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PINK: revised page initialization
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83799edcba
commit
44efa90377
@ -73,16 +73,12 @@ void GamePage::init(bool isLoadingSave) {
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toConsole();
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for (uint j = 0; j < _actors.size(); ++j) {
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if (_actors[j]->initPallete(_module->getGame()->getDirector()))
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break;
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}
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initPallete();
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LeadActor::State state = _leadActor->getState();
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bool startNow = !(state == LeadActor::kInventory || state == LeadActor::kPDA);
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bool paused = (state == LeadActor::kInventory || state == LeadActor::kPDA);
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for (uint i = 0; i < _actors.size(); ++i) {
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_actors[i]->init(startNow);
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_actors[i]->init(paused);
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}
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bool isHandler = false;
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@ -21,6 +21,7 @@
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*/
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#include "pink/director.h"
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#include "pink/pink.h"
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#include "pink/objects/actors/lead_actor.h"
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#include "pink/objects/pages/page.h"
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@ -63,11 +64,16 @@ void Page::toConsole() {
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}
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void Page::init() {
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LeadActor::State state = _leadActor->getState();
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bool unk = (state == LeadActor::kInventory || state == LeadActor::kPDA);
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initPallete();
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for (uint i = 0; i < _actors.size(); ++i) {
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_actors[i]->init(unk);
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_actors[i]->init(0);
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}
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}
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void Page::initPallete() {
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for (uint i = 0; i < _actors.size(); ++i) {
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if (_actors[i]->initPallete(getGame()->getDirector()))
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break;
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}
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}
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@ -40,6 +40,9 @@ public:
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virtual void toConsole();
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void load(Archive &archive);
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void init();
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void initPallete();
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Actor *findActor(const Common::String &name);
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LeadActor *getLeadActor();
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@ -51,15 +54,14 @@ public:
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PinkEngine *getGame();
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virtual Sequencer *getSequencer() { return nullptr; };
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virtual WalkMgr *getWalkMgr() { return nullptr;};
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virtual Module *getModule() const { return nullptr; };
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virtual Sequencer *getSequencer() { return nullptr; }
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virtual WalkMgr *getWalkMgr() { return nullptr; }
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virtual Module *getModule() const { return nullptr; }
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virtual bool checkValueOfVariable(const Common::String &variable, const Common::String &value) { return 0; };
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virtual void setVariable(Common::String &variable, Common::String &value) {};
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virtual bool checkValueOfVariable(const Common::String &variable, const Common::String &value) { return 0; }
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virtual void setVariable(Common::String &variable, Common::String &value) {}
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protected:
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void init();
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Array<Actor *> _actors;
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ResourceMgr _resMgr;
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@ -41,17 +41,6 @@ Array<Actor *> PDAPage::takeActors() {
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return actorsCopy;
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}
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void PDAPage::init() {
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for (uint i = 0; i < _actors.size(); ++i) {
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if (_actors[i]->initPallete(_pdaMgr.getGame()->getDirector()))
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break;
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}
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for (uint i = 0; i < _actors.size(); ++i) {
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_actors[i]->init(0);
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}
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}
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PDAPage::PDAPage(const Common::String &name, PDAMgr &pdaMgr)
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: _pdaMgr(pdaMgr) {
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_name = name;
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@ -32,9 +32,8 @@ class PDAMgr;
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class PDAPage : public Page {
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public:
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static PDAPage create(const Common::String &pageName, PDAMgr &pdaMgr);
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Array<Actor *> takeActors();
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void init();
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private:
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PDAPage(const Common::String &name, PDAMgr &pdaMgr);
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PDAMgr &_pdaMgr;
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