indent fixes

svn-id: r4531
This commit is contained in:
Max Horn 2002-07-13 11:56:04 +00:00
parent 98df5185d3
commit 447f2c433b

66
scumm.h
View File

@ -97,11 +97,11 @@ struct RoomHeader {
union {
struct {
uint32 version;
uint16 width,height;
uint16 width, height;
uint16 numObjects;
} GCC_PACK v7;
struct {
uint16 width,height;
uint16 width, height;
uint16 numObjects;
} GCC_PACK old;
} GCC_PACK;
@ -111,7 +111,7 @@ struct CodeHeader {
union {
struct {
uint16 obj_id;
byte x,y,w,h;
byte x, y, w, h;
byte flags;
byte parent;
int16 walk_x;
@ -122,7 +122,7 @@ struct CodeHeader {
struct {
uint16 obj_id;
int16 x, y;
uint16 w,h;
uint16 w, h;
byte flags, parent;
uint16 unk1;
uint16 unk2;
@ -148,7 +148,7 @@ struct ImageHeader { /* file format */
uint16 height;
uint16 unk_2;
struct {
int16 x,y;
int16 x, y;
} GCC_PACK hotspot[15];
} GCC_PACK old;
@ -156,13 +156,13 @@ struct ImageHeader { /* file format */
uint32 version;
uint16 obj_id;
uint16 unk[1];
int16 x_pos,y_pos;
uint16 width,height;
int16 x_pos, y_pos;
uint16 width, height;
byte unk2[3];
byte actordir;
uint16 unk_2;
struct {
int16 x,y;
int16 x, y;
} GCC_PACK hotspot[15];
} GCC_PACK v7;
} GCC_PACK;
@ -173,12 +173,12 @@ struct ImageHeader { /* file format */
#endif
struct VerbSlot {
int16 x,y;
int16 x, y;
int16 right, bottom;
int16 oldleft, oldtop, oldright,oldbottom;
int16 oldleft, oldtop, oldright, oldbottom;
uint8 verbid;
uint8 color,hicolor,dimcolor,bkcolor,type;
uint8 charset_nr,curmode;
uint8 color, hicolor, dimcolor, bkcolor, type;
uint8 charset_nr, curmode;
uint8 saveid;
uint8 key;
bool center;
@ -210,7 +210,7 @@ struct ScriptSlot {
uint16 newfield;
byte status;
byte where;
byte unk1,unk2,freezeCount,didexec;
byte unk1, unk2, freezeCount, didexec;
byte cutsceneOverride;
byte unk5;
};
@ -264,7 +264,7 @@ enum {
enum {
MBS_LEFT_CLICK = 0x8000,
MBS_RIGHT_CLICK = 0x4000,
MBS_MOUSE_MASK = (MBS_LEFT_CLICK|MBS_RIGHT_CLICK),
MBS_MOUSE_MASK = (MBS_LEFT_CLICK | MBS_RIGHT_CLICK),
MBS_MAX_KEY = 0x0200
};
@ -314,14 +314,14 @@ struct CharsetRenderer {
int _xpos2, _ypos2;
int _bufPos;
byte _unk12,_disableOffsX;
byte _unk12, _disableOffsX;
byte *_ptr;
byte _unk2, _bpp;
byte _invNumBits;
uint32 _charOffs;
byte *_charPtr;
int _width, _height;
int _offsX,_offsY;
int _offsX, _offsY;
byte _bitMask, _revBitMask;
int _bottom;
int _virtScreenHeight;
@ -376,11 +376,11 @@ struct CostumeRenderer {
uint _outheight;
int _scaleIndexXStep;
int _scaleIndexYStep;
byte _scaleIndexX; /* must wrap at 256*/
byte _scaleIndexX; /* must wrap at 256 */
byte _scaleIndexY, _scaleIndexYTop;
int _left,_right;
int _left, _right;
int _dir2;
int _top,_bottom;
int _top, _bottom;
int _ypostop;
int _ypitch;
byte _docontinue;
@ -434,7 +434,7 @@ struct StringTab {
byte charset, t_charset;
bool center, t_center;
bool overhead, t_overhead;
bool no_talk_anim,t_no_talk_anim;
bool no_talk_anim, t_no_talk_anim;
};
enum GameId {
@ -455,7 +455,7 @@ enum GameId {
/* Simon the Sorcerer */
GID_SIMON_FIRST = 20,
GID_SIMON_LAST = GID_SIMON_FIRST+3,
GID_SIMON_LAST = GID_SIMON_FIRST + 3,
};
enum GameFeatures {
@ -539,10 +539,10 @@ public:
} vm;
struct {
int16 x,y;
int16 x, y;
} mouse;
/* Init functions, etc*/
/* Init functions, etc */
byte _fastMode;
char *getGameName();
Scumm(); // constructor
@ -679,7 +679,7 @@ public:
byte _opcode, _numNestedScripts, _currentScript;
uint16 _curExecScript;
const OpcodeProc *_opcodes;
const char* *_opcodes_lookup;
const char **_opcodes_lookup;
byte **_lastCodePtr;
int _resultVarNumber, _scummStackPos;
int16 _localParamList[16], _scummStack[150];
@ -902,7 +902,7 @@ public:
int16 _sound_volume_master, _sound_volume_music, _sound_volume_sfx;
int _saveSound;
void *_sfxFile;
uint16 _soundParam,_soundParam2,_soundParam3;
uint16 _soundParam, _soundParam2, _soundParam3;
uint32 _talk_sound_a, _talk_sound_b;
byte _talk_sound_mode;
bool _mouthSyncMode;
@ -923,7 +923,7 @@ public:
int _cached_tracks[CACHE_TRACKS];
struct mad_header _mad_header[CACHE_TRACKS];
long _mp3_size[CACHE_TRACKS];
FILE* _mp3_tracks[CACHE_TRACKS];
FILE *_mp3_tracks[CACHE_TRACKS];
int _mp3_index;
bool _mp3_cd_playing;
@ -1062,7 +1062,7 @@ public:
void drawRoomObjects(int arg);
void drawRoomObject(int i, int arg);
void drawBox(int x, int y, int x2, int y2, int color);
void drawBomp(BompDrawData *bd, int param1, byte* dataPtr, int param2, int param3);
void drawBomp(BompDrawData *bd, int param1, byte *dataPtr, int param2, int param3);
void restoreBG(int left, int top, int right, int bottom);
void redrawBGStrip(int start, int num);
@ -1089,14 +1089,14 @@ public:
void palManipulate();
int remapPaletteColor(int r, int g, int b, uint threshold);
void moveMemInPalRes(int start, int end, byte direction);
void setupShadowPalette(int slot,int rfact,int gfact,int bfact,int from,int to);
void setupShadowPalette(int slot, int rfact, int gfact, int bfact, int from, int to);
void darkenPalette(int a, int b, int c, int d, int e);
void setShake(int mode);
void setCursor(int cursor);
void setCursorImg(uint img, uint room, uint imgindex);
void setCursorHotspot2(int x,int y);
void setCursorHotspot2(int x, int y);
void grabCursor(int x, int y, int w, int h);
void grabCursor(byte *ptr, int width, int height);
void makeCursorColorTransparent(int a);
@ -1128,7 +1128,7 @@ public:
uint _shakeFrame;
int _screenStartStrip, _screenEndStrip;
int _screenLeft, _screenTop;
uint16 _enqueue_b,_enqueue_c,_enqueue_d,_enqueue_e;
uint16 _enqueue_b, _enqueue_c, _enqueue_d, _enqueue_e;
int _enqueuePos;
BlastObject _enqueuedObjects[32];
@ -1170,8 +1170,8 @@ public:
PathNode *unkMatrixProc2(PathVertex *vtx, int i);
bool areBoxesNeighbours(int i, int j);
void addToBoxMatrix(byte b);
bool compareSlope(int X1,int Y1,int X2,int Y2,int X3,int Y3);
void SetGate(int line1,int line2, int polyx[8], int polyy[8]);
bool compareSlope(int X1, int Y1, int X2, int Y2, int X3, int Y3);
void SetGate(int line1, int line2, int polyx[8], int polyy[8]);
void *addToBoxVertexHeap(int size);
PathVertex *addPathVertex();
bool checkXYInBoxBounds(int box, int x, int y);
@ -1187,7 +1187,7 @@ public:
int getPathToDestBox(byte from, byte to);
int findPathTowards(Actor *a, byte box, byte box2, byte box3);
int findPathTowardsOld(Actor *a, byte box, byte box2, byte box3);
void GetGates(int trap1,int trap2);
void GetGates(int trap1, int trap2);
bool inBoxQuickReject(int box, int x, int y, int threshold);
AdjustBoxResult getClosestPtOnBox(int box, int x, int y);
int getSpecialBox(int param1, int param2);