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indent fixes
svn-id: r4531
This commit is contained in:
parent
98df5185d3
commit
447f2c433b
66
scumm.h
66
scumm.h
@ -97,11 +97,11 @@ struct RoomHeader {
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union {
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struct {
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uint32 version;
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uint16 width,height;
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uint16 width, height;
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uint16 numObjects;
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} GCC_PACK v7;
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struct {
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uint16 width,height;
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uint16 width, height;
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uint16 numObjects;
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} GCC_PACK old;
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} GCC_PACK;
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@ -111,7 +111,7 @@ struct CodeHeader {
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union {
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struct {
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uint16 obj_id;
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byte x,y,w,h;
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byte x, y, w, h;
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byte flags;
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byte parent;
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int16 walk_x;
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@ -122,7 +122,7 @@ struct CodeHeader {
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struct {
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uint16 obj_id;
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int16 x, y;
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uint16 w,h;
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uint16 w, h;
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byte flags, parent;
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uint16 unk1;
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uint16 unk2;
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@ -148,7 +148,7 @@ struct ImageHeader { /* file format */
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uint16 height;
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uint16 unk_2;
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struct {
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int16 x,y;
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int16 x, y;
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} GCC_PACK hotspot[15];
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} GCC_PACK old;
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@ -156,13 +156,13 @@ struct ImageHeader { /* file format */
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uint32 version;
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uint16 obj_id;
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uint16 unk[1];
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int16 x_pos,y_pos;
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uint16 width,height;
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int16 x_pos, y_pos;
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uint16 width, height;
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byte unk2[3];
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byte actordir;
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uint16 unk_2;
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struct {
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int16 x,y;
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int16 x, y;
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} GCC_PACK hotspot[15];
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} GCC_PACK v7;
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} GCC_PACK;
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@ -173,12 +173,12 @@ struct ImageHeader { /* file format */
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#endif
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struct VerbSlot {
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int16 x,y;
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int16 x, y;
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int16 right, bottom;
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int16 oldleft, oldtop, oldright,oldbottom;
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int16 oldleft, oldtop, oldright, oldbottom;
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uint8 verbid;
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uint8 color,hicolor,dimcolor,bkcolor,type;
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uint8 charset_nr,curmode;
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uint8 color, hicolor, dimcolor, bkcolor, type;
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uint8 charset_nr, curmode;
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uint8 saveid;
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uint8 key;
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bool center;
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@ -210,7 +210,7 @@ struct ScriptSlot {
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uint16 newfield;
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byte status;
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byte where;
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byte unk1,unk2,freezeCount,didexec;
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byte unk1, unk2, freezeCount, didexec;
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byte cutsceneOverride;
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byte unk5;
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};
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@ -264,7 +264,7 @@ enum {
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enum {
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MBS_LEFT_CLICK = 0x8000,
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MBS_RIGHT_CLICK = 0x4000,
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MBS_MOUSE_MASK = (MBS_LEFT_CLICK|MBS_RIGHT_CLICK),
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MBS_MOUSE_MASK = (MBS_LEFT_CLICK | MBS_RIGHT_CLICK),
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MBS_MAX_KEY = 0x0200
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};
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@ -314,14 +314,14 @@ struct CharsetRenderer {
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int _xpos2, _ypos2;
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int _bufPos;
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byte _unk12,_disableOffsX;
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byte _unk12, _disableOffsX;
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byte *_ptr;
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byte _unk2, _bpp;
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byte _invNumBits;
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uint32 _charOffs;
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byte *_charPtr;
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int _width, _height;
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int _offsX,_offsY;
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int _offsX, _offsY;
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byte _bitMask, _revBitMask;
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int _bottom;
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int _virtScreenHeight;
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@ -376,11 +376,11 @@ struct CostumeRenderer {
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uint _outheight;
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int _scaleIndexXStep;
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int _scaleIndexYStep;
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byte _scaleIndexX; /* must wrap at 256*/
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byte _scaleIndexX; /* must wrap at 256 */
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byte _scaleIndexY, _scaleIndexYTop;
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int _left,_right;
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int _left, _right;
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int _dir2;
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int _top,_bottom;
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int _top, _bottom;
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int _ypostop;
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int _ypitch;
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byte _docontinue;
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@ -434,7 +434,7 @@ struct StringTab {
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byte charset, t_charset;
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bool center, t_center;
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bool overhead, t_overhead;
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bool no_talk_anim,t_no_talk_anim;
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bool no_talk_anim, t_no_talk_anim;
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};
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enum GameId {
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@ -455,7 +455,7 @@ enum GameId {
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/* Simon the Sorcerer */
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GID_SIMON_FIRST = 20,
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GID_SIMON_LAST = GID_SIMON_FIRST+3,
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GID_SIMON_LAST = GID_SIMON_FIRST + 3,
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};
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enum GameFeatures {
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@ -539,10 +539,10 @@ public:
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} vm;
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struct {
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int16 x,y;
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int16 x, y;
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} mouse;
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/* Init functions, etc*/
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/* Init functions, etc */
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byte _fastMode;
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char *getGameName();
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Scumm(); // constructor
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@ -679,7 +679,7 @@ public:
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byte _opcode, _numNestedScripts, _currentScript;
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uint16 _curExecScript;
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const OpcodeProc *_opcodes;
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const char* *_opcodes_lookup;
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const char **_opcodes_lookup;
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byte **_lastCodePtr;
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int _resultVarNumber, _scummStackPos;
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int16 _localParamList[16], _scummStack[150];
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@ -902,7 +902,7 @@ public:
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int16 _sound_volume_master, _sound_volume_music, _sound_volume_sfx;
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int _saveSound;
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void *_sfxFile;
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uint16 _soundParam,_soundParam2,_soundParam3;
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uint16 _soundParam, _soundParam2, _soundParam3;
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uint32 _talk_sound_a, _talk_sound_b;
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byte _talk_sound_mode;
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bool _mouthSyncMode;
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@ -923,7 +923,7 @@ public:
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int _cached_tracks[CACHE_TRACKS];
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struct mad_header _mad_header[CACHE_TRACKS];
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long _mp3_size[CACHE_TRACKS];
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FILE* _mp3_tracks[CACHE_TRACKS];
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FILE *_mp3_tracks[CACHE_TRACKS];
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int _mp3_index;
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bool _mp3_cd_playing;
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@ -1062,7 +1062,7 @@ public:
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void drawRoomObjects(int arg);
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void drawRoomObject(int i, int arg);
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void drawBox(int x, int y, int x2, int y2, int color);
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void drawBomp(BompDrawData *bd, int param1, byte* dataPtr, int param2, int param3);
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void drawBomp(BompDrawData *bd, int param1, byte *dataPtr, int param2, int param3);
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void restoreBG(int left, int top, int right, int bottom);
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void redrawBGStrip(int start, int num);
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@ -1089,14 +1089,14 @@ public:
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void palManipulate();
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int remapPaletteColor(int r, int g, int b, uint threshold);
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void moveMemInPalRes(int start, int end, byte direction);
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void setupShadowPalette(int slot,int rfact,int gfact,int bfact,int from,int to);
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void setupShadowPalette(int slot, int rfact, int gfact, int bfact, int from, int to);
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void darkenPalette(int a, int b, int c, int d, int e);
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void setShake(int mode);
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void setCursor(int cursor);
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void setCursorImg(uint img, uint room, uint imgindex);
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void setCursorHotspot2(int x,int y);
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void setCursorHotspot2(int x, int y);
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void grabCursor(int x, int y, int w, int h);
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void grabCursor(byte *ptr, int width, int height);
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void makeCursorColorTransparent(int a);
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@ -1128,7 +1128,7 @@ public:
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uint _shakeFrame;
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int _screenStartStrip, _screenEndStrip;
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int _screenLeft, _screenTop;
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uint16 _enqueue_b,_enqueue_c,_enqueue_d,_enqueue_e;
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uint16 _enqueue_b, _enqueue_c, _enqueue_d, _enqueue_e;
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int _enqueuePos;
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BlastObject _enqueuedObjects[32];
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@ -1170,8 +1170,8 @@ public:
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PathNode *unkMatrixProc2(PathVertex *vtx, int i);
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bool areBoxesNeighbours(int i, int j);
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void addToBoxMatrix(byte b);
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bool compareSlope(int X1,int Y1,int X2,int Y2,int X3,int Y3);
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void SetGate(int line1,int line2, int polyx[8], int polyy[8]);
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bool compareSlope(int X1, int Y1, int X2, int Y2, int X3, int Y3);
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void SetGate(int line1, int line2, int polyx[8], int polyy[8]);
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void *addToBoxVertexHeap(int size);
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PathVertex *addPathVertex();
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bool checkXYInBoxBounds(int box, int x, int y);
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@ -1187,7 +1187,7 @@ public:
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int getPathToDestBox(byte from, byte to);
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int findPathTowards(Actor *a, byte box, byte box2, byte box3);
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int findPathTowardsOld(Actor *a, byte box, byte box2, byte box3);
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void GetGates(int trap1,int trap2);
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void GetGates(int trap1, int trap2);
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bool inBoxQuickReject(int box, int x, int y, int threshold);
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AdjustBoxResult getClosestPtOnBox(int box, int x, int y);
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int getSpecialBox(int param1, int param2);
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