mirror of
https://github.com/libretro/scummvm.git
synced 2025-02-10 12:55:24 +00:00
WINTERMUTE: Rename VarName and FuncName -> varName and funcName in AdActor
This commit is contained in:
parent
17b9732a59
commit
453e597b31
@ -72,11 +72,11 @@ CAdActor::CAdActor(CBGame *inGame): CAdTalkHolder(inGame) {
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_animSprite2 = NULL;
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SetDefaultAnimNames();
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setDefaultAnimNames();
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}
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//////////////////////////////////////////////////////////////////////////
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HRESULT CAdActor::SetDefaultAnimNames() {
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HRESULT CAdActor::setDefaultAnimNames() {
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_talkAnimName = "talk";
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_idleAnimName = "idle";
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_walkAnimName = "walk";
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@ -123,19 +123,19 @@ CAdActor::~CAdActor() {
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//////////////////////////////////////////////////////////////////////////
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HRESULT CAdActor::loadFile(const char *Filename) {
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byte *Buffer = Game->_fileManager->readWholeFile(Filename);
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HRESULT CAdActor::loadFile(const char *filename) {
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byte *Buffer = Game->_fileManager->readWholeFile(filename);
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if (Buffer == NULL) {
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Game->LOG(0, "CAdActor::LoadFile failed for file '%s'", Filename);
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Game->LOG(0, "CAdActor::LoadFile failed for file '%s'", filename);
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return E_FAIL;
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}
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HRESULT ret;
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_filename = new char [strlen(Filename) + 1];
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strcpy(_filename, Filename);
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_filename = new char [strlen(filename) + 1];
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strcpy(_filename, filename);
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if (FAILED(ret = loadBuffer(Buffer, true))) Game->LOG(0, "Error parsing ACTOR file '%s'", Filename);
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if (FAILED(ret = loadBuffer(Buffer, true))) Game->LOG(0, "Error parsing ACTOR file '%s'", filename);
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delete [] Buffer;
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@ -183,7 +183,7 @@ TOKEN_DEF(EDITOR_PROPERTY)
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TOKEN_DEF(ANIMATION)
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TOKEN_DEF_END
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//////////////////////////////////////////////////////////////////////////
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HRESULT CAdActor::loadBuffer(byte *Buffer, bool Complete) {
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HRESULT CAdActor::loadBuffer(byte *buffer, bool complete) {
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TOKEN_TABLE_START(commands)
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TOKEN_TABLE(ACTOR)
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TOKEN_TABLE(X)
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@ -227,18 +227,18 @@ HRESULT CAdActor::loadBuffer(byte *Buffer, bool Complete) {
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int cmd;
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CBParser parser(Game);
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if (Complete) {
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if (parser.GetCommand((char **)&Buffer, commands, (char **)¶ms) != TOKEN_ACTOR) {
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if (complete) {
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if (parser.GetCommand((char **)&buffer, commands, (char **)¶ms) != TOKEN_ACTOR) {
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Game->LOG(0, "'ACTOR' keyword expected.");
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return E_FAIL;
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}
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Buffer = params;
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buffer = params;
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}
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CAdGame *AdGame = (CAdGame *)Game;
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CAdSpriteSet *spr = NULL;
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int ar = 0, ag = 0, ab = 0, alpha = 0;
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while ((cmd = parser.GetCommand((char **)&Buffer, commands, (char **)¶ms)) > 0) {
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while ((cmd = parser.GetCommand((char **)&buffer, commands, (char **)¶ms)) > 0) {
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switch (cmd) {
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case TOKEN_TEMPLATE:
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if (FAILED(loadFile((char *)params))) cmd = PARSERR_GENERIC;
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@ -460,7 +460,7 @@ HRESULT CAdActor::loadBuffer(byte *Buffer, bool Complete) {
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//////////////////////////////////////////////////////////////////////////
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void CAdActor::TurnTo(TDirection dir) {
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void CAdActor::turnTo(TDirection dir) {
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int delta1, delta2, delta3, delta;
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delta1 = dir - _dir;
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@ -486,15 +486,15 @@ void CAdActor::TurnTo(TDirection dir) {
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//////////////////////////////////////////////////////////////////////////
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void CAdActor::GoTo(int X, int Y, TDirection AfterWalkDir) {
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_afterWalkDir = AfterWalkDir;
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if (X == _targetPoint->x && Y == _targetPoint->y && _state == STATE_FOLLOWING_PATH) return;
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void CAdActor::goTo(int x, int y, TDirection afterWalkDir) {
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_afterWalkDir = afterWalkDir;
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if (x == _targetPoint->x && y == _targetPoint->y && _state == STATE_FOLLOWING_PATH) return;
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_path->Reset();
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_path->SetReady(false);
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_targetPoint->x = X;
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_targetPoint->y = Y;
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_targetPoint->x = x;
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_targetPoint->y = y;
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((CAdGame *)Game)->_scene->correctTargetPoint(_posX, _posY, &_targetPoint->x, &_targetPoint->y, true, this);
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@ -507,33 +507,33 @@ void CAdActor::GoTo(int X, int Y, TDirection AfterWalkDir) {
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HRESULT CAdActor::display() {
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if (_active) updateSounds();
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uint32 Alpha;
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if (_alphaColor != 0) Alpha = _alphaColor;
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else Alpha = _shadowable ? ((CAdGame *)Game)->_scene->getAlphaAt(_posX, _posY, true) : 0xFFFFFFFF;
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uint32 alpha;
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if (_alphaColor != 0) alpha = _alphaColor;
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else alpha = _shadowable ? ((CAdGame *)Game)->_scene->getAlphaAt(_posX, _posY, true) : 0xFFFFFFFF;
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float ScaleX, ScaleY;
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GetScale(&ScaleX, &ScaleY);
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float scaleX, scaleY;
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GetScale(&scaleX, &scaleY);
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float Rotate;
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float rotate;
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if (_rotatable) {
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if (_rotateValid) Rotate = _rotate;
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else Rotate = ((CAdGame *)Game)->_scene->getRotationAt(_posX, _posY) + _relativeRotate;
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} else Rotate = 0.0f;
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if (_rotateValid) rotate = _rotate;
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else rotate = ((CAdGame *)Game)->_scene->getRotationAt(_posX, _posY) + _relativeRotate;
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} else rotate = 0.0f;
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if (_active) displaySpriteAttachments(true);
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if (_currentSprite && _active) {
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bool Reg = _registrable;
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if (_ignoreItems && ((CAdGame *)Game)->_selectedItem) Reg = false;
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bool reg = _registrable;
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if (_ignoreItems && ((CAdGame *)Game)->_selectedItem) reg = false;
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_currentSprite->display(_posX,
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_posY,
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Reg ? _registerAlias : NULL,
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ScaleX,
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ScaleY,
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Alpha,
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Rotate,
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reg ? _registerAlias : NULL,
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scaleX,
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scaleY,
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alpha,
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rotate,
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_blendMode);
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}
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@ -582,7 +582,7 @@ HRESULT CAdActor::update() {
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if (_standSprite) {
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_currentSprite = _standSprite->getSprite(_dir);
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} else {
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CAdSpriteSet *Anim = GetAnimByName(_idleAnimName);
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CAdSpriteSet *Anim = getAnimByName(_idleAnimName);
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if (Anim) _currentSprite = Anim->getSprite(_dir);
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}
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}
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@ -615,7 +615,7 @@ HRESULT CAdActor::update() {
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if (_turnLeftSprite) {
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_tempSprite2 = _turnLeftSprite->getSprite(_dir);
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} else {
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CAdSpriteSet *Anim = GetAnimByName(_turnLeftAnimName);
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CAdSpriteSet *Anim = getAnimByName(_turnLeftAnimName);
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if (Anim) _tempSprite2 = Anim->getSprite(_dir);
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}
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@ -644,7 +644,7 @@ HRESULT CAdActor::update() {
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if (_turnRightSprite) {
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_tempSprite2 = _turnRightSprite->getSprite(_dir);
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} else {
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CAdSpriteSet *Anim = GetAnimByName(_turnRightAnimName);
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CAdSpriteSet *Anim = getAnimByName(_turnRightAnimName);
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if (Anim) _tempSprite2 = Anim->getSprite(_dir);
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}
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@ -669,13 +669,13 @@ HRESULT CAdActor::update() {
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//////////////////////////////////////////////////////////////////////////
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case STATE_WAITING_PATH:
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// wait until the scene finished the path
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if (_path->_ready) FollowPath();
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if (_path->_ready) followPath();
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break;
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//////////////////////////////////////////////////////////////////////////
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case STATE_FOLLOWING_PATH:
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GetNextStep();
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getNextStep();
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already_moved = true;
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break;
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@ -714,7 +714,7 @@ HRESULT CAdActor::update() {
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if (_standSprite) {
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_currentSprite = _standSprite->getSprite(_dir);
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} else {
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CAdSpriteSet *Anim = GetAnimByName(_idleAnimName);
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CAdSpriteSet *Anim = getAnimByName(_idleAnimName);
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if (Anim) _currentSprite = Anim->getSprite(_dir);
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}
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}
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@ -747,7 +747,7 @@ HRESULT CAdActor::update() {
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//////////////////////////////////////////////////////////////////////////
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void CAdActor::FollowPath() {
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void CAdActor::followPath() {
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// skip current position
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_path->GetFirst();
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while (_path->GetCurrent() != NULL) {
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@ -758,20 +758,20 @@ void CAdActor::FollowPath() {
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// are there points to follow?
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if (_path->GetCurrent() != NULL) {
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_state = STATE_FOLLOWING_PATH;;
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InitLine(CBPoint(_posX, _posY), *_path->GetCurrent());
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initLine(CBPoint(_posX, _posY), *_path->GetCurrent());
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} else {
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if (_afterWalkDir != DI_NONE) TurnTo(_afterWalkDir);
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if (_afterWalkDir != DI_NONE) turnTo(_afterWalkDir);
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else _state = STATE_READY;
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}
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}
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//////////////////////////////////////////////////////////////////////////
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void CAdActor::GetNextStep() {
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void CAdActor::getNextStep() {
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if (_walkSprite) {
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_currentSprite = _walkSprite->getSprite(_dir);
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} else {
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CAdSpriteSet *Anim = GetAnimByName(_walkAnimName);
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CAdSpriteSet *Anim = getAnimByName(_walkAnimName);
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if (Anim) _currentSprite = Anim->getSprite(_dir);
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}
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@ -781,19 +781,19 @@ void CAdActor::GetNextStep() {
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if (!_currentSprite->_changed) return;
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int MaxStepX, MaxStepY;
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MaxStepX = abs(_currentSprite->_moveX);
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MaxStepY = abs(_currentSprite->_moveY);
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int maxStepX, maxStepY;
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maxStepX = abs(_currentSprite->_moveX);
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maxStepY = abs(_currentSprite->_moveY);
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MaxStepX = MAX(MaxStepX, MaxStepY);
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MaxStepX = MAX(MaxStepX, 1);
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maxStepX = MAX(maxStepX, maxStepY);
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maxStepX = MAX(maxStepX, 1);
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while (_pFCount > 0 && MaxStepX >= 0) {
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while (_pFCount > 0 && maxStepX >= 0) {
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_pFX += _pFStepX;
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_pFY += _pFStepY;
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_pFCount--;
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MaxStepX--;
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maxStepX--;
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}
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if (((CAdGame *)Game)->_scene->isBlockedAt(_pFX, _pFY, true, this)) {
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@ -802,7 +802,7 @@ void CAdActor::GetNextStep() {
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_nextState = STATE_READY;
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return;
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}
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GoTo(_targetPoint->x, _targetPoint->y);
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goTo(_targetPoint->x, _targetPoint->y);
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return;
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}
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@ -819,47 +819,47 @@ void CAdActor::GetNextStep() {
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_posY = _targetPoint->y;
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_path->Reset();
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if (_afterWalkDir != DI_NONE) TurnTo(_afterWalkDir);
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if (_afterWalkDir != DI_NONE) turnTo(_afterWalkDir);
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else {
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_state = _nextState;
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_nextState = STATE_READY;
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}
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} else InitLine(CBPoint(_posX, _posY), *_path->GetCurrent());
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} else initLine(CBPoint(_posX, _posY), *_path->GetCurrent());
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}
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}
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//////////////////////////////////////////////////////////////////////////
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void CAdActor::InitLine(CBPoint StartPt, CBPoint EndPt) {
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_pFCount = MAX((abs(EndPt.x - StartPt.x)) , (abs(EndPt.y - StartPt.y)));
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void CAdActor::initLine(CBPoint startPt, CBPoint endPt) {
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_pFCount = MAX((abs(endPt.x - startPt.x)) , (abs(endPt.y - startPt.y)));
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_pFStepX = (double)(EndPt.x - StartPt.x) / _pFCount;
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_pFStepY = (double)(EndPt.y - StartPt.y) / _pFCount;
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_pFStepX = (double)(endPt.x - startPt.x) / _pFCount;
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_pFStepY = (double)(endPt.y - startPt.y) / _pFCount;
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_pFX = StartPt.x;
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_pFY = StartPt.y;
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_pFX = startPt.x;
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_pFY = startPt.y;
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int angle = (int)(atan2((double)(EndPt.y - StartPt.y), (double)(EndPt.x - StartPt.x)) * (180 / 3.14));
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int angle = (int)(atan2((double)(endPt.y - startPt.y), (double)(endPt.x - startPt.x)) * (180 / 3.14));
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_nextState = STATE_FOLLOWING_PATH;
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TurnTo(AngleToDirection(angle));
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turnTo(angleToDirection(angle));
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}
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//////////////////////////////////////////////////////////////////////////
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// high level scripting interface
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//////////////////////////////////////////////////////////////////////////
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HRESULT CAdActor::scCallMethod(CScScript *Script, CScStack *Stack, CScStack *ThisStack, const char *Name) {
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HRESULT CAdActor::scCallMethod(CScScript *Script, CScStack *Stack, CScStack *ThisStack, const char *name) {
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//////////////////////////////////////////////////////////////////////////
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// GoTo / GoToAsync
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//////////////////////////////////////////////////////////////////////////
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if (strcmp(Name, "GoTo") == 0 || strcmp(Name, "GoToAsync") == 0) {
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if (strcmp(name, "GoTo") == 0 || strcmp(name, "GoToAsync") == 0) {
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Stack->CorrectParams(2);
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int X = Stack->Pop()->GetInt();
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int Y = Stack->Pop()->GetInt();
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GoTo(X, Y);
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if (strcmp(Name, "GoToAsync") != 0) Script->WaitForExclusive(this);
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goTo(X, Y);
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if (strcmp(name, "GoToAsync") != 0) Script->WaitForExclusive(this);
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Stack->PushNULL();
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return S_OK;
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}
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@ -867,24 +867,24 @@ HRESULT CAdActor::scCallMethod(CScScript *Script, CScStack *Stack, CScStack *Thi
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//////////////////////////////////////////////////////////////////////////
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// GoToObject / GoToObjectAsync
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//////////////////////////////////////////////////////////////////////////
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else if (strcmp(Name, "GoToObject") == 0 || strcmp(Name, "GoToObjectAsync") == 0) {
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else if (strcmp(name, "GoToObject") == 0 || strcmp(name, "GoToObjectAsync") == 0) {
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Stack->CorrectParams(1);
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CScValue *Val = Stack->Pop();
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if (!Val->IsNative()) {
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Script->RuntimeError("actor.%s method accepts an entity refrence only", Name);
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Script->RuntimeError("actor.%s method accepts an entity refrence only", name);
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Stack->PushNULL();
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return S_OK;
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}
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CAdObject *Obj = (CAdObject *)Val->GetNative();
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if (!Obj || Obj->_type != OBJECT_ENTITY) {
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Script->RuntimeError("actor.%s method accepts an entity refrence only", Name);
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Script->RuntimeError("actor.%s method accepts an entity refrence only", name);
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Stack->PushNULL();
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return S_OK;
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}
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CAdEntity *Ent = (CAdEntity *)Obj;
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if (Ent->_walkToX == 0 && Ent->_walkToY == 0) GoTo(Ent->_posX, Ent->_posY);
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else GoTo(Ent->_walkToX, Ent->_walkToY, Ent->_walkToDir);
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if (strcmp(Name, "GoToObjectAsync") != 0) Script->WaitForExclusive(this);
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if (Ent->_walkToX == 0 && Ent->_walkToY == 0) goTo(Ent->_posX, Ent->_posY);
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else goTo(Ent->_walkToX, Ent->_walkToY, Ent->_walkToDir);
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if (strcmp(name, "GoToObjectAsync") != 0) Script->WaitForExclusive(this);
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Stack->PushNULL();
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return S_OK;
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}
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@ -892,7 +892,7 @@ HRESULT CAdActor::scCallMethod(CScScript *Script, CScStack *Stack, CScStack *Thi
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//////////////////////////////////////////////////////////////////////////
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// TurnTo / TurnToAsync
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//////////////////////////////////////////////////////////////////////////
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else if (strcmp(Name, "TurnTo") == 0 || strcmp(Name, "TurnToAsync") == 0) {
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else if (strcmp(name, "TurnTo") == 0 || strcmp(name, "TurnToAsync") == 0) {
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Stack->CorrectParams(1);
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int dir;
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CScValue *val = Stack->Pop();
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@ -901,14 +901,14 @@ HRESULT CAdActor::scCallMethod(CScScript *Script, CScStack *Stack, CScStack *Thi
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if (val->IsNative() && Game->ValidObject((CBObject *)val->GetNative())) {
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CBObject *obj = (CBObject *)val->GetNative();
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int angle = (int)(atan2((double)(obj->_posY - _posY), (double)(obj->_posX - _posX)) * (180 / 3.14));
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dir = (int)AngleToDirection(angle);
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dir = (int)angleToDirection(angle);
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}
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// otherwise turn to direction
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else dir = val->GetInt();
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if (dir >= 0 && dir < NUM_DIRECTIONS) {
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TurnTo((TDirection)dir);
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if (strcmp(Name, "TurnToAsync") != 0) Script->WaitForExclusive(this);
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turnTo((TDirection)dir);
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if (strcmp(name, "TurnToAsync") != 0) Script->WaitForExclusive(this);
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}
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Stack->PushNULL();
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return S_OK;
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@ -917,7 +917,7 @@ HRESULT CAdActor::scCallMethod(CScScript *Script, CScStack *Stack, CScStack *Thi
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//////////////////////////////////////////////////////////////////////////
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// IsWalking
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//////////////////////////////////////////////////////////////////////////
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else if (strcmp(Name, "IsWalking") == 0) {
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else if (strcmp(name, "IsWalking") == 0) {
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Stack->CorrectParams(0);
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Stack->PushBool(_state == STATE_FOLLOWING_PATH);
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return S_OK;
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@ -926,16 +926,16 @@ HRESULT CAdActor::scCallMethod(CScScript *Script, CScStack *Stack, CScStack *Thi
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//////////////////////////////////////////////////////////////////////////
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// MergeAnims
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//////////////////////////////////////////////////////////////////////////
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else if (strcmp(Name, "MergeAnims") == 0) {
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else if (strcmp(name, "MergeAnims") == 0) {
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Stack->CorrectParams(1);
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Stack->PushBool(SUCCEEDED(MergeAnims(Stack->Pop()->GetString())));
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Stack->PushBool(SUCCEEDED(mergeAnims(Stack->Pop()->GetString())));
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return S_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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// UnloadAnim
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//////////////////////////////////////////////////////////////////////////
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else if (strcmp(Name, "UnloadAnim") == 0) {
|
||||
else if (strcmp(name, "UnloadAnim") == 0) {
|
||||
Stack->CorrectParams(1);
|
||||
const char *AnimName = Stack->Pop()->GetString();
|
||||
|
||||
@ -961,39 +961,39 @@ HRESULT CAdActor::scCallMethod(CScScript *Script, CScStack *Stack, CScStack *Thi
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// HasAnim
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
else if (strcmp(Name, "HasAnim") == 0) {
|
||||
else if (strcmp(name, "HasAnim") == 0) {
|
||||
Stack->CorrectParams(1);
|
||||
const char *AnimName = Stack->Pop()->GetString();
|
||||
Stack->PushBool(GetAnimByName(AnimName) != NULL);
|
||||
Stack->PushBool(getAnimByName(AnimName) != NULL);
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
else return CAdTalkHolder::scCallMethod(Script, Stack, ThisStack, Name);
|
||||
else return CAdTalkHolder::scCallMethod(Script, Stack, ThisStack, name);
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
CScValue *CAdActor::scGetProperty(const char *Name) {
|
||||
CScValue *CAdActor::scGetProperty(const char *name) {
|
||||
_scValue->SetNULL();
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// Direction
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
if (strcmp(Name, "Direction") == 0) {
|
||||
if (strcmp(name, "Direction") == 0) {
|
||||
_scValue->SetInt(_dir);
|
||||
return _scValue;
|
||||
}
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// Type
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
else if (strcmp(Name, "Type") == 0) {
|
||||
else if (strcmp(name, "Type") == 0) {
|
||||
_scValue->SetString("actor");
|
||||
return _scValue;
|
||||
}
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// TalkAnimName
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
else if (strcmp(Name, "TalkAnimName") == 0) {
|
||||
else if (strcmp(name, "TalkAnimName") == 0) {
|
||||
_scValue->SetString(_talkAnimName);
|
||||
return _scValue;
|
||||
}
|
||||
@ -1001,7 +1001,7 @@ CScValue *CAdActor::scGetProperty(const char *Name) {
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// WalkAnimName
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
else if (strcmp(Name, "WalkAnimName") == 0) {
|
||||
else if (strcmp(name, "WalkAnimName") == 0) {
|
||||
_scValue->SetString(_walkAnimName);
|
||||
return _scValue;
|
||||
}
|
||||
@ -1009,7 +1009,7 @@ CScValue *CAdActor::scGetProperty(const char *Name) {
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// IdleAnimName
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
else if (strcmp(Name, "IdleAnimName") == 0) {
|
||||
else if (strcmp(name, "IdleAnimName") == 0) {
|
||||
_scValue->SetString(_idleAnimName);
|
||||
return _scValue;
|
||||
}
|
||||
@ -1017,7 +1017,7 @@ CScValue *CAdActor::scGetProperty(const char *Name) {
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// TurnLeftAnimName
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
else if (strcmp(Name, "TurnLeftAnimName") == 0) {
|
||||
else if (strcmp(name, "TurnLeftAnimName") == 0) {
|
||||
_scValue->SetString(_turnLeftAnimName);
|
||||
return _scValue;
|
||||
}
|
||||
@ -1025,21 +1025,21 @@ CScValue *CAdActor::scGetProperty(const char *Name) {
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// TurnRightAnimName
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
else if (strcmp(Name, "TurnRightAnimName") == 0) {
|
||||
else if (strcmp(name, "TurnRightAnimName") == 0) {
|
||||
_scValue->SetString(_turnRightAnimName);
|
||||
return _scValue;
|
||||
}
|
||||
|
||||
else return CAdTalkHolder::scGetProperty(Name);
|
||||
else return CAdTalkHolder::scGetProperty(name);
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
HRESULT CAdActor::scSetProperty(const char *Name, CScValue *Value) {
|
||||
HRESULT CAdActor::scSetProperty(const char *name, CScValue *Value) {
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// Direction
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
if (strcmp(Name, "Direction") == 0) {
|
||||
if (strcmp(name, "Direction") == 0) {
|
||||
int dir = Value->GetInt();
|
||||
if (dir >= 0 && dir < NUM_DIRECTIONS) _dir = (TDirection)dir;
|
||||
return S_OK;
|
||||
@ -1048,7 +1048,7 @@ HRESULT CAdActor::scSetProperty(const char *Name, CScValue *Value) {
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// TalkAnimName
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
else if (strcmp(Name, "TalkAnimName") == 0) {
|
||||
else if (strcmp(name, "TalkAnimName") == 0) {
|
||||
if (Value->IsNULL()) _talkAnimName = "talk";
|
||||
else _talkAnimName = Value->GetString();
|
||||
return S_OK;
|
||||
@ -1057,7 +1057,7 @@ HRESULT CAdActor::scSetProperty(const char *Name, CScValue *Value) {
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// WalkAnimName
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
else if (strcmp(Name, "WalkAnimName") == 0) {
|
||||
else if (strcmp(name, "WalkAnimName") == 0) {
|
||||
if (Value->IsNULL()) _walkAnimName = "walk";
|
||||
else _walkAnimName = Value->GetString();
|
||||
return S_OK;
|
||||
@ -1066,7 +1066,7 @@ HRESULT CAdActor::scSetProperty(const char *Name, CScValue *Value) {
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// IdleAnimName
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
else if (strcmp(Name, "IdleAnimName") == 0) {
|
||||
else if (strcmp(name, "IdleAnimName") == 0) {
|
||||
if (Value->IsNULL()) _idleAnimName = "idle";
|
||||
else _idleAnimName = Value->GetString();
|
||||
return S_OK;
|
||||
@ -1075,7 +1075,7 @@ HRESULT CAdActor::scSetProperty(const char *Name, CScValue *Value) {
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// TurnLeftAnimName
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
else if (strcmp(Name, "TurnLeftAnimName") == 0) {
|
||||
else if (strcmp(name, "TurnLeftAnimName") == 0) {
|
||||
if (Value->IsNULL()) _turnLeftAnimName = "turnleft";
|
||||
else _turnLeftAnimName = Value->GetString();
|
||||
return S_OK;
|
||||
@ -1084,13 +1084,13 @@ HRESULT CAdActor::scSetProperty(const char *Name, CScValue *Value) {
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// TurnRightAnimName
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
else if (strcmp(Name, "TurnRightAnimName") == 0) {
|
||||
else if (strcmp(name, "TurnRightAnimName") == 0) {
|
||||
if (Value->IsNULL()) _turnRightAnimName = "turnright";
|
||||
else _turnRightAnimName = Value->GetString();
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
else return CAdTalkHolder::scSetProperty(Name, Value);
|
||||
else return CAdTalkHolder::scSetProperty(name, Value);
|
||||
}
|
||||
|
||||
|
||||
@ -1101,7 +1101,7 @@ const char *CAdActor::scToString() {
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
CBSprite *CAdActor::getTalkStance(const char *Stance) {
|
||||
CBSprite *CAdActor::getTalkStance(const char *stance) {
|
||||
// forced stance?
|
||||
if (_forcedTalkAnimName && !_forcedTalkAnimUsed) {
|
||||
_forcedTalkAnimUsed = true;
|
||||
@ -1119,17 +1119,17 @@ CBSprite *CAdActor::getTalkStance(const char *Stance) {
|
||||
|
||||
// old way
|
||||
if (_talkSprites.GetSize() > 0 || _talkSpritesEx.GetSize() > 0)
|
||||
return GetTalkStanceOld(Stance);
|
||||
return getTalkStanceOld(stance);
|
||||
|
||||
// new way
|
||||
CBSprite *Ret = NULL;
|
||||
CBSprite *ret = NULL;
|
||||
|
||||
// do we have an animation with this name?
|
||||
CAdSpriteSet *Anim = GetAnimByName(Stance);
|
||||
if (Anim) Ret = Anim->getSprite(_dir);
|
||||
CAdSpriteSet *Anim = getAnimByName(stance);
|
||||
if (Anim) ret = Anim->getSprite(_dir);
|
||||
|
||||
// not - get a random talk
|
||||
if (!Ret) {
|
||||
if (!ret) {
|
||||
CBArray<CAdSpriteSet *, CAdSpriteSet *> TalkAnims;
|
||||
for (int i = 0; i < _anims.GetSize(); i++) {
|
||||
if (_talkAnimName.compareToIgnoreCase(_anims[i]->_name) == 0)
|
||||
@ -1138,26 +1138,26 @@ CBSprite *CAdActor::getTalkStance(const char *Stance) {
|
||||
|
||||
if (TalkAnims.GetSize() > 0) {
|
||||
int rnd = g_wintermute->randInt(0, TalkAnims.GetSize() - 1);
|
||||
Ret = TalkAnims[rnd]->getSprite(_dir);
|
||||
ret = TalkAnims[rnd]->getSprite(_dir);
|
||||
} else {
|
||||
if (_standSprite) Ret = _standSprite->getSprite(_dir);
|
||||
if (_standSprite) ret = _standSprite->getSprite(_dir);
|
||||
else {
|
||||
Anim = GetAnimByName(_idleAnimName);
|
||||
if (Anim) Ret = Anim->getSprite(_dir);
|
||||
Anim = getAnimByName(_idleAnimName);
|
||||
if (Anim) ret = Anim->getSprite(_dir);
|
||||
}
|
||||
}
|
||||
}
|
||||
return Ret;
|
||||
return ret;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
CBSprite *CAdActor::GetTalkStanceOld(const char *Stance) {
|
||||
CBSprite *CAdActor::getTalkStanceOld(const char *stance) {
|
||||
CBSprite *ret = NULL;
|
||||
|
||||
if (Stance != NULL) {
|
||||
if (stance != NULL) {
|
||||
// search special stances
|
||||
for (int i = 0; i < _talkSpritesEx.GetSize(); i++) {
|
||||
if (scumm_stricmp(_talkSpritesEx[i]->_name, Stance) == 0) {
|
||||
if (scumm_stricmp(_talkSpritesEx[i]->_name, stance) == 0) {
|
||||
ret = _talkSpritesEx[i]->getSprite(_dir);
|
||||
break;
|
||||
}
|
||||
@ -1165,7 +1165,7 @@ CBSprite *CAdActor::GetTalkStanceOld(const char *Stance) {
|
||||
if (ret == NULL) {
|
||||
// search generic stances
|
||||
for (int i = 0; i < _talkSprites.GetSize(); i++) {
|
||||
if (scumm_stricmp(_talkSprites[i]->_name, Stance) == 0) {
|
||||
if (scumm_stricmp(_talkSprites[i]->_name, stance) == 0) {
|
||||
ret = _talkSprites[i]->getSprite(_dir);
|
||||
break;
|
||||
}
|
||||
@ -1221,17 +1221,17 @@ HRESULT CAdActor::persist(CBPersistMgr *persistMgr) {
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
TDirection CAdActor::AngleToDirection(int Angle) {
|
||||
TDirection CAdActor::angleToDirection(int angle) {
|
||||
TDirection ret = DI_DOWN;;
|
||||
|
||||
if (Angle > -112 && Angle <= -67) ret = DI_UP;
|
||||
else if (Angle > -67 && Angle <= -22) ret = DI_UPRIGHT;
|
||||
else if (Angle > -22 && Angle <= 22) ret = DI_RIGHT;
|
||||
else if (Angle > 22 && Angle <= 67) ret = DI_DOWNRIGHT;
|
||||
else if (Angle > 67 && Angle <= 112) ret = DI_DOWN;
|
||||
else if (Angle > 112 && Angle <= 157) ret = DI_DOWNLEFT;
|
||||
else if ((Angle > 157 && Angle <= 180) || (Angle >= -180 && Angle <= -157)) ret = DI_LEFT;
|
||||
else if (Angle > -157 && Angle <= -112) ret = DI_UPLEFT;
|
||||
if (angle > -112 && angle <= -67) ret = DI_UP;
|
||||
else if (angle > -67 && angle <= -22) ret = DI_UPRIGHT;
|
||||
else if (angle > -22 && angle <= 22) ret = DI_RIGHT;
|
||||
else if (angle > 22 && angle <= 67) ret = DI_DOWNRIGHT;
|
||||
else if (angle > 67 && angle <= 112) ret = DI_DOWN;
|
||||
else if (angle > 112 && angle <= 157) ret = DI_DOWNLEFT;
|
||||
else if ((angle > 157 && angle <= 180) || (angle >= -180 && angle <= -157)) ret = DI_LEFT;
|
||||
else if (angle > -157 && angle <= -112) ret = DI_UPLEFT;
|
||||
|
||||
return ret;
|
||||
}
|
||||
@ -1243,7 +1243,7 @@ int CAdActor::getHeight() {
|
||||
if (_currentSprite == NULL) {
|
||||
if (_standSprite) _currentSprite = _standSprite->getSprite(_dir);
|
||||
else {
|
||||
CAdSpriteSet *Anim = GetAnimByName(_idleAnimName);
|
||||
CAdSpriteSet *Anim = getAnimByName(_idleAnimName);
|
||||
if (Anim) _currentSprite = Anim->getSprite(_dir);
|
||||
}
|
||||
}
|
||||
@ -1253,7 +1253,7 @@ int CAdActor::getHeight() {
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
CAdSpriteSet *CAdActor::GetAnimByName(const Common::String &animName) {
|
||||
CAdSpriteSet *CAdActor::getAnimByName(const Common::String &animName) {
|
||||
for (int i = 0; i < _anims.GetSize(); i++) {
|
||||
if (animName.compareToIgnoreCase(_anims[i]->_name) == 0)
|
||||
return _anims[i];
|
||||
@ -1262,26 +1262,26 @@ CAdSpriteSet *CAdActor::GetAnimByName(const Common::String &animName) {
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
HRESULT CAdActor::MergeAnims(const char *AnimsFilename) {
|
||||
HRESULT CAdActor::mergeAnims(const char *animsFilename) {
|
||||
TOKEN_TABLE_START(commands)
|
||||
TOKEN_TABLE(ANIMATION)
|
||||
TOKEN_TABLE_END
|
||||
|
||||
|
||||
byte *FileBuffer = Game->_fileManager->readWholeFile(AnimsFilename);
|
||||
if (FileBuffer == NULL) {
|
||||
Game->LOG(0, "CAdActor::MergeAnims failed for file '%s'", AnimsFilename);
|
||||
byte *fileBuffer = Game->_fileManager->readWholeFile(animsFilename);
|
||||
if (fileBuffer == NULL) {
|
||||
Game->LOG(0, "CAdActor::MergeAnims failed for file '%s'", animsFilename);
|
||||
return E_FAIL;
|
||||
}
|
||||
|
||||
byte *Buffer = FileBuffer;
|
||||
byte *buffer = fileBuffer;
|
||||
byte *params;
|
||||
int cmd;
|
||||
CBParser parser(Game);
|
||||
|
||||
HRESULT Ret = S_OK;
|
||||
|
||||
while ((cmd = parser.GetCommand((char **)&Buffer, commands, (char **)¶ms)) > 0) {
|
||||
while ((cmd = parser.GetCommand((char **)&buffer, commands, (char **)¶ms)) > 0) {
|
||||
switch (cmd) {
|
||||
case TOKEN_ANIMATION: {
|
||||
CAdSpriteSet *Anim = new CAdSpriteSet(Game, this);
|
||||
@ -1293,14 +1293,14 @@ HRESULT CAdActor::MergeAnims(const char *AnimsFilename) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
delete [] FileBuffer;
|
||||
delete [] fileBuffer;
|
||||
return Ret;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
HRESULT CAdActor::PlayAnim(const char *Filename) {
|
||||
HRESULT CAdActor::playAnim(const char *filename) {
|
||||
// if we have an anim with this name, use it
|
||||
CAdSpriteSet *Anim = GetAnimByName(Filename);
|
||||
CAdSpriteSet *Anim = getAnimByName(filename);
|
||||
if (Anim) {
|
||||
_animSprite2 = Anim->getSprite(_dir);
|
||||
if (_animSprite2) {
|
||||
@ -1310,7 +1310,7 @@ HRESULT CAdActor::PlayAnim(const char *Filename) {
|
||||
}
|
||||
}
|
||||
// otherwise call the standard handler
|
||||
return CAdTalkHolder::playAnim(Filename);
|
||||
return CAdTalkHolder::playAnim(filename);
|
||||
}
|
||||
|
||||
} // end of namespace WinterMute
|
||||
|
@ -46,17 +46,17 @@ class CAdSpriteSet;
|
||||
class CAdPath;
|
||||
class CAdActor : public CAdTalkHolder {
|
||||
public:
|
||||
TDirection AngleToDirection(int Angle);
|
||||
TDirection angleToDirection(int angle);
|
||||
DECLARE_PERSISTENT(CAdActor, CAdTalkHolder)
|
||||
virtual int getHeight();
|
||||
CBSprite *getTalkStance(const char *Stance);
|
||||
virtual void GoTo(int X, int Y, TDirection AfterWalkDir = DI_NONE);
|
||||
CBSprite *getTalkStance(const char *stance);
|
||||
virtual void goTo(int x, int y, TDirection afterWalkDir = DI_NONE);
|
||||
CBPoint *_targetPoint;
|
||||
virtual HRESULT update();
|
||||
virtual HRESULT display();
|
||||
TDirection _targetDir;
|
||||
TDirection _afterWalkDir;
|
||||
virtual void TurnTo(TDirection dir);
|
||||
virtual void turnTo(TDirection dir);
|
||||
CAdPath *_path;
|
||||
CAdSpriteSet *_walkSprite;
|
||||
CAdSpriteSet *_standSprite;
|
||||
@ -67,8 +67,8 @@ public:
|
||||
TDirection _dir;
|
||||
CAdActor(CBGame *inGame/*=NULL*/);
|
||||
virtual ~CAdActor();
|
||||
HRESULT loadFile(const char *Filename);
|
||||
HRESULT loadBuffer(byte *Buffer, bool Complete = true);
|
||||
HRESULT loadFile(const char *filename);
|
||||
HRESULT loadBuffer(byte *buffer, bool complete = true);
|
||||
|
||||
// new anim system
|
||||
Common::String _talkAnimName;
|
||||
@ -77,24 +77,24 @@ public:
|
||||
Common::String _turnLeftAnimName;
|
||||
Common::String _turnRightAnimName;
|
||||
CBArray<CAdSpriteSet *, CAdSpriteSet *> _anims;
|
||||
virtual HRESULT PlayAnim(const char *Filename);
|
||||
CAdSpriteSet *GetAnimByName(const Common::String &animName);
|
||||
virtual HRESULT playAnim(const char *filename);
|
||||
CAdSpriteSet *getAnimByName(const Common::String &animName);
|
||||
|
||||
// scripting interface
|
||||
virtual CScValue *scGetProperty(const char *Name);
|
||||
virtual HRESULT scSetProperty(const char *Name, CScValue *Value);
|
||||
virtual HRESULT scCallMethod(CScScript *Script, CScStack *Stack, CScStack *ThisStack, const char *Name);
|
||||
virtual CScValue *scGetProperty(const char *name);
|
||||
virtual HRESULT scSetProperty(const char *name, CScValue *value);
|
||||
virtual HRESULT scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name);
|
||||
virtual const char *scToString();
|
||||
|
||||
private:
|
||||
HRESULT SetDefaultAnimNames();
|
||||
CBSprite *GetTalkStanceOld(const char *Stance);
|
||||
HRESULT MergeAnims(const char *AnimsFilename);
|
||||
HRESULT setDefaultAnimNames();
|
||||
CBSprite *getTalkStanceOld(const char *stance);
|
||||
HRESULT mergeAnims(const char *animsFilename);
|
||||
CBSprite *_animSprite2;
|
||||
|
||||
void InitLine(CBPoint StartPt, CBPoint EndPt);
|
||||
void GetNextStep();
|
||||
void FollowPath();
|
||||
void initLine(CBPoint startPt, CBPoint endPt);
|
||||
void getNextStep();
|
||||
void followPath();
|
||||
double _pFStepX;
|
||||
double _pFStepY;
|
||||
double _pFX;
|
||||
|
Loading…
x
Reference in New Issue
Block a user