 0, 0, AUTO, 0, 0, kALmummy_1d, PERSON, NOT_CYCLING, 0, 0, 0, DX, 10, 256, 77, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0},
|
||||
{kNMdoor_1d, 0, 0, AUTO, 0, 0, 0, THING4, NOT_CYCLING, 1, 4, 4, 0, 10, 258, 55, 90, 90, 0, 0, 0, 1, kCMDdoor4_1d, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0},
|
||||
{kNGold_1d, kDTtgold_1d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 20, 10, 208, 152, 90, 90, 0, 0, 10, 7, kCMDgold_1d, 0, 0, 0, FLOATING, -1, 0, 0, 0, 0, 0, 0},
|
||||
{kNMummy_1d, 0, 0, AUTO, 0, 0, kALmummy_1d, PERSON, NOT_CYCLING, 0, 0, 0, DX, 10, 256, 77, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0},
|
||||
{kNMdoor_1d, 0, 0, AUTO, 0, 0, 0, THING4, NOT_CYCLING, 1, 4, 4, 0, 10, 258, 55, 90, 90, 0, 0, 0, 1, kCMDdoor4_1d, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0},
|
||||
{kNGold_1d, kDTtgold_1d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 20, 10, 208, 152, 90, 90, 0, 0, 10, 7, kCMDgold_1d, 0, 0, 0, FLOATING, -1, 0, 0, 0, 0, 0, 0},
|
||||
// Screen 11: (Lakeroom)
|
||||
{kNBoat_1d, kDTtboat_1d, 0, AUTO, 0, 0, 0, THING2c, NOT_CYCLING, 0, 0, 0, 30, 11, 230, 118, 90, 90, 0, 0, 0, 1, kCMDboat_1d, 0, 0, 1, FLOATING, 250, 150, Common::KEYCODE_UP, 0, 0, 0, 0},
|
||||
{kNRope_1d, kDTtrope_1d, 0, AUTO, 0, 0, 0, THING2c, NOT_CYCLING, 0, 0, 0, 30, 11, 220, 132, 90, 90, 0, 0, 0, 1, kCMDrope_1d, 0, 0, 0, FLOATING, 209, 153, Common::KEYCODE_UP, 0, 0, 0, 0},
|
||||
{kNOldman_1d, kDTtoldman_1d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, 11, 160, 38, 90, 90, 0, 0, 0, 1, kCMDoldman_1d, 0, 0, 0, FLOATING, 150, 54, Common::KEYCODE_DOWN, 0, 0, 0, 0},
|
||||
{kNWhero_1d, 0, 0, AUTO, 0, 0, 0, PERSON, INVISIBLE, 0, 0, 0, 0, 11, 100, 100, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0},
|
||||
{kNBoat_1d, kDTtboat_1d, 0, AUTO, 0, 0, 0, THING2c, NOT_CYCLING, 0, 0, 0, 30, 11, 230, 118, 90, 90, 0, 0, 0, 1, kCMDboat_1d, 0, 0, 1, FLOATING, 250, 150, Common::KEYCODE_UP, 0, 0, 0, 0},
|
||||
{kNRope_1d, kDTtrope_1d, 0, AUTO, 0, 0, 0, THING2c, NOT_CYCLING, 0, 0, 0, 30, 11, 220, 132, 90, 90, 0, 0, 0, 1, kCMDrope_1d, 0, 0, 0, FLOATING, 209, 153, Common::KEYCODE_UP, 0, 0, 0, 0},
|
||||
{kNOldman_1d, kDTtoldman_1d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, 11, 160, 38, 90, 90, 0, 0, 0, 1, kCMDoldman_1d, 0, 0, 0, FLOATING, 150, 54, Common::KEYCODE_DOWN, 0, 0, 0, 0},
|
||||
{kNWhero_1d, 0, 0, AUTO, 0, 0, 0, PERSON, INVISIBLE, 0, 0, 0, 0, 11, 100, 100, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0},
|
||||
// Screen 12: (Dead end)
|
||||
{kNGuard_1d, kDTtguard_1d, 0, AUTO, 0, 0, 0, THING2d, NOT_CYCLING, 0, 0, 0, -1, 12, 147, 39, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 133, 91, Common::KEYCODE_UP, 0, 0, 0, 0},
|
||||
{kNGuard_1d, kDTtguard_1d, 0, AUTO, 0, 0, 0, THING2d, NOT_CYCLING, 0, 0, 0, -1, 12, 147, 39, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 133, 91, Common::KEYCODE_UP, 0, 0, 0, 0},
|
||||
// Screen 15: (Laboratory)
|
||||
{kNProf_1d, kDTtprof_1d, 0, AUTO, 0, 0, 0, PERSON2, CYCLE_FORWARD, 0, 0, 0, -1, 1, 150, 55, 90, 90, DX, 0, 0, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0},
|
||||
{kNIgor_1d, kDTtigor_1d, 0, AUTO, 0, 0, 0, PERSON2, CYCLE_FORWARD, 0, 0, 0, -1, 15, 180, 122, 90, 90, DX, 0, 0, 1, kCMDigor_1d, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0},
|
||||
{kNBung_1d, kDTtbung_1d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 14, 15, 75, 145, 90, 90, 0, 0, 11, 7, kCMDbung_1d, 0, 0, 0, FLOATING, -1, 0, 0, 0, 0, 0, 0},
|
||||
{kNGdoor_1d, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, 15, 59, 100, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0},
|
||||
{kNSpachero_1d, 0, 0, AUTO, 0, 0, 0, PERSON, INVISIBLE, 0, 0, 0, 0, 15, 100, 100, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0},
|
||||
{kNFuzyhero_1d, 0, 0, AUTO, 0, 0, 0, PERSON, INVISIBLE, 0, 0, 0, 0, 15, 100, 100, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0},
|
||||
{kNArc_1d, 0, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 0, 0, 0, 15, 106, 74, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}
|
||||
{kNProf_1d, kDTtprof_1d, 0, AUTO, 0, 0, 0, PERSON2, CYCLE_FORWARD, 0, 0, 0, -1, 1, 150, 55, 90, 90, DX, 0, 0, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0},
|
||||
{kNIgor_1d, kDTtigor_1d, 0, AUTO, 0, 0, 0, PERSON2, CYCLE_FORWARD, 0, 0, 0, -1, 15, 180, 122, 90, 90, DX, 0, 0, 1, kCMDigor_1d, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0},
|
||||
{kNBung_1d, kDTtbung_1d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 14, 15, 75, 145, 90, 90, 0, 0, 11, 7, kCMDbung_1d, 0, 0, 0, FLOATING, -1, 0, 0, 0, 0, 0, 0},
|
||||
{kNGdoor_1d, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, 15, 59, 100, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0},
|
||||
{kNSpachero_1d, 0, 0, AUTO, 0, 0, 0, PERSON, INVISIBLE, 0, 0, 0, 0, 15, 100, 100, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0},
|
||||
{kNFuzyhero_1d, 0, 0, AUTO, 0, 0, 0, PERSON, INVISIBLE, 0, 0, 0, 0, 15, 100, 100, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0},
|
||||
{kNArc_1d, 0, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 0, 0, 0, 15, 106, 74, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}
|
||||
};
|
||||
|
||||
object_t objects_2d[] = {
|
||||
@ -5647,12 +5650,8 @@ object_t objects_3d[] = {
|
||||
// Common objects // Set Penny state to 3 to avoid story
|
||||
{kNHero_3d, kDTthero_3d, 0, USER, 0, 0, 0, PERSON, CYCLE_FORWARD, 0, 0, 0, 0, 0, 161, 110, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0},
|
||||
{kNWhero_3d, kDTthero_3d, 0, USER, 0, 0, 0, PERSON, INVISIBLE, 0, 0, 0, 0, 0, 219, 133, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0},
|
||||
//#if NO_STORY
|
||||
//{kNPenny_3d, kDTtpenny_3d, 0, AUTO, 0, 0, 0, PERSON, CYCLE_FORWARD, 0, 0, 0, -1, 0, 109, 110, 90, 90, 0, 0, 0, 1, 0, 0, 3, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0},
|
||||
//#else
|
||||
{kNPenny_3d, kDTtpenny_3d, 0, AUTO, 0, 0, 0, PERSON, CYCLE_FORWARD, 0, 0, 0, -1, 0, 109, 110, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0},
|
||||
//#endif
|
||||
{kNPennylie_3d, 0, 0, AUTO, 0, 0, 0, THING1, INVISIBLE, 0, 0, 0, -1, WEB_3d, 75, 156, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0},
|
||||
{kNPennylie_3d, kDTtplie_3d, 0, AUTO, 0, 0, 0, THING1, INVISIBLE, 0, 0, 0, -1, WEB_3d, 75, 156, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0},
|
||||
{kNLips_3d, 0, 0, AUTO, 0, 0, 0, THING2, INVISIBLE, 0, 0, 0, 0, 0, 186, 100, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FOREGROUND, 0, 0, 0, 0, 0, 0, 0},
|
||||
// CRASH site
|
||||
{kNPlane_3d, kDTtplane_3d, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, -1, CRASH_3d, 184, 136, 90, 90, 0, 0, 0, 1, kCMDcplane_3d, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0},
|
||||
@ -10689,10 +10688,11 @@ actList actListArr_2d[] = {
|
||||
int oldrsp_3d[] = {kSTOldrsp1_3d, -1};
|
||||
int tiprsp_3d[] = {kSTTiprsp_3d, -1};
|
||||
|
||||
act0 adarttest_3d = {ASCHEDULE, 0, kALdartsched_3d};
|
||||
act0 arepblink_3d = {ASCHEDULE, 60, kALeleblink_3d};
|
||||
act0 arepeatmouse_3d = {ASCHEDULE, 4, kALmouse_3d};
|
||||
act0 arepflash_3d = {ASCHEDULE, 10, kALflash_3d};
|
||||
act0 adarttest_3d = {ASCHEDULE, 0, kALdartsched_3d};
|
||||
act0 arepblink_3d = {ASCHEDULE, 60, kALeleblink_3d};
|
||||
act0 arepeathorizon_3d = {ASCHEDULE, 2, kALhorizon_3d};
|
||||
act0 arepeatmouse_3d = {ASCHEDULE, 4, kALmouse_3d};
|
||||
act0 arepflash_3d = {ASCHEDULE, 10, kALflash_3d};
|
||||
|
||||
act1 aappear1_3d = {START_OBJ, 1, HERO, 0, NOT_CYCLING};
|
||||
act1 acamp2a_3d = {START_OBJ, 0, NAT2_3d, 0, CYCLE_FORWARD};
|
||||
@ -10754,8 +10754,6 @@ act1 awink2_3d = {START_OBJ, 16, O_EYE_3d, 1, CYCLE_BACKWARD};
|
||||
act1 awink3_3d = {START_OBJ, 19, O_EYE_3d, 0, ALMOST_INVISIBLE};
|
||||
act1 aappear_3d = {START_OBJ, 0, HERO, 0, NOT_CYCLING};
|
||||
act1 adisappear_3d = {START_OBJ, 0, HERO, 0, ALMOST_INVISIBLE};
|
||||
act1 ahoriz1_3d = {START_OBJ, 0, HERO, 0, ALMOST_INVISIBLE};
|
||||
act1 ahoriz4_3d = {START_OBJ, 1, HERO, 0, CYCLE_FORWARD};
|
||||
|
||||
act2 acamp0b_3d = {INIT_OBJXY, 0, NATG_3d, 128, 101};
|
||||
act2 acamp3a_3d = {INIT_OBJXY, 0, NAT2_3d, 17, 97};
|
||||
@ -10842,7 +10840,6 @@ act5 acrash5_3d = {INIT_OBJVXY, 1, HERO, 0, DY};
|
||||
act5 acrash6_3d = {INIT_OBJVXY, 4, PENNY_3d, DX, 0};
|
||||
act5 acrash7_3d = {INIT_OBJVXY, 4, HERO, 0, 0};
|
||||
act5 adead4_3d = {INIT_OBJVXY, 0, HERO, 0, 0};
|
||||
act5 adn1_3d = {INIT_OBJVXY, 0, HERO, 0, DY};
|
||||
act5 aenter4_3d = {INIT_OBJVXY, 0, MOUSE_3d, -DX, 0};
|
||||
act5 aex3_3d = {INIT_OBJVXY, 0, GHOST_3d, 0, 0};
|
||||
act5 agot12_3d = {INIT_OBJVXY, 60, DOCTOR_3d, -DX, 0};
|
||||
@ -10872,7 +10869,6 @@ act5 ascare11_3d = {INIT_OBJVXY, 18, MOUSE_3d, DX * 4, -DY};
|
||||
act5 ascare14_3d = {INIT_OBJVXY, 0, ELEPHANT_3d, -3, 0};
|
||||
act5 ascare9_3d = {INIT_OBJVXY, 0, MOUSE_3d, -DX * 4, 0};
|
||||
act5 aswing6_3d = {INIT_OBJVXY, 15, HERO, 0, 0};
|
||||
act5 aup1_3d = {INIT_OBJVXY, 0, HERO, 0, -DY};
|
||||
act5 aweb11_3d = {INIT_OBJVXY, 50, SPIDER_3d, 0, 1};
|
||||
act5 aweb12_3d = {INIT_OBJVXY, 75, SPIDER_3d, 0, -4};
|
||||
act5 aweb13_3d = {INIT_OBJVXY, 80, SPIDER_3d, 0, 2};
|
||||
@ -10957,7 +10953,7 @@ act9 acom6b_3d = {INIT_OBJSTATE, 0, NAT1_3d, 7};
|
||||
act9 acom7b_3d = {INIT_OBJSTATE, 0, NAT1_3d, 8};
|
||||
act9 acom8b_3d = {INIT_OBJSTATE, 0, NAT1_3d, 9};
|
||||
act9 adart1_3d = {INIT_OBJSTATE, 0, BLOWPIPE_3d, 1};
|
||||
act9 adn2_3d = {INIT_OBJSTATE, 0, HERO, 0};
|
||||
act9 adn_3d = {INIT_OBJSTATE, 0, HERO, 0};
|
||||
act9 adrink_3d = {INIT_OBJSTATE, 0, FLASK_3d, 0};
|
||||
act9 adropcheese3_3d = {INIT_OBJSTATE, 0, CHEESE_3d, 1};
|
||||
act9 aelewoken_3d = {INIT_OBJSTATE, 0, ELEPHANT_3d, 0};
|
||||
@ -10983,7 +10979,7 @@ act9 apause1_3d = {INIT_OBJSTATE, 0, NAT2_3d, 1};
|
||||
act9 astartaction_3d = {INIT_OBJSTATE, 0, E_EYES_3d, 1};
|
||||
act9 astick3_3d = {INIT_OBJSTATE, 0, DOCTOR_3d, 2};
|
||||
act9 atakecheese1_3d = {INIT_OBJSTATE, 0, CHEESE_3d, 0};
|
||||
act9 aup2_3d = {INIT_OBJSTATE, 0, HERO, 1};
|
||||
act9 aup_3d = {INIT_OBJSTATE, 0, HERO, 1};
|
||||
act9 avine6_3d = {INIT_OBJSTATE, 0, BLOCK1_3d, 1};
|
||||
act9 aweb1_3d = {INIT_OBJSTATE, 0, PENNY_3d, 1};
|
||||
|
||||
@ -11006,15 +11002,14 @@ act10 ascare7_3d = {INIT_PATH, 0, MOUSE_3d, AUTO, 0, 0};
|
||||
act10 aswing5_3d = {INIT_PATH, 20, HERO, USER, 0, 0};
|
||||
act10 adisable_3d = {INIT_PATH, 0, HERO, AUTO, 0, 0};
|
||||
act10 aenable_3d = {INIT_PATH, 0, HERO, USER, 0, 0};
|
||||
act10 ahoriz6_3d = {INIT_PATH, 1, HERO, USER, 0, 0};
|
||||
act10 aquiet_3d = {INIT_PATH, 0, HERO, QUIET, 0, 0};
|
||||
|
||||
act11 aactiontest1_3d = {COND_R, 0, E_EYES_3d, 1, 0, kALoktoleave1_3d};
|
||||
act11 aactiontest2_3d = {COND_R, 0, E_EYES_3d, 1, 0, kALoktoleave2_3d};
|
||||
act11 aactiontest1_3d = {COND_R, 0, E_EYES_3d, 1, 0, kALoktoleave1_3d};
|
||||
act11 aactiontest2_3d = {COND_R, 0, E_EYES_3d, 1, 0, kALoktoleave2_3d};
|
||||
act11 ablktest_3d = {COND_R, 0, BLOCK1_3d, 0, kALblk1_3d, 0};
|
||||
act11 abrgmsgtest_3d = {COND_R, 0, VINE_3d, 0, kALbrg_clftop_msg_3d, kALbrg_clftop1_3d};
|
||||
act11 abrgtest_3d = {COND_R, 0, VINE_3d, 0, kALbrg_ok_3d, kALbrg_down_3d};
|
||||
act11 acagetest_3d = {COND_R, 0, MOUSE_3d, 2, 0, kALpostest_3d};
|
||||
act11 acagetest_3d = {COND_R, 0, MOUSE_3d, 2, 0, kALpostest_3d};
|
||||
act11 acagetest1_3d = {COND_R, 0, MOUSE_3d, 2, kALcagetest2_3d, kALok_3d};
|
||||
act11 acamptest_3d = {COND_R, 0, NAT1_3d, 0, kALcampers_3d, kALchase_3d};
|
||||
act11 acavetest_3d = {COND_R, 0, GHOST_3d, 0, kALspirit_3d, kALcave_man_3d};
|
||||
@ -11035,6 +11030,8 @@ act11 aflasktest2_3d = {COND_R, 0, FLASK_3d, 2, kALremedy
|
||||
act11 aflasktest3_3d = {COND_R, 0, FLASK_3d, 1, kALnoremedy_3d, kALrefuseflask_3d};
|
||||
act11 agettest2_3d = {COND_R, 0, DOCTOR_3d, 0, kALgot_3d, 0};
|
||||
act11 agivetest_3d = {COND_R, 0, NAT1_3d, 10, kALrefuse_3d, kALgive_3d};
|
||||
act11 ahoriz1_3d = {COND_R, 0, HERO, 0, kALup_3d, 0};
|
||||
act11 ahoriz2_3d = {COND_R, 0, HERO, 1, kALdn_3d, 0};
|
||||
act11 anat0_3d = {COND_R, 0, NAT1_3d, 0, kALcom0_3d, kALnat1_3d};
|
||||
act11 anat1_3d = {COND_R, 0, NAT1_3d, 1, kALcom1_3d, kALnat2_3d};
|
||||
act11 anat2_3d = {COND_R, 0, NAT1_3d, 2, kALcom2_3d, kALnat3_3d};
|
||||
@ -11060,7 +11057,6 @@ act11 auntietest_3d = {COND_R, 0, BLOCK1_3d, 0, kALnottie
|
||||
act11 avinetest_3d = {COND_R, 0, BLOCK1_3d, 0, kALtievine_3d, kALtied_3d};
|
||||
act11 awebtest1_3d = {COND_R, 0, PENNY_3d, 0, kALspider_3d, kALwebtest2_3d};
|
||||
act11 awebtest2_3d = {COND_R, 0, PENNY_3d, 1, kALmission_3d, kALreturn_3d};
|
||||
act11 ahoriz5_3d = {COND_R, 1, HERO, 0, kALup_3d, kALdn_3d};
|
||||
|
||||
act12 ablk1_3d = {TEXT, 0, kSTBlk1_3d};
|
||||
act12 abook1_3d = {TEXT, 0, kSTBook1_3d};
|
||||
@ -11134,7 +11130,6 @@ act13 aswing2_3d = {SWAP_IMAGES, 2, HERO, SWINGER_3d};
|
||||
act13 aswing7_3d = {SWAP_IMAGES, 15, HERO, SWINGER_3d};
|
||||
act13 aweb24_3d = {SWAP_IMAGES, 0, HERO, HERO_OLD_3d};
|
||||
act13 aweb25_3d = {SWAP_IMAGES, 0, HERO, WHERO_3d};
|
||||
act13 ahoriz2_3d = {SWAP_IMAGES, 1, HERO, WHERO_3d};
|
||||
act13 aweehero_3d = {SWAP_IMAGES, 0, HERO, WHERO_3d};
|
||||
|
||||
act14 acagetest3_3d = {COND_SCR, 0, CAGE_3d, PATH_3d, kALcagetest4_3d, kALmousego_3d};
|
||||
@ -11209,8 +11204,6 @@ act20 aridtest_3d = {DEL_EVENTS, 0, TEST_STATE_BITS};
|
||||
|
||||
act21 adead5_3d = {GAMEOVER, 0};
|
||||
|
||||
act22 ahoriz3_3d = {INIT_HH_COORD, 1, HERO};
|
||||
|
||||
act23 asunset3_3d = {EXIT, 50};
|
||||
|
||||
act24 adammed1_3d = {BONUS, 0, 11};
|
||||
@ -11230,6 +11223,7 @@ act24 atakecb1_3d = {BONUS, 0, 16};
|
||||
act24 atakencheese_3d = {BONUS, 0, 13};
|
||||
act24 avine1_3d = {BONUS, 0, 2};
|
||||
|
||||
act25 ahorizpos_3d = {COND_BOX, 0, HERO, 0, 0, 320, 150, kALhorizup_3d, kALhorizdn_3d};
|
||||
act25 aentertest3_3d = {COND_BOX, 1, MOUSE_3d, 156, 133, 163, 148, kALtrapped_3d, 0};
|
||||
act25 amousel_3d = {COND_BOX, 0, HERO, 0, 0, 254, 199, kALholel_3d, 0};
|
||||
act25 amouser_3d = {COND_BOX, 0, HERO, 255, 0, 319, 199, kALholer_3d, 0};
|
||||
@ -11414,7 +11408,7 @@ actListPtr ALcrashStory_3d[] = {&acrashtest1_3d, 0};
|
||||
actListPtr ALcrash_web_3d[] = {&axy_crash_web_3d, &ascr_crash_web_3d, 0};
|
||||
actListPtr ALcrashed_3d[] = {&astory_mode_3d, &acrash1_3d, &acrash2_3d, &acrash3_3d, &acrash4_3d, &acrash5_3d, &acrash6_3d, &acrash7_3d, &acrash8_3d, &acrash9_3d, &acrash10_3d, &acrash11_3d, &acrash12_3d, &acrash13_3d, &acrash14_3d, &acrash15_3d, &acrash16_3d, &acrash17_3d, &acrash18_3d, &acrash19_3d, &acrash20_3d, &acrash21_3d, &acrash22_3d, &acrash23_3d, 0};
|
||||
actListPtr ALcrashtest2_3d[] = {&acrashtest2_3d, 0};
|
||||
actListPtr ALcryhelp_3d[] = {&ahelp1_3d, &ahelp2_3d, &ahelp3_3d, &ahelp4_3d, &ahelp5_3d, &ahelp6_3d, 0};
|
||||
actListPtr ALcryhelp_3d[] = {&aweehero_3d, &ahelp1_3d, &ahelp2_3d, &ahelp3_3d, &ahelp4_3d, &ahelp5_3d, &ahelp6_3d, 0};
|
||||
actListPtr ALcrystal_3d[] = {&arub_3d, &ac1_3d, 0};
|
||||
actListPtr ALcubestip_3d[] = {&acubestip_3d, 0};
|
||||
actListPtr ALdammed_3d[] = {&adammed1_3d, &adammed2_3d, &adammed3_3d, 0};
|
||||
@ -11423,7 +11417,7 @@ actListPtr ALdart_3d[] = {&apath2test_3d, 0};
|
||||
actListPtr ALdarted_3d[] = {&adarted_3d, 0};
|
||||
actListPtr ALdartedtest_3d[] = {&adartedtest_3d, 0};
|
||||
actListPtr ALdartsched_3d[] = {&adarttest1_3d, 0};
|
||||
actListPtr ALdn_3d[] = {&adn1_3d, &adn2_3d, 0};
|
||||
actListPtr ALdn_3d[] = {&aweehero_3d, &adn_3d, 0};
|
||||
actListPtr ALdoc_3d[] = {&aquiet_3d, &astophero_3d, &adoc1_3d, &adoc2_3d, &adoc3_3d, &adoc4_3d, 0};
|
||||
actListPtr ALdocgot_3d[] = {&agettest1_3d, 0};
|
||||
actListPtr ALdodart_3d[] = {&astartaction_3d, &aok_3d, &adart1_3d, &adart2_3d, &adart3_3d, &adart4_3d, &adart5_3d, &adart6_3d, &aridtest_3d, &adarttest_3d, &aendaction_3d, 0};
|
||||
@ -11471,7 +11465,6 @@ actListPtr ALgot_3d[] = {&agot1_3d, &agot1a_3d, &agot1b_3d, &agot1c_3
|
||||
actListPtr ALgotit_3d[] = {&agotit_3d, 0};
|
||||
actListPtr ALholel_3d[] = {&ahole1_3d, &ahole2a_3d, &ahole3a_3d, &ahole4a_3d, &ahole5a_3d, &ahole6_3d, 0};
|
||||
actListPtr ALholer_3d[] = {&ahole1_3d, &ahole2b_3d, &ahole3b_3d, &ahole4b_3d, &ahole5b_3d, &ahole6_3d, 0};
|
||||
actListPtr ALhorizon_3d[] = {&aquiet_3d, &ahoriz1_3d, &ahoriz2_3d, &ahoriz3_3d, &ahoriz4_3d, &ahoriz5_3d, &ahoriz6_3d, 0};
|
||||
actListPtr ALhut_camp_3d[] = {&axy_hut_camp_3d, &ascr_hut_camp_3d, 0};
|
||||
actListPtr ALhut_enter_3d[] = {&axy_hut_in_3d, &ascr_hut_in_3d, 0};
|
||||
actListPtr ALhut_in_3d[] = {&adoctest_3d, 0};
|
||||
@ -11596,7 +11589,7 @@ actListPtr ALturn_cave_3d[] = {&axy_turn_cave_3d, &ascr_turn_cave_3d, 0};
|
||||
actListPtr ALturn_village_3d[] = {&aweehero_3d, &axy_turn_village_3d, &ascr_turn_village_3d, 0};
|
||||
actListPtr ALuntie_3d[] = {&auntie_3d, 0};
|
||||
actListPtr ALuntie_vine_3d[] = {&auntietest_3d, 0};
|
||||
actListPtr ALup_3d[] = {&aup1_3d, &aup2_3d, 0};
|
||||
actListPtr ALup_3d[] = {&aweehero_3d, &aup_3d, 0};
|
||||
actListPtr ALvillage_camp_l_3d[] = {&aweehero_3d, &axy_village_camp_l_3d, &ascr_village_camp_l_3d, 0};
|
||||
actListPtr ALvillage_camp_r_3d[] = {&aweehero_3d, &axy_village_camp_r_3d, &ascr_village_camp_r_3d, 0};
|
||||
actListPtr ALvillage_path_3d[] = {&aweehero_3d, &axy_village_path_3d, &ascr_village_path_3d, 0};
|
||||
@ -11619,6 +11612,10 @@ actListPtr ALwfallb_cave_3d[] = {&axy_wfall_cave_3d, &ascr_wfall_cave_3d, 0};
|
||||
actListPtr ALwfallb_clf_3d[] = {&axy_wfall_clf_3d, &ascr_wfall_clf_3d, 0};
|
||||
actListPtr ALwfallb_wbase_3d[] = {&axy_wfallb_wbase_3d, &ascr_wfallb_wbase_3d, 0};
|
||||
actListPtr ALwrong_3d[] = {&aappear1_3d, &aenable_3d, &awrong1_3d, &amap4b_3d, &areturn_3d, 0};
|
||||
//Added by Strangerke to improve mouse support
|
||||
actListPtr ALhorizdn_3d[] = {&ahoriz2_3d, 0};
|
||||
actListPtr ALhorizon_3d[] = {&ahorizpos_3d, &arepeathorizon_3d, 0};
|
||||
actListPtr ALhorizup_3d[] = {&ahoriz1_3d, 0};
|
||||
|
||||
actList actListArr_3d[] = {
|
||||
ALDummy, ALac2_3d, ALac3_3d, ALac4_3d, ALac5_3d,
|
||||
@ -11644,36 +11641,38 @@ actList actListArr_3d[] = {
|
||||
ALfindcrystal_3d, ALfindit_3d, ALflash_3d, ALflask_3d, ALflasktest2_3d,
|
||||
ALflasktest3_3d, ALgarden_wbase_3d, ALgettest2_3d, ALgive_3d, ALgiveb_3d,
|
||||
ALgivetest_3d, ALgot_3d, ALgotit_3d, ALholel_3d, ALholer_3d,
|
||||
ALhorizon_3d, ALhut_camp_3d, ALhut_enter_3d, ALhut_in_3d, ALhut_out_3d,
|
||||
ALhut_village_c_3d, ALhut_village_r_3d, ALleft_3d, ALlookfall_3d, ALlooknofall_3d,
|
||||
ALlookwfall_3d, ALmagictip_3d, ALmakeclay_3d, ALmakeit_3d, ALmap0_3d,
|
||||
ALmap1_3d, ALmission_3d, ALmodeltip_3d, ALmouse_3d, ALmousego_3d,
|
||||
ALmousegone_3d, ALmousel_3d, ALmouser_3d, ALmousetip_3d, ALnat1_3d,
|
||||
ALnat2_3d, ALnat3_3d, ALnat4_3d, ALnat5_3d, ALnat6_3d,
|
||||
ALnat7_3d, ALnat8_3d, ALnat9_3d, ALnative_3d, ALnoblow_3d,
|
||||
ALnocarry_3d, ALnoclay_3d, ALnofill_3d, ALnomake_3d, ALnopurps_3d,
|
||||
ALnoremedy_3d, ALnospell_3d, ALnostick_3d, ALnostickpin_3d, ALnotakecb_3d,
|
||||
ALnothanks2_3d, ALnothanks_3d, ALnotip_3d, ALnottied_3d, ALok_3d,
|
||||
ALoktoleave1_3d, ALoktoleave2_3d, ALold2_3d, ALold3_3d, ALold4_3d,
|
||||
ALold5_3d, ALold6_3d, ALold7_3d, ALoldfirst_3d, ALoldman_3d,
|
||||
ALoldmantip_3d, ALoldsubseq_3d, ALopencage_3d, ALopencdoor_3d, ALopendoor_3d,
|
||||
ALpath_3d, ALpath_brg_3d, ALpath_stream_3d, ALpath_village_3d, ALpath_web_3d,
|
||||
ALplane_3d, ALplanetip_3d, ALpostest_3d, ALprod_3d, ALputitdown_3d,
|
||||
ALreadbook_3d, ALreadord_3d, ALreadtest2_3d, ALrefuse_3d, ALrefuseflask_3d,
|
||||
ALremedy_3d, ALremedytip_3d, ALreturn_3d, ALright_3d, ALscare_3d,
|
||||
ALscared_3d, ALsleepy_3d, ALslope_clftop_3d, ALslope_stream_3d, ALsong3_3d,
|
||||
ALspider_3d, ALspirit_3d, ALstalk_3d, ALstick_3d, ALstickpin_3d,
|
||||
ALsticktest1_3d, ALsticktest2_3d, ALsticktest4_3d, ALsticktip_3d, ALstream1_3d,
|
||||
ALstream2_3d, ALstream_path_3d, ALstream_slope_3d, ALstuckpin_3d, ALsunset_3d,
|
||||
ALswing_3d, ALswingtip_3d, ALtakecage_3d, ALtakecb_3d, ALtakecheese_3d,
|
||||
ALtakechs_3d, ALtakeit_3d, ALtaketest1_3d, ALtaketest2_3d, ALtalknat_3d,
|
||||
ALtalktest1_3d, ALtalktest2_3d, ALtalkweb_3d, ALtied_3d, ALtievine_3d,
|
||||
ALtrapped_3d, ALturn_cave_3d, ALturn_village_3d, ALuntie_3d, ALuntie_vine_3d,
|
||||
ALup_3d, ALvillage_camp_l_3d, ALvillage_camp_r_3d, ALvillage_path_3d, ALvillage_thing_3d,
|
||||
ALvillage_turn_3d, ALvine_3d, ALwarn_3d, ALwaterfall_3d, ALwaternofall_3d,
|
||||
ALwbase_garden_3d, ALwbase_wfall_3d, ALweb_3d, ALweb_crash_3d, ALweb_path_3d,
|
||||
ALwebtest2_3d, ALwfall_cave_3d, ALwfall_clf_3d, ALwfall_wbase_3d, ALwfallb_cave_3d,
|
||||
ALwfallb_clf_3d, ALwfallb_wbase_3d, ALwrong_3d
|
||||
ALhut_camp_3d, ALhut_enter_3d, ALhut_in_3d, ALhut_out_3d, ALhut_village_c_3d,
|
||||
ALhut_village_r_3d, ALleft_3d, ALlookfall_3d, ALlooknofall_3d, ALlookwfall_3d,
|
||||
ALmagictip_3d, ALmakeclay_3d, ALmakeit_3d, ALmap0_3d, ALmap1_3d,
|
||||
ALmission_3d, ALmodeltip_3d, ALmouse_3d, ALmousego_3d, ALmousegone_3d,
|
||||
ALmousel_3d, ALmouser_3d, ALmousetip_3d, ALnat1_3d, ALnat2_3d,
|
||||
ALnat3_3d, ALnat4_3d, ALnat5_3d, ALnat6_3d, ALnat7_3d,
|
||||
ALnat8_3d, ALnat9_3d, ALnative_3d, ALnoblow_3d, ALnocarry_3d,
|
||||
ALnoclay_3d, ALnofill_3d, ALnomake_3d, ALnopurps_3d, ALnoremedy_3d,
|
||||
ALnospell_3d, ALnostick_3d, ALnostickpin_3d, ALnotakecb_3d, ALnothanks2_3d,
|
||||
ALnothanks_3d, ALnotip_3d, ALnottied_3d, ALok_3d, ALoktoleave1_3d,
|
||||
ALoktoleave2_3d, ALold2_3d, ALold3_3d, ALold4_3d, ALold5_3d,
|
||||
ALold6_3d, ALold7_3d, ALoldfirst_3d, ALoldman_3d, ALoldmantip_3d,
|
||||
ALoldsubseq_3d, ALopencage_3d, ALopencdoor_3d, ALopendoor_3d, ALpath_3d,
|
||||
ALpath_brg_3d, ALpath_stream_3d, ALpath_village_3d, ALpath_web_3d, ALplane_3d,
|
||||
ALplanetip_3d, ALpostest_3d, ALprod_3d, ALputitdown_3d, ALreadbook_3d,
|
||||
ALreadord_3d, ALreadtest2_3d, ALrefuse_3d, ALrefuseflask_3d, ALremedy_3d,
|
||||
ALremedytip_3d, ALreturn_3d, ALright_3d, ALscare_3d, ALscared_3d,
|
||||
ALsleepy_3d, ALslope_clftop_3d, ALslope_stream_3d, ALsong3_3d, ALspider_3d,
|
||||
ALspirit_3d, ALstalk_3d, ALstick_3d, ALstickpin_3d, ALsticktest1_3d,
|
||||
ALsticktest2_3d, ALsticktest4_3d, ALsticktip_3d, ALstream1_3d, ALstream2_3d,
|
||||
ALstream_path_3d, ALstream_slope_3d, ALstuckpin_3d, ALsunset_3d, ALswing_3d,
|
||||
ALswingtip_3d, ALtakecage_3d, ALtakecb_3d, ALtakecheese_3d, ALtakechs_3d,
|
||||
ALtakeit_3d, ALtaketest1_3d, ALtaketest2_3d, ALtalknat_3d, ALtalktest1_3d,
|
||||
ALtalktest2_3d, ALtalkweb_3d, ALtied_3d, ALtievine_3d, ALtrapped_3d,
|
||||
ALturn_cave_3d, ALturn_village_3d, ALuntie_3d, ALuntie_vine_3d, ALup_3d,
|
||||
ALvillage_camp_l_3d, ALvillage_camp_r_3d, ALvillage_path_3d, ALvillage_thing_3d, ALvillage_turn_3d,
|
||||
ALvine_3d, ALwarn_3d, ALwaterfall_3d, ALwaternofall_3d, ALwbase_garden_3d,
|
||||
ALwbase_wfall_3d, ALweb_3d, ALweb_crash_3d, ALweb_path_3d, ALwebtest2_3d,
|
||||
ALwfall_cave_3d, ALwfall_clf_3d, ALwfall_wbase_3d, ALwfallb_cave_3d, ALwfallb_clf_3d,
|
||||
ALwfallb_wbase_3d, ALwrong_3d,
|
||||
// Added by Strangerke to improve mouse support
|
||||
ALhorizdn_3d, ALhorizon_3d, ALhorizup_3d
|
||||
};
|
||||
|
||||
// Default tune selection - repeats indefinitely
|
||||
|
Loading…
x
Reference in New Issue
Block a user