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SAGA2: Fix bug in the original with poisoning effect
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@ -95,6 +95,7 @@ ProtoEffect *createNewProtoEffect(Common::SeekableReadStream *stream) {
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case effectPoison:
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pe = new ProtoEnchantment(makeEnchantmentID(baseDamage), // poison
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reserved0, reserved1);
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break;
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case effectTAG:
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pe = new ProtoTAGEffect((effectTAGTypes)effectType, skillDamage, baseDamage);
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