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Update minimalist (and broken) WinCE port
svn-id: r4000
This commit is contained in:
parent
6215c253d4
commit
44cc8c24a3
@ -406,6 +406,9 @@ OSystem *GameDetector::createSystem() {
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#else
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case GD_SDL:
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case GD_AUTO:
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#ifdef _WIN32_WCE
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return OSystem_WINCE3_create();
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#endif
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#if !defined(__MORPHOS__)
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return OSystem_SDL_create(_gfx_mode, _fullScreen);
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#endif
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@ -435,7 +438,7 @@ OSystem *GameDetector::createSystem() {
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MidiDriver *GameDetector::createMidi() {
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int drv = _midi_driver;
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#ifdef WIN32
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#if defined (WIN32) && !defined(_WIN32_WCE)
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/* MD_WINDOWS is default MidiDriver on windows targets */
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if (drv == MD_AUTO) drv = MD_WINDOWS;
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#endif
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@ -443,7 +446,7 @@ MidiDriver *GameDetector::createMidi() {
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switch(drv) {
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case MD_AUTO:
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case MD_NULL: return MidiDriver_NULL_create();
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#ifdef WIN32
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#if defined(WIN32) && !defined(_WIN32_WCE)
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case MD_WINDOWS: return MidiDriver_WIN_create();
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#endif
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#ifdef __MORPHOS__
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@ -27,7 +27,9 @@
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#include "simon.h"
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#ifndef _WIN32_WCE
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#include <errno.h>
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#endif
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#include <time.h>
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#ifdef WIN32
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#include <malloc.h>
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@ -601,7 +603,7 @@ bool SimonState::loadGamePcFile(const char *filename) {
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_tbl_list = (byte*)malloc(file_size);
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if (_tbl_list == NULL)
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error("Out of memory for strip table list");
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rewind(in);
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fseek(in, 0, SEEK_SET);
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fread(_tbl_list, file_size, 1, in);
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fclose(in);
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@ -619,7 +621,7 @@ bool SimonState::loadGamePcFile(const char *filename) {
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_stripped_txt_mem = (byte*)malloc(file_size);
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if (_stripped_txt_mem == NULL)
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error("Out of memory for strip text list");
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rewind(in);
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fseek(in, 0, SEEK_SET);
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fread(_stripped_txt_mem, file_size, 1, in);
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fclose(in);
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@ -2242,7 +2244,7 @@ uint SimonState::loadTextFile_simon1(const char *filename, byte *dst) {
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fseek(fo, 0, SEEK_END);
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size = ftell(fo);
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rewind(fo);
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fseek(fo, 0, SEEK_SET);
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if (fread(dst, size,1, fo) != 1)
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error("loadTextFile: fread failed");
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@ -3185,7 +3187,7 @@ void SimonState::loadIconFile() {
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if (_icon_file_ptr == NULL)
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error("Out of icon memory");
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rewind(in);
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fseek(in, 0, SEEK_SET);
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fread(_icon_file_ptr, size, 1, in);
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fclose(in);
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@ -6896,7 +6898,7 @@ void SimonState::readSfxFile(const char *filename) {
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fseek(in, 0, SEEK_END);
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size = ftell(in);
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rewind(in);
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fseek(in, 0, SEEK_SET);
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/* stop all sounds */
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_mixer->stop_all();
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@ -7631,7 +7633,7 @@ void SimonState::read_vga_from_datfile_1(uint vga_id) {
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fseek(in, 0, SEEK_END);
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size = ftell(in);
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rewind(in);
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fseek(in, 0, SEEK_SET);
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if (fread(_vga_buffer_pointers[11].vgaFile2, size, 1, in) != 1)
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error("read_vga_from_datfile_1: read failed");
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@ -7660,7 +7662,7 @@ byte *SimonState::read_vga_from_datfile_2(uint id) {
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fseek(in, 0, SEEK_END);
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size = ftell(in);
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rewind(in);
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fseek(in, 0, SEEK_SET);
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dst = setup_vga_destination(size);
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@ -7992,7 +7994,9 @@ bool SimonState::save_game(uint slot, const char *caption) {
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_lock_word |= 0x100;
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#ifndef _WIN32_WCE
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errno = 0;
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#endif
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f = fopen(gen_savename(slot), "wb");
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if (f==NULL)
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@ -8084,8 +8088,12 @@ char *SimonState::gen_savename(int slot) {
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const char *dir;
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/* perhaps getenv should be added to OSystem */
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#ifndef _WIN32_WCE
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dir = getenv("SCUMMVM_SAVEPATH");
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if (dir == NULL) dir = "";
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#else
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dir = _game_path;
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#endif
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sprintf(buf, "%sSAVE.%.3d", dir, slot);
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return buf;
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@ -8098,7 +8106,9 @@ bool SimonState::load_game(uint slot) {
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_lock_word |= 0x100;
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#ifndef _WIN32_WCE
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errno = 0;
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#endif
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f = fopen(gen_savename(slot), "rb");
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if (f==NULL)
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@ -8200,8 +8210,10 @@ bool SimonState::load_game(uint slot) {
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_lock_word &= ~0x100;
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#ifndef _WIN32_WCE
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if (errno != 0)
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error("load failed");
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#endif
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return true;
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}
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2
system.h
2
system.h
@ -121,6 +121,7 @@ OSystem *OSystem_SDL_create(int gfx_driver, bool full_screen);
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OSystem *OSystem_NULL_create();
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OSystem *OSystem_MorphOS_create(int game_id, int gfx_driver, bool full_screen);
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OSystem *OSystem_Dreamcast_create();
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OSystem *OSystem_WINCE3_create();
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enum {
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GFX_NORMAL = 0,
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@ -140,6 +141,7 @@ enum {
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GD_X = 3,
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GD_NULL = 4,
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GD_MORPHOS = 5,
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GD_WINCE = 6
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};
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1119
wince/pocketpc.cpp
1119
wince/pocketpc.cpp
File diff suppressed because it is too large
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